コード例 #1
0
ファイル: sswIslands.c プロジェクト: mrkj/abc
/**Function*************************************************************

  Synopsis    [Establishes relationship between nodes using pairing.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Ssw_MatchingStart( Aig_Man_t * p0, Aig_Man_t * p1, Vec_Int_t * vPairs )
{
    Aig_Obj_t * pObj0, * pObj1;
    int i;
    // create matching
    Aig_ManCleanData( p0 );
    Aig_ManCleanData( p1 );
    for ( i = 0; i < Vec_IntSize(vPairs); i += 2 )
    {
        pObj0 = Aig_ManObj( p0, Vec_IntEntry(vPairs, i) );
        pObj1 = Aig_ManObj( p1, Vec_IntEntry(vPairs, i+1) );
        assert( pObj0->pData == NULL );
        assert( pObj1->pData == NULL );
        pObj0->pData = pObj1;
        pObj1->pData = pObj0;
    }
    // make sure constants are matched
    pObj0 = Aig_ManConst1( p0 );
    pObj1 = Aig_ManConst1( p1 );
    assert( pObj0->pData == pObj1 );
    assert( pObj1->pData == pObj0 );
    // make sure PIs are matched
    Saig_ManForEachPi( p0, pObj0, i )
    {
        pObj1 = Aig_ManPi( p1, i );
        assert( pObj0->pData == pObj1 );
        assert( pObj1->pData == pObj0 );
    }
コード例 #2
0
ファイル: giaAig.c プロジェクト: mrkj/abc
/**Function*************************************************************

  Synopsis    [Duplicates AIG in the DFS order.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManFromAig( Aig_Man_t * p )
{
    Gia_Man_t * pNew;
    Aig_Obj_t * pObj;
    int i;
    // create the new manager
    pNew = Gia_ManStart( Aig_ManObjNum(p) );
    pNew->pName = Gia_UtilStrsav( p->pName );
    pNew->nConstrs = p->nConstrs;
    // create room to store equivalences
    if ( p->pEquivs )
        pNew->pNexts = ABC_CALLOC( int, Aig_ManObjNum(p) );
    // create the PIs
    Aig_ManCleanData( p );
    Aig_ManConst1(p)->iData = 1;
    Aig_ManForEachPi( p, pObj, i )
        pObj->iData = Gia_ManAppendCi( pNew );
    // add logic for the POs
    Aig_ManForEachPo( p, pObj, i )
        Gia_ManFromAig_rec( pNew, p, Aig_ObjFanin0(pObj) );        
    Aig_ManForEachPo( p, pObj, i )
        Gia_ManAppendCo( pNew, Gia_ObjChild0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Aig_ManRegNum(p) );
    if ( pNew->pNexts )
        Gia_ManDeriveReprs( pNew );
    return pNew;
}
コード例 #3
0
ファイル: giaAig.c プロジェクト: mrkj/abc
/**Function*************************************************************

  Synopsis    [Duplicates AIG in the DFS order.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManFromAigSimple( Aig_Man_t * p )
{
    Gia_Man_t * pNew;
    Aig_Obj_t * pObj;
    int i;
    // create the new manager
    pNew = Gia_ManStart( Aig_ManObjNum(p) );
    pNew->pName = Gia_UtilStrsav( p->pName );
    pNew->nConstrs = p->nConstrs;
    // create the PIs
    Aig_ManCleanData( p );
    Aig_ManForEachObj( p, pObj, i )
    {
        if ( Aig_ObjIsAnd(pObj) )
            pObj->iData = Gia_ManAppendAnd( pNew, Gia_ObjChild0Copy(pObj), Gia_ObjChild1Copy(pObj) );
        else if ( Aig_ObjIsPi(pObj) )
            pObj->iData = Gia_ManAppendCi( pNew );
        else if ( Aig_ObjIsPo(pObj) )
            pObj->iData = Gia_ManAppendCo( pNew, Gia_ObjChild0Copy(pObj) );
        else if ( Aig_ObjIsConst1(pObj) )
            pObj->iData = 1;
        else
            assert( 0 );
    }
    Gia_ManSetRegNum( pNew, Aig_ManRegNum(p) );
    return pNew;
}
コード例 #4
0
ファイル: giaAig.c プロジェクト: mrkj/abc
/**Function*************************************************************

