void ANIM_keyingset_infos_exit(void) { KeyingSetInfo *ksi, *next; /* free type infos */ for (ksi = keyingset_type_infos.first; ksi; ksi = next) { next = ksi->next; /* free extra RNA data, and remove from list */ if (ksi->ext.free) ksi->ext.free(ksi->ext.data); BLI_freelinkN(&keyingset_type_infos, ksi); } /* free builtin sets */ BKE_keyingsets_free(&builtin_keyingsets); }
/* do not free scene itself */ void BKE_scene_free(Scene *sce) { Base *base; base = sce->base.first; while (base) { base->object->id.us--; base = base->next; } /* do not free objects! */ if (sce->gpd) { #if 0 /* removed since this can be invalid memory when freeing everything */ /* since the grease pencil data is freed before the scene. * since grease pencil data is not (yet?), shared between objects * its probably safe not to do this, some save and reload will free this. */ sce->gpd->id.us--; #endif sce->gpd = NULL; } BLI_freelistN(&sce->base); BKE_sequencer_editing_free(sce); BKE_free_animdata((ID *)sce); BKE_keyingsets_free(&sce->keyingsets); if (sce->r.avicodecdata) { free_avicodecdata(sce->r.avicodecdata); MEM_freeN(sce->r.avicodecdata); sce->r.avicodecdata = NULL; } if (sce->r.qtcodecdata) { free_qtcodecdata(sce->r.qtcodecdata); MEM_freeN(sce->r.qtcodecdata); sce->r.qtcodecdata = NULL; } if (sce->r.ffcodecdata.properties) { IDP_FreeProperty(sce->r.ffcodecdata.properties); MEM_freeN(sce->r.ffcodecdata.properties); sce->r.ffcodecdata.properties = NULL; } BLI_freelistN(&sce->markers); BLI_freelistN(&sce->transform_spaces); BLI_freelistN(&sce->r.layers); if (sce->toolsettings) { if (sce->toolsettings->vpaint) { BKE_paint_free(&sce->toolsettings->vpaint->paint); MEM_freeN(sce->toolsettings->vpaint); } if (sce->toolsettings->wpaint) { BKE_paint_free(&sce->toolsettings->wpaint->paint); MEM_freeN(sce->toolsettings->wpaint); } if (sce->toolsettings->sculpt) { BKE_paint_free(&sce->toolsettings->sculpt->paint); MEM_freeN(sce->toolsettings->sculpt); } if (sce->toolsettings->uvsculpt) { BKE_paint_free(&sce->toolsettings->uvsculpt->paint); MEM_freeN(sce->toolsettings->uvsculpt); } BKE_paint_free(&sce->toolsettings->imapaint.paint); MEM_freeN(sce->toolsettings); sce->toolsettings = NULL; } if (sce->theDag) { free_forest(sce->theDag); MEM_freeN(sce->theDag); } if (sce->nodetree) { ntreeFreeTree(sce->nodetree); MEM_freeN(sce->nodetree); } if (sce->stats) MEM_freeN(sce->stats); if (sce->fps_info) MEM_freeN(sce->fps_info); sound_destroy_scene(sce); BKE_color_managed_view_settings_free(&sce->view_settings); }