コード例 #1
0
ファイル: kd_demo.c プロジェクト: NY00123/refkeen
// REFKEEN - Rename different versions of DemoLoop for multi-ver support
void
DemoLoop_Old (void)
{
	const id0_char_t            *s;
	//id0_word_t            move;
	//id0_longword_t        lasttime;
	WindowRec       mywin;

#if FRILLS
//
// check for launch from ted
//
	if (tedlevel)
	{
		NewGame();
		gamestate.mapon = tedlevelnum;
		GameLoop();
		TEDDeath();
	}
#endif

//
// demo loop
//
	// REFKEEN - Alternative controllers support
	BE_ST_AltControlScheme_Push();
	BE_ST_AltControlScheme_PrepareControllerMapping(&g_ingame_altcontrol_mapping_demoloop);

	US_SetLoadSaveHooks(LoadGame,SaveGame,ResetGame);
	restartgame = gd_Continue;
	while (true)
	{
		// Load the Title map
		gamestate.mapon = 20;           // title map number
		loadedgame = false;
		SetupGameLevel(true);

		while (!restartgame && !loadedgame)
		{
			VW_InitDoubleBuffer();
			IN_ClearKeysDown();

			while (true)
			{
				// Display the Title map
				RF_NewPosition((5 * TILEGLOBAL) + (TILEGLOBAL / 2),
								(TILEGLOBAL * 2) + (TILEGLOBAL / 2)
								+ (TILEGLOBAL / 4));
				RF_ForceRefresh();
				RF_Refresh();
				RF_Refresh();

				if (Wait(TickBase * 2))
					break;

				mywin.x = (16 * 13) + 4;
				mywin.y = 0;
				mywin.w = 16 * 7;
				mywin.h = 200;
				mywin.px = mywin.x + 0;
				mywin.py = mywin.y + 10;
				s =             "Game\n"
						"John Carmack\n"
						"\n"
						"Utilities\n"
						"John Romero\n"
						"\n"
						"Interface/Sound\n"
						"Jason Blochowiak\n"
						"\n"
						"Creative Director\n"
						"Tom Hall\n"
						"\n"
						"Art\n"
						"Adrian Carmack\n";
				if (ShowText((9 * TILEGLOBAL) - (PIXGLOBAL * 2),&mywin,s))
					break;

				mywin.x = 4;
				mywin.y = 0;
				mywin.w = 16 * 7;
				mywin.h = 200;
				mywin.px = mywin.x + 0;
				mywin.py = mywin.y + 10;
				if (refkeen_current_gamever == BE_GAMEVER_KDREAMSC105)
					s =             "\n"
							"\"Keen Dreams\"\n"
							"Copyright 1991-93\n"
							"Softdisk, Inc.\n"
							"\n"
							"\n"
							"\n"
							"\n"
							"Commander Keen\n"
							"Copyright 1990-91\n"
							"Id Software, Inc.\n"
							"\n"
							"Press F1 for Help\n"
							"SPACE to Start\n";
				else
					s =		"Gamer's Edge\n"
							"\"Keen Dreams\"\n"
							"Copyright 1991\n"
							"Softdisk, Inc.\n"
							"\n"
							"Subscriptions\n"
							"1-800-831-2694\n"
							"\n"
							"Commander Keen\n"
							"Copyright 1990-91\n"
							"Id Software, Inc.\n"
							"\n"
							"Press F1 for Help\n"
							"SPACE to Start\n";
				if (ShowText((2 * TILEGLOBAL) + (PIXGLOBAL * 2),&mywin,s))
					break;

				if (MoveTitleTo((5 * TILEGLOBAL) + (TILEGLOBAL / 2)))
					break;
				if (Wait(TickBase * 3))
					break;

				VWB_Bar(0,0,320,200,FIRSTCOLOR);
				US_DisplayHighScores(-1);

				if (IN_UserInput(TickBase * 8,false))
					break;
			}

			US_ControlPanel ();
		}

		if (!loadedgame)
			NewGame();
		GameLoop();
	}
	// REFKEEN - Alternative controllers support
	BE_ST_AltControlScheme_Pop();
}
コード例 #2
0
ファイル: kd_demo.c プロジェクト: NY00123/refkeen
void
DemoLoop_New (void)
{
	//id0_char_t		*s;
	//id0_word_t		move;
	//id0_longword_t	lasttime;
	// REFKEEN - Add FakeCGA shape for 2015 port
	const id0_char_t *FileName0;
	struct Shape FileShape0;
	const id0_char_t *FileName1;
	struct Shape FileShape1;
	// REFKEEN - CREDITS is now a variable, set based on version
//#if CREDITS
	const id0_char_t *FileName2;
	struct Shape FileShape2;
	// REFKEEN - Add second credits shape for 2015 port
	const id0_char_t *FileName3;
	struct Shape FileShape3;
//#endif
	//struct ffblk ffblk;
	//WindowRec	mywin;
	id0_int_t bufsave	= bufferofs;
	id0_int_t dissave	= displayofs;