  Synopsis    [Handles choices as additional combinational outputs.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManFromAigSwitch( Aig_Man_t * p )
{
    Gia_Man_t * pNew;
    Aig_Obj_t * pObj;
    int i;
    // create the new manager
    pNew = Gia_ManStart( Aig_ManObjNum(p) );
    pNew->pName = Gia_UtilStrsav( p->pName );
    pNew->nConstrs = p->nConstrs;
    // create the PIs
    Aig_ManCleanData( p );
    Aig_ManConst1(p)->iData = 1;
    Aig_ManForEachPi( p, pObj, i )
        pObj->iData = Gia_ManAppendCi( pNew );
    // add POs corresponding to the nodes with choices
    Aig_ManForEachNode( p, pObj, i )
        if ( Aig_ObjRefs(pObj) == 0 )
        {
            Gia_ManFromAig_rec( pNew, p, pObj );        
            Gia_ManAppendCo( pNew, pObj->iData );
        }
    // add logic for the POs
    Aig_ManForEachPo( p, pObj, i )
        Gia_ManFromAig_rec( pNew, p, Aig_ObjFanin0(pObj) );        
    Aig_ManForEachPo( p, pObj, i )
        pObj->iData = Gia_ManAppendCo( pNew, Gia_ObjChild0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Aig_ManRegNum(p) );
    return pNew;
}
コード例 #5
0
ファイル: aigMan.c プロジェクト: MartinNowack/stp
/**Function*************************************************************

  Synopsis    [Duplicates the AIG manager.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Man_t * Aig_ManDup( Aig_Man_t * p, int fOrdered )
{
    Aig_Man_t * pNew;
    Aig_Obj_t * pObj;
    int i;
    // create the new manager
    pNew = Aig_ManStart( Aig_ManObjNumMax(p) );
    pNew->pName = Aig_UtilStrsav( p->pName );
    pNew->nRegs = p->nRegs;
    pNew->nAsserts = p->nAsserts;
    if ( p->vFlopNums )
        pNew->vFlopNums = Vec_IntDup( p->vFlopNums );
    // create the PIs
    Aig_ManCleanData( p );
    Aig_ManConst1(p)->pData = Aig_ManConst1(pNew);
    Aig_ManForEachPi( p, pObj, i )
        pObj->pData = Aig_ObjCreatePi(pNew);
    // duplicate internal nodes
    if ( fOrdered )
    {
        Aig_ManForEachObj( p, pObj, i )
            if ( Aig_ObjIsBuf(pObj) )
                pObj->pData = Aig_ObjChild0Copy(pObj);
            else if ( Aig_ObjIsNode(pObj) )
                pObj->pData = Aig_And( pNew, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );
    }
    else
    {
コード例 #6
0
ファイル: giaAig.c プロジェクト: rubund/berkeley-abc
Gia_Man_t * Gia_ManFromAigChoices( Aig_Man_t * p )
{
    Gia_Man_t * pNew;
    Aig_Obj_t * pObj;
    int i;
    assert( p->pEquivs != NULL );
    // create the new manager
    pNew = Gia_ManStart( Aig_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    pNew->nConstrs = p->nConstrs;
    // create room to store equivalences
    pNew->pSibls = ABC_CALLOC( int, Aig_ManObjNum(p) );
    // create the PIs
    Aig_ManCleanData( p );
    Aig_ManConst1(p)->iData = 1;
    Aig_ManForEachCi( p, pObj, i )
        pObj->iData = Gia_ManAppendCi( pNew );
    // add logic for the POs
    Aig_ManForEachCo( p, pObj, i )
        Gia_ManFromAigChoices_rec( pNew, p, Aig_ObjFanin0(pObj) );        
    Aig_ManForEachCo( p, pObj, i )
        Gia_ManAppendCo( pNew, Gia_ObjChild0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Aig_ManRegNum(p) );
    assert( Gia_ManObjNum(pNew) == Aig_ManObjNum(p) );
    return pNew;
}
コード例 #7
0
/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Man_t * Saig_ManTemporDecompose( Aig_Man_t * pAig, int nFrames )
{
    Aig_Man_t * pAigNew, * pFrames;
    Aig_Obj_t * pObj, * pReset;
    int i;
    if ( pAig->nConstrs > 0 )
    {
        printf( "The AIG manager should have no constraints.\n" );
        return NULL;
    }
    // create initialized timeframes
    pFrames = Saig_ManTemporFrames( pAig, nFrames );
    assert( Aig_ManPoNum(pFrames) == Aig_ManRegNum(pAig) );

