static void _update_pf_viewer(QSP_ARG_DECL Platform_Viewer *pvp, Data_Obj *dp) { #ifdef HAVE_OPENGL int t; //cudaError_t e; // unmap buffer before using w/ GL if( BUF_IS_MAPPED(dp) ){ if( (*PF_UNMAPBUF_FN(PFDEV_PLATFORM(OBJ_PFDEV(dp)))) (QSP_ARG dp) < 0 ) { warn("update_pf_viewer: buffer unmap error!?"); } CLEAR_OBJ_FLAG_BITS(dp, DT_BUF_MAPPED); // propagate change to children and parents propagate_flag(dp,DT_BUF_MAPPED); } glClear(GL_COLOR_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, OBJ_TEX_ID(dp)); // is glBindBuffer REALLY part of libGLEW??? //#ifdef HAVE_LIBGLEW glBindBuffer(GL_PIXEL_UNPACK_BUFFER, OBJ_BUF_ID(dp)); //#endif // HAVE_LIBGLEW t=gl_pixel_type(dp); glTexSubImage2D(GL_TEXTURE_2D, 0, // target, level 0, 0, // x0, y0 OBJ_COLS(dp), OBJ_ROWS(dp), // dx, dy t, GL_UNSIGNED_BYTE, // type OFFSET(0)); // offset into PIXEL_UNPACK_BUFFER //#ifdef HAVE_LIBGLEW glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); //#endif // HAVE_LIBGLEW glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(-1.0, -1.0); glTexCoord2f(0, 0); glVertex2f(-1.0, 1.0); glTexCoord2f(1, 0); glVertex2f(1.0, 1.0); glTexCoord2f(1, 1); glVertex2f(1.0, -1.0); glEnd(); glBindTexture(GL_TEXTURE_2D, 0); if( (*PF_MAPBUF_FN(PFDEV_PLATFORM(OBJ_PFDEV(dp))))(QSP_ARG dp) < 0 ){ warn("update_pf_viewer: Error mapping buffer!?"); } SET_OBJ_FLAG_BITS(dp, DT_BUF_MAPPED); // propagate change to children and parents propagate_flag(dp,DT_BUF_MAPPED); #else // ! HAVE_OPENGL NO_OGL_MSG #endif // ! HAVE_OPENGL }
static void prepare_image_for_mapping(Data_Obj *dp) { #ifdef HAVE_OPENGL int t; cudaError_t e; // unmap buffer before using w/ GL if( BUF_IS_MAPPED(dp) ){ e = cudaGLUnmapBufferObject( OBJ_BUF_ID(dp) ); if( e != cudaSuccess ){ describe_cuda_driver_error2("update_cuda_viewer", "cudaGLUnmapBufferObject",e); NERROR1("failed to unmap buffer object"); } CLEAR_OBJ_FLAG_BITS(dp, DT_BUF_MAPPED); // propagate change to children and parents propagate_flag(dp,DT_BUF_MAPPED); } // //bind_texture(OBJ_DATA_PTR(dp)); glClear(GL_COLOR_BUFFER_BIT); /* sprintf(ERROR_STRING,"update_cuda_viewer: tex_id = %d, buf_id = %d", OBJ_TEX_ID(dp),OBJ_BUF_ID(dp)); advise(ERROR_STRING); */ glBindTexture(GL_TEXTURE_2D, OBJ_TEX_ID(dp)); #ifdef HAVE_LIBGLEW glBindBuffer(GL_PIXEL_UNPACK_BUFFER, OBJ_BUF_ID(dp)); #endif // HAVE_LIBGLEW #ifdef FOOBAR switch(OBJ_COMPS(dp)){ /* what used to be here??? */ } #endif /* FOOBAR */ t=gl_pixel_type(dp); glTexSubImage2D(GL_TEXTURE_2D, 0, // target, level 0, 0, // x0, y0 OBJ_COLS(dp), OBJ_ROWS(dp), // dx, dy t, GL_UNSIGNED_BYTE, // type OFFSET(0)); // offset into PIXEL_UNPACK_BUFFER #ifdef HAVE_LIBGLEW glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); #endif // HAVE_LIBGLEW }
// This is the normal display path static void update_pf_viewer(QSP_ARG_DECL Platform_Viewer *pvp, Data_Obj *dp) { #ifdef HAVE_OPENGL int t; //cudaError_t e; // unmap buffer before using w/ GL if( BUF_IS_MAPPED(dp) ){ if( (*PF_UNMAPBUF_FN(PFDEV_PLATFORM(OBJ_PFDEV(dp)))) (QSP_ARG dp) < 0 ) { WARN("update_pf_viewer: buffer unmap error!?"); } #ifdef FOOBAR e = cudaGLUnmapBufferObject( OBJ_BUF_ID(dp) ); if( e != cudaSuccess ){ describe_cuda_driver_error2("update_pf_viewer", "cudaGLUnmapBufferObject",e); NERROR1("failed to unmap buffer object"); } #endif // FOOBAR CLEAR_OBJ_FLAG_BITS(dp, DT_BUF_MAPPED); // propagate change to children and parents propagate_flag(dp,DT_BUF_MAPPED); } // //bind_texture(OBJ_DATA_PTR(dp)); glClear(GL_COLOR_BUFFER_BIT); /* sprintf(ERROR_STRING,"update_pf_viewer: tex_id = %d, buf_id = %d", OBJ_TEX_ID(dp),OBJ_BUF_ID(dp)); advise(ERROR_STRING); */ glBindTexture(GL_TEXTURE_2D, OBJ_TEX_ID(dp)); // is glBindBuffer REALLY part of libGLEW??? //#ifdef HAVE_LIBGLEW glBindBuffer(GL_PIXEL_UNPACK_BUFFER, OBJ_BUF_ID(dp)); //#endif // HAVE_LIBGLEW #ifdef FOOBAR switch(OBJ_COMPS(dp)){ /* what used to be here??? */ } #endif /* FOOBAR */ t=gl_pixel_type(dp); glTexSubImage2D(GL_TEXTURE_2D, 0, // target, level 0, 0, // x0, y0 OBJ_COLS(dp), OBJ_ROWS(dp), // dx, dy t, GL_UNSIGNED_BYTE, // type OFFSET(0)); // offset into PIXEL_UNPACK_BUFFER //#ifdef HAVE_LIBGLEW glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); //#endif // HAVE_LIBGLEW glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(-1.0, -1.0); glTexCoord2f(0, 0); glVertex2f(-1.0, 1.0); glTexCoord2f(1, 0); glVertex2f(1.0, 1.0); glTexCoord2f(1, 1); glVertex2f(1.0, -1.0); glEnd(); glBindTexture(GL_TEXTURE_2D, 0); #ifdef FOOBAR e = cudaGLMapBufferObject( &OBJ_DATA_PTR(dp), OBJ_BUF_ID(dp) ); if( e != cudaSuccess ){ WARN("Error mapping buffer object!?"); // should we return now, with possibly other cleanup??? } #endif // FOOBAR if( (*PF_MAPBUF_FN(PFDEV_PLATFORM(OBJ_PFDEV(dp))))(QSP_ARG dp) < 0 ){ WARN("update_pf_viewer: Error mapping buffer!?"); } SET_OBJ_FLAG_BITS(dp, DT_BUF_MAPPED); // propagate change to children and parents propagate_flag(dp,DT_BUF_MAPPED); #else // ! HAVE_OPENGL NO_OGL_MSG #endif // ! HAVE_OPENGL }