コード例 #1
0
ファイル: bmesh_log.c プロジェクト: danielmarg/blender-main
/* Get the vertex's unique ID from the log */
static unsigned int bm_log_vert_id_get(BMLog *log, BMVert *v)
{
	BLI_assert(BLI_ghash_haskey(log->elem_to_id, v));
	return GET_INT_FROM_POINTER(BLI_ghash_lookup(log->elem_to_id, v));
}
コード例 #2
0
ファイル: bmesh_log.c プロジェクト: danielmarg/blender-main
/* Get a vertex from its unique ID */
static BMVert *bm_log_vert_from_id(BMLog *log, unsigned int id)
{
	void *key = SET_INT_IN_POINTER(id);
	BLI_assert(BLI_ghash_haskey(log->id_to_elem, key));
	return BLI_ghash_lookup(log->id_to_elem, key);
}
コード例 #3
0
ファイル: MOD_boolean_util.c プロジェクト: BHCLL/blendocv
/* Iterate over the CSG Output Descriptors and create a new DerivedMesh
   from them */
static DerivedMesh *ConvertCSGDescriptorsToDerivedMesh(
	CSG_FaceIteratorDescriptor *face_it,
	CSG_VertexIteratorDescriptor *vertex_it,
	float parinv[][4],
	float mapmat[][4],
	Material **mat,
	int *totmat,
	DerivedMesh *dm1,
	Object *ob1,
	DerivedMesh *dm2,
	Object *ob2)
{
	DerivedMesh *result, *orig_dm;
	GHash *material_hash = NULL;
	Mesh *me1= (Mesh*)ob1->data;
	Mesh *me2= (Mesh*)ob2->data;
	int i;

	// create a new DerivedMesh
	result = CDDM_new(vertex_it->num_elements, 0, face_it->num_elements);
	CustomData_merge(&dm1->faceData, &result->faceData, CD_MASK_DERIVEDMESH,
					  CD_DEFAULT, face_it->num_elements); 
	CustomData_merge(&dm2->faceData, &result->faceData, CD_MASK_DERIVEDMESH,
					  CD_DEFAULT, face_it->num_elements); 

	// step through the vertex iterators:
	for (i = 0; !vertex_it->Done(vertex_it->it); i++) {
		CSG_IVertex csgvert;
		MVert *mvert = CDDM_get_vert(result, i);

		// retrieve a csg vertex from the boolean module
		vertex_it->Fill(vertex_it->it, &csgvert);
		vertex_it->Step(vertex_it->it);

		// we have to map the vertex coordinates back in the coordinate frame
		// of the resulting object, since it was computed in world space
		mul_v3_m4v3(mvert->co, parinv, csgvert.position);
	}

	// a hash table to remap materials to indices
	if (mat) {
		material_hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "CSG_mat gh");
		*totmat = 0;
	}

	// step through the face iterators
	for(i = 0; !face_it->Done(face_it->it); i++) {
		Mesh *orig_me;
		Object *orig_ob;
		Material *orig_mat;
		CSG_IFace csgface;
		MFace *mface;
		int orig_index, mat_nr;

		// retrieve a csg face from the boolean module
		face_it->Fill(face_it->it, &csgface);
		face_it->Step(face_it->it);

		// find the original mesh and data
		orig_ob = (csgface.orig_face < dm1->getNumFaces(dm1))? ob1: ob2;
		orig_dm = (csgface.orig_face < dm1->getNumFaces(dm1))? dm1: dm2;
		orig_me = (orig_ob == ob1)? me1: me2;
		orig_index = (orig_ob == ob1)? csgface.orig_face: csgface.orig_face - dm1->getNumFaces(dm1);

		// copy all face layers, including mface
		CustomData_copy_data(&orig_dm->faceData, &result->faceData, orig_index, i, 1);

		// set mface
		mface = CDDM_get_face(result, i);
		mface->v1 = csgface.vertex_index[0];
		mface->v2 = csgface.vertex_index[1];
		mface->v3 = csgface.vertex_index[2];
		mface->v4 = (csgface.vertex_number == 4)? csgface.vertex_index[3]: 0;

		// set material, based on lookup in hash table
		orig_mat= give_current_material(orig_ob, mface->mat_nr+1);

		if (mat && orig_mat) {
			if (!BLI_ghash_haskey(material_hash, orig_mat)) {
				mat[*totmat] = orig_mat;
				mat_nr = mface->mat_nr = (*totmat)++;
				BLI_ghash_insert(material_hash, orig_mat, SET_INT_IN_POINTER(mat_nr));
			}
			else
				mface->mat_nr = GET_INT_FROM_POINTER(BLI_ghash_lookup(material_hash, orig_mat));
		}
		else
			mface->mat_nr = 0;

		InterpCSGFace(result, orig_dm, i, orig_index, csgface.vertex_number,
					  (orig_me == me2)? mapmat: NULL);

		test_index_face(mface, &result->faceData, i, csgface.vertex_number);
	}

	if (material_hash)
		BLI_ghash_free(material_hash, NULL, NULL);

	CDDM_calc_edges(result);
	CDDM_calc_normals(result);

	return result;
}
コード例 #4
0
ファイル: gpu_codegen.c プロジェクト: mcgrathd/blender
static void codegen_set_unique_ids(ListBase *nodes)
{
	GHash *bindhash, *definehash;
	GPUNode *node;
	GPUInput *input;
	GPUOutput *output;
	int id = 1, texid = 0;

	bindhash = BLI_ghash_ptr_new("codegen_set_unique_ids1 gh");
	definehash = BLI_ghash_ptr_new("codegen_set_unique_ids2 gh");

	for (node = nodes->first; node; node = node->next) {
		for (input = node->inputs.first; input; input = input->next) {
			/* set id for unique names of uniform variables */
			input->id = id++;
			input->bindtex = false;
			input->definetex = false;

			/* set texid used for settings texture slot with multitexture */
			if (codegen_input_has_texture(input) &&
			    ((input->source == GPU_SOURCE_TEX) || (input->source == GPU_SOURCE_TEX_PIXEL)))
			{
				/* assign only one texid per buffer to avoid sampling
				 * the same texture twice */
				if (input->link) {
					/* input is texture from buffer */
					codegen_set_texid(bindhash, input, &texid, input->link);
				}
				else if (input->ima) {
					/* input is texture from image */
					codegen_set_texid(bindhash, input, &texid, input->ima);
				}
				else if (input->prv) {
					/* input is texture from preview render */
					codegen_set_texid(bindhash, input, &texid, input->prv);
				}
				else if (input->tex) {
					/* input is user created texture, check tex pointer */
					codegen_set_texid(bindhash, input, &texid, input->tex);
				}

				/* make sure this pixel is defined exactly once */
				if (input->source == GPU_SOURCE_TEX_PIXEL) {
					if (input->ima) {
						if (!BLI_ghash_haskey(definehash, input->ima)) {
							input->definetex = true;
							BLI_ghash_insert(definehash, input->ima, SET_INT_IN_POINTER(input->texid));
						}
					}
					else {
						if (!BLI_ghash_haskey(definehash, input->link)) {
							input->definetex = true;
							BLI_ghash_insert(definehash, input->link, SET_INT_IN_POINTER(input->texid));
						}
					}
				}
			}
		}

		for (output = node->outputs.first; output; output = output->next)
			/* set id for unique names of tmp variables storing output */
			output->id = id++;
	}

	BLI_ghash_free(bindhash, NULL, NULL);
	BLI_ghash_free(definehash, NULL, NULL);
}
コード例 #5
0
ファイル: MOD_build.c プロジェクト: danielmarg/blender-main
static DerivedMesh *applyModifier(ModifierData *md, Object *UNUSED(ob),
                                  DerivedMesh *derivedData,
                                  ModifierApplyFlag UNUSED(flag))
{
	DerivedMesh *dm = derivedData;
	DerivedMesh *result;
	BuildModifierData *bmd = (BuildModifierData *) md;
	int i, j, k;
	int numFaces_dst, numEdges_dst, numLoops_dst = 0;
	int *vertMap, *edgeMap, *faceMap;
	float frac;
	MPoly *mpoly_dst;
	MLoop *ml_dst, *ml_src /*, *mloop_dst */;
	GHashIterator *hashIter;
	/* maps vert indices in old mesh to indices in new mesh */
	GHash *vertHash = BLI_ghash_int_new("build ve apply gh");
	/* maps edge indices in new mesh to indices in old mesh */
	GHash *edgeHash = BLI_ghash_int_new("build ed apply gh");
	GHash *edgeHash2 = BLI_ghash_int_new("build ed apply gh");

	const int numVert_src = dm->getNumVerts(dm);
	const int numEdge_src = dm->getNumEdges(dm);
	const int numPoly_src = dm->getNumPolys(dm);
	MPoly *mpoly_src = dm->getPolyArray(dm);
	MLoop *mloop_src = dm->getLoopArray(dm);
	MEdge *medge_src = dm->getEdgeArray(dm);
	MVert *mvert_src = dm->getVertArray(dm);


	vertMap = MEM_mallocN(sizeof(*vertMap) * numVert_src, "build modifier vertMap");
	edgeMap = MEM_mallocN(sizeof(*edgeMap) * numEdge_src, "build modifier edgeMap");
	faceMap = MEM_mallocN(sizeof(*faceMap) * numPoly_src, "build modifier faceMap");