    // start the new manager
    Aig_ManCleanData( pAig );
    pAigNew = Aig_ManStart( Aig_ManNodeNum(pAig) );
    pAigNew->pName = Aig_UtilStrsav( pAig->pName );
    // map the constant node and primary inputs
    Aig_ManConst1(pAig)->pData = Aig_ManConst1( pAigNew );
    Saig_ManForEachPi( pAig, pObj, i )
        pObj->pData = Aig_ObjCreatePi( pAigNew );

    // insert initialization logic
    Aig_ManConst1(pFrames)->pData = Aig_ManConst1( pAigNew );
    Aig_ManForEachPi( pFrames, pObj, i )
        pObj->pData = Aig_ObjCreatePi( pAigNew );
    Aig_ManForEachNode( pFrames, pObj, i )
        pObj->pData = Aig_And( pAigNew, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );
    Aig_ManForEachPo( pFrames, pObj, i )
        pObj->pData = Aig_ObjChild0Copy(pObj);

    // create reset latch (the first one among the latches)
    pReset = Aig_ObjCreatePi( pAigNew );

    // create flop output values
    Saig_ManForEachLo( pAig, pObj, i )
        pObj->pData = Aig_Mux( pAigNew, pReset, Aig_ObjCreatePi(pAigNew), (Aig_Obj_t *)Aig_ManPo(pFrames, i)->pData );
    Aig_ManStop( pFrames );

    // add internal nodes of this frame
    Aig_ManForEachNode( pAig, pObj, i )
        pObj->pData = Aig_And( pAigNew, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );
    // create primary outputs
    Saig_ManForEachPo( pAig, pObj, i )
        Aig_ObjCreatePo( pAigNew, Aig_ObjChild0Copy(pObj) );

    // create reset latch (the first one among the latches)
    Aig_ObjCreatePo( pAigNew, Aig_ManConst1(pAigNew) );
    // create latch inputs
    Saig_ManForEachLi( pAig, pObj, i )
        Aig_ObjCreatePo( pAigNew, Aig_ObjChild0Copy(pObj) );

    // finalize
    Aig_ManCleanup( pAigNew );
    Aig_ManSetRegNum( pAigNew, Aig_ManRegNum(pAig)+1 ); // + reset latch (011111...)
    return pAigNew;
}
コード例 #8
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Creates initialized timeframes for temporal decomposition.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Man_t * Saig_ManTemporFrames( Aig_Man_t * pAig, int nFrames )
{
    Aig_Man_t * pFrames;
    Aig_Obj_t * pObj, * pObjLi, * pObjLo;
    int i, f;
    // start the frames package
    Aig_ManCleanData( pAig );
    pFrames = Aig_ManStart( Aig_ManObjNumMax(pAig) * nFrames );
    pFrames->pName = Aig_UtilStrsav( pAig->pName );
    // initiliaze the flops
    Saig_ManForEachLo( pAig, pObj, i )
        pObj->pData = Aig_ManConst0(pFrames);
    // for each timeframe
    for ( f = 0; f < nFrames; f++ )
    {
        Aig_ManConst1(pAig)->pData = Aig_ManConst1(pFrames);
        Saig_ManForEachPi( pAig, pObj, i )
            pObj->pData = Aig_ObjCreatePi(pFrames);
        Aig_ManForEachNode( pAig, pObj, i )
            pObj->pData = Aig_And( pFrames, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );
        Aig_ManForEachPo( pAig, pObj, i )
            pObj->pData = Aig_ObjChild0Copy(pObj);
        Saig_ManForEachLiLo( pAig, pObjLi, pObjLo, i )
            pObjLo->pData = pObjLi->pData;
    }
    // create POs for the flop inputs
    Saig_ManForEachLi( pAig, pObj, i )
        Aig_ObjCreatePo( pFrames, (Aig_Obj_t *)pObj->pData );
    Aig_ManCleanup( pFrames );
    return pFrames;
}
コード例 #9
0
ファイル: intDup.c プロジェクト: Shubhankar007/ECEN-699
/**Function*************************************************************