#if FRILLS
//
// check for launch from ted
//
	if (tedlevel)
	{
		NewGame();
		gamestate.mapon = tedlevelnum;
		GameLoop();
		TEDDeath();
	}
#endif

//
// demo loop
//
	// REFKEEN - Alternative controllers support
	BE_ST_AltControlScheme_Push();
	BE_ST_AltControlScheme_PrepareControllerMapping(&g_ingame_altcontrol_mapping_demoloop);

	US_SetLoadSaveHooks(LoadGame,SaveGame,ResetGame);
	restartgame = gd_Continue;

	BE_FILE_T handle = BE_Cross_open_readonly_for_reading("KDREAMS.CMP");
	//int handle = open("KDREAMS.CMP" ,O_BINARY | O_RDONLY);
	if (!BE_Cross_IsFileValid(handle))
	//if (handle == -1)
		Quit("Couldn't find KDREAMS.CMP");
	BE_Cross_close(handle);
#if 0
	if (findfirst("KDREAMS.CMP", &ffblk, 0) == -1)
		Quit("Couldn't find KDREAMS.CMP");
#endif

	while (true)
	{

		loadedgame = false;

		if (refkeen_current_gamever == BE_GAMEVER_KDREAMS2015)
		{
			FileName0 = "TITLECGA.LBM";
			if (LoadLIBShape("KDREAMS.CMP", FileName0, &FileShape0))
				Quit("Can't load TITLE SCREEN");
		}
		FileName1 = "TITLESCR.LBM";
		if (LoadLIBShape("KDREAMS.CMP", FileName1, &FileShape1))
			Quit("Can't load TITLE SCREEN");
		if (CREDITS)
		{
			// REFKEEN - Instead of loading just "CREDITS.LBM"
			// (which never happened with the original EXEs in practice),
			// load "CREDITS1.LBM" and "CREDITS2.LBM", as available
			// in the 2015 release
			FileName2 = "CREDITS1.LBM";
			if (LoadLIBShape("KDREAMS.CMP", FileName2, &FileShape2))
				Quit("Can't load CREDITS SCREEN 1");
			if (refkeen_current_gamever == BE_GAMEVER_KDREAMS2015)
			FileName3 = "CREDITS2.LBM";
			if (LoadLIBShape("KDREAMS.CMP", FileName3, &FileShape3))
				Quit("Can't load CREDITS SCREEN 3");
		}

		while (!restartgame && !loadedgame)
		{

			VW_InitDoubleBuffer();
			IN_ClearKeysDown();

			while (true)
			{

				// REFKEEN - We're in an EGA-only function anyway,
				// so use EGA versions of VW functions...
				VW_SetScreen_EGA(0, 0);
				MoveGfxDst(0, 200);
				UnpackEGAShapeToScreen(fakecgamode ? &FileShape0 : &FileShape1, 0, 0);
				VW_ScreenToScreen_EGA (64*200,0,40,200);

				if (IN_UserInput(CREDITS ? (TickBase * 8) : (TickBase * 4), false))
					break;

		// REFKEEN - Patch for 2015 port
		if (!fakecgamode)
		{
			if (CREDITS)
			{
				// REFKEEN - Show two credits screens
				// as present in the 2015 release
				MoveGfxDst(0, 200);
				UnpackEGAShapeToScreen(&FileShape2, 0, 0);
				VW_ScreenToScreen_EGA (64*200,0,40,200);

				if (IN_UserInput(TickBase * 7, false))
					break;

				MoveGfxDst(0, 200);
				UnpackEGAShapeToScreen(&FileShape3, 0, 0);
				VW_ScreenToScreen_EGA (64*200,0,40,200);

				if (IN_UserInput(TickBase * 7, false))
					break;
			}
			else
			{
				MoveGfxDst(0, 200);
				UnpackEGAShapeToScreen(&FileShape1, 0, 0);
				VW_ScreenToScreen_EGA (64*200,0,40,200);

				if (IN_UserInput(TickBase * 3, false))
					break;
			}
		}

				displayofs = 0;
				VWB_Bar(0,0,320,200,FIRSTCOLOR);
				US_DisplayHighScores(-1);

				if (IN_UserInput(TickBase * 6, false))
					break;

			}

			bufferofs = bufsave;
			displayofs = dissave;

