/** * Utility to make a file 'empty' used for startup to optionally give an empty file. * Handy for tests. */ void BKE_blendfile_read_make_empty(bContext *C) { Main *bmain = CTX_data_main(C); ListBase *lbarray[MAX_LIBARRAY]; ID *id; int a; a = set_listbasepointers(bmain, lbarray); while (a--) { id = lbarray[a]->first; if (id != NULL) { if (ELEM(GS(id->name), ID_SCE, ID_SCR, ID_WM)) { continue; } while ((id = lbarray[a]->first)) { BKE_libblock_delete(bmain, id); } } } }
/** * Update defaults in startup.blend, without having to save and embed the file. * This function can be emptied each time the startup.blend is updated. */ void BLO_update_defaults_startup_blend(Main *bmain) { for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) { scene->r.im_format.planes = R_IMF_PLANES_RGBA; scene->r.im_format.compress = 15; for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) { srl->freestyleConfig.sphere_radius = 0.1f; srl->pass_alpha_threshold = 0.5f; } if (scene->toolsettings) { ToolSettings *ts = scene->toolsettings; if (ts->sculpt) { Sculpt *sculpt = ts->sculpt; sculpt->paint.symmetry_flags |= PAINT_SYMM_X; sculpt->flags |= SCULPT_DYNTOPO_COLLAPSE; sculpt->detail_size = 12; } if (ts->vpaint) { VPaint *vp = ts->vpaint; vp->radial_symm[0] = vp->radial_symm[1] = vp->radial_symm[2] = 1; } if (ts->wpaint) { VPaint *wp = ts->wpaint; wp->radial_symm[0] = wp->radial_symm[1] = wp->radial_symm[2] = 1; } if (ts->gp_sculpt.brush[0].size == 0) { GP_BrushEdit_Settings *gset = &ts->gp_sculpt; GP_EditBrush_Data *brush; brush = &gset->brush[GP_EDITBRUSH_TYPE_SMOOTH]; brush->size = 25; brush->strength = 0.3f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF | GP_EDITBRUSH_FLAG_SMOOTH_PRESSURE; brush = &gset->brush[GP_EDITBRUSH_TYPE_THICKNESS]; brush->size = 25; brush->strength = 0.5f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_STRENGTH]; brush->size = 25; brush->strength = 0.5f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_GRAB]; brush->size = 50; brush->strength = 0.3f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_PUSH]; brush->size = 25; brush->strength = 0.3f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_TWIST]; brush->size = 50; brush->strength = 0.3f; // XXX? brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_PINCH]; brush->size = 50; brush->strength = 0.5f; // XXX? brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_RANDOMIZE]; brush->size = 25; brush->strength = 0.5f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; } ts->gpencil_v3d_align = GP_PROJECT_VIEWSPACE; ts->gpencil_v2d_align = GP_PROJECT_VIEWSPACE; ts->gpencil_seq_align = GP_PROJECT_VIEWSPACE; ts->gpencil_ima_align = GP_PROJECT_VIEWSPACE; ParticleEditSettings *pset = &ts->particle; for (int a = 0; a < PE_TOT_BRUSH; a++) { pset->brush[a].strength = 0.5f; pset->brush[a].count = 10; } pset->brush[PE_BRUSH_CUT].strength = 1.0f; } scene->gm.lodflag |= SCE_LOD_USE_HYST; scene->gm.scehysteresis = 10; scene->r.ffcodecdata.audio_mixrate = 48000; } for (FreestyleLineStyle *linestyle = bmain->linestyle.first; linestyle; linestyle = linestyle->id.next) { linestyle->flag = LS_SAME_OBJECT | LS_NO_SORTING | LS_TEXTURE; linestyle->sort_key = LS_SORT_KEY_DISTANCE_FROM_CAMERA; linestyle->integration_type = LS_INTEGRATION_MEAN; linestyle->texstep = 1.0; linestyle->chain_count = 10; } for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) { ScrArea *area; for (area = screen->areabase.first; area; area = area->next) { SpaceLink *space_link; ARegion *ar; for (space_link = area->spacedata.first; space_link; space_link = space_link->next) { if (space_link->spacetype == SPACE_CLIP) { SpaceClip *space_clip = (SpaceClip *) space_link; space_clip->flag &= ~SC_MANUAL_CALIBRATION; } } for (ar = area->regionbase.first; ar; ar = ar->next) { /* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */ BLI_freelistN(&ar->panels); /* some toolbars have been saved as initialized, * we don't want them to have odd zoom-level or scrolling set, see: T47047 */ if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) { ar->v2d.flag &= ~V2D_IS_INITIALISED; } } } } for (Mesh *me = bmain->mesh.first; me; me = me->id.next) { me->smoothresh = DEG2RADF(180.0f); me->flag &= ~ME_TWOSIDED; } for (Material *mat = bmain->mat.first; mat; mat = mat->id.next) { mat->line_col[0] = mat->line_col[1] = mat->line_col[2] = 0.0f; mat->line_col[3] = 1.0f; } { Object *ob; ob = (Object *)BKE_libblock_find_name_ex(bmain, ID_OB, "Camera"); if (ob) { ob->rot[1] = 0.0f; } } { Brush *br; br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Fill"); if (!br) { br = BKE_brush_add(bmain, "Fill", OB_MODE_TEXTURE_PAINT); br->imagepaint_tool = PAINT_TOOL_FILL; br->ob_mode = OB_MODE_TEXTURE_PAINT; } /* Vertex/Weight Paint */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Average"); if (!br) { br = BKE_brush_add(bmain, "Average", OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT); br->vertexpaint_tool = PAINT_BLEND_AVERAGE; br->ob_mode = OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT; } br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Smear"); if (!br) { br = BKE_brush_add(bmain, "Smear", OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT); br->vertexpaint_tool = PAINT_BLEND_SMEAR; br->ob_mode = OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT; } br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Mask"); if (br) { br->imagepaint_tool = PAINT_TOOL_MASK; br->ob_mode |= OB_MODE_TEXTURE_PAINT; } /* remove polish brush (flatten/contrast does the same) */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Polish"); if (br) { BKE_libblock_delete(bmain, br); } /* remove brush brush (huh?) from some modes (draw brushes do the same) */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Brush"); if (br) { BKE_libblock_delete(bmain, br); } /* remove draw brush from texpaint (draw brushes do the same) */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Draw"); if (br) { br->ob_mode &= ~OB_MODE_TEXTURE_PAINT; } /* rename twist brush to rotate brush to match rotate tool */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Twist"); if (br) { BKE_libblock_rename(bmain, &br->id, "Rotate"); } /* use original normal for grab brush (otherwise flickers with normal weighting). */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Grab"); if (br) { br->flag |= BRUSH_ORIGINAL_NORMAL; } /* increase strength, better for smoothing method */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Blur"); if (br) { br->alpha = 1.0f; } br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Flatten/Contrast"); if (br) { br->flag |= BRUSH_ACCUMULATE; } } }