コード例 #1
0
ファイル: BOP_Mesh.cpp プロジェクト: nttputus/blensor
/**
 * testPlane
 */
void BOP_Mesh::testPlane(BOP_Face *face)
{
	MT_Plane3 plane1(m_vertexs[face->getVertex(0)]->getPoint(), 
					 m_vertexs[face->getVertex(1)]->getPoint(),
					 m_vertexs[face->getVertex(2)]->getPoint());

	if (BOP_orientation(plane1,face->getPlane()) < 0) {	  
		cout << "Test Plane " << face << " v1: ";
		cout << m_vertexs[face->getVertex(0)]->getPoint() << " v2: ";
		cout << m_vertexs[face->getVertex(1)]->getPoint() << " v3: ";
		cout << m_vertexs[face->getVertex(2)]->getPoint() << " plane: ";
		cout << face->getPlane() << endl;
		cout << "Incorrect vertices order!!! plane1: " << plane1 << " (";
		cout << BOP_orientation(plane1,face->getPlane()) << ") " <<  " invert ";
		cout <<  MT_Plane3(m_vertexs[face->getVertex(2)]->getPoint(),
						   m_vertexs[face->getVertex(1)]->getPoint(),
						   m_vertexs[face->getVertex(0)]->getPoint()) << endl;
		if (BOP_collinear(m_vertexs[face->getVertex(0)]->getPoint(),
						  m_vertexs[face->getVertex(1)]->getPoint(),
						  m_vertexs[face->getVertex(2)]->getPoint())) {
			cout << " COLLINEAR!!!" << endl;
		}
		else {
			cout << endl;
		}
	}
}
コード例 #2
0
/**
 * Computes the best quad triangulation.
 * @param mesh mesh that contains the faces, edges and vertices
 * @param plane plane used to create the news faces
 * @param v1 first vertex index
 * @param v2 second vertex index
 * @param v3 third vertex index
 * @param v4 fourth vertex index
 * @param triangles array of faces where the new two faces will be saved
 * @param original face index to the new faces
 */
void BOP_splitQuad(BOP_Mesh* mesh, MT_Plane3 plane, BOP_Index v1, BOP_Index v2, 
				   BOP_Index v3, BOP_Index v4, BOP_Face* triangles[], BOP_Index original)
{
	MT_Point3 p1 = mesh->getVertex(v1)->getPoint();
	MT_Point3 p2 = mesh->getVertex(v2)->getPoint();
	MT_Point3 p3 = mesh->getVertex(v3)->getPoint();
	MT_Point3 p4 = mesh->getVertex(v4)->getPoint();
	
	int res = BOP_concave(p1,p2,p3,p4);
	
	if (res==0) {
		MT_Plane3 plane1(p1, p2, p3);
		MT_Plane3 plane2(p1, p3, p4);
		
		if (BOP_isInsideCircle(mesh, v1, v2, v4, v3) && 
			BOP_orientation(plane1, plane) &&
			BOP_orientation(plane2, plane)) {
			triangles[0] = new BOP_Face3(v1, v2, v3, plane, original);
			triangles[1] = new BOP_Face3(v1, v3, v4, plane, original);
		}
		else {
			triangles[0] = new BOP_Face3(v1, v2, v4, plane, original);
			triangles[1] = new BOP_Face3(v2, v3, v4, plane, original);
		}
	}
	else if (res==-1) {
		triangles[0] = new BOP_Face3(v1, v2, v4, plane, original);
		triangles[1] = new BOP_Face3(v2, v3, v4, plane, original);
	}
	else {
		triangles[0] = new BOP_Face3(v1, v2, v3, plane, original);
		triangles[1] = new BOP_Face3(v1, v3, v4, plane, original);
	}
}
コード例 #3
0
ファイル: BOP_Face2Face.cpp プロジェクト: MakersF/BlenderDev
/**
 * Computes intesections of coplanars faces from object A with faces from object B.
 * @param mesh mesh that contains the faces, edges and vertices
 * @param facesA set of faces from object A
 * @param facesB set of faces from object B
 */
void BOP_sew(BOP_Mesh *mesh, BOP_Faces *facesA, BOP_Faces *facesB)
{
	for(unsigned int idxFaceB = 0; idxFaceB < facesB->size(); idxFaceB++) {
		BOP_Face *faceB = (*facesB)[idxFaceB];
		MT_Plane3 planeB = faceB->getPlane();
		MT_Point3 p1 = mesh->getVertex(faceB->getVertex(0))->getPoint();
		MT_Point3 p2 = mesh->getVertex(faceB->getVertex(1))->getPoint();
		MT_Point3 p3 = mesh->getVertex(faceB->getVertex(2))->getPoint();
		