			VW_FixRefreshBuffer();
			US_ControlPanel ();
		}

		if (!loadedgame)
			NewGame();

		if (refkeen_current_gamever == BE_GAMEVER_KDREAMS2015)
			FreeShape(&FileShape0);
		FreeShape(&FileShape1);
		if (CREDITS)
		{
			// REFKEEN - Free two credits screens as present in the 2015 release
			FreeShape(&FileShape2);
			FreeShape(&FileShape3);
		}
		GameLoop();
	}
	// REFKEEN - Alternative controllers support
	BE_ST_AltControlScheme_Pop();
}
コード例 #3
0
ファイル: c5_play.c プロジェクト: BSzili/refkeen
void CheckKeys (void)
{
	//extern id0_boolean_t autofire;

	if (screenfaded)			// don't do anything with a faded screen
		return;

#if 0
//
// pause key wierdness can't be checked as a scan code
//
	if (Paused)
	{
		CenterWindow (8,3);
		US_PrintCentered ("PAUSED");
		VW_UpdateScreen ();
//		SD_MusicOff();
		IN_Ack();
//		SD_MusicOn();
		Paused = false;
		// (REFKEEN) Minor difference from vanilla Catacomb
		if (MousePresent) BE_ST_GetEmuAccuMouseMotion(NULL, NULL);	// Clear accumulated mouse movement
		//if (MousePresent) Mouse(MDelta);	// Clear accumulated mouse movement
	}
	else
	if (Keyboard[sc_Enter])			// P = pause with no screen disruptioon
	{
//		SD_MusicOff();
		DisplaySMsg("PAUSED",NULL);
		IN_Ack();
//		SD_MusicOn();
		// (REFKEEN) Minor difference from vanilla Catacomb
		if (MousePresent) BE_ST_GetEmuAccuMouseMotion(NULL, NULL);	// Clear accumulated mouse movement
		//if (MousePresent) Mouse(MDelta);	// Clear accumulated mouse movement
	}
	else
	if (Keyboard[sc_S])
	{
		id0_char_t *Text[] = {{"Slow Mode ON"},{"Slow Mode OFF"}};

		SlowMode ^= 1;
		extravbls = SlowMode << 3;
		CenterWindow (8,3);
		US_PrintCentered (Text[SlowMode]);
		VW_UpdateScreen ();
//		SD_MusicOff();
		IN_Ack();
//		SD_MusicOn();
		// (REFKEEN) Minor difference from vanilla Catacomb
		if (MousePresent) BE_ST_GetEmuAccuMouseMotion(NULL, NULL);	// Clear accumulated mouse movement
		//if (MousePresent) Mouse(MDelta);	// Clear accumulated mouse movement
	}
#endif


// F2 - SOUND OPTIONS
//
	if (Keyboard[sc_F2])
	{
		id0_int_t height=7;
		id0_boolean_t ChoiceMade = false;

		if (AdLibPresent)
			height++;

		VW_FixRefreshBuffer();
		CenterWindow(22,height);
		US_Print( "\n        1 )  NO SOUND \n");
		US_Print(   "        2 )  PC  AUDIO \n");

		if (AdLibPresent)
			US_Print("        3 ) ADLIB AUDIO\n");

		US_Print( "\n       ESC)    EXIT    ");
		VW_UpdateScreen();

		// REFKEEN - Alternative controllers support
		extern BE_ST_ControllerMapping g_ingame_altcontrol_mapping_soundoptions;
		g_ingame_altcontrol_mapping_soundoptions.buttons[BE_ST_CTRL_BUT_X].mapClass = AdLibPresent ? BE_ST_CTRL_MAP_KEYSCANCODE : BE_ST_CTRL_MAP_NONE; // A bit of patching
		BE_ST_AltControlScheme_Push();
		BE_ST_AltControlScheme_PrepareControllerMapping(&g_ingame_altcontrol_mapping_soundoptions);

		// Switch audio device ON/OFF & load sounds if there
		// was a change in the device.

		do {

			if (Keyboard[1]) 								// ESC - Exit
				ChoiceMade = true;
			else
			if (Keyboard[2]) 							 	// 1 - No Sound
			{
				SD_SetSoundMode(sdm_Off);
				ChoiceMade = true;
			}
			else
			if (Keyboard[3])  							// 2 - PC Audio
			{
				SD_SetSoundMode(sdm_PC);
//				if (oldsoundmode != sdm_PC)
					CA_LoadAllSounds();
				ChoiceMade = true;
			}
			else
			if ((Keyboard[4]) &&	AdLibPresent)		// 3 - AdLib Audio
			{
				SD_SetSoundMode(sdm_AdLib);
//				if (oldsoundmode != sdm_AdLib)
					CA_LoadAllSounds();
				ChoiceMade = true;
			}

			BE_ST_ShortSleep();

		} while (!ChoiceMade);

