コード例 #1
0
ファイル: audio.c プロジェクト: Lembed/STM32CubeF4-mirrors
/**
  * @brief  Audio Play demo
  * @param  None
  * @retval None
  */
void AudioPlay_demo (void)
{ 
  uint32_t *AudioFreq_ptr;
  uint8_t status = 0;
  uint8_t FreqStr[256] = {0};
 
  AudioFreq_ptr = AudioFreq+6; /*AF_48K*/
  uwPauseEnabledStatus = 1; /* 0 when audio is running, 1 when Pause is on */
  uwVolume = 50;

  Audio_SetHint();
    
  status = BSP_JOY_Init(JOY_MODE_GPIO);

  if (status != IO_OK)
  {    
    BSP_LCD_SetBackColor(LCD_COLOR_WHITE); 
    BSP_LCD_SetTextColor(LCD_COLOR_RED);
    BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 100, (uint8_t *)"ERROR", CENTER_MODE);
    BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 85, (uint8_t *)"Joystick cannot be initialized", CENTER_MODE);
  }

  if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_BOTH, uwVolume, *AudioFreq_ptr) == 0)
  {
    BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
    BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
    BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 100, (uint8_t *)"  AUDIO CODEC   OK  ", CENTER_MODE);
  }
  else
  {
      BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
      BSP_LCD_SetTextColor(LCD_COLOR_RED);
      BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 100, (uint8_t *)"  AUDIO CODEC  FAIL ", CENTER_MODE);
      BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 85, (uint8_t *)" Try to reset board ", CENTER_MODE);
  }

  /* 
  Start playing the file from a circular buffer, once the DMA is enabled, it is 
  always in running state. Application has to fill the buffer with the audio data 
  using Transfer complete and/or half transfer complete interrupts callbacks 
  (EVAL_AUDIO_TransferComplete_CallBack() or EVAL_AUDIO_HalfTransfer_CallBack()...
  */
  AUDIO_Start();

  /* Display the state on the screen */
  BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
  BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
  BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 85, (uint8_t *)"       PLAYING...     ", CENTER_MODE);

  sprintf((char*)FreqStr,"       VOL:    %lu     ",uwVolume);
  BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 55, (uint8_t *)FreqStr, CENTER_MODE);

  sprintf((char*)FreqStr,"      FREQ: %lu     ",*AudioFreq_ptr);
  BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 40, (uint8_t *)FreqStr, CENTER_MODE);

  /* IMPORTANT:
     AUDIO_Process() is called by the SysTick Handler, as it should be called 
     within a periodic process */

  /* Infinite loop */
  while(1)
  {
    BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
    BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
    /* Get the Joystick State */
    JoyState = BSP_JOY_GetState();

    switch(JoyState)
    {
      case JOY_UP:
        /* Increase volume by 5% */
        if (uwVolume < 95)
          uwVolume += 5;
        else
          uwVolume = 100;
          sprintf((char*)FreqStr,"       VOL:    %lu     ",uwVolume);
          BSP_AUDIO_OUT_SetVolume(uwVolume);
          BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 55, (uint8_t *)FreqStr, CENTER_MODE);
          BSP_LCD_DisplayStringAt(0, LINE(14), (uint8_t *)"                      ", CENTER_MODE);
        break;

      case JOY_DOWN:
        /* Decrease volume by 5% */
        if (uwVolume > 5)
          uwVolume -= 5;
        else
          uwVolume = 0;
          sprintf((char*)FreqStr,"       VOL:    %lu     ",uwVolume);
          BSP_AUDIO_OUT_SetVolume(uwVolume);
          BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 55, (uint8_t *)FreqStr, CENTER_MODE);
          BSP_LCD_DisplayStringAt(0, LINE(14), (uint8_t *)"                      ", CENTER_MODE);
        break;

      case JOY_LEFT:
        /*Decrease Frequency */
          if (*AudioFreq_ptr != 8000)
          {
            AudioFreq_ptr--;
            sprintf((char*)FreqStr,"      FREQ: %lu     ", *AudioFreq_ptr);
            BSP_AUDIO_OUT_Pause();
            BSP_AUDIO_OUT_SetFrequency(*AudioFreq_ptr);
            BSP_AUDIO_OUT_Resume();
          }
          BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 40, (uint8_t *)FreqStr, CENTER_MODE);
          BSP_LCD_DisplayStringAt(0, LINE(14), (uint8_t *)"                      ", CENTER_MODE);
        break;