  Synopsis    [Duplicate the AIG w/o POs and transforms to transit into init state.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Man_t * Inter_ManStartOneOutput( Aig_Man_t * p, int fAddFirstPo )
{
    Aig_Man_t * pNew;
    Aig_Obj_t * pObj, * pObjLi, * pObjLo;
    Aig_Obj_t * pCtrl = NULL; // Suppress "might be used uninitialized"
    int i;
    assert( Aig_ManRegNum(p) > 0 );
    // create the new manager
    pNew = Aig_ManStart( Aig_ManObjNumMax(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    // create the PIs
    Aig_ManCleanData( p );
    Aig_ManConst1(p)->pData = Aig_ManConst1(pNew);
    Aig_ManForEachCi( p, pObj, i )
    {
        if ( i == Saig_ManPiNum(p) )
            pCtrl = Aig_ObjCreateCi( pNew );
        pObj->pData = Aig_ObjCreateCi( pNew );
    }
    // set registers
    pNew->nRegs    = fAddFirstPo? 0 : p->nRegs;
    pNew->nTruePis = fAddFirstPo? Aig_ManCiNum(p) + 1 : p->nTruePis + 1;
    pNew->nTruePos = fAddFirstPo + Saig_ManConstrNum(p);
    // duplicate internal nodes
    Aig_ManForEachNode( p, pObj, i )
        pObj->pData = Aig_And( pNew, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );

    // create constraint outputs
    Saig_ManForEachPo( p, pObj, i )
    {
        if ( i < Saig_ManPoNum(p)-Saig_ManConstrNum(p) )
            continue;
        Aig_ObjCreateCo( pNew, Aig_Not( Aig_ObjChild0Copy(pObj) ) );
    }

    // add the PO
    if ( fAddFirstPo )
    {
        pObj = Aig_ManCo( p, 0 );
        Aig_ObjCreateCo( pNew, Aig_ObjChild0Copy(pObj) );
    }
    else
    {
        // create register inputs with MUXes
        Saig_ManForEachLiLo( p, pObjLi, pObjLo, i )
        {
            pObj = Aig_Mux( pNew, pCtrl, (Aig_Obj_t *)pObjLo->pData, Aig_ObjChild0Copy(pObjLi) );
    //        pObj = Aig_Mux( pNew, pCtrl, Aig_ManConst0(pNew), Aig_ObjChild0Copy(pObjLi) );
            Aig_ObjCreateCo( pNew, pObj );
        }
    }
コード例 #10
0
ファイル: mfsStrash.c プロジェクト: mrkj/abc
/**Function*************************************************************

  Synopsis    [Converts AIG from Aig_Man_t into Hop_Obj_t.]

  Description [Assumes that Aig_Man_t has exactly one primary outputs.
  Returns the pointer to the root node (Hop_Obj_t) in Hop_Man_t.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Hop_Obj_t * Abc_MfsConvertAigToHop( Aig_Man_t * pMan, Hop_Man_t * pHop )
{
    Aig_Obj_t * pRoot, * pObj;
    int i;
    assert( Aig_ManPoNum(pMan) == 1 );
    pRoot = Aig_ManPo( pMan, 0 );
    // check the case of a constant
    if ( Aig_ObjIsConst1( Aig_ObjFanin0(pRoot) ) )
        return Hop_NotCond( Hop_ManConst1(pHop), Aig_ObjFaninC0(pRoot) );
    // set the PI mapping
    Aig_ManCleanData( pMan );
    Aig_ManForEachPi( pMan, pObj, i )
        pObj->pData = Hop_IthVar( pHop, i );
    // construct the AIG
    Abc_MfsConvertAigToHop_rec( Aig_ObjFanin0(pRoot), pHop );
    return Hop_NotCond( (Hop_Obj_t *)Aig_ObjFanin0(pRoot)->pData, Aig_ObjFaninC0(pRoot) );
}
コード例 #11
0
/**Function*************************************************************

  Synopsis    [Duplicates AIG while mapping PIs into the given array.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Aig_ManAppend( Aig_Man_t * pBase, Aig_Man_t * pNew )
{
    Aig_Obj_t * pObj;
    int i;
    assert( Aig_ManCoNum(pNew) == 1 );
    assert( Aig_ManCiNum(pNew) == Aig_ManCiNum(pBase) );
    // create the PIs
    Aig_ManCleanData( pNew );
    Aig_ManConst1(pNew)->pData = Aig_ManConst1(pBase);
    Aig_ManForEachCi( pNew, pObj, i )
        pObj->pData = Aig_IthVar(pBase, i);
    // duplicate internal nodes
    Aig_ManForEachNode( pNew, pObj, i )
        pObj->pData = Aig_And( pBase, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );
    // add one PO to base
    pObj = Aig_ManCo( pNew, 0 );
    Aig_ObjCreateCo( pBase, Aig_ObjChild0Copy(pObj) );
}
コード例 #12
0
/**Function*************************************************************

