コード例 #1
0
AtNode *convert( const IECore::ExternalProcedural *procedural )
{
	std::string nodeType = "procedural";
	// Allow a parameter "ai:nodeType" == "volume" to create a volume shape rather
	// than a procedural shape. Volume shapes provide "dso", "min" and "max" parameters
	// just as procedural shapes do, so the mapping is a fairly natural one.
	const CompoundDataMap &parameters = procedural->parameters()->readable();
	CompoundDataMap::const_iterator nodeTypeIt = parameters.find( "ai:nodeType" );
	if( nodeTypeIt != parameters.end() && nodeTypeIt->second->isInstanceOf( StringData::staticTypeId() ) )
	{
		nodeType = static_cast<const StringData *>( nodeTypeIt->second.get() )->readable();
	}
	AtNode *node = AiNode( nodeType.c_str() );

	AiNodeSetStr( node, "dso", procedural->getFileName().c_str() );
	ParameterAlgo::setParameters( node, parameters );

	const Box3f bound = procedural->bound();
	if( bound != Renderer::Procedural::noBound )
	{
		AiNodeSetPnt( node, "min", bound.min.x, bound.min.y, bound.min.z );
		AiNodeSetPnt( node, "max", bound.max.x, bound.max.y, bound.max.z );
	}
	else
	{
		// No bound available - expand procedural immediately.
		AiNodeSetBool( node, "load_at_init", true );
	}

	return node;
}
コード例 #2
0
void AddArbitraryGeomParam( ICompoundProperty & parent,
                            const PropertyHeader &propHeader,
                            ISampleSelector &sampleSelector,
                            AtNode * primNode,
                            int arnoldAPIType)
{
    T param( parent, propHeader.getName() );

    if ( !param.valid() )
    {
        //TODO error message?
        return;
    }

    std::string declStr = GetArnoldTypeString( param.getScope(),
                          arnoldAPIType );
    if ( declStr.empty() )
    {
        return;
    }

    // TODO For now, don't support user-defined arrays.
    // It's reasonable to support these for kConstantScope
    if ( param.getArrayExtent() > 1 )
    {
        return;
    }

    if ( !AiNodeDeclare( primNode, param.getName().c_str(), declStr.c_str() ) )
    {
        //TODO, AiWarning
        return;
    }

    if ( param.getScope() == kConstantScope ||
            param.getScope() == kUnknownScope)
    {
        //Set scalars directly based on arnoldAPIType since we're
        //not yet support array types here

        typename T::prop_type::sample_ptr_type valueSample =
            param.getExpandedValue( sampleSelector ).getVals();

        switch ( arnoldAPIType )
        {
        case AI_TYPE_INT:
            AiNodeSetInt( primNode, param.getName().c_str(),
                          reinterpret_cast<const int32_t *>(
                              valueSample->get() )[0] );

            break;
        case AI_TYPE_FLOAT:
            AiNodeSetFlt( primNode, param.getName().c_str(),
                          reinterpret_cast<const float32_t *>(
                              valueSample->get() )[0] );
            break;
        case AI_TYPE_STRING:

            AiNodeSetStr( primNode, param.getName().c_str(),
                          reinterpret_cast<const std::string *>(
                              valueSample->get() )[0].c_str() );

            break;
        case AI_TYPE_RGB:
        {
            const float32_t * data =
                reinterpret_cast<const float32_t *>(
                    valueSample->get() );

            AiNodeSetRGB( primNode, param.getName().c_str(),
                          data[0], data[1], data[2]);

            break;
        }
        case AI_TYPE_RGBA:
        {
            const float32_t * data =
                reinterpret_cast<const float32_t *>(
                    valueSample->get() );

            AiNodeSetRGBA( primNode, param.getName().c_str(),
                           data[0], data[1], data[2], data[3]);

            break;
        }
        case AI_TYPE_POINT:
        {
            const float32_t * data =
                reinterpret_cast<const float32_t *>(
                    valueSample->get() );

            AiNodeSetPnt( primNode, param.getName().c_str(),
                          data[0], data[1], data[2]);

            break;
        }
        case AI_TYPE_VECTOR:
        {
            const float32_t * data =
                reinterpret_cast<const float32_t *>(
                    valueSample->get() );

            AiNodeSetVec( primNode, param.getName().c_str(),
                          data[0], data[1], data[2] );

            break;
        }
        case AI_TYPE_POINT2:
        {
            const float32_t * data =
                reinterpret_cast<const float32_t *>(
                    valueSample->get() );

            AiNodeSetPnt2( primNode, param.getName().c_str(),
                           data[0], data[1] );
            break;
        }
        case AI_TYPE_MATRIX:
        {
            const float32_t * data =
                reinterpret_cast<const float32_t *>(
                    valueSample->get() );