		// REFKEEN - Alternative controllers support
		BE_ST_AltControlScheme_Pop();

		tics = realtics = 1;
		IN_ClearKeysDown();
	}

// F5 - CALIBRATE JOYSTICK
//
	if (Keyboard[sc_F5])
	{
		CalibrateJoystick(0);
		tics = realtics = 1;
		IN_ClearKeysDown();
	}

deadloop:;
// ESCAPE - quits game
//
	if ((Keyboard[sc_Escape]) || (Flags & FL_DEAD))
	{
		id0_char_t ch;

		DisplaySMsg("Options", NULL);
		status_flag = S_NONE;


		if (Flags & FL_DEAD)
		{
			id0_char_t choices[] = {sc_Escape,sc_R,sc_N,sc_Q,0};
			ch = DisplayMsg("Restore          New          Quit",choices);
		}
		else
		{
			id0_char_t choices[] = {sc_Escape,sc_S,sc_R,sc_N,sc_Q,0};
			ch = DisplayMsg("Save       Restore       New       Quit",choices);
		}
		DrawText(true);

		switch (ch)
		{
			case sc_S:
				if (!(Flags & FL_DEAD))
					Keyboard[sc_F3] = true;
			break;

			case sc_R:
				Keyboard[sc_F4] = true;
			break;

			case sc_N:
				DisplaySMsg("Starting anew", NULL);
				VW_WaitVBL(60);
				playstate = ex_resetgame;
				Flags &= ~FL_DEAD;
			break;

			case sc_Q:
				// REFKEEN - Alternative controllers support
				{
					extern BE_ST_ControllerMapping g_ingame_altcontrol_mapping_inackback;
					BE_ST_AltControlScheme_Push();
					BE_ST_AltControlScheme_PrepareControllerMapping(&g_ingame_altcontrol_mapping_inackback);
					// REFKEEN - We don't pop this since we quit...
				}
				DisplaySMsg("FARE THEE WELL!", NULL);
				VW_WaitVBL(120);
				if (!Flags & FL_QUICK)
					VW_FadeOut();
				NormalScreen();
				FreeUpMemory();
				Quit(NULL);
			break;
		}
		tics = realtics = 1;
	}

// F1 - DISPLAY HELP
//
	if (Keyboard[sc_F1])
	{
		PrintHelp();

#ifdef TEXT_PRESENTER

		extern PresenterInfo MainHelpText;

		VW_FadeOut();

		FreeUpMemory();
		if (!LoadPresenterScript("HELP.TXT",&MainHelpText))
		{
			VW_FadeIn();
			CenterWindow(30,5);
			US_CPrint("\nError loading HELP file.\n");
			US_CPrint("Press any key.");
			IN_Ack();
			VW_FadeOut();
		}
		else
		{
			VW_SetSplitScreen(200);
			bufferofs = displayofs = screenloc[0];
			VW_Bar(0,0,320,200,0);

			Display640();
			Presenter(&MainHelpText);
			Display320();
		}
		FreePresenterScript(&MainHelpText);
#endif
		VW_SetSplitScreen(120);
		VW_SetScreen(screenloc[0],0);
		screenpage = 0;
		CacheScaleds();

		bufferofs = 0;
		RedrawStatusWindow();
		ThreeDRefresh();
		VW_FadeIn();
		Keyboard[sc_F1] = false;
		tics = realtics = 1;
		IN_ClearKeysDown();
	}

// F3 - SAVE GAME
//
	if ((Keyboard[sc_F3]) && (!(Flags & FL_DEAD)))
	{
		PreFullDisplay();
		GE_SaveGame();
		PostFullDisplay(true);
		tics = realtics = 1;
		IN_ClearKeysDown();
	}

// F4 - LOAD GAME
//
	if (Keyboard[sc_F4])
	{
		PreFullDisplay();
		if (GE_LoadGame())
		{
			loadedgame = true;
			playstate = ex_loadedgame;
			Flags &= ~FL_DEAD;
			lasttext = -1;
			PostFullDisplay(false);
		}
		else
		if (playstate == ex_victorious)
		{
			PostFullDisplay(false);
			Victory(false);
			IN_Ack();
//			gamestate.mapon++;
		}
		else
			PostFullDisplay(true);
		Keyboard[sc_F5] = false;
		tics = realtics = 1;
		IN_ClearKeysDown();
	}

	if (Flags & FL_DEAD)
		goto deadloop;

//
// F10-? debug keys
//
	if (Keyboard[sc_BackSpace])
	{
		DebugKeys();
		// (REFKEEN) Minor difference from vanilla Catacomb
		if (MousePresent) BE_ST_GetEmuAccuMouseMotion(NULL, NULL);	// Clear accumulated mouse movement
		//if (MousePresent) Mouse(MDelta);	// Clear accumulated mouse movement
		lasttimecount = SD_GetTimeCount();
	}
}