  Synopsis    []

  Description []

  SideEffects []

  SeeAlso     []

***********************************************************************/
Nwk_Man_t * Nwk_ManFromIf( If_Man_t * pIfMan, Aig_Man_t * p, Vec_Ptr_t * vAigToIf )
{
    Vec_Ptr_t * vIfToAig;
    Nwk_Man_t * pNtk;
    Nwk_Obj_t * pObjNew;
    Aig_Obj_t * pObj, * pObjRepr;
    If_Obj_t * pIfObj;
    If_Cut_t * pCutBest;
    int i, k, nLeaves, * ppLeaves;
    assert( Aig_ManCiNum(p) == If_ManCiNum(pIfMan) );
    assert( Aig_ManCoNum(p) == If_ManCoNum(pIfMan) );
    assert( Aig_ManNodeNum(p) == If_ManAndNum(pIfMan) );
    Aig_ManCleanData( p );
    If_ManCleanCutData( pIfMan );
    // create mapping of IF to AIG
    vIfToAig = Vec_PtrStart( If_ManObjNum(pIfMan) );
    Aig_ManForEachObj( p, pObj, i )
    {
        pIfObj = (If_Obj_t *)Vec_PtrEntry( vAigToIf, i );
        Vec_PtrWriteEntry( vIfToAig, pIfObj->Id, pObj );
    }
コード例 #13
0
ファイル: bbrNtbdd.c プロジェクト: Shubhankar007/ECEN-699
/**Function*************************************************************

  Synopsis    [Recursively computes global BDDs for the AIG in the manager.]

  Description [On exit, BDDs are stored in the pNode->pData fields.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
DdManager * Aig_ManComputeGlobalBdds( Aig_Man_t * p, int nBddSizeMax, int fDropInternal, int fReorder, int fVerbose )
{
    ProgressBar * pProgress = NULL;
    Aig_Obj_t * pObj;
    DdManager * dd;
    DdNode * bFunc;
    int i, Counter;
    // start the manager
    dd = Cudd_Init( Aig_ManCiNum(p), 0, CUDD_UNIQUE_SLOTS, CUDD_CACHE_SLOTS, 0 );
    // set reordering
    if ( fReorder )
        Cudd_AutodynEnable( dd, CUDD_REORDER_SYMM_SIFT );
    // prepare to construct global BDDs
    Aig_ManCleanData( p );
    // assign the constant node BDD
    Aig_ObjSetGlobalBdd( Aig_ManConst1(p), dd->one );   Cudd_Ref( dd->one );
    // set the elementary variables
    Aig_ManForEachCi( p, pObj, i )
    {
        Aig_ObjSetGlobalBdd( pObj, dd->vars[i] );  Cudd_Ref( dd->vars[i] );
    }
コード例 #14
0
ファイル: intDup.c プロジェクト: Shubhankar007/ECEN-699
/**Function*************************************************************

  Synopsis    [Duplicate the AIG w/o POs.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Man_t * Inter_ManStartDuplicated( Aig_Man_t * p )
{
    Aig_Man_t * pNew;
    Aig_Obj_t * pObj;
    int i;
    assert( Aig_ManRegNum(p) > 0 );
    // create the new manager
    pNew = Aig_ManStart( Aig_ManObjNumMax(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    // create the PIs
    Aig_ManCleanData( p );
    Aig_ManConst1(p)->pData = Aig_ManConst1(pNew);
    Aig_ManForEachCi( p, pObj, i )
        pObj->pData = Aig_ObjCreateCi( pNew );
    // set registers
    pNew->nTruePis = p->nTruePis;
    pNew->nTruePos = Saig_ManConstrNum(p);
    pNew->nRegs    = p->nRegs;
    // duplicate internal nodes
    Aig_ManForEachNode( p, pObj, i )
        pObj->pData = Aig_And( pNew, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );

    // create constraint outputs
    Saig_ManForEachPo( p, pObj, i )
    {
        if ( i < Saig_ManPoNum(p)-Saig_ManConstrNum(p) )
            continue;
        Aig_ObjCreateCo( pNew, Aig_Not( Aig_ObjChild0Copy(pObj) ) );
    }

    // create register inputs with MUXes
    Saig_ManForEachLi( p, pObj, i )
        Aig_ObjCreateCo( pNew, Aig_ObjChild0Copy(pObj) );
    Aig_ManCleanup( pNew );
    return pNew;
}