#pragma omp parallel sections if (numVert_src + numEdge_src + numPoly_src >= DM_OMP_LIMIT)
	{
#pragma omp section
		{ range_vn_i(vertMap, numVert_src, 0); }
#pragma omp section
		{ range_vn_i(edgeMap, numEdge_src, 0); }
#pragma omp section
		{ range_vn_i(faceMap, numPoly_src, 0); }
	}

	frac = (BKE_scene_frame_get(md->scene) - bmd->start) / bmd->length;
	CLAMP(frac, 0.0f, 1.0f);

	numFaces_dst = numPoly_src * frac;
	numEdges_dst = numEdge_src * frac;

	/* if there's at least one face, build based on faces */
	if (numFaces_dst) {
		MPoly *mpoly, *mp;
		MLoop *ml, *mloop;
		MEdge *medge;
		
		if (bmd->randomize) {
			BLI_array_randomize(faceMap, sizeof(*faceMap),
			                    numPoly_src, bmd->seed);
		}

		/* get the set of all vert indices that will be in the final mesh,
		 * mapped to the new indices
		 */
		mpoly = mpoly_src;
		mloop = mloop_src;
		for (i = 0; i < numFaces_dst; i++) {
			mp = mpoly + faceMap[i];
			ml = mloop + mp->loopstart;

			for (j = 0; j < mp->totloop; j++, ml++) {
				if (!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(ml->v)))
					BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(ml->v),
					                 SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
			}
			
			numLoops_dst += mp->totloop;
		}

		/* get the set of edges that will be in the new mesh (i.e. all edges
		 * that have both verts in the new mesh)
		 */
		medge = medge_src;
		for (i = 0; i < numEdge_src; i++) {
			MEdge *me = medge + i;

			if (BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me->v1)) &&
			    BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me->v2)))
			{
				j = BLI_ghash_size(edgeHash);
				
				BLI_ghash_insert(edgeHash, SET_INT_IN_POINTER(j),
				                 SET_INT_IN_POINTER(i));
				BLI_ghash_insert(edgeHash2, SET_INT_IN_POINTER(i),
				                 SET_INT_IN_POINTER(j));
			}
		}
	}
	else if (numEdges_dst) {
		MEdge *medge, *me;

		if (bmd->randomize)
			BLI_array_randomize(edgeMap, sizeof(*edgeMap),
			                    numEdge_src, bmd->seed);

		/* get the set of all vert indices that will be in the final mesh,
		 * mapped to the new indices
		 */
		medge = medge_src;
		for (i = 0; i < numEdges_dst; i++) {
			me = medge + edgeMap[i];

			if (!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me->v1))) {
				BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(me->v1),
				                 SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
			}
			if (!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me->v2))) {
				BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(me->v2), SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
			}
		}

		/* get the set of edges that will be in the new mesh */
		for (i = 0; i < numEdges_dst; i++) {
			j = BLI_ghash_size(edgeHash);
			
			BLI_ghash_insert(edgeHash, SET_INT_IN_POINTER(j),
			                 SET_INT_IN_POINTER(edgeMap[i]));
			BLI_ghash_insert(edgeHash2,  SET_INT_IN_POINTER(edgeMap[i]),
			                 SET_INT_IN_POINTER(j));
		}
	}
	else {
		int numVerts = numVert_src * frac;

		if (bmd->randomize) {
			BLI_array_randomize(vertMap, sizeof(*vertMap),
			                    numVert_src, bmd->seed);
		}

		/* get the set of all vert indices that will be in the final mesh,
		 * mapped to the new indices
		 */
		for (i = 0; i < numVerts; i++) {
			BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(vertMap[i]), SET_INT_IN_POINTER(i));
		}
	}

	/* now we know the number of verts, edges and faces, we can create
	 * the mesh
	 */
	result = CDDM_from_template(dm, BLI_ghash_size(vertHash),
	                            BLI_ghash_size(edgeHash), 0, numLoops_dst, numFaces_dst);

	/* copy the vertices across */
	for (hashIter = BLI_ghashIterator_new(vertHash);
	     !BLI_ghashIterator_isDone(hashIter);
	     BLI_ghashIterator_step(hashIter)
	     )
	{
		MVert source;
		MVert *dest;
		int oldIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(hashIter));
		int newIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(hashIter));

		source = mvert_src[oldIndex];
		dest = CDDM_get_vert(result, newIndex);

		DM_copy_vert_data(dm, result, oldIndex, newIndex, 1);
		*dest = source;
	}
	BLI_ghashIterator_free(hashIter);
	
	/* copy the edges across, remapping indices */
	for (i = 0; i < BLI_ghash_size(edgeHash); i++) {
		MEdge source;
		MEdge *dest;
		int oldIndex = GET_INT_FROM_POINTER(BLI_ghash_lookup(edgeHash, SET_INT_IN_POINTER(i)));
		
		source = medge_src[oldIndex];
		dest = CDDM_get_edge(result, i);
		
		source.v1 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v1)));
		source.v2 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v2)));
		
		DM_copy_edge_data(dm, result, oldIndex, i, 1);
		*dest = source;
	}

	mpoly_dst = CDDM_get_polys(result);
	/* mloop_dst = */ ml_dst = CDDM_get_loops(result);
	
	/* copy the faces across, remapping indices */
	k = 0;
	for (i = 0; i < numFaces_dst; i++) {
		MPoly *source;
		MPoly *dest;
		
		source = mpoly_src + faceMap[i];
		dest = mpoly_dst + i;
		DM_copy_poly_data(dm, result, faceMap[i], i, 1);
		
		*dest = *source;
		dest->loopstart = k;
		
		DM_copy_loop_data(dm, result, source->loopstart, dest->loopstart, dest->totloop);

		ml_src = mloop_src + source->loopstart;
		for (j = 0; j < source->totloop; j++, k++, ml_src++, ml_dst++) {
			ml_dst->v = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(ml_src->v)));
			ml_dst->e = GET_INT_FROM_POINTER(BLI_ghash_lookup(edgeHash2, SET_INT_IN_POINTER(ml_src->e)));
		}
	}

	BLI_ghash_free(vertHash, NULL, NULL);
	BLI_ghash_free(edgeHash, NULL, NULL);
	BLI_ghash_free(edgeHash2, NULL, NULL);
	
	MEM_freeN(vertMap);
	MEM_freeN(edgeMap);
	MEM_freeN(faceMap);

	return result;
}
コード例 #6
0
ファイル: MOD_build.c プロジェクト: mgschwan/blensor
static DerivedMesh *applyModifier(ModifierData *md, Object *UNUSED(ob),
                                  DerivedMesh *derivedData,
                                  ModifierApplyFlag UNUSED(flag))
{
	DerivedMesh *dm = derivedData;
	DerivedMesh *result;
	BuildModifierData *bmd = (BuildModifierData *) md;
	int i, j, k;
	int numFaces_dst, numEdges_dst, numLoops_dst = 0;
	int *vertMap, *edgeMap, *faceMap;
	float frac;
	MPoly *mpoly_dst;
	MLoop *ml_dst, *ml_src /*, *mloop_dst */;
	GHashIterator gh_iter;
	/* maps vert indices in old mesh to indices in new mesh */
	GHash *vertHash = BLI_ghash_int_new("build ve apply gh");
	/* maps edge indices in new mesh to indices in old mesh */
	GHash *edgeHash = BLI_ghash_int_new("build ed apply gh");
	GHash *edgeHash2 = BLI_ghash_int_new("build ed apply gh");

	const int numVert_src = dm->getNumVerts(dm);
	const int numEdge_src = dm->getNumEdges(dm);
	const int numPoly_src = dm->getNumPolys(dm);
	MPoly *mpoly_src = dm->getPolyArray(dm);
	MLoop *mloop_src = dm->getLoopArray(dm);
	MEdge *medge_src = dm->getEdgeArray(dm);
	MVert *mvert_src = dm->getVertArray(dm);


	vertMap = MEM_malloc_arrayN(numVert_src, sizeof(*vertMap), "build modifier vertMap");
	edgeMap = MEM_malloc_arrayN(numEdge_src, sizeof(*edgeMap), "build modifier edgeMap");
	faceMap = MEM_malloc_arrayN(numPoly_src, sizeof(*faceMap), "build modifier faceMap");

	range_vn_i(vertMap, numVert_src, 0);
	range_vn_i(edgeMap, numEdge_src, 0);
	range_vn_i(faceMap, numPoly_src, 0);

	frac = (BKE_scene_frame_get(md->scene) - bmd->start) / bmd->length;
	CLAMP(frac, 0.0f, 1.0f);
	
	if (bmd->flag & MOD_BUILD_FLAG_REVERSE) {
		frac = 1.0f - frac;
	}
	
	numFaces_dst = numPoly_src * frac;
	numEdges_dst = numEdge_src * frac;

