コード例 #1
0
void MakeAnimals()
{
    // Use the Animal default constructor.
    unique_ptr<Animal> p1 = make_unique<Animal>();

    // Use the constructor that matches these arguments
    auto p2 = make_unique<Animal>(L"Felis", L"Catus", 12, 16.5);

    // Create a unique_ptr to an array of 5 Animals
    unique_ptr<Animal[]> p3 = make_unique<Animal[]>(5);

    // Initialize the elements
    p3[0] = Animal(L"Rattus", L"norvegicus", 3, 2.1);
    p3[1] = Animal(L"Corynorhinus", L"townsendii", 4, 1.08);

    // auto p4 = p2; //C2280

    vector<unique_ptr<Animal>> vec;
    // vec.push_back(p2); //C2280
    // vector<unique_ptr<Animal>> vec2 = vec; // C2280

    // OK. p2 no longer points to anything
    vec.push_back(std::move(p2)); 

    // unique_ptr overloads operator bool
    wcout << boolalpha << (p2 == false) << endl; // Prints "true"

    // OK but now you have two pointers to the same memory location
    Animal* pAnimal = p2.get();

    // OK. p2 no longer points to anything
    Animal* p5 = p2.release();
}
コード例 #2
0
//![0]
int main(int argc, char ** argv)
{
    QApplication app(argc, argv);

    AnimalModel model;
    model.addAnimal(Animal("Wolf", "Medium"));
    model.addAnimal(Animal("Polar bear", "Large"));
    model.addAnimal(Animal("Quoll", "Small"));

    QDeclarativeView view;
    QDeclarativeContext *ctxt = view.rootContext();
    ctxt->setContextProperty("myModel", &model);
//![0]

    view.setSource(QUrl("qrc:view.qml"));
    view.show();

    return app.exec();
}
コード例 #3
0
ファイル: main.cpp プロジェクト: Afreeca/qt
//![0]
int main(int argc, char ** argv)
{
    QApplication app(argc, argv);
    QmlApplicationViewer viewer;

    AnimalModel model;
    model.addAnimal(Animal("Wolf", "Medium"));
    model.addAnimal(Animal("Polar bear", "Large"));
    model.addAnimal(Animal("Quoll", "Small"));

    QDeclarativeContext *ctxt = viewer.rootContext();
    ctxt->setContextProperty("myModel", &model);
//![0]

    viewer.setOrientation(QmlApplicationViewer::ScreenOrientationLockLandscape);
    viewer.setMainQmlFile(QLatin1String("qml/abstractitemmodel/view.qml"));
    viewer.showExpanded();

    return app.exec();
}
コード例 #4
0
ファイル: 04ops.cpp プロジェクト: avcopan/cpppractice
int main()
{
  Animal a1("Monkey",   3);
  Animal a2("Bear"  ,   8);
  Animal a3("Turtle",  56);
  Animal a4("Monkey", 200);

  std::set<Animal> s;
  s.insert(a1);
  s.insert(a2);
  s.insert(a3);
  s.insert(a4);

  std::cout << "Number of animals: " << s.size() << std::endl;
  std::for_each(s.begin(), s.end(), boost::bind(&Animal::print, _1));
  std::cout << std::endl;

  std::set<Animal>::iterator it(s.find(Animal("Monkey", 200)));
  if (it != s.end()) { std::cout << "We found the 200 year old monkey!" << std::endl; it->print(); } // Animal("Monkey", 3) as a match

  it = std::find(s.begin(), s.end(), Animal("Monkey", 200));
  if (it == s.end()) { std::cout << "No 200 year old monkey could be find in this set." << std::endl; }
}
コード例 #5
0
ファイル: Population.cpp プロジェクト: alexDarcy/Evolution
/* Random initialization */
Population::Population(int size) {
  for (int i = 0; i < size; ++i)
    list.push_back(Animal());
}
コード例 #6
0
ファイル: building.cpp プロジェクト: Adapts/SimpleEdi
bool Building::load_data(std::istream& data)
{
  int tmptype;
  data >> tmptype;
  if (tmptype <= 0 || tmptype >= BUILD_MAX) {
    debugmsg("Building loaded type of %d (range is 1 to %d).",
             tmptype, BUILD_MAX - 1);
    return false;
  }
  type = Building_type(tmptype);