      case JOY_RIGHT:
        /* Increase Frequency */
          if (*AudioFreq_ptr != 96000)
          {
            AudioFreq_ptr++;
            sprintf((char*)FreqStr,"      FREQ: %lu     ",*AudioFreq_ptr);
            BSP_AUDIO_OUT_Pause();
            BSP_AUDIO_OUT_SetFrequency(*AudioFreq_ptr);
            BSP_AUDIO_OUT_Resume();
          }
          BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 40, (uint8_t *)FreqStr, CENTER_MODE);
          BSP_LCD_DisplayStringAt(0, LINE(14), (uint8_t *)"                      ", CENTER_MODE);
        break;

      case JOY_SEL:
        /* Set Pause / Resume */
        if (uwPauseEnabledStatus == 1)
        { /* Pause is enabled, call Resume */
          BSP_AUDIO_OUT_Resume();
          uwPauseEnabledStatus = 0;
          BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 85, (uint8_t *)"       PLAYING...     ", CENTER_MODE);
        } else
        { /* Pause the playback */
          BSP_AUDIO_OUT_Pause();
          uwPauseEnabledStatus = 1;
          BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize()- 85, (uint8_t *)"       PAUSE  ...     ", CENTER_MODE);
        }
        BSP_LCD_DisplayStringAt(0, LINE(14), (uint8_t *)"                      ", CENTER_MODE);
        HAL_Delay(200);
        break;
        
      default:
        break;
    }
    
    /* Toggle LED3 */
    BSP_LED_Toggle(LED3);

    /* Insert 100 ms delay */
    HAL_Delay(100);

    /* Toggle LED2 */
    BSP_LED_Toggle(LED2);

    /* Insert 100 ms delay */
    HAL_Delay(100);
    if(CheckForUserInput() > 0)
    {
      BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW);
      BSP_AUDIO_OUT_DeInit();
      return;
    }
  }
}
コード例 #2
0
ファイル: audio_play.c プロジェクト: MrZANE42/verisure1512
/**
  * @brief  Audio Play demo
  * @param  None
  * @retval None
  */
void AudioPlay_demo (void)
{
  uint32_t *AudioFreq_ptr;
  uint8_t FreqStr[256] = {0};
  TS_StateTypeDef  TS_State;

  AudioFreq_ptr = AudioFreq+6; /*AF_48K*/
  uwPauseEnabledStatus = 1; /* 0 when audio is running, 1 when Pause is on */
  uwVolume = 70;

  Audio_SetHint();

  if (BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_HEADPHONE, uwVolume, *AudioFreq_ptr) == 0)
  {
    BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
    BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
    BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 95, (uint8_t *)"  AUDIO CODEC   OK  ", CENTER_MODE);
  }
  else
  {
    BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
    BSP_LCD_SetTextColor(LCD_COLOR_RED);
    BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 95, (uint8_t *)"  AUDIO CODEC  FAIL ", CENTER_MODE);
    BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 80, (uint8_t *)" Try to reset board ", CENTER_MODE);
  }

  if (BSP_TS_Init(BSP_LCD_GetXSize(), BSP_LCD_GetYSize()) != TS_OK)
  {
    BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
    BSP_LCD_SetTextColor(LCD_COLOR_RED);
    BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 65, (uint8_t *)"ERROR", CENTER_MODE);
    BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 50, (uint8_t *)"Touchscreen cannot be initialized", CENTER_MODE);
  }

  /* 
  Start playing the file from a circular buffer, once the DMA is enabled, it is 
  always in running state. Application has to fill the buffer with the audio data 
  using Transfer complete and/or half transfer complete interrupts callbacks 
  (DISCOVERY_AUDIO_TransferComplete_CallBack() or DISCOVERY_AUDIO_HalfTransfer_CallBack()...
  */
  AUDIO_Start(AUDIO_FILE_ADDRESS, AUDIO_FILE_SIZE);