	/* if there's at least one face, build based on faces */
	if (numFaces_dst) {
		MPoly *mpoly, *mp;
		MLoop *ml, *mloop;
		MEdge *medge;
		uintptr_t hash_num, hash_num_alt;
		
		if (bmd->flag & MOD_BUILD_FLAG_RANDOMIZE) {
			BLI_array_randomize(faceMap, sizeof(*faceMap),
			                    numPoly_src, bmd->seed);
		}

		/* get the set of all vert indices that will be in the final mesh,
		 * mapped to the new indices
		 */
		mpoly = mpoly_src;
		mloop = mloop_src;
		hash_num = 0;
		for (i = 0; i < numFaces_dst; i++) {
			mp = mpoly + faceMap[i];
			ml = mloop + mp->loopstart;

			for (j = 0; j < mp->totloop; j++, ml++) {
				void **val_p;
				if (!BLI_ghash_ensure_p(vertHash, SET_INT_IN_POINTER(ml->v), &val_p)) {
					*val_p = (void *)hash_num;
					hash_num++;
				}
			}

			numLoops_dst += mp->totloop;
		}
		BLI_assert(hash_num == BLI_ghash_len(vertHash));

		/* get the set of edges that will be in the new mesh (i.e. all edges
		 * that have both verts in the new mesh)
		 */
		medge = medge_src;
		hash_num = 0;
		hash_num_alt = 0;
		for (i = 0; i < numEdge_src; i++, hash_num_alt++) {
			MEdge *me = medge + i;

			if (BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me->v1)) &&
			    BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me->v2)))
			{
				BLI_ghash_insert(edgeHash, (void *)hash_num, (void *)hash_num_alt);
				BLI_ghash_insert(edgeHash2, (void *)hash_num_alt, (void *)hash_num);
				hash_num++;
			}
		}
	}
	else if (numEdges_dst) {
		MEdge *medge, *me;
		uintptr_t hash_num;

		if (bmd->flag & MOD_BUILD_FLAG_RANDOMIZE)
			BLI_array_randomize(edgeMap, sizeof(*edgeMap),
			                    numEdge_src, bmd->seed);

		/* get the set of all vert indices that will be in the final mesh,
		 * mapped to the new indices
		 */
		medge = medge_src;
		hash_num = 0;
		BLI_assert(hash_num == BLI_ghash_len(vertHash));
		for (i = 0; i < numEdges_dst; i++) {
			void **val_p;
			me = medge + edgeMap[i];

			if (!BLI_ghash_ensure_p(vertHash, SET_INT_IN_POINTER(me->v1), &val_p)) {
				*val_p = (void *)hash_num;
				hash_num++;
			}
			if (!BLI_ghash_ensure_p(vertHash, SET_INT_IN_POINTER(me->v2), &val_p)) {
				*val_p = (void *)hash_num;
				hash_num++;
			}
		}
		BLI_assert(hash_num == BLI_ghash_len(vertHash));

		/* get the set of edges that will be in the new mesh */
		for (i = 0; i < numEdges_dst; i++) {
			j = BLI_ghash_len(edgeHash);
			
			BLI_ghash_insert(edgeHash, SET_INT_IN_POINTER(j),
			                 SET_INT_IN_POINTER(edgeMap[i]));
			BLI_ghash_insert(edgeHash2,  SET_INT_IN_POINTER(edgeMap[i]),
			                 SET_INT_IN_POINTER(j));
		}
	}
	else {
		int numVerts = numVert_src * frac;

		if (bmd->flag & MOD_BUILD_FLAG_RANDOMIZE) {
			BLI_array_randomize(vertMap, sizeof(*vertMap),
			                    numVert_src, bmd->seed);
		}

		/* get the set of all vert indices that will be in the final mesh,
		 * mapped to the new indices
		 */
		for (i = 0; i < numVerts; i++) {
			BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(vertMap[i]), SET_INT_IN_POINTER(i));
		}
	}

	/* now we know the number of verts, edges and faces, we can create
	 * the mesh
	 */
	result = CDDM_from_template(dm, BLI_ghash_len(vertHash),
	                            BLI_ghash_len(edgeHash), 0, numLoops_dst, numFaces_dst);

	/* copy the vertices across */
	GHASH_ITER (gh_iter, vertHash) {
		MVert source;
		MVert *dest;
		int oldIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(&gh_iter));
		int newIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(&gh_iter));

		source = mvert_src[oldIndex];
		dest = CDDM_get_vert(result, newIndex);

		DM_copy_vert_data(dm, result, oldIndex, newIndex, 1);
		*dest = source;
	}
コード例 #7
0
ファイル: MOD_build.c プロジェクト: mik0001/Blender
static DerivedMesh *applyModifier(ModifierData *md, Object *UNUSED(ob),
						DerivedMesh *derivedData,
						int UNUSED(useRenderParams),
						int UNUSED(isFinalCalc))
{
	DerivedMesh *dm = derivedData;
	DerivedMesh *result;
	BuildModifierData *bmd = (BuildModifierData*) md;
	int i;
	int numFaces, numEdges;
	int *vertMap, *edgeMap, *faceMap;
	float frac;
	GHashIterator *hashIter;
	/* maps vert indices in old mesh to indices in new mesh */
	GHash *vertHash = BLI_ghash_new(BLI_ghashutil_inthash,
					BLI_ghashutil_intcmp, "build ve apply gh");
	/* maps edge indices in new mesh to indices in old mesh */
	GHash *edgeHash = BLI_ghash_new(BLI_ghashutil_inthash,
					BLI_ghashutil_intcmp, "build ed apply gh");

	const int maxVerts= dm->getNumVerts(dm);
	const int maxEdges= dm->getNumEdges(dm);
	const int maxFaces= dm->getNumFaces(dm);

	vertMap = MEM_callocN(sizeof(*vertMap) * maxVerts, "build modifier vertMap");
	for(i = 0; i < maxVerts; ++i) vertMap[i] = i;
	edgeMap = MEM_callocN(sizeof(*edgeMap) * maxEdges, "build modifier edgeMap");
	for(i = 0; i < maxEdges; ++i) edgeMap[i] = i;
	faceMap = MEM_callocN(sizeof(*faceMap) * maxFaces, "build modifier faceMap");
	for(i = 0; i < maxFaces; ++i) faceMap[i] = i;

	frac = (BKE_curframe(md->scene) - bmd->start) / bmd->length;
	CLAMP(frac, 0.0f, 1.0f);

	numFaces = dm->getNumFaces(dm) * frac;
	numEdges = dm->getNumEdges(dm) * frac;

	/* if there's at least one face, build based on faces */
	if(numFaces) {
		if(bmd->randomize)
			BLI_array_randomize(faceMap, sizeof(*faceMap),
						maxFaces, bmd->seed);

		/* get the set of all vert indices that will be in the final mesh,
		* mapped to the new indices
		*/
		for(i = 0; i < numFaces; ++i) {
			MFace mf;
			dm->getFace(dm, faceMap[i], &mf);

			if(!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(mf.v1)))
				BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(mf.v1),
					SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
			if(!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(mf.v2)))
				BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(mf.v2),
					SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
			if(!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(mf.v3)))
				BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(mf.v3),
					SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
			if(mf.v4 && !BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(mf.v4)))
				BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(mf.v4),
					SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
		}

