コード例 #1
0
static void
nv30_draw_arrays(struct nv30_context *nv30,
                 unsigned mode, unsigned start, unsigned count,
                 unsigned instance_count)
{
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
   unsigned prim;

   prim = nv30_prim_gl(mode);

   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
   PUSH_DATA (push, prim);
   while (count) {
      const unsigned mpush = 2047 * 256;
      unsigned npush  = (count > mpush) ? mpush : count;
      unsigned wpush  = ((npush + 255) & ~255) >> 8;

      count -= npush;

      BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush);
      while (npush >= 256) {
         PUSH_DATA (push, 0xff000000 | start);
         start += 256;
         npush -= 256;
      }

      if (npush)
         PUSH_DATA (push, ((npush - 1) << 24) | start);
   }
   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
   PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
}
コード例 #2
0
ファイル: nv30_push.c プロジェクト: DirectFB/mesa
static void
emit_vertices_i08(struct push_context *ctx, unsigned start, unsigned count)
{
   uint8_t *elts = (uint8_t *)ctx->idxbuf + start;

   while (count) {
      unsigned push = MIN2(count, ctx->packet_vertex_limit);
      unsigned size, nr;

      nr = push;
      if (ctx->primitive_restart)
         nr = prim_restart_search_i08(elts, push, ctx->restart_index);

      size = ctx->vertex_words * nr;

      BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);

      ctx->translate->run_elts8(ctx->translate, elts, nr, 0, 0, ctx->push->cur);

      ctx->push->cur += size;
      count -= nr;
      elts += nr;

      if (nr != push) {
         BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
         PUSH_DATA (ctx->push, ctx->restart_index);
         count--;
         elts++;
      }
   }
}
コード例 #3
0
ファイル: nv50_tex.c プロジェクト: DirectFB/mesa
void nv50_upload_ms_info(struct nouveau_pushbuf *push)
{
   BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
   PUSH_DATA (push, (NV50_CB_AUX_MS_OFFSET << (8 - 2)) | NV50_CB_AUX);
   BEGIN_NI04(push, NV50_3D(CB_DATA(0)), Elements(msaa_sample_xy_offsets));
   PUSH_DATAp(push, msaa_sample_xy_offsets, Elements(msaa_sample_xy_offsets));
}
コード例 #4
0
ファイル: nv50_query.c プロジェクト: curro/mesa
static void
nv50_query_begin(struct pipe_context *pipe, struct pipe_query *pq)
{
   struct nv50_context *nv50 = nv50_context(pipe);
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
   struct nv50_query *q = nv50_query(pq);

   /* For occlusion queries we have to change the storage, because a previous
    * query might set the initial render conition to FALSE even *after* we re-
    * initialized it to TRUE.
    */
   if (q->type == PIPE_QUERY_OCCLUSION_COUNTER) {
      q->offset += 16;
      q->data += 16 / sizeof(*q->data);
      if (q->offset - q->base == NV50_QUERY_ALLOC_SPACE)
         nv50_query_allocate(nv50, q, NV50_QUERY_ALLOC_SPACE);

      /* XXX: can we do this with the GPU, and sync with respect to a previous
       *  query ?
       */
      q->data[1] = 1; /* initial render condition = TRUE */
   }
   if (!q->is64bit)
      q->data[0] = q->sequence++; /* the previously used one */