  data >> open >> pos.x >> pos.y >> construction_left >> workers;

  crops_grown.clear();
  data >> field_output;
  int num_crops;
  data >> num_crops;
  for (int i = 0; i < num_crops; i++) {
    int tmpcrop, crop_amt;
    data >> tmpcrop >> crop_amt;
    if (tmpcrop <= 0 || tmpcrop >= CROP_MAX) {
      debugmsg("Building loaded crop %d/%d; type %d (range is 1 to %d).",
               i, num_crops, tmpcrop, CROP_MAX - 1);
      return false;
    }
    crops_grown.push_back( Crop_amount( Crop(tmpcrop), crop_amt ) );
  }

  minerals_mined.clear();
  data >> shaft_output;
  int num_mins;
  data >> num_mins;
  for (int i = 0; i < num_mins; i++) {
    int tmpmin, min_amt;
    data >> tmpmin >> min_amt;
    if (tmpmin <= 0 || tmpmin >= MINERAL_MAX) {
      debugmsg("Building loaded mineral %d/%d; type %d (range is 1 to %d).",
               i, num_mins, tmpmin, MINERAL_MAX - 1);
      return false;
    }
    minerals_mined.push_back( Mineral_amount( Mineral(tmpmin), min_amt ) );
  }

  data >> hunter_level;
  int tmptarget, tmpaction;
  data >> tmptarget >> tmpaction;
  if (tmptarget >= ANIMAL_MAX) {
    debugmsg("Building loaded hunting target %d (range is 1 to %d).",
             tmptarget, ANIMAL_MAX - 1);
    return false;
  }
  hunting_target = Animal(tmptarget);
  if (tmpaction >= ANIMAL_ACT_MAX) {
    debugmsg("Building loaded hunting action %d (range is 1 to %d).",
             tmpaction, ANIMAL_ACT_MAX - 1);
    return false;
  }
  hunting_action = Animal_action(tmpaction);

  int queue_size;
  data >> queue_size;
  for (int i = 0; i < queue_size; i++) {
    Recipe tmp_recipe;
    if (!tmp_recipe.load_data(data)) {
      debugmsg("Building failed to load recipe %d/%d.", i, queue_size);
      return false;
    }
    int recipe_amt;
    data >> recipe_amt;
    build_queue.push_back( Recipe_amount( tmp_recipe, recipe_amt ) );
  }

  return true;
}
コード例 #7
0
ファイル: city.cpp プロジェクト: Adapts/SimpleEdi
bool City::load_data(std::istream& data)
{
  clear_data();

  data >> uid;
  std::string tmpstr;
  while (tmpstr != "!") {
    data >> tmpstr;
    if (tmpstr != "!") {
      if (!name.empty()) {
        name = name + " ";
      }
      name = name + tmpstr;
    }
  }
  int tmptype, tmprace;
  data >> tmptype >> tmprace;
  if (tmptype >= CITY_TYPE_MAX || tmptype <= 0) {
    debugmsg("City '%s' has type value of %d (range is 1 - %d)!",
             name.c_str(), tmptype, CITY_TYPE_MAX - 1);
    return false;
  }
  if (tmprace >= RACE_MAX || tmptype <= 0) {
    debugmsg("City '%s' has race value of %d (range is 1 - %d)!",
             name.c_str(), tmprace, RACE_MAX - 1);
    return false;
  }
  type = City_type(tmptype);
  race = Race(tmprace);

  data >> location.x >> location.y;

  if (!map.load_data(data)) {
    debugmsg("City '%s' failed to load map.", name.c_str());
    return false;
  }

  int num_routes;
  data >> num_routes;
  for (int i = 0; i < num_routes; i++) {
    int tmpuid;
    Trade_route tmproute;
    data >> tmpuid;
    if (!tmproute.load_data(data)) {
      debugmsg("City '%s' failed to load trade route to City %d.",
               name.c_str(), tmpuid);
      return false;
    }
    trade_routes[tmpuid] = tmproute;
  }

