static int RunInit() { // Try to run with sound if (bSoundOn) { AudSetCallback(RunGetNextSound); AudSoundPlay(); } else { bAudOkay=0; AudSetCallback(NULL); } RunReset(); return 0; }
static int RunInit() { // Try to run with sound AudSetCallback(RunGetNextSound); AudSoundPlay(); RunReset(); return 0; }