   switch (q->type) {
   case PIPE_QUERY_OCCLUSION_COUNTER:
      PUSH_SPACE(push, 4);
      BEGIN_NV04(push, NV50_3D(COUNTER_RESET), 1);
      PUSH_DATA (push, NV50_3D_COUNTER_RESET_SAMPLECNT);
      BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1);
      PUSH_DATA (push, 1);
      break;
   case PIPE_QUERY_PRIMITIVES_GENERATED: /* store before & after instead ? */
      PUSH_SPACE(push, 2);
      BEGIN_NV04(push, NV50_3D(COUNTER_RESET), 1);
      PUSH_DATA (push, NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES);
      break;
   case PIPE_QUERY_PRIMITIVES_EMITTED:
      PUSH_SPACE(push, 2);
      BEGIN_NV04(push, NV50_3D(COUNTER_RESET), 1);
      PUSH_DATA (push, NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK);
      break;
   case PIPE_QUERY_SO_STATISTICS:
      PUSH_SPACE(push, 3);
      BEGIN_NI04(push, NV50_3D(COUNTER_RESET), 2);
      PUSH_DATA (push, NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK);
      PUSH_DATA (push, NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES);
      break;
   case PIPE_QUERY_TIMESTAMP_DISJOINT:
   case PIPE_QUERY_TIME_ELAPSED:
      nv50_query_get(push, q, 0x10, 0x00005002);
      break;
   default:
      break;
   }
   q->ready = FALSE;
}
コード例 #5
0
static void
nv30_draw_elements(struct nv30_context *nv30, boolean shorten,
                   unsigned mode, unsigned start, unsigned count,
                   unsigned instance_count, int32_t index_bias)
{
   const unsigned index_size = nv30->idxbuf.index_size;
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
   struct nouveau_object *eng3d = nv30->screen->eng3d;
   unsigned prim = nv30_prim_gl(mode);

#if 0 /*XXX*/
   if (index_bias != nv30->state.index_bias) {
      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_BASE), 1);
      PUSH_DATA (push, index_bias);
      nv30->state.index_bias = index_bias;
   }
#endif

   if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 &&
       nv30->idxbuf.buffer) {
      struct nv04_resource *res = nv04_resource(nv30->idxbuf.buffer);
      unsigned offset = nv30->idxbuf.offset;

      assert(nouveau_resource_mapped_by_gpu(&res->base));

      BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2);
      PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset,
                       NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
      PUSH_MTHD (push, NV30_3D(IDXBUF_FORMAT), BUFCTX_IDXBUF, res->bo,
                       (index_size == 2) ? 0x00000010 : 0x00000000,
                       res->domain | NOUVEAU_BO_RD,
                       0, NV30_3D_IDXBUF_FORMAT_DMA1);
      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
      PUSH_DATA (push, prim);
      while (count) {
         const unsigned mpush = 2047 * 256;
         unsigned npush  = (count > mpush) ? mpush : count;
         unsigned wpush  = ((npush + 255) & ~255) >> 8;

         count -= npush;

         BEGIN_NI04(push, NV30_3D(VB_INDEX_BATCH), wpush);
         while (npush >= 256) {
            PUSH_DATA (push, 0xff000000 | start);
            start += 256;
            npush -= 256;
         }

         if (npush)
            PUSH_DATA (push, ((npush - 1) << 24) | start);
      }
      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
      PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
      PUSH_RESET(push, BUFCTX_IDXBUF);
   } else {
コード例 #6
0
ファイル: nv30_push.c プロジェクト: DirectFB/mesa
static void
emit_vertices_seq(struct push_context *ctx, unsigned start, unsigned count)
{
   while (count) {
      unsigned push = MIN2(count, ctx->packet_vertex_limit);
      unsigned size = ctx->vertex_words * push;

      BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);

      ctx->translate->run(ctx->translate, start, push, 0, 0, ctx->push->cur);
      ctx->push->cur += size;
      count -= push;
      start += push;
   }
}
コード例 #7
0
static void
nv30_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
                              unsigned start, unsigned count)
{
   map += start;

   while (count) {
      const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);

      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U32), nr);
      PUSH_DATAp(push, map, nr);

      map += nr;
      count -= nr;
   }
}
コード例 #8
0
ファイル: nv30_draw.c プロジェクト: ashmew2/kolibriosSVN
static void
nv30_render_draw_elements(struct vbuf_render *render,
                          const ushort *indices, uint count)
{
   struct nv30_render *r = nv30_render(render);
   struct nv30_context *nv30 = r->nv30;
   struct nouveau_pushbuf *push = nv30->screen->base.pushbuf;
   unsigned i;

   BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
   for (i = 0; i < r->vertex_info.num_attribs; i++) {
      PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
                       nv04_resource(r->buffer), r->offset + r->vtxptr[i],
                       NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, NV30_3D_VTXBUF_DMA1);
   }

   if (!nv30_state_validate(nv30, FALSE))
      return;

   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
   PUSH_DATA (push, r->prim);

   if (count & 1) {
      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
      PUSH_DATA (push, *indices++);
   }

   count >>= 1;
   while (count) {
      unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
      count -= npush;