            AtMatrix m;
            for ( size_t i = 0; i < 16; ++i )
            {
                *((&m[0][0])+i) = data[i];
            }
            AiNodeSetMatrix( primNode, param.getName().c_str(), m);


            break;
        }
        default:
            // For now, only support the above types
            break;
        }
    }
    else
    {
        // Always set arrays for other scopes
        typename T::prop_type::sample_ptr_type valueSample =
            param.getExpandedValue( sampleSelector ).getVals();

        AiNodeSetArray( primNode, param.getName().c_str(),
                        ArrayConvert( valueSample->size(), 1, arnoldAPIType,
                                      (void *) valueSample->get() ) );
    }


}
コード例 #3
0
void CScriptedShapeTranslator::RunScripts(AtNode *atNode, unsigned int step, bool update)
{
   std::map<std::string, CScriptedTranslator>::iterator translatorIt;
   MFnDependencyNode fnNode(GetMayaObject());
   
   translatorIt = gTranslators.find(fnNode.typeName().asChar());
   if (translatorIt == gTranslators.end())
   {
      AiMsgError("[mtoa.scriptedTranslators] No command to export node \"%s\" of type %s.", fnNode.name().asChar(), fnNode.typeName().asChar());
      return;
   }
   
   MString exportCmd = translatorIt->second.exportCmd;
   MString cleanupCmd = translatorIt->second.cleanupCmd;
   
   MFnDagNode node(m_dagPath.node());
   
   bool isMasterDag = false;
   bool transformBlur = IsMotionBlurEnabled(MTOA_MBLUR_OBJECT) && IsLocalMotionBlurEnabled();
   bool deformBlur = IsMotionBlurEnabled(MTOA_MBLUR_DEFORM) && IsLocalMotionBlurEnabled();
   
   char buffer[64];
   
   MString command = exportCmd;
   command += "(";
   
   sprintf(buffer, "%f", GetExportFrame());
   command += buffer;
   command += ", ";
   
   sprintf(buffer, "%d", step);
   command += buffer;
   command += ", ";
   
   // current sample frame
   sprintf(buffer, "%f", GetSampleFrame(m_session, step));
   command += buffer;
   command += ", ";
   
   // List of arnold attributes the custom shape export command has overriden
   MStringArray attrs;
   
   if (!m_masterNode)
   {
      command += "(\"" + m_dagPath.partialPathName() + "\", \"";
      command += AiNodeGetName(atNode);
      command += "\"), None)";
      isMasterDag = true;
   }
   else
   {
      command += "(\"" + m_dagPath.partialPathName() + "\", \"";
      command += AiNodeGetName(atNode);
      command += "\"), (\"" + GetMasterInstance().partialPathName() + "\", \"";
      command += AiNodeGetName(m_masterNode);
      command += "\"))";
   }
   
   MStatus status = MGlobal::executePythonCommand(command, attrs);
   if (!status)
   {
      AiMsgError("[mtoa.scriptedTranslators] Failed to export node \"%s\".", node.name().asChar());
      return;
   }
   
   // Build set of attributes already processed
   std::set<std::string> attrsSet;
   for (unsigned int i=0; i<attrs.length(); ++i)
   {
      attrsSet.insert(attrs[i].asChar());
   }
   std::set<std::string>::iterator attrsEnd = attrsSet.end();
   
   // Should be getting displacement shader from master instance only
   //   as arnold do not support displacement shader overrides for ginstance
   MFnDependencyNode masterShadingEngine;
   MFnDependencyNode shadingEngine;
   float dispPadding = -AI_BIG;
   float dispHeight = 1.0f;
   float dispZeroValue = 0.0f;
   bool dispAutobump = false;
   bool outputDispPadding = false;
   bool outputDispHeight = false;
   bool outputDispZeroValue = false;
   bool outputDispAutobump = false;
   
   const AtNodeEntry *anodeEntry = AiNodeGetNodeEntry(atNode);
   
   GetShapeInstanceShader(m_dagPath, shadingEngine);
   if (!IsMasterInstance())
   {
      GetShapeInstanceShader(GetMasterInstance(), masterShadingEngine);
   }
   else
   {
      masterShadingEngine.setObject(shadingEngine.object());
   }
   
   AtMatrix matrix;
   MMatrix mmatrix = m_dagPath.inclusiveMatrix();
   ConvertMatrix(matrix, mmatrix);
   
   // Set transformation matrix
   if (attrsSet.find("matrix") == attrsEnd)
   {
      if (HasParameter(anodeEntry, "matrix"))
      {
         if (transformBlur)
         {
            if (step == 0)
            {
               AtArray* matrices = AiArrayAllocate(1, GetNumMotionSteps(), AI_TYPE_MATRIX);
               AiArraySetMtx(matrices, step, matrix);
               AiNodeSetArray(atNode, "matrix", matrices);
            }
            else
            {
               AtArray* matrices = AiNodeGetArray(atNode, "matrix");
               AiArraySetMtx(matrices, step, matrix);
            }
         }
         else
         {
            AiNodeSetMatrix(atNode, "matrix", matrix);
         }
      }
   }
   