		/* get the set of edges that will be in the new mesh (i.e. all edges
		* that have both verts in the new mesh)
		*/
		for(i = 0; i < maxEdges; ++i) {
			MEdge me;
			dm->getEdge(dm, i, &me);

			if(BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me.v1))
						&& BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me.v2)))
				BLI_ghash_insert(edgeHash,
					SET_INT_IN_POINTER(BLI_ghash_size(edgeHash)), SET_INT_IN_POINTER(i));
		}
	} else if(numEdges) {
		if(bmd->randomize)
			BLI_array_randomize(edgeMap, sizeof(*edgeMap),
						maxEdges, bmd->seed);

		/* get the set of all vert indices that will be in the final mesh,
		* mapped to the new indices
		*/
		for(i = 0; i < numEdges; ++i) {
			MEdge me;
			dm->getEdge(dm, edgeMap[i], &me);

			if(!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me.v1)))
				BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(me.v1),
					SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
			if(!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me.v2)))
				BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(me.v2),
					SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
		}

		/* get the set of edges that will be in the new mesh
		*/
		for(i = 0; i < numEdges; ++i) {
			MEdge me;
			dm->getEdge(dm, edgeMap[i], &me);

			BLI_ghash_insert(edgeHash, SET_INT_IN_POINTER(BLI_ghash_size(edgeHash)),
					 SET_INT_IN_POINTER(edgeMap[i]));
		}
	} else {
		int numVerts = dm->getNumVerts(dm) * frac;

		if(bmd->randomize)
			BLI_array_randomize(vertMap, sizeof(*vertMap),
						maxVerts, bmd->seed);

		/* get the set of all vert indices that will be in the final mesh,
		* mapped to the new indices
		*/
		for(i = 0; i < numVerts; ++i)
			BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(vertMap[i]), SET_INT_IN_POINTER(i));
	}

	/* now we know the number of verts, edges and faces, we can create
	* the mesh
	*/
	result = CDDM_from_template(dm, BLI_ghash_size(vertHash),
					BLI_ghash_size(edgeHash), numFaces);

	/* copy the vertices across */
	for(	hashIter = BLI_ghashIterator_new(vertHash);
			!BLI_ghashIterator_isDone(hashIter);
			BLI_ghashIterator_step(hashIter)
	) {
		MVert source;
		MVert *dest;
		int oldIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(hashIter));
		int newIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(hashIter));

		dm->getVert(dm, oldIndex, &source);
		dest = CDDM_get_vert(result, newIndex);

		DM_copy_vert_data(dm, result, oldIndex, newIndex, 1);
		*dest = source;
	}
	BLI_ghashIterator_free(hashIter);
	
	/* copy the edges across, remapping indices */
	for(i = 0; i < BLI_ghash_size(edgeHash); ++i) {
		MEdge source;
		MEdge *dest;
		int oldIndex = GET_INT_FROM_POINTER(BLI_ghash_lookup(edgeHash, SET_INT_IN_POINTER(i)));
		
		dm->getEdge(dm, oldIndex, &source);
		dest = CDDM_get_edge(result, i);
		
		source.v1 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v1)));
		source.v2 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v2)));
		
		DM_copy_edge_data(dm, result, oldIndex, i, 1);
		*dest = source;
	}

	/* copy the faces across, remapping indices */
	for(i = 0; i < numFaces; ++i) {
		MFace source;
		MFace *dest;
		int orig_v4;
		
		dm->getFace(dm, faceMap[i], &source);
		dest = CDDM_get_face(result, i);
		
		orig_v4 = source.v4;
		
		source.v1 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v1)));
		source.v2 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v2)));
		source.v3 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v3)));
		if(source.v4)
			source.v4 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v4)));
		
		DM_copy_face_data(dm, result, faceMap[i], i, 1);
		*dest = source;
		
		test_index_face(dest, &result->faceData, i, (orig_v4 ? 4 : 3));
	}

	CDDM_calc_normals(result);
	
	BLI_ghash_free(vertHash, NULL, NULL);
	BLI_ghash_free(edgeHash, NULL, NULL);
	
	MEM_freeN(vertMap);
	MEM_freeN(edgeMap);
	MEM_freeN(faceMap);
	
	return result;
}
コード例 #8
0
/* seems messy, but thats what you get with not using pointers but channel names :) */
void ED_armature_bone_rename(bArmature *arm, const char *oldnamep, const char *newnamep)
{
	Object *ob;
	char newname[MAXBONENAME];
	char oldname[MAXBONENAME];
	
	/* names better differ! */
	if (!STREQLEN(oldnamep, newnamep, MAXBONENAME)) {
		
		/* we alter newname string... so make copy */
		BLI_strncpy(newname, newnamep, MAXBONENAME);
		/* we use oldname for search... so make copy */
		BLI_strncpy(oldname, oldnamep, MAXBONENAME);
		
		/* now check if we're in editmode, we need to find the unique name */
		if (arm->edbo) {
			EditBone *eBone = ED_armature_bone_find_name(arm->edbo, oldname);
			
			if (eBone) {
				unique_editbone_name(arm->edbo, newname, NULL);
				BLI_strncpy(eBone->name, newname, MAXBONENAME);
			}
			else {
				return;
			}
		}
		else {
			Bone *bone = BKE_armature_find_bone_name(arm, oldname);
			
			if (bone) {
				unique_bone_name(arm, newname);
				BLI_strncpy(bone->name, newname, MAXBONENAME);
			}
			else {
				return;
			}
		}
		
		/* do entire dbase - objects */
		for (ob = G.main->object.first; ob; ob = ob->id.next) {
			ModifierData *md;
			
			/* we have the object using the armature */
			if (arm == ob->data) {
				Object *cob;
				
				/* Rename the pose channel, if it exists */
				if (ob->pose) {
					bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, oldname);
					if (pchan) {
						GHash *gh = ob->pose->chanhash;

						/* remove the old hash entry, and replace with the new name */
						if (gh) {
							BLI_assert(BLI_ghash_haskey(gh, pchan->name));
							BLI_ghash_remove(gh, pchan->name, NULL, NULL);
						}

						BLI_strncpy(pchan->name, newname, MAXBONENAME);

						if (gh) {
							BLI_ghash_insert(gh, pchan->name, pchan);
						}
					}

					BLI_assert(BKE_pose_channels_is_valid(ob->pose) == true);
				}
				
				/* Update any object constraints to use the new bone name */
				for (cob = G.main->object.first; cob; cob = cob->id.next) {
					if (cob->constraints.first)
						constraint_bone_name_fix(ob, &cob->constraints, oldname, newname);
					if (cob->pose) {
						bPoseChannel *pchan;
						for (pchan = cob->pose->chanbase.first; pchan; pchan = pchan->next) {
							constraint_bone_name_fix(ob, &pchan->constraints, oldname, newname);
						}
					}
				}
			}
			
			/* See if an object is parented to this armature */
			if (ob->parent && (ob->parent->data == arm)) {
				if (ob->partype == PARBONE) {
					/* bone name in object */
					if (STREQ(ob->parsubstr, oldname))
						BLI_strncpy(ob->parsubstr, newname, MAXBONENAME);
				}
			}
			
			if (modifiers_usesArmature(ob, arm)) {
				bDeformGroup *dg = defgroup_find_name(ob, oldname);
				if (dg) {
					BLI_strncpy(dg->name, newname, MAXBONENAME);
				}
			}
			
			/* fix modifiers that might be using this name */
			for (md = ob->modifiers.first; md; md = md->next) {
				switch (md->type) {
					case eModifierType_Hook:
					{
						HookModifierData *hmd = (HookModifierData *)md;

						if (hmd->object && (hmd->object->data == arm)) {
							if (STREQ(hmd->subtarget, oldname))
								BLI_strncpy(hmd->subtarget, newname, MAXBONENAME);
						}
						break;
					}
					case eModifierType_UVWarp:
					{
						UVWarpModifierData *umd = (UVWarpModifierData *)md;

						if (umd->object_src && (umd->object_src->data == arm)) {
							if (STREQ(umd->bone_src, oldname))
								BLI_strncpy(umd->bone_src, newname, MAXBONENAME);
						}
						if (umd->object_dst && (umd->object_dst->data == arm)) {
							if (STREQ(umd->bone_dst, oldname))
								BLI_strncpy(umd->bone_dst, newname, MAXBONENAME);
						}
						break;
					}
					default:
						break;
				}
			}
		}
		