      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
      while (npush--) {
         PUSH_DATA(push, (indices[1] << 16) | indices[0]);
         indices += 2;
      }
   }

   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
   PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
   PUSH_RESET(push, BUFCTX_VTXTMP);
}
コード例 #9
0
static void
nv30_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
                              unsigned start, unsigned count)
{
   map += start;

   if (count & 1) {
      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
      PUSH_DATA (push, *map++);
   }

   count >>= 1;
   while (count) {
      unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
      count -= npush;

      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
      while (npush--) {
         PUSH_DATA (push, (map[1] << 16) | map[0]);
         map += 2;
      }
   }
}
コード例 #10
0
ファイル: nv50_context.c プロジェクト: karolherbst/mesa
static void
nv50_emit_string_marker(struct pipe_context *pipe, const char *str, int len)
{
    struct nouveau_pushbuf *push = nv50_context(pipe)->base.pushbuf;
    int string_words = len / 4;
    int data_words;

    if (len <= 0)
        return;
    string_words = MIN2(string_words, NV04_PFIFO_MAX_PACKET_LEN);
    if (string_words == NV04_PFIFO_MAX_PACKET_LEN)
        data_words = string_words;
    else
        data_words = string_words + !!(len & 3);
    BEGIN_NI04(push, SUBC_3D(NV04_GRAPH_NOP), data_words);
    if (string_words)
        PUSH_DATAp(push, str, string_words);
    if (string_words != data_words) {
        int data = 0;
        memcpy(&data, &str[string_words * 4], len & 3);
        PUSH_DATA (push, data);
    }
}
コード例 #11
0
ファイル: nv30_draw.c プロジェクト: ashmew2/kolibriosSVN
static void
nv30_render_draw_arrays(struct vbuf_render *render, unsigned start, uint nr)
{
   struct nv30_render *r = nv30_render(render);
   struct nv30_context *nv30 = r->nv30;
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
   unsigned fn = nr >> 8, pn = nr & 0xff;
   unsigned ps = fn + (pn ? 1 : 0);
   unsigned i;

   BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
   for (i = 0; i < r->vertex_info.num_attribs; i++) {
      PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
                       nv04_resource(r->buffer), r->offset + r->vtxptr[i],
                       NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, NV30_3D_VTXBUF_DMA1);
   }

   if (!nv30_state_validate(nv30, FALSE))
      return;

   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
   PUSH_DATA (push, r->prim);

   BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), ps);
   while (fn--) {
      PUSH_DATA (push, 0xff000000 | start);
      start += 256;
   }

   if (pn)
      PUSH_DATA (push, ((pn - 1) << 24) | start);

   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
   PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
   PUSH_RESET(push, BUFCTX_VTXTMP);
}
コード例 #12
0
void
nv50_constbufs_validate(struct nv50_context *nv50)
{
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
   unsigned s;

   for (s = 0; s < 3; ++s) {
      unsigned p;

      if (s == PIPE_SHADER_FRAGMENT)
         p = NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT;
      else
      if (s == PIPE_SHADER_GEOMETRY)
         p = NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY;
      else
         p = NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX;

      while (nv50->constbuf_dirty[s]) {
         const unsigned i = (unsigned)ffs(nv50->constbuf_dirty[s]) - 1;

         assert(i < NV50_MAX_PIPE_CONSTBUFS);
         nv50->constbuf_dirty[s] &= ~(1 << i);

         if (nv50->constbuf[s][i].user) {
            const unsigned b = NV50_CB_PVP + s;
            unsigned start = 0;
            unsigned words = nv50->constbuf[s][0].size / 4;
            if (i) {
               NOUVEAU_ERR("user constbufs only supported in slot 0\n");
               continue;
            }
            if (!nv50->state.uniform_buffer_bound[s]) {
               nv50->state.uniform_buffer_bound[s] = TRUE;
               BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
               PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
            }
            while (words) {
               unsigned nr;

               if (!PUSH_SPACE(push, 16))
                  break;
               nr = PUSH_AVAIL(push);
               assert(nr >= 16);
               nr = MIN2(MIN2(nr - 3, words), NV04_PFIFO_MAX_PACKET_LEN);

               BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
               PUSH_DATA (push, (start << 8) | b);
               BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr);
               PUSH_DATAp(push, &nv50->constbuf[s][0].u.data[start * 4], nr);

               start += nr;
               words -= nr;
            }
         } else {
            struct nv04_resource *res =
               nv04_resource(nv50->constbuf[s][i].u.buf);
            if (res) {
               /* TODO: allocate persistent bindings */
               const unsigned b = s * 16 + i;

               assert(nouveau_resource_mapped_by_gpu(&res->base));

               if (!nv50->constbuf[s][i].offset)
                  res->cb_slot = b;

               BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
               PUSH_DATAh(push, res->address + nv50->constbuf[s][i].offset);
               PUSH_DATA (push, res->address + nv50->constbuf[s][i].offset);
               PUSH_DATA (push, (b << 16) |
                          (align(nv50->constbuf[s][i].size, 0x100) & 0xffff));
               BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
               PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);

               BCTX_REFN(nv50->bufctx_3d, CB(s, i), res, RD);
            } else {
               BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
               PUSH_DATA (push, (i << 8) | p | 0);
            }
            if (i == 0)
               nv50->state.uniform_buffer_bound[s] = FALSE;
         }
      }
   }
}
コード例 #13
0
ファイル: nv50_screen.c プロジェクト: UIKit0/mesa-1
static void
nv50_screen_init_hwctx(struct nv50_screen *screen)
{
   struct nouveau_pushbuf *push = screen->base.pushbuf;
   struct nv04_fifo *fifo;
   unsigned i;

   fifo = (struct nv04_fifo *)screen->base.channel->data;

   BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
   PUSH_DATA (push, screen->m2mf->handle);
   BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3);
   PUSH_DATA (push, screen->sync->handle);
   PUSH_DATA (push, fifo->vram);
   PUSH_DATA (push, fifo->vram);

   BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
   PUSH_DATA (push, screen->eng2d->handle);
   BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4);
   PUSH_DATA (push, screen->sync->handle);
   PUSH_DATA (push, fifo->vram);
   PUSH_DATA (push, fifo->vram);
   PUSH_DATA (push, fifo->vram);
   BEGIN_NV04(push, NV50_2D(OPERATION), 1);
   PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
   BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, SUBC_2D(0x0888), 1);
   PUSH_DATA (push, 1);

   BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
   PUSH_DATA (push, screen->tesla->handle);

   BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
   PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);

   BEGIN_NV04(push, NV50_3D(DMA_NOTIFY), 1);
   PUSH_DATA (push, screen->sync->handle);
   BEGIN_NV04(push, NV50_3D(DMA_ZETA), 11);
   for (i = 0; i < 11; ++i)
      PUSH_DATA(push, fifo->vram);
   BEGIN_NV04(push, NV50_3D(DMA_COLOR(0)), NV50_3D_DMA_COLOR__LEN);
   for (i = 0; i < NV50_3D_DMA_COLOR__LEN; ++i)
      PUSH_DATA(push, fifo->vram);

   BEGIN_NV04(push, NV50_3D(REG_MODE), 1);
   PUSH_DATA (push, NV50_3D_REG_MODE_STRIPED);
   BEGIN_NV04(push, NV50_3D(UNK1400_LANES), 1);
   PUSH_DATA (push, 0xf);

   if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE)) {
      BEGIN_NV04(push, NV50_3D(WATCHDOG_TIMER), 1);
      PUSH_DATA (push, 0x18);
   }

   BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
   PUSH_DATA (push, 1);

   BEGIN_NV04(push, NV50_3D(CSAA_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
   PUSH_DATA (push, NV50_3D_MULTISAMPLE_MODE_MS1);
   BEGIN_NV04(push, NV50_3D(MULTISAMPLE_CTRL), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV50_3D(LINE_LAST_PIXEL), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV50_3D(BLEND_SEPARATE_ALPHA), 1);
   PUSH_DATA (push, 1);

   if (screen->tesla->oclass >= NVA0_3D_CLASS) {
      BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
      PUSH_DATA (push, NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
   }

   BEGIN_NV04(push, NV50_3D(SCREEN_Y_CONTROL), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV50_3D(WINDOW_OFFSET_X), 2);
   PUSH_DATA (push, 0);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV50_3D(ZCULL_REGION), 1);
   PUSH_DATA (push, 0x3f);