   // Set bounding box
   if (attrsSet.find("min") == attrsEnd && attrsSet.find("max") == attrsEnd)
   {
      // Now check if min and max parameters are valid parameter names on arnold node
      if (HasParameter(anodeEntry, "min") != 0 && HasParameter(anodeEntry, "max") != 0)
      {
         if (step == 0)
         {
            MBoundingBox bbox = node.boundingBox();
            
            MPoint bmin = bbox.min();
            MPoint bmax = bbox.max();
            
            AiNodeSetPnt(atNode, "min", static_cast<float>(bmin.x), static_cast<float>(bmin.y), static_cast<float>(bmin.z));
            AiNodeSetPnt(atNode, "max", static_cast<float>(bmax.x), static_cast<float>(bmax.y), static_cast<float>(bmax.z));
         }
         else
         {
            if (transformBlur || deformBlur)
            {
               AtPoint cmin = AiNodeGetPnt(atNode, "min");
               AtPoint cmax = AiNodeGetPnt(atNode, "max");
               
               MBoundingBox bbox = node.boundingBox();
               
               MPoint bmin = bbox.min();
               MPoint bmax = bbox.max();
               
               if (bmin.x < cmin.x)
                  cmin.x = static_cast<float>(bmin.x);
               if (bmin.y < cmin.y)
                  cmin.y = static_cast<float>(bmin.y);
               if (bmin.z < cmin.z)
                  cmin.z = static_cast<float>(bmin.z);
               if (bmax.x > cmax.x)
                  cmax.x = static_cast<float>(bmax.x);
               if (bmax.y > cmax.y)
                  cmax.y = static_cast<float>(bmax.y);
               if (bmax.z > cmax.z)
                  cmax.z = static_cast<float>(bmax.z);
               
               AiNodeSetPnt(atNode, "min", cmin.x, cmin.y, cmin.z);
               AiNodeSetPnt(atNode, "max", cmax.x, cmax.y, cmax.z);
            }
         }
      }
   }
   
   if (step == 0)
   {
      // Set common attributes
      MPlug plug;
      
      if (AiNodeIs(atNode, "procedural"))
      {
         // Note: it is up to the procedural to properly forward (or not) those parameters to the node
         //       it creates
         
         if (attrsSet.find("subdiv_type") == attrsEnd)
         {
            plug = FindMayaPlug("subdiv_type");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSubdivType");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "subdiv_type", atNode, "constant INT"))
            {
               AiNodeSetInt(atNode, "subdiv_type", plug.asInt());
            }
         }
         
         if (attrsSet.find("subdiv_iterations") == attrsEnd)
         {
            plug = FindMayaPlug("subdiv_iterations");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSubdivIterations");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "subdiv_iterations", atNode, "constant BYTE"))
            {
               AiNodeSetByte(atNode, "subdiv_iterations", plug.asInt());
            }
         }
         
         if (attrsSet.find("subdiv_adaptive_metric") == attrsEnd)
         {
            plug = FindMayaPlug("subdiv_adaptive_metric");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSubdivAdaptiveMetric");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "subdiv_adaptive_metric", atNode, "constant INT"))
            {
               AiNodeSetInt(atNode, "subdiv_adaptive_metric", plug.asInt());
            }
         }
         
         if (attrsSet.find("subdiv_pixel_error") == attrsEnd)
         {
            plug = FindMayaPlug("subdiv_pixel_error");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSubdivPixelError");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "subdiv_pixel_error", atNode, "constant FLOAT"))
            {
               AiNodeSetFlt(atNode, "subdiv_pixel_error", plug.asFloat());
            }
         }
         
         if (attrsSet.find("subdiv_dicing_camera") == attrsEnd)
         {
            plug = FindMayaPlug("subdiv_dicing_camera");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSubdivDicingCamera");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "subdiv_dicing_camera", atNode, "constant NODE"))
            {
               AtNode *cameraNode = NULL;
               
               MPlugArray plugs;
               plug.connectedTo(plugs, true, false);
               
               if (plugs.length() == 1)
               {
                  MFnDagNode camDag(plugs[0].node());
                  MDagPath camPath;
                  
                  if (camDag.getPath(camPath) == MS::kSuccess)
                  {
                     cameraNode = ExportDagPath(camPath);
                  }
               }
               