		/* Fix all animdata that may refer to this bone - we can't just do the ones attached to objects, since
		 * other ID-blocks may have drivers referring to this bone [#29822]
		 */
		// XXX: the ID here is for armatures, but most bone drivers are actually on the object instead...
		{
			
			BKE_animdata_fix_paths_rename_all(&arm->id, "pose.bones", oldname, newname);
		}
		
		/* correct view locking */
		{
			bScreen *screen;
			for (screen = G.main->screen.first; screen; screen = screen->id.next) {
				ScrArea *sa;
				/* add regions */
				for (sa = screen->areabase.first; sa; sa = sa->next) {
					SpaceLink *sl;
					for (sl = sa->spacedata.first; sl; sl = sl->next) {
						if (sl->spacetype == SPACE_VIEW3D) {
							View3D *v3d = (View3D *)sl;
							if (v3d->ob_centre && v3d->ob_centre->data == arm) {
								if (STREQ(v3d->ob_centre_bone, oldname)) {
									BLI_strncpy(v3d->ob_centre_bone, newname, MAXBONENAME);
								}
							}
						}
					}
				}
			}
		}
	}
}
コード例 #9
0
static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
						DerivedMesh *derivedData,
						int UNUSED(useRenderParams),
						int UNUSED(isFinalCalc))
{
	MaskModifierData *mmd= (MaskModifierData *)md;
	DerivedMesh *dm= derivedData, *result= NULL;
	GHash *vertHash=NULL, *edgeHash, *faceHash;
	GHashIterator *hashIter;
	MDeformVert *dvert= NULL, *dv;
	int numFaces=0, numEdges=0, numVerts=0;
	int maxVerts, maxEdges, maxFaces;
	int i;
	
	/* Overview of Method:
	 *	1. Get the vertices that are in the vertexgroup of interest 
	 *	2. Filter out unwanted geometry (i.e. not in vertexgroup), by populating mappings with new vs old indices
	 *	3. Make a new mesh containing only the mapping data
	 */
	
	/* get original number of verts, edges, and faces */
	maxVerts= dm->getNumVerts(dm);
	maxEdges= dm->getNumEdges(dm);
	maxFaces= dm->getNumFaces(dm);
	
	/* check if we can just return the original mesh 
	 *	- must have verts and therefore verts assigned to vgroups to do anything useful
	 */
	if ( !(ELEM(mmd->mode, MOD_MASK_MODE_ARM, MOD_MASK_MODE_VGROUP)) ||
		 (maxVerts == 0) || (ob->defbase.first == NULL) )
	{
		return derivedData;
	}
	
	/* if mode is to use selected armature bones, aggregate the bone groups */
	if (mmd->mode == MOD_MASK_MODE_ARM) /* --- using selected bones --- */
	{
		GHash *vgroupHash;
		Object *oba= mmd->ob_arm;
		bPoseChannel *pchan;
		bDeformGroup *def;
		char *bone_select_array;
		int bone_select_tot= 0;
		
		/* check that there is armature object with bones to use, otherwise return original mesh */
		if (ELEM3(NULL, mmd->ob_arm, mmd->ob_arm->pose, ob->defbase.first))
			return derivedData;

		bone_select_array= MEM_mallocN(BLI_countlist(&ob->defbase) * sizeof(char), "mask array");

		for (i = 0, def = ob->defbase.first; def; def = def->next, i++)
		{
			if (((pchan= get_pose_channel(oba->pose, def->name)) && pchan->bone && (pchan->bone->flag & BONE_SELECTED)))
			{
				bone_select_array[i]= TRUE;
				bone_select_tot++;
			}
			else {
				bone_select_array[i]= FALSE;
			}
		}

		/* hashes for finding mapping of:
		 * 	- vgroups to indices -> vgroupHash  (string, int)
		 *	- bones to vgroup indices -> boneHash (index of vgroup, dummy)
		 */
		vgroupHash= BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp, "mask vgroup gh");
		
		/* build mapping of names of vertex groups to indices */
		for (i = 0, def = ob->defbase.first; def; def = def->next, i++) 
			BLI_ghash_insert(vgroupHash, def->name, SET_INT_IN_POINTER(i));
		
		/* if no bones selected, free hashes and return original mesh */
		if (bone_select_tot == 0)
		{
			BLI_ghash_free(vgroupHash, NULL, NULL);
			MEM_freeN(bone_select_array);
			
			return derivedData;
		}
		
		/* repeat the previous check, but for dverts */
		dvert= dm->getVertDataArray(dm, CD_MDEFORMVERT);
		if (dvert == NULL)
		{
			BLI_ghash_free(vgroupHash, NULL, NULL);
			MEM_freeN(bone_select_array);
			
			return derivedData;
		}
		
		/* hashes for quickly providing a mapping from old to new - use key=oldindex, value=newindex */
		vertHash= BLI_ghash_new(BLI_ghashutil_inthash, BLI_ghashutil_intcmp, "mask vert gh");
		
		/* add vertices which exist in vertexgroups into vertHash for filtering */
		for (i= 0, dv= dvert; i < maxVerts; i++, dv++)
		{
			MDeformWeight *dw= dv->dw;
			int j;

			for (j= dv->totweight; j > 0; j--, dw++)
			{
				if (bone_select_array[dw->def_nr])
				{
					if(dw->weight != 0.0f) {
						break;
					}
				}
			}
			
			/* check if include vert in vertHash */
			if (mmd->flag & MOD_MASK_INV) {
				/* if this vert is in the vgroup, don't include it in vertHash */
				if (dw) continue;
			}
			else {
				/* if this vert isn't in the vgroup, don't include it in vertHash */
				if (!dw) continue;
			}
			
			/* add to ghash for verts (numVerts acts as counter for mapping) */
			BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(i), SET_INT_IN_POINTER(numVerts));
			numVerts++;
		}
		
		/* free temp hashes */
		BLI_ghash_free(vgroupHash, NULL, NULL);
		MEM_freeN(bone_select_array);
	}
	else		/* --- Using Nominated VertexGroup only --- */ 
	{
		int defgrp_index = defgroup_name_index(ob, mmd->vgroup);
		
		/* get dverts */
		if (defgrp_index >= 0)
			dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
			
		/* if no vgroup (i.e. dverts) found, return the initial mesh */
		if ((defgrp_index < 0) || (dvert == NULL))
			return dm;
			
		/* hashes for quickly providing a mapping from old to new - use key=oldindex, value=newindex */
		vertHash= BLI_ghash_new(BLI_ghashutil_inthash, BLI_ghashutil_intcmp, "mask vert2 bh");
		
		/* add vertices which exist in vertexgroup into ghash for filtering */
		for (i= 0, dv= dvert; i < maxVerts; i++, dv++)
		{
			const int weight_set= defvert_find_weight(dv, defgrp_index) != 0.0f;
			
			/* check if include vert in vertHash */
			if (mmd->flag & MOD_MASK_INV) {
				/* if this vert is in the vgroup, don't include it in vertHash */
				if (weight_set) continue;
			}
			else {
				/* if this vert isn't in the vgroup, don't include it in vertHash */
				if (!weight_set) continue;
			}
			
			/* add to ghash for verts (numVerts acts as counter for mapping) */
			BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(i), SET_INT_IN_POINTER(numVerts));
			numVerts++;
		}
	}
	
	/* hashes for quickly providing a mapping from old to new - use key=oldindex, value=newindex */
	edgeHash= BLI_ghash_new(BLI_ghashutil_inthash, BLI_ghashutil_intcmp, "mask ed2 gh");
	faceHash= BLI_ghash_new(BLI_ghashutil_inthash, BLI_ghashutil_intcmp, "mask fa2 gh");
	
	/* loop over edges and faces, and do the same thing to 
	 * ensure that they only reference existing verts 
	 */
	for (i = 0; i < maxEdges; i++) 
	{
		MEdge me;
		dm->getEdge(dm, i, &me);
		
		/* only add if both verts will be in new mesh */
		if ( BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me.v1)) &&
			 BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me.v2)) )
		{
			BLI_ghash_insert(edgeHash, SET_INT_IN_POINTER(i), SET_INT_IN_POINTER(numEdges));
			numEdges++;
		}
	}
	for (i = 0; i < maxFaces; i++) 
	{
		MFace mf;
		dm->getFace(dm, i, &mf);
		
		/* all verts must be available */
		if ( BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(mf.v1)) &&
			 BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(mf.v2)) &&
			 BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(mf.v3)) &&
			(mf.v4==0 || BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(mf.v4))) )
		{
			BLI_ghash_insert(faceHash, SET_INT_IN_POINTER(i), SET_INT_IN_POINTER(numFaces));
			numFaces++;
		}
	}
	