  for (int i = 0; i < CIT_MAX; i++) {
    if (!population[i].load_data(data)) {
      debugmsg("City '%s' failed to load %s data.",
               name.c_str(), citizen_type_name(Citizen_type(i), true).c_str());
      return false;
    }
  }

  for (int i = 0; i < RES_MAX; i++) {
    data >> resources[i];
  }

  for (int i = 0; i < MINERAL_MAX; i++) {
    data >> minerals[i];
  }

  int num_animals;
  data >> num_animals;
  for (int i = 0; i < num_animals; i++) {
    int tmpanimal, tmpnum;
    data >> tmpanimal >> tmpnum;
    if (tmpanimal <= 0 || tmpanimal >= ANIMAL_MAX) {
      debugmsg("City '%s' had animal of index %d (Range is 1 to %d)",
               name.c_str(), tmpanimal, ANIMAL_MAX - 1);
      return false;
    }
    livestock[ Animal(tmpanimal) ] = tmpnum;
  }

  return true;
}
コード例 #8
0
ファイル: main.cpp プロジェクト: sorabji/cppJavascript
int main(int argc,char **argv){

    Warehouse *wh = new Warehouse();
    Zoo *z = new Zoo();

    int readFlag=0;
    int createFlag=0;

    if(2!=argc){
        usage();
    }

    while(argc){
        if(!std::strcmp("-r",*argv)) readFlag=1;
        if(!std::strcmp("-c",*argv)) createFlag=1;
        argc--;
        argv++;
    }

    if(readFlag){
        std::ifstream infile;
        std::ofstream outfile;

        outfile.open(WAREHOUSE_BAK,std::ios::out|std::ios::trunc);
        infile.open(WAREHOUSE_FILE,std::ios::in);

        // build up FoodItems from file
        if(infile){
            std::string type;
            std::string units;
            std::string line;
            std::string holder;
            double quantity;

            while(true){
                std::getline(infile,line);
                if( infile.eof() ){ break; }

                outfile << line << "\n";

                std::istringstream iss(line);

                std::getline(iss,type,'|');
                std::getline(iss,units,'|');
                std::getline(iss,holder,'|');

                std::istringstream bleck(holder);
                bleck >> quantity;

                if(iss.bad()){
                    std::cout << "error parsing file." << std::endl;
                    exit(1);
                }

                FoodItem fi = FoodItem(type,units,quantity);
                wh->addToInv(fi);

            }
            infile.close();
            outfile.close();
        } else {
            std::cout << WAREHOUSE_FILE << "could not be opened" << std::endl;
        }

        outfile.open(ZOO_BAK,std::ios::out|std::ios::trunc);
        infile.open(ZOO_FILE,std::ios::in);

        // build up Animal objects from file
        if(infile){
            std::string line;
            std::string name;
            std::string food;
            std::string type;
            std::string tmp;
            double intake;
            time_t lastFedTime;


            while(true){
                std::getline(infile,line);
                if( infile.eof() ){ break; }

                outfile << line << "\n";

                std::istringstream iss(line);

                std::getline(iss,name,'|');
                std::getline(iss,food,'|');
                std::getline(iss,type,'|');

                std::getline(iss,tmp,'|');
                std::istringstream blah(tmp);
                blah >> intake;

                std::getline(iss,tmp,'|');
                std::istringstream blah2(tmp);
                blah2 >> lastFedTime;

                if(iss.bad()){
                    std::cout << "error parsing file." << std::endl;
                    exit(1);
                }

                Animal a = Animal(name,food,type,intake,lastFedTime);
                z->addToHerd(a);