               AiNodeSetPtr(atNode, "subdiv_dicing_camera", cameraNode);
            }
         }
         
         if (attrsSet.find("subdiv_uv_smoothing") == attrsEnd)
         {
            plug = FindMayaPlug("subdiv_uv_smoothing");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSubdivUvSmoothing");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "subdiv_uv_smoothing", atNode, "constant INT"))
            {
               AiNodeSetInt(atNode, "subdiv_uv_smoothing", plug.asInt());
            }
         }
         
         if (attrsSet.find("subdiv_smooth_derivs") == attrsEnd)
         {
            plug = FindMayaPlug("aiSubdivSmoothDerivs");
            if (!plug.isNull() && HasParameter(anodeEntry, "subdiv_smooth_derivs", atNode, "constant BOOL"))
            {
               AiNodeSetBool(atNode, "subdiv_smooth_derivs", plug.asBool());
            }
         }
         
         if (attrsSet.find("smoothing") == attrsEnd)
         {
            // Use maya shape built-in attribute
            plug = FindMayaPlug("smoothShading");
            if (!plug.isNull() && HasParameter(anodeEntry, "smoothing", atNode, "constant BOOL"))
            {
               AiNodeSetBool(atNode, "smoothing", plug.asBool());
            }
         }
         
         if (attrsSet.find("disp_height") == attrsEnd)
         {
            plug = FindMayaPlug("aiDispHeight");
            if (!plug.isNull())
            {
               outputDispHeight = true;
               dispHeight = plug.asFloat();
            }
         }
         
         if (attrsSet.find("disp_zero_value") == attrsEnd)
         {
            plug = FindMayaPlug("aiDispZeroValue");
            if (!plug.isNull())
            {
               outputDispZeroValue = true;
               dispZeroValue = plug.asFloat();
            }
         }
         
         if (attrsSet.find("disp_autobump") == attrsEnd)
         {
            plug = FindMayaPlug("aiDispAutobump");
            if (!plug.isNull())
            {
               outputDispAutobump = true;
               dispAutobump = plug.asBool();
            }
         }
         
         if (attrsSet.find("disp_padding") == attrsEnd)
         {
            plug = FindMayaPlug("aiDispPadding");
            if (!plug.isNull())
            {
               outputDispPadding = true;
               dispPadding = MAX(dispPadding, plug.asFloat());
            }
         }
         
         // Set diplacement shader
         if (attrsSet.find("disp_map") == attrsEnd)
         {
            if (masterShadingEngine.object() != MObject::kNullObj)
            {
               MPlugArray shaderConns;
               
               MPlug shaderPlug = masterShadingEngine.findPlug("displacementShader");
               
               shaderPlug.connectedTo(shaderConns, true, false);
               
               if (shaderConns.length() > 0)
               {
                  MFnDependencyNode dispNode(shaderConns[0].node());
                  
                  plug = dispNode.findPlug("aiDisplacementPadding");
                  if (!plug.isNull())
                  {
                     outputDispPadding = true;
                     dispPadding = MAX(dispPadding, plug.asFloat());
                  }
                  
                  plug = dispNode.findPlug("aiDisplacementAutoBump");
                  if (!plug.isNull())
                  {
                     outputDispAutobump = true;
                     dispAutobump = dispAutobump || plug.asBool();
                  }
                  
                  if (HasParameter(anodeEntry, "disp_map", atNode, "constant ARRAY NODE"))
                  {
                     AtNode *dispImage = ExportNode(shaderConns[0]);
                     AiNodeSetArray(atNode, "disp_map", AiArrayConvert(1, 1, AI_TYPE_NODE, &dispImage));
                  }
               }
            }
         }
         
         if (outputDispHeight && HasParameter(anodeEntry, "disp_height", atNode, "constant FLOAT"))
         {
            AiNodeSetFlt(atNode, "disp_height", dispHeight);
         }
         if (outputDispZeroValue && HasParameter(anodeEntry, "disp_zero_value", atNode, "constant FLOAT"))
         {
            AiNodeSetFlt(atNode, "disp_zero_value", dispZeroValue);
         }
         if (outputDispPadding && HasParameter(anodeEntry, "disp_padding", atNode, "constant FLOAT"))
         {
            AiNodeSetFlt(atNode, "disp_padding", dispPadding);
         }
         if (outputDispAutobump && HasParameter(anodeEntry, "disp_autobump", atNode, "constant BOOL"))
         {
            AiNodeSetBool(atNode, "disp_autobump", dispAutobump);
         }
         
         // Old point based SSS parameter
         if (attrsSet.find("sss_sample_distribution") == attrsEnd)
         {
            plug = FindMayaPlug("sss_sample_distribution");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSssSampleDistribution");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "sss_sample_distribution", atNode, "constant INT"))
            {
               AiNodeSetInt(atNode, "sss_sample_distribution", plug.asInt());
            }
         }
         