	
	/* now we know the number of verts, edges and faces, 
	 * we can create the new (reduced) mesh
	 */
	result = CDDM_from_template(dm, numVerts, numEdges, numFaces);
	
	
	/* using ghash-iterators, map data into new mesh */
		/* vertices */
	for ( hashIter = BLI_ghashIterator_new(vertHash);
		  !BLI_ghashIterator_isDone(hashIter);
		  BLI_ghashIterator_step(hashIter) ) 
	{
		MVert source;
		MVert *dest;
		int oldIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(hashIter));
		int newIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(hashIter));
		
		dm->getVert(dm, oldIndex, &source);
		dest = CDDM_get_vert(result, newIndex);
		
		DM_copy_vert_data(dm, result, oldIndex, newIndex, 1);
		*dest = source;
	}
	BLI_ghashIterator_free(hashIter);
		
		/* edges */
	for ( hashIter = BLI_ghashIterator_new(edgeHash);
		  !BLI_ghashIterator_isDone(hashIter);
		  BLI_ghashIterator_step(hashIter) ) 
	{
		MEdge source;
		MEdge *dest;
		int oldIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(hashIter));
		int newIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(hashIter));
		
		dm->getEdge(dm, oldIndex, &source);
		dest = CDDM_get_edge(result, newIndex);
		
		source.v1 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v1)));
		source.v2 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v2)));
		
		DM_copy_edge_data(dm, result, oldIndex, newIndex, 1);
		*dest = source;
	}
	BLI_ghashIterator_free(hashIter);
	
		/* faces */
	for ( hashIter = BLI_ghashIterator_new(faceHash);
		  !BLI_ghashIterator_isDone(hashIter);
		  BLI_ghashIterator_step(hashIter) ) 
	{
		MFace source;
		MFace *dest;
		int oldIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(hashIter));
		int newIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(hashIter));
		int orig_v4;
		
		dm->getFace(dm, oldIndex, &source);
		dest = CDDM_get_face(result, newIndex);
		
		orig_v4 = source.v4;
		
		source.v1 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v1)));
		source.v2 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v2)));
		source.v3 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v3)));
		if (source.v4)
		   source.v4 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v4)));
		
		DM_copy_face_data(dm, result, oldIndex, newIndex, 1);
		*dest = source;
		
		test_index_face(dest, &result->faceData, newIndex, (orig_v4 ? 4 : 3));
	}
	BLI_ghashIterator_free(hashIter);
	
	/* recalculate normals */
	CDDM_calc_normals(result);
	
	/* free hashes */
	BLI_ghash_free(vertHash, NULL, NULL);
	BLI_ghash_free(edgeHash, NULL, NULL);
	BLI_ghash_free(faceHash, NULL, NULL);
	
	/* return the new mesh */
	return result;
}
コード例 #10
0
ファイル: bmesh_log.c プロジェクト: Walid-Shouman/Blender
/* Get the face's unique ID from the log */
static unsigned int bm_log_face_id_get(BMLog *log, BMFace *f)
{
	BLI_assert(BLI_ghash_haskey(log->elem_to_id, f));
	return GET_UINT_FROM_POINTER(BLI_ghash_lookup(log->elem_to_id, f));
}
コード例 #11
0
ファイル: MOD_mask.c プロジェクト: wchargin/blender
static DerivedMesh *applyModifier(
        ModifierData *md, Object *ob,
        DerivedMesh *dm,
        ModifierApplyFlag UNUSED(flag))
{
	MaskModifierData *mmd = (MaskModifierData *)md;
	const bool found_test = (mmd->flag & MOD_MASK_INV) == 0;
	DerivedMesh *result = NULL;
	GHash *vertHash = NULL, *edgeHash, *polyHash;
	GHashIterator gh_iter;
	MDeformVert *dvert, *dv;
	int numPolys = 0, numLoops = 0, numEdges = 0, numVerts = 0;
	int maxVerts, maxEdges, maxPolys;
	int i;

	const MVert *mvert_src;
	const MEdge *medge_src;
	const MPoly *mpoly_src;
	const MLoop *mloop_src;

	MPoly *mpoly_dst;
	MLoop *mloop_dst;
	MEdge *medge_dst;
	MVert *mvert_dst;

	int *loop_mapping;

	dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
	if (dvert == NULL) {
		return found_test ? CDDM_from_template(dm, 0, 0, 0, 0, 0) : dm;
	}

	/* Overview of Method:
	 *	1. Get the vertices that are in the vertexgroup of interest
	 *	2. Filter out unwanted geometry (i.e. not in vertexgroup), by populating mappings with new vs old indices
	 *	3. Make a new mesh containing only the mapping data
	 */

	/* get original number of verts, edges, and faces */
	maxVerts = dm->getNumVerts(dm);
	maxEdges = dm->getNumEdges(dm);
	maxPolys = dm->getNumPolys(dm);

	/* check if we can just return the original mesh
	 *	- must have verts and therefore verts assigned to vgroups to do anything useful
	 */
	if (!(ELEM(mmd->mode, MOD_MASK_MODE_ARM, MOD_MASK_MODE_VGROUP)) ||
	    (maxVerts == 0) || BLI_listbase_is_empty(&ob->defbase))
	{
		return dm;
	}

	/* if mode is to use selected armature bones, aggregate the bone groups */
	if (mmd->mode == MOD_MASK_MODE_ARM) { /* --- using selected bones --- */
		Object *oba = mmd->ob_arm;
		bPoseChannel *pchan;
		bDeformGroup *def;
		bool *bone_select_array;
		int bone_select_tot = 0;
		const int defbase_tot = BLI_listbase_count(&ob->defbase);

		/* check that there is armature object with bones to use, otherwise return original mesh */
		if (ELEM(NULL, oba, oba->pose, ob->defbase.first))
			return dm;

		/* determine whether each vertexgroup is associated with a selected bone or not
		 * - each cell is a boolean saying whether bone corresponding to the ith group is selected
		 * - groups that don't match a bone are treated as not existing (along with the corresponding ungrouped verts)
		 */
		bone_select_array = MEM_malloc_arrayN((size_t)defbase_tot, sizeof(char), "mask array");

		for (i = 0, def = ob->defbase.first; def; def = def->next, i++) {
			pchan = BKE_pose_channel_find_name(oba->pose, def->name);
			if (pchan && pchan->bone && (pchan->bone->flag & BONE_SELECTED)) {
				bone_select_array[i] = true;
				bone_select_tot++;
			}
			else {
				bone_select_array[i] = false;
			}
		}

		/* verthash gives mapping from original vertex indices to the new indices (including selected matches only)
		 * key = oldindex, value = newindex
		 */
		vertHash = BLI_ghash_int_new_ex("mask vert gh", (unsigned int)maxVerts);

		/* add vertices which exist in vertexgroups into vertHash for filtering
		 * - dv = for each vertex, what vertexgroups does it belong to
		 * - dw = weight that vertex was assigned to a vertexgroup it belongs to
		 */
		for (i = 0, dv = dvert; i < maxVerts; i++, dv++) {
			MDeformWeight *dw = dv->dw;
			bool found = false;
			int j;

			/* check the groups that vertex is assigned to, and see if it was any use */
			for (j = 0; j < dv->totweight; j++, dw++) {
				if (dw->def_nr < defbase_tot) {
					if (bone_select_array[dw->def_nr]) {
						if (dw->weight != 0.0f) {
							found = true;
							break;
						}
					}
				}
			}

			if (found_test != found) {
				continue;
			}

			/* add to ghash for verts (numVerts acts as counter for mapping) */
			BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(i), SET_INT_IN_POINTER(numVerts));
			numVerts++;
		}

		/* free temp hashes */
		MEM_freeN(bone_select_array);
	}
	else {  /* --- Using Nominated VertexGroup only --- */
		int defgrp_index = defgroup_name_index(ob, mmd->vgroup);

		/* if no vgroup (i.e. dverts) found, return the initial mesh */
		if (defgrp_index == -1)
			return dm;

		/* hashes for quickly providing a mapping from old to new - use key=oldindex, value=newindex */
		vertHash = BLI_ghash_int_new_ex("mask vert2 bh", (unsigned int)maxVerts);

		/* add vertices which exist in vertexgroup into ghash for filtering */
		for (i = 0, dv = dvert; i < maxVerts; i++, dv++) {
			const bool found = defvert_find_weight(dv, defgrp_index) != 0.0f;
			if (found_test != found) {
				continue;
			}

