コード例 #1
0
ファイル: sweep_settings.cpp プロジェクト: hendorog/BBApp
void SweepSettings::setRefLevel(Amplitude new_ref)
{
    if(mode == MODE_NETWORK_ANALYZER) {
        new_ref.Clamp(Amplitude(-130, DBM), Amplitude(40.0, DBM));
    } else {
        new_ref.Clamp(Amplitude(-130, DBM), Amplitude(20.0, DBM));
    }

    refLevel = new_ref;

    UpdateProgram();
}
コード例 #2
0
ファイル: sweep_settings.cpp プロジェクト: hendorog/BBApp
void SweepSettings::shiftRefLevel(bool inc)
{
    Amplitude newRef;

    if(refLevel.IsLogScale()) {
        if(inc) newRef = refLevel + div;
        else newRef = refLevel - div;
    } else {
        if(inc) newRef = Amplitude(refLevel.Val() * 1.2, AmpUnits::MV);
        else newRef = Amplitude(refLevel.Val() * 0.8, AmpUnits::MV);
    }

    setRefLevel(newRef);
}
コード例 #3
0
ファイル: cg_canny.hpp プロジェクト: salleaffaire/CogGuard
   void ExtractEdge(cg_buffer2D<T> &X_IN, cg_buffer2D<unsigned char> &X_OUT) {
      cg_buffer2D<float> GRADX = GaussianX(X_IN);
      cg_buffer2D<float> GRADY = GaussianY(X_IN);

      cg_buffer2D<float> DIFF_GRADX  = DiffGausX(GRADX);
      cg_buffer2D<float> DIFF_GRADY  = DiffGausY(GRADY);

      cg_buffer2D<float> GAMP = Amplitude(DIFF_GRADX, DIFF_GRADY);

      GAMP.scale_to_unsignedchar(X_OUT);
   }
コード例 #4
0
ファイル: sweep_settings.cpp プロジェクト: hendorog/BBApp
// Default values, program launch
void SweepSettings::LoadDefaults()
{
    mode = MODE_SWEEPING;

    std::pair<double, double> freqs = device_traits::full_span_frequencies();
    start = device_traits::best_start_frequency();
    stop = device_traits::max_frequency();

    span = (stop - start);
    center = (start + stop) / 2.0;
    step = 20.0e6;

    auto_rbw = true;
    auto_vbw = true;
    native_rbw = false;

    AutoBandwidthAdjust(true);

    refLevel = Amplitude(-30.0, DBM);
    div = 10.0;
    attenuation = 0;
    gain = 0;
    preamp = 0;

    // Standard sweep only, real-time sweep time in prefs
    sweepTime = 0.001;
    processingUnits = BB_POWER;
    detector = BB_AVERAGE;
    rejection = device_traits::default_spur_reject();

    tgSweepSize = 100;
    tgHighRangeSweep = true;
    tgPassiveDevice = true;

    //emit updated(this);
}
コード例 #5
0
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CASWEnvShake::ApplyShake( ShakeCommand_t command )
{
	if ( !HasSpawnFlags( SF_ASW_SHAKE_NO_VIEW ) )
	{
		bool air = (GetSpawnFlags() & SF_ASW_SHAKE_INAIR) ? true : false;
		UTIL_ASW_ScreenShake( GetAbsOrigin(), Amplitude(), Frequency(), Duration(), Radius(), command, air );
	}
		
	if ( GetSpawnFlags() & SF_ASW_SHAKE_ROPES )
	{
		CRopeKeyframe::ShakeRopes( GetAbsOrigin(), Radius(), Frequency() );
	}

	if ( GetSpawnFlags() & SF_ASW_SHAKE_PHYSICS )
	{
		if ( !m_pShakeController )
		{
			m_pShakeController = physenv->CreateMotionController( &m_shakeCallback );
		}
		// do physics shake
		switch( command )
		{
		case SHAKE_START:
			{
				m_stopTime = gpGlobals->curtime + Duration();
				m_nextShake = 0;
				m_pShakeController->ClearObjects();
				SetNextThink( gpGlobals->curtime );
				m_currentAmp = Amplitude();
				CBaseEntity *list[1024];
				float radius = Radius();
				