         // Old point based SSS parameter
         if (attrsSet.find("sss_sample_spacing") == attrsEnd)
         {
            plug = FindMayaPlug("sss_sample_spacing");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSssSampleSpacing");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "sss_sample_spacing", atNode, "constant FLOAT"))
            {
               AiNodeSetFlt(atNode, "sss_sample_spacing", plug.asFloat());
            }
         }
         
         if (attrsSet.find("min_pixel_width") == attrsEnd)
         {
            plug = FindMayaPlug("aiMinPixelWidth");
            if (!plug.isNull() && HasParameter(anodeEntry, "min_pixel_width", atNode, "constant FLOAT"))
            {
               AiNodeSetFlt(atNode, "min_pixel_width", plug.asFloat());
            }
         }
         
         if (attrsSet.find("mode") == attrsEnd)
         {
            plug = FindMayaPlug("aiMode");
            if (!plug.isNull() && HasParameter(anodeEntry, "mode", atNode, "constant INT"))
            {
               AiNodeSetInt(atNode, "mode", plug.asShort());
            }
         }
         
         if (attrsSet.find("basis") == attrsEnd)
         {
            plug = FindMayaPlug("aiBasis");
            if (!plug.isNull() && HasParameter(anodeEntry, "basis", atNode, "constant INT"))
            {
               AiNodeSetInt(atNode, "basis", plug.asShort());
            }
         }
      }
      
      if (AiNodeIs(atNode, "ginstance"))
      {
         if (attrsSet.find("node") == attrsEnd)
         {
            AiNodeSetPtr(atNode, "node", m_masterNode);
         }
         
         if (attrsSet.find("inherit_xform") == attrsEnd)
         {
            AiNodeSetBool(atNode, "inherit_xform", false);
         }
      }
      else
      {
         // box or procedural
         if (attrsSet.find("step_size") == attrsEnd)
         {
            plug = FindMayaPlug("step_size");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiStepSize");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "step_size", atNode, "constant FLOAT"))
            {
               AiNodeSetFlt(atNode, "step_size", plug.asFloat());
            }
         }
      }
      
      if (attrsSet.find("sidedness") == attrsEnd)
      {
         // Use maya shape built-in attribute
         plug = FindMayaPlug("doubleSided");
         if (!plug.isNull() && HasParameter(anodeEntry, "sidedness", atNode, "constant BYTE"))
         {
            AiNodeSetByte(atNode, "sidedness", plug.asBool() ? AI_RAY_ALL : 0);
            
            // Only set invert_normals if doubleSided attribute could be found
            if (!plug.asBool() && attrsSet.find("invert_normals") == attrsEnd)
            {
               // Use maya shape built-in attribute
               plug = FindMayaPlug("opposite");
               if (!plug.isNull() && HasParameter(anodeEntry, "invert_normals", atNode, "constant BOOL"))
               {
                  AiNodeSetBool(atNode, "invert_normals", plug.asBool());
               }
            }
         }
      }
      
      if (attrsSet.find("receive_shadows") == attrsEnd)
      {
         // Use maya shape built-in attribute
         plug = FindMayaPlug("receiveShadows");
         if (!plug.isNull() && HasParameter(anodeEntry, "receive_shadows", atNode, "constant BOOL"))
         {
            AiNodeSetBool(atNode, "receive_shadows", plug.asBool());
         }
      }
      
      if (attrsSet.find("self_shadows") == attrsEnd)
      {
         plug = FindMayaPlug("self_shadows");
         if (plug.isNull())
         {
            plug = FindMayaPlug("aiSelfShadows");
         }
         if (!plug.isNull() && HasParameter(anodeEntry, "self_shadows", atNode, "constant BOOL"))
         {
            AiNodeSetBool(atNode, "self_shadows", plug.asBool());
         }
      }
      
      if (attrsSet.find("opaque") == attrsEnd)
      {
         plug = FindMayaPlug("opaque");
         if (plug.isNull())
         {
            plug = FindMayaPlug("aiOpaque");
         }
         if (!plug.isNull() && HasParameter(anodeEntry, "opaque", atNode, "constant BOOL"))
         {
            AiNodeSetBool(atNode, "opaque", plug.asBool());
         }
      }
      
      if (attrsSet.find("visibility") == attrsEnd)
      {
         if (HasParameter(anodeEntry, "visibility", atNode, "constant BYTE"))
         {
            int visibility = AI_RAY_ALL;
            
            // Use maya shape built-in attribute
            plug = FindMayaPlug("castsShadows");
            if (!plug.isNull() && !plug.asBool())
            {
               visibility &= ~AI_RAY_SHADOW;
            }
            
            // Use maya shape built-in attribute
            plug = FindMayaPlug("primaryVisibility");
            if (!plug.isNull() && !plug.asBool())
            {
               visibility &= ~AI_RAY_CAMERA;
            }
            
            // Use maya shape built-in attribute
            plug = FindMayaPlug("visibleInReflections");
            if (!plug.isNull() && !plug.asBool())
            {
               visibility &= ~AI_RAY_REFLECTED;
            }
            