            }
            infile.close();
            outfile.close();
        } else {
コード例 #9
0
ファイル: Human.cpp プロジェクト: rosaliamarinova/God
Human::Human(string _name, double _energy, double _size, double _weight, Point2D _position, double _strength, State _state)
{
	Animal(_name, _energy, _size, _weight, _position, _strength, _state);
}
コード例 #10
0
ファイル: ai_city.cpp プロジェクト: Whales/edigotia
void AI_city::add_pastures(std::vector<Map_tile*>& tiles, int& food_req)
{
  bool unlimited_food = (food_req == -1);
  int livestock_skill = Race_data[race]->skill_level[SKILL_LIVESTOCK];
/* First, figure out the three most food-producing animals.
 * We look at how much food is produced in 10,000 days; this makes calculating
 * the food we can get by slaughtering animals easier.  It also makes our food
 * amounts work directly with food_req (since that's multiplied by 10,000).
 * If food_req is -1, then we're not just trying to produce food; other
 * resources are valuable too.  So pick ANY livestock animals.
 */
  std::vector<Animal> food_animals;
  std::vector<int> food_amounts;
  int min_food = 0;
  for (int i = 0; i < ANIMAL_MAX; i++) {
    Animal_datum* ani_dat = Animal_data[i];
// Only multiply food_livestock by 100 since it's measured per 100 animals
    int animal_food = ani_dat->food_livestock * 100;
// Now, food from slaughtering animals (divided by how long it takes to birth 1)
// We multiply by 10,000 to match our required food; then also multiply by 100
// since we have 100 animals (and thus need to divide reproduction_rate by 100)
    animal_food += (1000000 * ani_dat->food_killed) /
                   ani_dat->reproduction_rate;
// At livestock skill of 1, tameness must be >= 88; at skill of 5, >= 40
    if (ani_dat->tameness + 12 * livestock_skill >= 100 &&
        (unlimited_food ||
         (animal_food >= min_food || food_animals.size() < 3))) {
// Insert it in the proper place.
      bool inserted = false;
      for (int n = 0; !inserted && n < food_animals.size(); n++) {
        if (food_amounts[n] < animal_food) {
          inserted = true;
          food_animals.insert( food_animals.begin() + n, Animal(i)   );
          food_amounts.insert( food_amounts.begin() + n, animal_food );
        }
      }
      if (!inserted) { // Didn't find a place to put it; push it to the end.
        food_animals.push_back( Animal(i)   );
        food_amounts.push_back( animal_food );
      }
    }
// Clip our vector to the proper size - unless we're using unlimited food
    if (!unlimited_food) {
      while (food_animals.size() > 3) {
        food_animals.pop_back();
        food_amounts.pop_back();
        min_food = food_amounts.back();
      }
    }
  }

// Since all tiles support pastures equally, we just randomly pick some from all
// tiles that support pastures.
  std::vector<Map_tile*> pastures;
  std::vector<int> pasture_indices; // For deleting them from tiles
  for (int i = 0; i < tiles.size(); i++) {
    if (tiles[i]->can_build(AREA_PASTURE)) {
      pastures.push_back( tiles[i] );
      pasture_indices.push_back( i );
    }
  }
  while (!pastures.empty() && (unlimited_food || food_req > 0)) {
    int index = rng(0, pastures.size() - 1);
    int orig_index = pasture_indices[index];
    pastures.erase( pastures.begin() + index );
    tiles.erase( tiles.begin() + orig_index );
// Pick an animal!
    int animal_index = rng(0, food_animals.size() - 1);
    Animal new_livestock = food_animals[ animal_index ];
    int food_amount = 100 * food_amounts[ animal_index ];
    food_req -= food_amount;
    add_resource_production(RES_FOOD, food_amount / 10000);
    add_area(AREA_PASTURE);

// Add resource production for anything else the animal may produce.
    Animal_datum* ani_dat = Animal_data[new_livestock];
    for (int i = 0; i < ani_dat->resources_livestock.size(); i++) {
      Resource_amount res_amt = ani_dat->resources_livestock[i];
      add_resource_production(res_amt);
    }
    for (int i = 0; i < ani_dat->resources_killed.size(); i++) {
      Resource_amount res_amt = ani_dat->resources_killed[i];
// Multiply by 100 since we have 100 animals birthing - effectively this
// divides reproduction_rate by 100.
      res_amt.amount = (res_amt.amount * 100) / ani_dat->reproduction_rate;
      if (res_amt.amount == 0) {
        res_amt.amount = 1;
      }
      add_resource_production(res_amt);
    }
    if (livestock.count(new_livestock)) {
      livestock[new_livestock] += 100;
    } else {
      livestock[new_livestock] = 100;
    }
  } // while (!pastures.empty() && food_req > 0)
}