				// probably checked "Shake Everywhere" do a big radius
				if ( !radius )
				{
					radius = MAX_COORD_INTEGER;
				}
				Vector extents = Vector(radius, radius, radius);
				Vector mins = GetAbsOrigin() - extents;
				Vector maxs = GetAbsOrigin() + extents;
				int count = UTIL_EntitiesInBox( list, 1024, mins, maxs, 0 );

				for ( int i = 0; i < count; i++ )
				{
					//
					// Only shake physics entities that players can see. This is one frame out of date
					// so it's possible that we could miss objects if a player changed PVS this frame.
					//
					if ( ( list[i]->GetMoveType() == MOVETYPE_VPHYSICS ) )
					{
						IPhysicsObject *pPhys = list[i]->VPhysicsGetObject();
						if ( pPhys && pPhys->IsMoveable() )
						{
							m_pShakeController->AttachObject( pPhys, false );
							pPhys->Wake();
						}
					}
				}
			}
			break;
		case SHAKE_STOP:
			m_pShakeController->ClearObjects();
			break;
		case SHAKE_AMPLITUDE:
			m_currentAmp = Amplitude();
		case SHAKE_FREQUENCY:
			m_pShakeController->WakeObjects();
			break;
		}
	}
}
コード例 #6
0
void CShake::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
	UTIL_ScreenShake( pev->origin, Amplitude(), Frequency(), Duration(), Radius() );
}
コード例 #7
0
ファイル: FT_Controller.hpp プロジェクト: htphuc/FVlite
void FT_Controller::exec(){

    // Temporary function: should be replaced with something sturdier
    // Perhaps implement an 'overseer' class that controls the solver, which data should be printed, when to print, etc.

    // Get length of a single period
    Setting& BoundCfg = mCfg.lookup("Boundaries");
    int BoundSize = BoundCfg.getLength();
    double freq = 0.;
    double T;
    for( int ii=0; ii<BoundSize; ii++){
        Setting& thisCfg = BoundCfg[ii];
        try{
            Setting& params = thisCfg.lookup("params");
            freq = params.lookup("frequency");
        } catch(const std::exception&) {}
    }
    if( freq == 0.){
        std::cerr << "ERROR: zero frequency" << std::endl;
        exit(EXIT_FAILURE);
    } else {
        T = 2*M_PI/freq;
    }
    // Get circle center
    Setting& InitCfg = mCfg.lookup("Initialisation");
    Setting& CircleCfg = InitCfg.lookup("Circle");
    double circleX, circleY;
    circleX = CircleCfg.lookup("params.center.x");
    circleY = CircleCfg.lookup("params.center.y");

    // Get number of time steps in single period
    // Assumes constant timestep. Valid for free-space Maxwell's equations, but not always true otherwise.
    int N = ceil(T/mSolver.pTimer->dt());
    
    std::cout << "Frequency: " << freq << std::endl;
    std::cout << "Period: " << T << std::endl;
    std::cout << "Timestep: " << mSolver.pTimer->dt() << std::endl;
    std::cout << "Number of timesteps per period: " << N << std::endl;

    // Determine number of cells in the near-field near PEC
    int n_cells = 0;
    int x_start = mSolver.pGrid->startX();
    int x_end   = mSolver.pGrid->endX();
    int y_start = mSolver.pGrid->startY();
    int y_end   = mSolver.pGrid->endY();
    BoundaryGeometry Boundary;
    double levelset;
    for( int ii=x_start; ii<x_end; ii++){
        for( int jj=y_start; jj<y_end; jj++){
            Boundary = mSolver.pGrid->boundary(ii,jj);
            levelset = mSolver.pGrid->levelset(ii,jj);
            if( Boundary.isCut() ) n_cells++;
        }
    }