            // Use maya shape built-in attribute
            plug = FindMayaPlug("visibleInRefractions");
            if (!plug.isNull() && !plug.asBool())
            {
               visibility &= ~AI_RAY_REFRACTED;
            }
            
            plug = FindMayaPlug("diffuse_visibility");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiVisibleInDiffuse");
            }
            if (!plug.isNull() && !plug.asBool())
            {
               visibility &= ~AI_RAY_DIFFUSE;
            }
            
            plug = FindMayaPlug("glossy_visibility");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiVisibleInGlossy");
            }
            if (!plug.isNull() && !plug.asBool())
            {
               visibility &= ~AI_RAY_GLOSSY;
            }
            
            AiNodeSetByte(atNode, "visibility", visibility & 0xFF);
         }
      }
      
      if (attrsSet.find("sss_setname") == attrsEnd)
      {
         plug = FindMayaPlug("aiSssSetname");
         if (!plug.isNull() && plug.asString().length() > 0)
         {
            if (HasParameter(anodeEntry, "sss_setname", atNode, "constant STRING"))
            {
               AiNodeSetStr(atNode, "sss_setname", plug.asString().asChar());
            }
         }
      }
      
      // Set surface shader
      if (HasParameter(anodeEntry, "shader", atNode, "constant NODE"))
      {
         if (attrsSet.find("shader") == attrsEnd)
         {
            if (shadingEngine.object() != MObject::kNullObj)
            {
               AtNode *shader = ExportNode(shadingEngine.findPlug("message"));
               if (shader != NULL)
               {
                  const AtNodeEntry *entry = AiNodeGetNodeEntry(shader);
                  
                  if (AiNodeEntryGetType(entry) != AI_NODE_SHADER)
                  {
                     MGlobal::displayWarning("[mtoaScriptedTranslators] Node generated from \"" + shadingEngine.name() +
                                             "\" of type " + shadingEngine.typeName() + " for shader is not a shader but a " +
                                             MString(AiNodeEntryGetTypeName(entry)));
                  }
                  else
                  {
                     AiNodeSetPtr(atNode, "shader", shader);
                     
                     if (AiNodeLookUpUserParameter(atNode, "mtoa_shading_groups") == 0)
                     {
                        AiNodeDeclare(atNode, "mtoa_shading_groups", "constant ARRAY NODE");
                        AiNodeSetArray(atNode, "mtoa_shading_groups", AiArrayConvert(1, 1, AI_TYPE_NODE, &shader));
                     }
                  }
               }
            }
         }
      }
   }
   
   ExportLightLinking(atNode);
   
   MPlug plug = FindMayaPlug("aiTraceSets");
   if (!plug.isNull())
   {
      ExportTraceSets(atNode, plug);
   }
   
   // Call cleanup command on last export step
   
   if (!IsMotionBlurEnabled() || !IsLocalMotionBlurEnabled() || int(step) >= (int(GetNumMotionSteps()) - 1))
   {
      if (HasParameter(anodeEntry, "disp_padding", atNode))
      {
         float padding = AiNodeGetFlt(atNode, "disp_padding");
         
         AtPoint cmin = AiNodeGetPnt(atNode, "min");
         AtPoint cmax = AiNodeGetPnt(atNode, "max");
         
         cmin.x -= padding;
         cmin.y -= padding;
         cmin.z -= padding;
         cmax.x += padding;
         cmax.y += padding;
         cmax.z += padding;
         
         AiNodeSetPnt(atNode, "min", cmin.x, cmin.y, cmin.z);
         AiNodeSetPnt(atNode, "max", cmax.x, cmax.y, cmax.z);
      }
      
      if (cleanupCmd != "")
      {
         command = cleanupCmd += "((\"" + m_dagPath.partialPathName() + "\", \"";
         command += AiNodeGetName(atNode);
         command += "\"), ";
         
         if (!m_masterNode)
         {
            command += "None)";
         }
         else
         {
            command += "(\"" + GetMasterInstance().partialPathName() + "\", \"";
            command += AiNodeGetName(m_masterNode);
            command += "\"))";
         }
         
         status = MGlobal::executePythonCommand(command);
         
         if (!status)
         {
            AiMsgError("[mtoa.scriptedTranslators] Failed to cleanup node \"%s\".", node.name().asChar());
         }
      }
   }
}
コード例 #4
0
		virtual void ExportProcedural( AtNode *node )
		{
			// do basic node export
			
			ExportMatrix( node, 0 );
			
			AtNode *shader = arnoldShader();
			if( shader )
			{
				AiNodeSetPtr( node, "shader", shader );
			}
			
			AiNodeSetInt( node, "visibility", ComputeVisibility() );
			
			MPlug plug = FindMayaObjectPlug( "receiveShadows" );
			if( !plug.isNull() )
			{
				AiNodeSetBool( node, "receive_shadows", plug.asBool() );
			}
			
			plug = FindMayaObjectPlug( "aiSelfShadows" );
			if( !plug.isNull() )
			{
				AiNodeSetBool( node, "self_shadows", plug.asBool() );
			}
			
			plug = FindMayaObjectPlug( "aiOpaque" );
			if( !plug.isNull() )
			{
				AiNodeSetBool( node, "opaque", plug.asBool() );
			}
			