			/* add to ghash for verts (numVerts acts as counter for mapping) */
			BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(i), SET_INT_IN_POINTER(numVerts));
			numVerts++;
		}
	}

	/* hashes for quickly providing a mapping from old to new - use key=oldindex, value=newindex */
	edgeHash = BLI_ghash_int_new_ex("mask ed2 gh", (unsigned int)maxEdges);
	polyHash = BLI_ghash_int_new_ex("mask fa2 gh", (unsigned int)maxPolys);

	mvert_src = dm->getVertArray(dm);
	medge_src = dm->getEdgeArray(dm);
	mpoly_src = dm->getPolyArray(dm);
	mloop_src = dm->getLoopArray(dm);

	/* overalloc, assume all polys are seen */
	loop_mapping = MEM_malloc_arrayN((size_t)maxPolys, sizeof(int), "mask loopmap");

	/* loop over edges and faces, and do the same thing to
	 * ensure that they only reference existing verts
	 */
	for (i = 0; i < maxEdges; i++) {
		const MEdge *me = &medge_src[i];

		/* only add if both verts will be in new mesh */
		if (BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me->v1)) &&
		    BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me->v2)))
		{
			BLI_ghash_insert(edgeHash, SET_INT_IN_POINTER(i), SET_INT_IN_POINTER(numEdges));
			numEdges++;
		}
	}
	for (i = 0; i < maxPolys; i++) {
		const MPoly *mp_src = &mpoly_src[i];
		const MLoop *ml_src = &mloop_src[mp_src->loopstart];
		bool ok = true;
		int j;

		for (j = 0; j < mp_src->totloop; j++, ml_src++) {
			if (!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(ml_src->v))) {
				ok = false;
				break;
			}
		}

		/* all verts must be available */
		if (ok) {
			BLI_ghash_insert(polyHash, SET_INT_IN_POINTER(i), SET_INT_IN_POINTER(numPolys));
			loop_mapping[numPolys] = numLoops;
			numPolys++;
			numLoops += mp_src->totloop;
		}
	}


	/* now we know the number of verts, edges and faces,
	 * we can create the new (reduced) mesh
	 */
	result = CDDM_from_template(dm, numVerts, numEdges, 0, numLoops, numPolys);

	mpoly_dst = CDDM_get_polys(result);
	mloop_dst = CDDM_get_loops(result);
	medge_dst = CDDM_get_edges(result);
	mvert_dst = CDDM_get_verts(result);

	/* using ghash-iterators, map data into new mesh */
	/* vertices */
	GHASH_ITER (gh_iter, vertHash) {
		const MVert *v_src;
		MVert *v_dst;
		const int i_src = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(&gh_iter));
		const int i_dst = GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(&gh_iter));

		v_src = &mvert_src[i_src];
		v_dst = &mvert_dst[i_dst];

		*v_dst = *v_src;
		DM_copy_vert_data(dm, result, i_src, i_dst, 1);
	}

	/* edges */
	GHASH_ITER (gh_iter, edgeHash) {
		const MEdge *e_src;
		MEdge *e_dst;
		const int i_src = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(&gh_iter));
		const int i_dst = GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(&gh_iter));

		e_src = &medge_src[i_src];
		e_dst = &medge_dst[i_dst];

		DM_copy_edge_data(dm, result, i_src, i_dst, 1);
		*e_dst = *e_src;
		e_dst->v1 = GET_UINT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_UINT_IN_POINTER(e_src->v1)));
		e_dst->v2 = GET_UINT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_UINT_IN_POINTER(e_src->v2)));
	}

	/* faces */
	GHASH_ITER (gh_iter, polyHash) {
		const int i_src = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(&gh_iter));
		const int i_dst = GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(&gh_iter));
		const MPoly *mp_src = &mpoly_src[i_src];
		MPoly *mp_dst = &mpoly_dst[i_dst];
		const int i_ml_src = mp_src->loopstart;
		const int i_ml_dst = loop_mapping[i_dst];
		const MLoop *ml_src = &mloop_src[i_ml_src];
		MLoop *ml_dst = &mloop_dst[i_ml_dst];

		DM_copy_poly_data(dm, result, i_src, i_dst, 1);
		DM_copy_loop_data(dm, result, i_ml_src, i_ml_dst, mp_src->totloop);

		*mp_dst = *mp_src;
		mp_dst->loopstart = i_ml_dst;
		for (i = 0; i < mp_src->totloop; i++) {
			ml_dst[i].v = GET_UINT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_UINT_IN_POINTER(ml_src[i].v)));
			ml_dst[i].e = GET_UINT_FROM_POINTER(BLI_ghash_lookup(edgeHash, SET_UINT_IN_POINTER(ml_src[i].e)));
		}
	}

	MEM_freeN(loop_mapping);

	/* why is this needed? - campbell */
	/* recalculate normals */
	result->dirty |= DM_DIRTY_NORMALS;

	/* free hashes */
	BLI_ghash_free(vertHash, NULL, NULL);
	BLI_ghash_free(edgeHash, NULL, NULL);
	BLI_ghash_free(polyHash, NULL, NULL);

	/* return the new mesh */
	return result;
}
コード例 #12
0
static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
                                  DerivedMesh *derivedData,
                                  ModifierApplyFlag UNUSED(flag))
{
	MaskModifierData *mmd = (MaskModifierData *)md;
	DerivedMesh *dm = derivedData, *result = NULL;
	GHash *vertHash = NULL, *edgeHash, *polyHash;
	GHashIterator *hashIter;
	MDeformVert *dvert = NULL, *dv;
	int numPolys = 0, numLoops = 0, numEdges = 0, numVerts = 0;
	int maxVerts, maxEdges, maxPolys;
	int i;

	MPoly *mpoly;
	MLoop *mloop;

	MPoly *mpoly_new;
	MLoop *mloop_new;
	MEdge *medge_new;
	MVert *mvert_new;


	int *loop_mapping;

	/* Overview of Method:
	 *	1. Get the vertices that are in the vertexgroup of interest 
	 *	2. Filter out unwanted geometry (i.e. not in vertexgroup), by populating mappings with new vs old indices
	 *	3. Make a new mesh containing only the mapping data
	 */
	
	/* get original number of verts, edges, and faces */
	maxVerts = dm->getNumVerts(dm);
	maxEdges = dm->getNumEdges(dm);
	maxPolys = dm->getNumPolys(dm);
	
	/* check if we can just return the original mesh 
	 *	- must have verts and therefore verts assigned to vgroups to do anything useful
	 */
	if (!(ELEM(mmd->mode, MOD_MASK_MODE_ARM, MOD_MASK_MODE_VGROUP)) ||
	    (maxVerts == 0) || (ob->defbase.first == NULL) )
	{
		return derivedData;
	}
	
	/* if mode is to use selected armature bones, aggregate the bone groups */
	if (mmd->mode == MOD_MASK_MODE_ARM) { /* --- using selected bones --- */
		GHash *vgroupHash;
		Object *oba = mmd->ob_arm;
		bPoseChannel *pchan;
		bDeformGroup *def;
		char *bone_select_array;
		int bone_select_tot = 0;
		const int defbase_tot = BLI_countlist(&ob->defbase);
		
		/* check that there is armature object with bones to use, otherwise return original mesh */
		if (ELEM3(NULL, mmd->ob_arm, mmd->ob_arm->pose, ob->defbase.first))
			return derivedData;
		
		bone_select_array = MEM_mallocN(defbase_tot * sizeof(char), "mask array");
		
		for (i = 0, def = ob->defbase.first; def; def = def->next, i++) {
			pchan = BKE_pose_channel_find_name(oba->pose, def->name);
			if (pchan && pchan->bone && (pchan->bone->flag & BONE_SELECTED)) {
				bone_select_array[i] = TRUE;
				bone_select_tot++;
			}
			else {
				bone_select_array[i] = FALSE;
			}
		}

		/* hashes for finding mapping of:
		 * - vgroups to indices -> vgroupHash  (string, int)
		 * - bones to vgroup indices -> boneHash (index of vgroup, dummy)
		 */
		vgroupHash = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp, "mask vgroup gh");
		
		/* build mapping of names of vertex groups to indices */
		for (i = 0, def = ob->defbase.first; def; def = def->next, i++) 
			BLI_ghash_insert(vgroupHash, def->name, SET_INT_IN_POINTER(i));
		