   BEGIN_NV04(push, NV50_3D(VP_ADDRESS_HIGH), 2);
   PUSH_DATAh(push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
   PUSH_DATA (push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));

   BEGIN_NV04(push, NV50_3D(FP_ADDRESS_HIGH), 2);
   PUSH_DATAh(push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
   PUSH_DATA (push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));

   BEGIN_NV04(push, NV50_3D(GP_ADDRESS_HIGH), 2);
   PUSH_DATAh(push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
   PUSH_DATA (push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));

   BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
   PUSH_DATAh(push, screen->tls_bo->offset);
   PUSH_DATA (push, screen->tls_bo->offset);
   PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));

   BEGIN_NV04(push, NV50_3D(STACK_ADDRESS_HIGH), 3);
   PUSH_DATAh(push, screen->stack_bo->offset);
   PUSH_DATA (push, screen->stack_bo->offset);
   PUSH_DATA (push, 4);

   BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
   PUSH_DATAh(push, screen->uniforms->offset + (0 << 16));
   PUSH_DATA (push, screen->uniforms->offset + (0 << 16));
   PUSH_DATA (push, (NV50_CB_PVP << 16) | 0x0000);

   BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
   PUSH_DATAh(push, screen->uniforms->offset + (1 << 16));
   PUSH_DATA (push, screen->uniforms->offset + (1 << 16));
   PUSH_DATA (push, (NV50_CB_PGP << 16) | 0x0000);

   BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
   PUSH_DATAh(push, screen->uniforms->offset + (2 << 16));
   PUSH_DATA (push, screen->uniforms->offset + (2 << 16));
   PUSH_DATA (push, (NV50_CB_PFP << 16) | 0x0000);

   BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
   PUSH_DATAh(push, screen->uniforms->offset + (3 << 16));
   PUSH_DATA (push, screen->uniforms->offset + (3 << 16));
   PUSH_DATA (push, (NV50_CB_AUX << 16) | 0x0200);

   BEGIN_NI04(push, NV50_3D(SET_PROGRAM_CB), 3);
   PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf01);
   PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf21);
   PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf31);

   /* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */
   BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
   PUSH_DATA (push, ((1 << 9) << 6) | NV50_CB_AUX);
   BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 4);
   PUSH_DATAf(push, 0.0f);
   PUSH_DATAf(push, 0.0f);
   PUSH_DATAf(push, 0.0f);
   PUSH_DATAf(push, 0.0f);
   BEGIN_NV04(push, NV50_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
   PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + (1 << 9));
   PUSH_DATA (push, screen->uniforms->offset + (3 << 16) + (1 << 9));

   /* max TIC (bits 4:8) & TSC bindings, per program type */
   for (i = 0; i < 3; ++i) {
      BEGIN_NV04(push, NV50_3D(TEX_LIMITS(i)), 1);
      PUSH_DATA (push, 0x54);
   }

   BEGIN_NV04(push, NV50_3D(TIC_ADDRESS_HIGH), 3);
   PUSH_DATAh(push, screen->txc->offset);
   PUSH_DATA (push, screen->txc->offset);
   PUSH_DATA (push, NV50_TIC_MAX_ENTRIES - 1);

   BEGIN_NV04(push, NV50_3D(TSC_ADDRESS_HIGH), 3);
   PUSH_DATAh(push, screen->txc->offset + 65536);
   PUSH_DATA (push, screen->txc->offset + 65536);
   PUSH_DATA (push, NV50_TSC_MAX_ENTRIES - 1);

   BEGIN_NV04(push, NV50_3D(LINKED_TSC), 1);
   PUSH_DATA (push, 0);

   BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
   PUSH_DATA (push, NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY);
   BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
   for (i = 0; i < 8 * 2; ++i)
      PUSH_DATA(push, 0);
   BEGIN_NV04(push, NV50_3D(CLIPID_ENABLE), 1);
   PUSH_DATA (push, 0);

   BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
   PUSH_DATA (push, 1);
   BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(0)), 2);
   PUSH_DATAf(push, 0.0f);
   PUSH_DATAf(push, 1.0f);

   BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
#ifdef NV50_SCISSORS_CLIPPING
   PUSH_DATA (push, 0x0000);
#else
   PUSH_DATA (push, 0x1080);
#endif

   BEGIN_NV04(push, NV50_3D(CLEAR_FLAGS), 1);
   PUSH_DATA (push, NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT);

   /* We use scissors instead of exact view volume clipping,
    * so they're always enabled.
    */
   BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 3);
   PUSH_DATA (push, 1);
   PUSH_DATA (push, 8192 << 16);
   PUSH_DATA (push, 8192 << 16);

   BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
   PUSH_DATA (push, 1);
   BEGIN_NV04(push, NV50_3D(POINT_RASTER_RULES), 1);
   PUSH_DATA (push, NV50_3D_POINT_RASTER_RULES_OGL);
   BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
   PUSH_DATA (push, 0x11111111);
   BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
   PUSH_DATA (push, 1);

   PUSH_KICK (push);
}
コード例 #14
0
ファイル: nv50_tex.c プロジェクト: DirectFB/mesa
static boolean
nv50_validate_tic(struct nv50_context *nv50, int s)
{
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
   struct nouveau_bo *txc = nv50->screen->txc;
   unsigned i;
   boolean need_flush = FALSE;

   assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS);
   for (i = 0; i < nv50->num_textures[s]; ++i) {
      struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]);
      struct nv04_resource *res;

      if (!tic) {
         BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1);
         PUSH_DATA (push, (i << 1) | 0);
         continue;
      }
      res = &nv50_miptree(tic->pipe.texture)->base;

      if (tic->id < 0) {
         tic->id = nv50_screen_tic_alloc(nv50->screen, tic);

         BEGIN_NV04(push, NV50_2D(DST_FORMAT), 2);
         PUSH_DATA (push, NV50_SURFACE_FORMAT_R8_UNORM);
         PUSH_DATA (push, 1);
         BEGIN_NV04(push, NV50_2D(DST_PITCH), 5);
         PUSH_DATA (push, 262144);
         PUSH_DATA (push, 65536);
         PUSH_DATA (push, 1);
         PUSH_DATAh(push, txc->offset);
         PUSH_DATA (push, txc->offset);
         BEGIN_NV04(push, NV50_2D(SIFC_BITMAP_ENABLE), 2);
         PUSH_DATA (push, 0);
         PUSH_DATA (push, NV50_SURFACE_FORMAT_R8_UNORM);
         BEGIN_NV04(push, NV50_2D(SIFC_WIDTH), 10);
         PUSH_DATA (push, 32);
         PUSH_DATA (push, 1);
         PUSH_DATA (push, 0);
         PUSH_DATA (push, 1);
         PUSH_DATA (push, 0);
         PUSH_DATA (push, 1);
         PUSH_DATA (push, 0);
         PUSH_DATA (push, tic->id * 32);
         PUSH_DATA (push, 0);
         PUSH_DATA (push, 0);
         BEGIN_NI04(push, NV50_2D(SIFC_DATA), 8);
         PUSH_DATAp(push, &tic->tic[0], 8);

         need_flush = TRUE;
      } else
      if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
         BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1);
         PUSH_DATA (push, 0x20);
      }

      nv50->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);

      res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
      res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;

      BCTX_REFN(nv50->bufctx_3d, TEXTURES, res, RD);

      BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1);
      PUSH_DATA (push, (tic->id << 9) | (i << 1) | 1);
   }
   for (; i < nv50->state.num_textures[s]; ++i) {
      BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1);
      PUSH_DATA (push, (i << 1) | 0);
   }
   if (nv50->num_textures[s]) {
      BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
      PUSH_DATA (push, (NV50_CB_AUX_TEX_MS_OFFSET << (8 - 2)) | NV50_CB_AUX);
      BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2);
      for (i = 0; i < nv50->num_textures[s]; i++) {
         struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]);
         struct nv50_miptree *res;

         if (!tic) {
            PUSH_DATA (push, 0);
            PUSH_DATA (push, 0);
            continue;
         }
         res = nv50_miptree(tic->pipe.texture);
         PUSH_DATA (push, res->ms_x);
         PUSH_DATA (push, res->ms_y);
      }
   }
   nv50->state.num_textures[s] = nv50->num_textures[s];

   return need_flush;
}