			// export any shading groups or displacement shaders which look like they
			// may be connected to procedural parameters. this ensures that maya shaders
			// the procedural will expect to find at rendertime will be exported to the
			// ass file (they otherwise might not be if they're not assigned to any objects).
			
			exportShadingInputs();
			
			// now set the procedural-specific parameters
			
			MFnDagNode fnDagNode( m_dagPath );
			MBoundingBox bound = fnDagNode.boundingBox();
			
			AiNodeSetPnt( node, "min", bound.min().x, bound.min().y, bound.min().z );
			AiNodeSetPnt( node, "max", bound.max().x, bound.max().y, bound.max().z );
			
			const char *dsoPath = getenv( "IECOREARNOLD_PROCEDURAL_PATH" );
			AiNodeSetStr( node, "dso", dsoPath ? dsoPath : "ieProcedural.so" );
			
			AiNodeDeclare( node, "className", "constant STRING" );
			AiNodeDeclare( node, "classVersion", "constant INT" );
			AiNodeDeclare( node, "parameterValues", "constant ARRAY STRING" );
			
			// cast should be ok as we're registered to only work on procedural holders
			IECoreMaya::ProceduralHolder *pHolder = static_cast<IECoreMaya::ProceduralHolder *>( fnDagNode.userNode() );
			
			std::string className;
			int classVersion;
			IECore::ParameterisedProceduralPtr procedural = pHolder->getProcedural( &className, &classVersion );
			
			AiNodeSetStr( node, "className", className.c_str() );
			AiNodeSetInt( node, "classVersion", classVersion );
			
			IECorePython::ScopedGILLock gilLock;
			try
			{
				boost::python::object parser = IECoreMaya::PythonCmd::globalContext()["IECore"].attr( "ParameterParser" )();
				boost::python::object serialised = parser.attr( "serialise" )( procedural->parameters() );
				
				size_t numStrings = IECorePython::len( serialised );
				AtArray *stringArray = AiArrayAllocate( numStrings, 1, AI_TYPE_STRING );
				for( size_t i=0; i<numStrings; i++ )
				{
					std::string s = boost::python::extract<std::string>( serialised[i] );
					// hack to workaround ass parsing errors
					/// \todo Remove when we get the Arnold version that fixes this
					for( size_t c = 0; c<s.size(); c++ )
					{
						if( s[c] == '#' )
						{
							s[c] = '@';
						}
					}
					AiArraySetStr( stringArray, i, s.c_str() );
				}
				
				AiNodeSetArray( node, "parameterValues", stringArray );
			}
			catch( boost::python::error_already_set )
			{
				PyErr_Print();
			}
		
		}
コード例 #5
0
                virtual void ExportProcedural( AtNode *node )
                {
                        // do basic node export
                        ExportMatrix( node, 0 );

                        // AiNodeSetPtr( node, "shader", arnoldShader(node) );


                        AiNodeSetInt( node, "visibility", ComputeVisibility() );

                        MPlug plug = FindMayaObjectPlug( "receiveShadows" );
                        if( !plug.isNull() )
                        {
                                AiNodeSetBool( node, "receive_shadows", plug.asBool() );
                        }

                        plug = FindMayaObjectPlug( "aiSelfShadows" );
                        if( !plug.isNull() )
                        {
                                AiNodeSetBool( node, "self_shadows", plug.asBool() );
                        }

                        plug = FindMayaObjectPlug( "aiOpaque" );
                        if( !plug.isNull() )
                        {
                                AiNodeSetBool( node, "opaque", plug.asBool() );
                        }

                        // now set the procedural-specific parameters

                        AiNodeSetBool( node, "load_at_init", true ); // just for now so that it can load the shaders at the right time

                        MFnDagNode fnDagNode( m_dagPath );
                        MBoundingBox bound = fnDagNode.boundingBox();

                        AiNodeSetPnt( node, "min", bound.min().x-m_dispPadding, bound.min().y-m_dispPadding, bound.min().z-m_dispPadding );
                        AiNodeSetPnt( node, "max", bound.max().x+m_dispPadding, bound.max().y, bound.max().z+m_dispPadding );

                        const char *dsoPath = getenv( "ALEMBIC_ARNOLD_PROCEDURAL_PATH" );
                        AiNodeSetStr( node, "dso",  dsoPath ? dsoPath : "bb_AlembicArnoldProcedural.so" );

                        // Set the parameters for the procedural

                        //abcFile path
                        MString abcFile = fnDagNode.findPlug("cacheFileName").asString().expandEnvironmentVariablesAndTilde();

                        //object path
                        MString objectPath = fnDagNode.findPlug("cacheGeomPath").asString();

                        //object pattern
                        MString objectPattern = "*";