		/* if no bones selected, free hashes and return original mesh */
		if (bone_select_tot == 0) {
			BLI_ghash_free(vgroupHash, NULL, NULL);
			MEM_freeN(bone_select_array);
			
			return derivedData;
		}
		
		/* repeat the previous check, but for dverts */
		dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
		if (dvert == NULL) {
			BLI_ghash_free(vgroupHash, NULL, NULL);
			MEM_freeN(bone_select_array);
			
			return derivedData;
		}
		
		/* hashes for quickly providing a mapping from old to new - use key=oldindex, value=newindex */
		vertHash = BLI_ghash_new(BLI_ghashutil_inthash, BLI_ghashutil_intcmp, "mask vert gh");
		
		/* add vertices which exist in vertexgroups into vertHash for filtering */
		for (i = 0, dv = dvert; i < maxVerts; i++, dv++) {
			MDeformWeight *dw = dv->dw;
			int j;
			
			for (j = dv->totweight; j > 0; j--, dw++) {
				if (dw->def_nr < defbase_tot) {
					if (bone_select_array[dw->def_nr]) {
						if (dw->weight != 0.0f) {
							break;
						}
					}
				}
			}
			
			/* check if include vert in vertHash */
			if (mmd->flag & MOD_MASK_INV) {
				/* if this vert is in the vgroup, don't include it in vertHash */
				if (dw) continue;
			}
			else {
				/* if this vert isn't in the vgroup, don't include it in vertHash */
				if (!dw) continue;
			}
			
			/* add to ghash for verts (numVerts acts as counter for mapping) */
			BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(i), SET_INT_IN_POINTER(numVerts));
			numVerts++;
		}
		
		/* free temp hashes */
		BLI_ghash_free(vgroupHash, NULL, NULL);
		MEM_freeN(bone_select_array);
	}
	else {  /* --- Using Nominated VertexGroup only --- */
		int defgrp_index = defgroup_name_index(ob, mmd->vgroup);
		
		/* get dverts */
		if (defgrp_index >= 0)
			dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
			
		/* if no vgroup (i.e. dverts) found, return the initial mesh */
		if ((defgrp_index < 0) || (dvert == NULL))
			return dm;
			
		/* hashes for quickly providing a mapping from old to new - use key=oldindex, value=newindex */
		vertHash = BLI_ghash_new(BLI_ghashutil_inthash, BLI_ghashutil_intcmp, "mask vert2 bh");
		
		/* add vertices which exist in vertexgroup into ghash for filtering */
		for (i = 0, dv = dvert; i < maxVerts; i++, dv++) {
			const int weight_set = defvert_find_weight(dv, defgrp_index) != 0.0f;
			
			/* check if include vert in vertHash */
			if (mmd->flag & MOD_MASK_INV) {
				/* if this vert is in the vgroup, don't include it in vertHash */
				if (weight_set) continue;
			}
			else {
				/* if this vert isn't in the vgroup, don't include it in vertHash */
				if (!weight_set) continue;
			}
			
			/* add to ghash for verts (numVerts acts as counter for mapping) */
			BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(i), SET_INT_IN_POINTER(numVerts));
			numVerts++;
		}
	}

	/* hashes for quickly providing a mapping from old to new - use key=oldindex, value=newindex */
	edgeHash = BLI_ghash_new(BLI_ghashutil_inthash, BLI_ghashutil_intcmp, "mask ed2 gh");
	polyHash = BLI_ghash_new(BLI_ghashutil_inthash, BLI_ghashutil_intcmp, "mask fa2 gh");
	
	mpoly = dm->getPolyArray(dm);
	mloop = dm->getLoopArray(dm);

	loop_mapping = MEM_callocN(sizeof(int) * maxPolys, "mask loopmap"); /* overalloc, assume all polys are seen */

	/* loop over edges and faces, and do the same thing to 
	 * ensure that they only reference existing verts 
	 */
	for (i = 0; i < maxEdges; i++)  {
		MEdge me;
		dm->getEdge(dm, i, &me);
		
		/* only add if both verts will be in new mesh */
		if (BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me.v1)) &&
		    BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me.v2)))
		{
			BLI_ghash_insert(edgeHash, SET_INT_IN_POINTER(i), SET_INT_IN_POINTER(numEdges));
			numEdges++;
		}
	}
	for (i = 0; i < maxPolys; i++) {
		MPoly *mp = &mpoly[i];
		MLoop *ml = mloop + mp->loopstart;
		int ok = TRUE;
		int j;
		
		for (j = 0; j < mp->totloop; j++, ml++) {
			if (!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(ml->v))) {
				ok = FALSE;
				break;
			}
		}
		
		/* all verts must be available */
		if (ok) {
			BLI_ghash_insert(polyHash, SET_INT_IN_POINTER(i), SET_INT_IN_POINTER(numPolys));
			loop_mapping[numPolys] = numLoops;
			numPolys++;
			numLoops += mp->totloop;
		}
	}
	
	
	/* now we know the number of verts, edges and faces, 
	 * we can create the new (reduced) mesh
	 */
	result = CDDM_from_template(dm, numVerts, numEdges, 0, numLoops, numPolys);
	
	mpoly_new = CDDM_get_polys(result);
	mloop_new = CDDM_get_loops(result);
	medge_new = CDDM_get_edges(result);
	mvert_new = CDDM_get_verts(result);
	
	/* using ghash-iterators, map data into new mesh */
	/* vertices */
	for (hashIter = BLI_ghashIterator_new(vertHash);
	     !BLI_ghashIterator_isDone(hashIter);
	     BLI_ghashIterator_step(hashIter) )
	{
		MVert source;
		MVert *dest;
		int oldIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(hashIter));
		int newIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(hashIter));
		
		dm->getVert(dm, oldIndex, &source);
		dest = &mvert_new[newIndex];
		
		DM_copy_vert_data(dm, result, oldIndex, newIndex, 1);
		*dest = source;
	}
	BLI_ghashIterator_free(hashIter);
		
	/* edges */
	for (hashIter = BLI_ghashIterator_new(edgeHash);
	     !BLI_ghashIterator_isDone(hashIter);
	     BLI_ghashIterator_step(hashIter))
	{
		MEdge source;
		MEdge *dest;
		int oldIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(hashIter));
		int newIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(hashIter));
		
		dm->getEdge(dm, oldIndex, &source);
		dest = &medge_new[newIndex];
		
		source.v1 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v1)));
		source.v2 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v2)));
		
		DM_copy_edge_data(dm, result, oldIndex, newIndex, 1);
		*dest = source;
	}
	BLI_ghashIterator_free(hashIter);
	
	/* faces */
	for (hashIter = BLI_ghashIterator_new(polyHash);
	     !BLI_ghashIterator_isDone(hashIter);
	     BLI_ghashIterator_step(hashIter) )
	{
		int oldIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(hashIter));
		int newIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(hashIter));
		MPoly *source = &mpoly[oldIndex];
		MPoly *dest = &mpoly_new[newIndex];
		int oldLoopIndex = source->loopstart;
		int newLoopIndex = loop_mapping[newIndex];
		MLoop *source_loop = &mloop[oldLoopIndex];
		MLoop *dest_loop = &mloop_new[newLoopIndex];
		
		DM_copy_poly_data(dm, result, oldIndex, newIndex, 1);
		DM_copy_loop_data(dm, result, oldLoopIndex, newLoopIndex, source->totloop);

		*dest = *source;
		dest->loopstart = newLoopIndex;
		for (i = 0; i < source->totloop; i++) {
			dest_loop[i].v = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source_loop[i].v)));
			dest_loop[i].e = GET_INT_FROM_POINTER(BLI_ghash_lookup(edgeHash, SET_INT_IN_POINTER(source_loop[i].e)));
		}
	}

	BLI_ghashIterator_free(hashIter);

	MEM_freeN(loop_mapping);

	/* why is this needed? - campbell */
	/* recalculate normals */
	CDDM_calc_normals(result);
	
	/* free hashes */
	BLI_ghash_free(vertHash, NULL, NULL);
	BLI_ghash_free(edgeHash, NULL, NULL);
	BLI_ghash_free(polyHash, NULL, NULL);

	/* return the new mesh */
	return result;
}
コード例 #13
0
ファイル: bmesh_log.c プロジェクト: wchargin/blender
/* Get a face from its unique ID */
static BMFace *bm_log_face_from_id(BMLog *log, uint id)
{
	void *key = SET_UINT_IN_POINTER(id);
	BLI_assert(BLI_ghash_haskey(log->id_to_elem, key));
	return BLI_ghash_lookup(log->id_to_elem, key);
}