/** * \return Success. */ bool BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, ReportList *reports) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); View3D *v3d = CTX_wm_view3d(C); Main *mainl = NULL; Library *lib; BlendHandle *bh; bh = BLO_blendhandle_from_file(libname, reports); if (bh == NULL) { /* error reports will have been made by BLO_blendhandle_from_file() */ return false; } BKE_scene_base_deselect_all(scene); /* tag everything, all untagged data can be made local * its also generally useful to know what is new * * take extra care BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false) is called after! */ BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true); /* here appending/linking starts */ mainl = BLO_library_link_begin(bmain, &bh, libname); BLO_library_link_copypaste(mainl, bh); BLO_library_link_end(mainl, &bh, flag, scene, v3d); /* mark all library linked objects to be updated */ BKE_main_lib_objects_recalc_all(bmain); IMB_colormanagement_check_file_config(bmain); /* append, rather than linking */ lib = BLI_findstring(&bmain->library, libname, offsetof(Library, filepath)); BKE_library_make_local(bmain, lib, true, false); /* important we unset, otherwise these object wont * link into other scenes from this blend file */ BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false); /* recreate dependency graph to include new objects */ DAG_relations_tag_update(bmain); BLO_blendhandle_close(bh); /* remove library... */ return true; }
bool BKE_copybuffer_read(Main *bmain_dst, const char *libname, ReportList *reports) { BlendHandle *bh = BLO_blendhandle_from_file(libname, reports); if (bh == NULL) { /* Error reports will have been made by BLO_blendhandle_from_file(). */ return false; } /* Here appending/linking starts. */ Main *mainl = BLO_library_link_begin(bmain_dst, &bh, libname); BLO_library_link_copypaste(mainl, bh); BLO_library_link_end(mainl, &bh, 0, NULL, NULL); /* Mark all library linked objects to be updated. */ BKE_main_lib_objects_recalc_all(bmain_dst); IMB_colormanagement_check_file_config(bmain_dst); /* Append, rather than linking. */ Library *lib = BLI_findstring(&bmain_dst->library, libname, offsetof(Library, filepath)); BKE_library_make_local(bmain_dst, lib, true, false); /* Important we unset, otherwise these object wont * link into other scenes from this blend file. */ BKE_main_id_tag_all(bmain_dst, LIB_TAG_PRE_EXISTING, false); BLO_blendhandle_close(bh); return true; }