		for(unsigned int idxFaceA = 0;
			idxFaceA < facesA->size() &&
			faceB->getTAG() != BROKEN &&
			faceB->getTAG() != PHANTOM;
			idxFaceA++) {
			BOP_Face *faceA = (*facesA)[idxFaceA];
			if ((faceA->getTAG() != BROKEN)&&(faceA->getTAG() != PHANTOM)) {
				MT_Plane3 planeA = faceA->getPlane();
				if (BOP_containsPoint(planeA,p1) && 
					BOP_containsPoint(planeA,p2) && 
					BOP_containsPoint(planeA,p3)) {
					if (BOP_orientation(planeA,planeB) > 0) {
						BOP_intersectCoplanarFaces(mesh,facesA,faceB,faceA,true);
					}
				}
			}
		}
	}
}
コード例 #4
0
ファイル: BOP_Face2Face.cpp プロジェクト: MakersF/BlenderDev
void BOP_Face2Face(BOP_Mesh *mesh, BOP_Faces *facesA, BOP_Faces *facesB)
{
	for(unsigned int idxFaceA=0;idxFaceA<facesA->size();idxFaceA++) {
		BOP_Face *faceA = (*facesA)[idxFaceA];
		MT_Plane3 planeA = faceA->getPlane();
		MT_Point3 p1 = mesh->getVertex(faceA->getVertex(0))->getPoint();
		MT_Point3 p2 = mesh->getVertex(faceA->getVertex(1))->getPoint();
		MT_Point3 p3 = mesh->getVertex(faceA->getVertex(2))->getPoint();

	/* get (or create) bounding box for face A */
		if( faceA->getBBox() == NULL )
        	faceA->setBBox(p1,p2,p3);
		BOP_BBox *boxA = faceA->getBBox();

	/* start checking B faces with the previously stored split index */

		for(unsigned int idxFaceB=faceA->getSplit();
			idxFaceB<facesB->size() && (faceA->getTAG() != BROKEN) && (faceA->getTAG() != PHANTOM);) {
			BOP_Face *faceB = (*facesB)[idxFaceB];
			faceA->setSplit(idxFaceB);
			if ((faceB->getTAG() != BROKEN) && (faceB->getTAG() != PHANTOM)) {

	/* get (or create) bounding box for face B */
				if( faceB->getBBox() == NULL )
        			faceB->setBBox(mesh->getVertex(faceB->getVertex(0))->getPoint(),
                    mesh->getVertex(faceB->getVertex(1))->getPoint(),
                    mesh->getVertex(faceB->getVertex(2))->getPoint());
			  BOP_BBox *boxB = faceB->getBBox();

			  if (boxA->intersect(*boxB)) {
			    MT_Plane3 planeB = faceB->getPlane();
			    if (BOP_containsPoint(planeB,p1) && 
				BOP_containsPoint(planeB,p2) && 
				BOP_containsPoint(planeB,p3)) {
			      if (BOP_orientation(planeB,planeA)>0) {
				    BOP_intersectCoplanarFaces(mesh,facesB,faceA,faceB,false);
			      }
			    }
			    else {
			      BOP_intersectNonCoplanarFaces(mesh,facesA,facesB,faceA,faceB);
			    }
			  }			  
			}
			idxFaceB++;
		}
	}
	
	
	// Clean broken faces from facesA
	BOP_IT_Faces it;
	it = facesA->begin();
	while (it != facesA->end()) {
		BOP_Face *face = *it;
		if (face->getTAG() == BROKEN) it = facesA->erase(it);
		else it++;
	}
	/*
	it = facesB->begin();
	while (it != facesB->end()) {
		BOP_Face *face = *it;
		if (face->getTAG() == BROKEN) it = facesB->erase(it);
		else it++;
	}
	*/
}