// Similar new methods for writing/reading game state static id0_boolean_t SaveGameState(BE_FILE_T file, gametype *state) { return ((BE_Cross_writeInt16LE(file, &state->worldx) == 2) && (BE_Cross_writeInt16LE(file, &state->worldy) == 2) && (BE_Cross_write_booleans_To16LEBuffer(file, state->leveldone, 2*sizeof(state->leveldone)/sizeof(id0_boolean_t)) == 2*sizeof(state->leveldone)/sizeof(id0_boolean_t)) && (BE_Cross_writeInt32LE(file, &state->score) == 4) && (BE_Cross_writeInt32LE(file, &state->nextextra) == 4) && (BE_Cross_writeInt16LE(file, &state->flowerpowers) == 2) && (BE_Cross_writeInt16LE(file, &state->boobusbombs) == 2) && (BE_Cross_writeInt16LE(file, &state->bombsthislevel) == 2) && (BE_Cross_writeInt16LE(file, &state->keys) == 2) && (BE_Cross_writeInt16LE(file, &state->mapon) == 2) && (BE_Cross_writeInt16LE(file, &state->lives) == 2) && (BE_Cross_writeInt16LE(file, &state->difficulty) == 2) ); }
// Similar new methods for writing/reading game state static id0_boolean_t SaveGameState(BE_FILE_T file, gametype *state) { id0_word_t padding; // Two bytes of struct tail padding for 2015 port return ((BE_Cross_writeInt16LE(file, &state->worldx) == 2) && (BE_Cross_writeInt16LE(file, &state->worldy) == 2) && (((refkeen_current_gamever != BE_GAMEVER_KDREAMS2015) && (BE_Cross_write_booleans_To16LEBuffer(file, state->leveldone, 2*sizeof(state->leveldone)/sizeof(id0_boolean_t)) == 2*sizeof(state->leveldone)/sizeof(id0_boolean_t))) || ((refkeen_current_gamever == BE_GAMEVER_KDREAMS2015) && (BE_Cross_write_booleans_To32LEBuffer(file, state->leveldone, 4*sizeof(state->leveldone)/sizeof(id0_boolean_t)) == 4*sizeof(state->leveldone)/sizeof(id0_boolean_t))) ) && (BE_Cross_writeInt32LE(file, &state->score) == 4) && (BE_Cross_writeInt32LE(file, &state->nextextra) == 4) && (BE_Cross_writeInt16LE(file, &state->flowerpowers) == 2) && (BE_Cross_writeInt16LE(file, &state->boobusbombs) == 2) && (BE_Cross_writeInt16LE(file, &state->bombsthislevel) == 2) && (BE_Cross_writeInt16LE(file, &state->keys) == 2) && (BE_Cross_writeInt16LE(file, &state->mapon) == 2) && (BE_Cross_writeInt16LE(file, &state->lives) == 2) && (BE_Cross_writeInt16LE(file, &state->difficulty) == 2) && (((refkeen_current_gamever != BE_GAMEVER_KDREAMS2015) || (BE_Cross_writeInt16LE(file, &padding) == 2))) ); }