                        plug = FindMayaObjectPlug( "objectPattern" );
                        if (!plug.isNull() )
                        {
                              if (plug.asString() != "")
                              {
                                objectPattern = plug.asString();
                              }
                        }

                        //object pattern
                        MString excludePattern = "";

                        plug = FindMayaObjectPlug( "excludePattern" );
                        if (!plug.isNull() )
                        {
                              if (plug.asString() != "")
                              {
                                excludePattern = plug.asString();
                              }
                        }

                        float shutterOpen = 0.0;
                        plug = FindMayaObjectPlug( "shutterOpen" );
                        if (!plug.isNull() )
                        {
                                shutterOpen = plug.asFloat();
                        }

                        float shutterClose = 0.0;
                        plug = FindMayaObjectPlug( "shutterClose" );
                        if (!plug.isNull() )
                        {
                                shutterClose = plug.asFloat();
                        }

                        float timeOffset = 0.0;
                        plug = FindMayaObjectPlug( "timeOffset" );
                        if (!plug.isNull() )
                        {
                                timeOffset = plug.asFloat();
                        }

                        int subDIterations = 0;
                        plug = FindMayaObjectPlug( "ai_subDIterations" );
                        if (!plug.isNull() )
                        {
                                subDIterations = plug.asInt();
                        }

                        MString nameprefix = "";
                        plug = FindMayaObjectPlug( "namePrefix" );
                        if (!plug.isNull() )
                        {
                                nameprefix = plug.asString();
                        }

                        // bool exportFaceIds = fnDagNode.findPlug("exportFaceIds").asBool();

                        bool makeInstance = true; // always on for now
                        plug = FindMayaObjectPlug( "makeInstance" );
                        if (!plug.isNull() )
                        {
                                makeInstance = plug.asBool();
                        }
                        
                        bool flipv = false; 
                        plug = FindMayaObjectPlug( "flipv" );
                        if (!plug.isNull() )
                        {
                                flipv = plug.asBool();
                        }

                        bool invertNormals = false; 
                        plug = FindMayaObjectPlug( "invertNormals" );
                        if (!plug.isNull() )
                        {
                                invertNormals = plug.asBool();
                        }
                        
                        short i_subDUVSmoothing = 1;
                        plug = FindMayaObjectPlug( "ai_subDUVSmoothing" );
                        if (!plug.isNull() )
                        {
                                i_subDUVSmoothing = plug.asShort();
                        }

                        MString  subDUVSmoothing;

                        switch (i_subDUVSmoothing)
                        {
                          case 0:
                            subDUVSmoothing = "pin_corners";
                            break;
                          case 1:
                            subDUVSmoothing = "pin_borders";
                            break;
                          case 2:
                            subDUVSmoothing = "linear";
                            break;
                          case 3:
                            subDUVSmoothing = "smooth";
                            break;
                          default :
                            subDUVSmoothing = "pin_corners";
                            break;
                        }

                        MTime curTime = MAnimControl::currentTime();
                        // fnDagNode.findPlug("time").getValue( frame );

                        // MTime frameOffset;
                        // fnDagNode.findPlug("timeOffset").getValue( frameOffset );

                        float time = curTime.as(MTime::kFilm)+timeOffset;

                        MString argsString;
                        if (objectPath != "|"){
                                argsString += "-objectpath ";
                                // convert "|" to "/"

                                argsString += MString(replace_all(objectPath,"|","/").c_str());
                        }
                        if (objectPattern != "*"){
                                argsString += "-pattern ";
                                argsString += objectPattern;
                        }
                        if (excludePattern != ""){
                                argsString += "-excludepattern ";
                                argsString += excludePattern;
                        }
                        if (shutterOpen != 0.0){
                                argsString += " -shutteropen ";
                                argsString += shutterOpen;
                        }
                        if (shutterClose != 0.0){
                                argsString += " -shutterclose ";
                                argsString += shutterClose;
                        }
                        if (subDIterations != 0){
                                argsString += " -subditerations ";
                                argsString += subDIterations;
                                argsString += " -subduvsmoothing ";
                                argsString += subDUVSmoothing;
                        }
                        if (makeInstance){
                                argsString += " -makeinstance ";
                        }
                        if (nameprefix != ""){
                                argsString += " -nameprefix ";
                                argsString += nameprefix;
                        }
                        if (flipv){
                                argsString += " -flipv ";
                        }
                        if (invertNormals){
                                argsString += " -invertNormals ";
                        }
                        argsString += " -filename ";
                        argsString += abcFile;
                        argsString += " -frame ";
                        argsString += time;

                        if (m_displaced){

                            argsString += " -disp_map ";
                            argsString += AiNodeGetName(m_dispNode);

                        }

                        AiNodeSetStr(node, "data", argsString.asChar());

                        ExportUserAttrs(node);

                        // Export light linking per instance
                        ExportLightLinking(node);

                }