コード例 #1
0
ファイル: DLLINIT.CPP プロジェクト: VectorDM/VC98
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID)
{
	if (dwReason == DLL_PROCESS_ATTACH)
	{
#ifdef _AFX_OLE_IMPL
		BOOL bRegister = !coreDLL.bInitialized;

		// shared initialization
		AFX_MODULE_STATE* pModuleState = _AfxGetOleModuleState();
		pModuleState->m_hCurrentInstanceHandle = hInstance;
		pModuleState->m_hCurrentResourceHandle = hInstance;
		pModuleState->m_pClassInit = pModuleState->m_classList.GetHead();
		pModuleState->m_pFactoryInit = pModuleState->m_factoryList.GetHead();
#endif

		// initialize this DLL's extension module
		VERIFY(AfxInitExtensionModule(coreDLL, hInstance));

#ifdef _AFX_OLE_IMPL
		AfxWinInit(hInstance, NULL, &afxChNil, 0);

		// Register class factories in context of private module state
		if (bRegister)
			COleObjectFactory::RegisterAll();
#endif

#ifdef _AFX_OLE_IMPL
		// restore previously-saved module state
		VERIFY(AfxSetModuleState(AfxGetThreadState()->m_pPrevModuleState) ==
			_AfxGetOleModuleState());
		DEBUG_ONLY(AfxGetThreadState()->m_pPrevModuleState = NULL);
#endif

		// wire up this DLL into the resource chain
		CDynLinkLibrary* pDLL = new CDynLinkLibrary(coreDLL, TRUE);
		ASSERT(pDLL != NULL);
		pDLL->m_factoryList.m_pHead = NULL;

		// load language specific DLL
		// the DLL must be in the "system directory"
		static const char szPrefix[] = "\\MFC42";
		static const char szLOC[] = "LOC";
		static const char szDLL[] = ".DLL";
		char szLangDLL[_MAX_PATH+14]; // Note: 8.3 name
		GetSystemDirectoryA(szLangDLL, _countof(szLangDLL));
		lstrcatA(szLangDLL, szPrefix);

		// try MFC42LOC.DLL
		lstrcatA(szLangDLL, szLOC);
		lstrcatA(szLangDLL, szDLL);
		HINSTANCE hLangDLL = LoadLibraryA(szLangDLL);
		AFX_MODULE_STATE* pState = AfxGetModuleState();
		pState->m_appLangDLL = hLangDLL;

#ifdef _AFX_OLE_IMPL
		// copy it to the private OLE state too
		pModuleState->m_appLangDLL = hLangDLL;
#endif
	}
	else if (dwReason == DLL_PROCESS_DETACH)
	{
		// free language specific DLL
		AFX_MODULE_STATE* pState = AfxGetModuleState();
		if (pState->m_appLangDLL != NULL)
		{
			::FreeLibrary(pState->m_appLangDLL);
			pState->m_appLangDLL = NULL;
		}

		// free the DLL info blocks
		CDynLinkLibrary* pDLL;
		while ((pDLL = pState->m_libraryList) != NULL)
			delete pDLL;
		ASSERT(pState->m_libraryList.IsEmpty());

		// cleanup module state for this process
		AfxTermExtensionModule(coreDLL);

#ifdef _AFX_OLE_IMPL
		// set module state for cleanup
		ASSERT(AfxGetThreadState()->m_pPrevModuleState == NULL);
		AfxGetThreadState()->m_pPrevModuleState =
			AfxSetModuleState(_AfxGetOleModuleState());
#endif

		// cleanup module state in OLE private module state
		AfxTermExtensionModule(coreDLL, TRUE);

		// free any local data for this process/thread
		AfxTermLocalData(NULL, TRUE);
	}
	else if (dwReason == DLL_THREAD_DETACH)
	{
		AfxTermThread();
	}

	return TRUE;    // ok
}
コード例 #2
0
void
WFE_EndSetModuleState(void* pPrevState)
{
    AfxSetModuleState((AFX_MODULE_STATE*)pPrevState);	
}
コード例 #3
0
ファイル: DLLINIT.CPP プロジェクト: VectorDM/VC98
BOOL WINAPI RawDllMain(HINSTANCE /*hInstance*/, DWORD dwReason, LPVOID)
{
	if (dwReason == DLL_PROCESS_ATTACH)
	{
		// Prevent the C runtime DLL from being unloaded prematurely
		LoadLibraryA(MSVCRT_DLL);

#ifdef _UNICODE
		// give error message and exit if running Unicode on non-Unicode system
		if (GetVersion() & 0x80000000)
		{
			// Note: this message is for programmers who can read english
			::MessageBoxA(NULL,
				"This application or DLL can not be loaded "
				"on Windows 95 or on Windows 3.1.  It takes advantage "
				"of Unicode features only available on Windows NT.",
				"MFC Runtime Module", MB_ICONSTOP|MB_OK);
			return FALSE; // and fail
		}
#endif

		SetErrorMode(SetErrorMode(0) |
			SEM_FAILCRITICALERRORS|SEM_NOOPENFILEERRORBOX);

		// add a reference to thread local storage data
		AfxTlsAddRef();

		// make sure we have enough memory to attempt to start (8kb)
		void* pMinHeap = LocalAlloc(NONZEROLPTR, 0x2000);
		if (pMinHeap == NULL)
			return FALSE;   // fail if memory alloc fails
		LocalFree(pMinHeap);

		// cause early initialization of _afxCriticalSection
		if (!AfxCriticalInit())
			return FALSE;

#ifdef _AFX_OLE_IMPL
		// set module state before initialization
		AFX_MODULE_STATE* pModuleState = _AfxGetOleModuleState();
		_AFX_THREAD_STATE* pState = AfxGetThreadState();
		pState->m_pPrevModuleState = AfxSetModuleState(pModuleState);
#endif
	}
	else if (dwReason == DLL_PROCESS_DETACH)
	{
#ifdef _AFX_OLE_IMPL
		_AFX_THREAD_STATE* pThreadState = _afxThreadState.GetDataNA();
		if (pThreadState != NULL)
		{
			// restore previously-saved module state
			VERIFY(AfxSetModuleState(pThreadState->m_pPrevModuleState) ==
				_AfxGetOleModuleState());
			DEBUG_ONLY(pThreadState->m_pPrevModuleState = NULL);
		}
#endif

		// free up the _afxCriticalSection
		AfxCriticalTerm();

		// Now it's OK for C runtime DLL to be unloaded (see LoadLibrary above)
		FreeLibrary(GetModuleHandleA(MSVCRT_DLL));

		// remove reference from thread local data
		AfxTlsRelease();
	}

	return TRUE;    // ok
}
コード例 #4
0
void*
WFE_BeginSetModuleState()
{
    return AfxSetModuleState(AfxGetAppModuleState());	
}