    // Populate phi vector in the order that near-field cells are detected
    std::vector<double> Phi(n_cells);
    double phi;
    double x, y;
    int kk=0;
    for( int ii=x_start; ii<x_end; ii++){
        for( int jj=y_start; jj<y_end; jj++){
            Boundary = mSolver.pGrid->boundary(ii,jj);
            levelset = mSolver.pGrid->levelset(ii,jj);
            if( Boundary.isCut() ){
                x = (ii-mSolver.pGrid->bound()+0.5)*mSolver.pGrid->dx()-circleX;
                y = (jj-mSolver.pGrid->bound()+0.5)*mSolver.pGrid->dy()-circleY;
                phi = atan2(y,x) * 180 / M_PI;
                if(phi>=0.){
                    Phi[kk] = phi;
                } else {
                    Phi[kk] = 360 + phi;
                }
                kk++;
            }  
        }
    }

    // Advance 10 full periods. This is enough time for the system to reach steady state
    while( mSolver.pTimer->t() < 10*T ) mSolver.advance();

    // Set N to power of 2
    int new_N = 1;
    while(new_N<N) new_N*=2;
    mSolver.pTimer->setDt(T/new_N);
    N = new_N;
    std::cout << "Calibrated number of timesteps per period: " << N << std::endl;

    // Set up storage
    std::vector<double> allTimeDomain( N*n_cells); // Stores time domain data at all cells
    std::vector<double> TimeDomainReal(N); // Stores real time domain data at a single grid location
    std::vector<double> TimeDomainImag(N); // Stores imaginary time domain data at a single grid location (all zeroes)
    std::vector<double> FreqDomainReal(N); // Stores real frequency domain data at a single grid location
    std::vector<double> FreqDomainImag(N); // Stores imaginary frequency domain data at a single grid location
    std::vector<double> Amplitude(n_cells); // Stores amplitude of frequency domain data


    // Iterate over another full period, storing data at each time step
    int cells = 0;
    StateVector State;
    for( int timestep = 0; timestep < N; timestep++){
        if(timestep>0) mSolver.advance();
        for( int ii=x_start; ii<x_end; ii++){
            for( int jj=y_start; jj<y_end; jj++){
                Boundary = mSolver.pGrid->boundary(ii,jj);
                levelset = mSolver.pGrid->levelset(ii,jj);
                if( Boundary.isCut() ){
                    State = mSolver.pGrid->state(ii,jj);
                    allTimeDomain[ cells*N + timestep] = State.Hz();
                    cells++;
                }  
            }
        }
        cells = 0;
    }

    // Fourier transform one point at a time and print;
    FT_Module FT(N);
    double realpart;
    double imagpart;
    std::ofstream PEC_test_file("PEC_test_file.dat");
    for( cells=0; cells<n_cells; cells++){
        
        // copy allTimeDomain into TimeDomain
        for( int timestep=0; timestep<N; timestep++){
            TimeDomainReal[timestep] = allTimeDomain[ cells*N + timestep];
            TimeDomainImag[timestep] = 0.;
        }
        
        // Perform Fourier transform
        FT.exec( TimeDomainReal, TimeDomainImag, FreqDomainReal, FreqDomainImag);
        realpart = 2*FreqDomainReal[1]/N;
        imagpart = 2*FreqDomainImag[1]/N;

        // Calculate amplitude
        Amplitude[cells] = sqrt(realpart*realpart + imagpart*imagpart);
    }

    // Get normalising constant
    double max=1.0;//0.;
   /* for( cells=0; cells<n_cells; cells++){
        max = (Amplitude[cells] > max) ? Amplitude[cells] : max;
    }*/

    // Print normalised data
    for( cells=0; cells<n_cells; cells++){
        PEC_test_file << Phi[cells]           << '\t'
                      << Amplitude[cells]/max << std::endl;   
    }
(void)levelset;
    return;

}