  /* Display the state on the screen */
  BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
  BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
  BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 80, (uint8_t *)"       PLAYING...     ", CENTER_MODE);

  sprintf((char*)FreqStr, "       VOL:    %3lu     ", uwVolume);
  BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 65, (uint8_t *)FreqStr, CENTER_MODE);

  sprintf((char*)FreqStr, "      FREQ: %6lu     ", *AudioFreq_ptr);
  BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 50, (uint8_t *)FreqStr, CENTER_MODE);

  BSP_AUDIO_OUT_SetVolume(70);

  BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
  BSP_LCD_SetTextColor(LCD_COLOR_BLUE);

  /* Infinite loop */
  while (1)
  {
    /* Check in polling mode in touch screen the touch status and coordinates */
    /* if touch occurred                                                      */
    BSP_TS_GetState(&TS_State);
    if(TS_State.touchDetected == 1)
    {
      if (TS_State.touchY[0] < 30)
      {
        /* Increase volume by 5% */
        if (uwVolume < 95)
          uwVolume += 5;
        else
          uwVolume = 100;
        sprintf((char*)FreqStr, "       VOL:    %3lu     ", uwVolume);
        BSP_AUDIO_OUT_SetVolume(uwVolume);
        BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 65, (uint8_t *)FreqStr, CENTER_MODE);
      }
      else if (TS_State.touchY[0] > (BSP_LCD_GetYSize() - 30))
      {
        /* Decrease volume by 5% */
        if (uwVolume > 5)
          uwVolume -= 5;
        else
          uwVolume = 0;
        sprintf((char*)FreqStr, "       VOL:    %3lu     ", uwVolume);
        BSP_AUDIO_OUT_SetVolume(uwVolume);
        BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 65, (uint8_t *)FreqStr, CENTER_MODE);
      }
      else if (TS_State.touchX[0] < 30)
      {
        /*Decrease Frequency */
        if (*AudioFreq_ptr != 8000)
        {
          AudioFreq_ptr--;
          sprintf((char*)FreqStr, "      FREQ: %6lu     ", *AudioFreq_ptr);
          BSP_AUDIO_OUT_Pause();
          BSP_AUDIO_OUT_SetFrequency(*AudioFreq_ptr);
          BSP_AUDIO_OUT_Resume();
          BSP_AUDIO_OUT_SetVolume(uwVolume);
        }
        BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 50, (uint8_t *)FreqStr, CENTER_MODE);
      }
      else if (TS_State.touchX[0] > (BSP_LCD_GetXSize() - 30))
      {
        /* Increase Frequency */
        if (*AudioFreq_ptr != 96000)
        {
          AudioFreq_ptr++;
          sprintf((char*)FreqStr, "      FREQ: %6lu     ", *AudioFreq_ptr);
          BSP_AUDIO_OUT_Pause();
          BSP_AUDIO_OUT_SetFrequency(*AudioFreq_ptr);
          BSP_AUDIO_OUT_Resume();
          BSP_AUDIO_OUT_SetVolume(uwVolume);
        }
        BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 50, (uint8_t *)FreqStr, CENTER_MODE);
      }

      /* Wait for touch screen no touch detected */
      do
      {
        BSP_TS_GetState(&TS_State);
      }while(TS_State.touchDetected > 0);
    }

    if (TS_State.touchDetected >= 2)
    {
      /* Set Pause / Resume */
      if (uwPauseEnabledStatus == 1)
      { /* Pause is enabled, call Resume */
        BSP_AUDIO_OUT_Resume();
        uwPauseEnabledStatus = 0;
        BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 80, (uint8_t *)"       PLAYING...     ", CENTER_MODE);
      }
      else
      { /* Pause the playback */
        BSP_AUDIO_OUT_Pause();
        uwPauseEnabledStatus = 1;
        BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 80, (uint8_t *)"       PAUSE  ...     ", CENTER_MODE);
      }

      /* Wait for touch screen no touch detected */
      do
      {
        BSP_TS_GetState(&TS_State);
      }while(TS_State.touchDetected > 0);
    }
    
    if (CheckForUserInput() > 0)
    {
      BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW);
      BSP_AUDIO_OUT_DeInit();
      return;
    }
  }
}