コード例 #1
0
/**
 * @brief Checks why a button in base menu is disabled, and create a popup to inform player
 */
static void B_CheckBuildingStatusForMenu_f (void)
{
	int num;
	const char *buildingID;
	const building_t *building;
	const base_t *base = B_GetCurrentSelectedBase();

	if (cgi->Cmd_Argc() != 2) {
		Com_Printf("Usage: %s <buildingID>\n", cgi->Cmd_Argv(0));
		return;
	}

	buildingID = cgi->Cmd_Argv(1);
	building = B_GetBuildingTemplate(buildingID);

	if (!building || !base)
		return;

	/* Maybe base is under attack ? */
	if (B_IsUnderAttack(base)) {
		CP_Popup(_("Notice"), _("Base is under attack, you can't access this building !"));
		return;
	}

	if (building->buildingType == B_HANGAR) {
		/* this is an exception because you must have a small or large hangar to enter aircraft menu */
		CP_Popup(_("Notice"), _("You need at least one Hangar (and its dependencies) to use aircraft."));
		return;
	}

	num = B_GetNumberOfBuildingsInBaseByBuildingType(base, building->buildingType);
	if (num > 0) {
		int numUnderConstruction;
		/* maybe all buildings of this type are under construction ? */
		B_CheckBuildingTypeStatus(base, building->buildingType, B_STATUS_UNDER_CONSTRUCTION, &numUnderConstruction);
		if (numUnderConstruction == num) {
			int minDay = 99999;
			building_t *b = NULL;

			while ((b = B_GetNextBuildingByType(base, b, building->buildingType))) {
				if (b->buildingStatus == B_STATUS_UNDER_CONSTRUCTION) {
					const float remaining = B_GetConstructionTimeRemain(b);
					minDay = std::min(minDay, (int)std::max(0.0f, remaining));
				}
			}

			CP_Popup(_("Notice"), ngettext("Construction of building will be over in %i day.\nPlease wait to enter.", "Construction of building will be over in %i days.\nPlease wait to enter.",
					minDay), minDay);
			return;
		}

		if (!B_CheckBuildingDependencesStatus(building)) {
			const building_t *dependenceBuilding = building->dependsBuilding;
			assert(building->dependsBuilding);
			if (B_GetNumberOfBuildingsInBaseByBuildingType(base, dependenceBuilding->buildingType) <= 0) {
				/* the dependence of the building is not built */
				CP_Popup(_("Notice"), _("You need a building %s to make building %s functional."), _(dependenceBuilding->name), _(building->name));
				return;
			} else {
				/* maybe the dependence of the building is under construction
				 * note that we can't use B_STATUS_UNDER_CONSTRUCTION here, because this value
				 * is not use for every building (for exemple Command Centre) */
				building_t *b = NULL;

				while ((b = B_GetNextBuildingByType(base, b, dependenceBuilding->buildingType))) {
					if (!B_IsBuildingBuiltUp(b)) {
						CP_Popup(_("Notice"), _("Building %s is not finished yet, and is needed to use building %s."),
								_(dependenceBuilding->name), _(building->name));
						return;
					}
				}
				/* the dependence is built but doesn't work - must be because of their dependendes */
				CP_Popup(_("Notice"), _("Make sure that the dependencies of building %s (%s) are operational, so that building %s may be used."),
						_(dependenceBuilding->name), _(dependenceBuilding->dependsBuilding->name), _(building->name));
				return;
			}
		}
		/* all buildings are OK: employees must be missing */
		if (building->buildingType == B_WORKSHOP && E_CountHired(base, EMPL_WORKER) <= 0) {
			CP_Popup(_("Notice"), _("You need to recruit %s to use building %s."),
					E_GetEmployeeString(EMPL_WORKER, 2), _(building->name));
			return;
		} else if (building->buildingType == B_LAB && E_CountHired(base, EMPL_SCIENTIST) <= 0) {
			CP_Popup(_("Notice"), _("You need to recruit %s to use building %s."),
					E_GetEmployeeString(EMPL_SCIENTIST, 2), _(building->name));
			return;
		}
	} else {
		CP_Popup(_("Notice"), _("Build a %s first."), _(building->name));
		return;
	}
}
コード例 #2
0
/**
 * @brief Base Summary menu init function.
 * @note Should be called whenever the Base Summary menu gets active.
 */
static void BaseSummary_Init (const base_t *base)
{
	static char textStatsBuffer[1024];
	static char textInfoBuffer[256];
	const aliensCont_t *containment = base->alienscont;
	int i;

	baseCapacities_t cap;
	const production_queue_t *queue;
	const technology_t *tech;
	int tmp;

	/* wipe away old buffers */
	textStatsBuffer[0] = textInfoBuffer[0] = 0;

	Q_strcat(textInfoBuffer, _("^BAircraft\n"), sizeof(textInfoBuffer));
	for (i = 0; i <= MAX_HUMAN_AIRCRAFT_TYPE; i++) {
		const aircraftType_t airType = (aircraftType_t)i;
		const int count = AIR_CountTypeInBase(base, airType);
		if (count == 0)
			continue;

		Q_strcat(textInfoBuffer, va("\t%s:\t\t\t\t%i\n", AIR_GetAircraftString(airType),
			count), sizeof(textInfoBuffer));
	}

	Q_strcat(textInfoBuffer, "\n", sizeof(textInfoBuffer));

	Q_strcat(textInfoBuffer, _("^BEmployees\n"), sizeof(textInfoBuffer));
	for (i = 0; i < MAX_EMPL; i++) {
		const employeeType_t emplType = (employeeType_t)i;
		tmp = E_CountHired(base, emplType);

		if (tmp == 0)
			continue;

		Q_strcat(textInfoBuffer, va("\t%s:\t\t\t\t%i\n", E_GetEmployeeString(emplType, tmp), tmp), sizeof(textInfoBuffer));
	}

	Q_strcat(textInfoBuffer, "\n", sizeof(textInfoBuffer));

	Q_strcat(textInfoBuffer, _("^BAliens\n"), sizeof(textInfoBuffer));
	for (i = 0; i < ccs.numAliensTD; i++) {
		if (!containment[i].amountAlive && !containment[i].amountDead)
			continue;
		Q_strcat(textInfoBuffer, va("\t%s:\t\t\t\t%i/%i\n",
			_(containment[i].teamDef->name), containment[i].amountAlive,
			containment[i].amountDead), sizeof(textInfoBuffer));
	}

	/* link into the menu */
	cgi->UI_RegisterText(TEXT_STANDARD, textInfoBuffer);

	Q_strcat(textStatsBuffer, _("^BBuildings\t\t\t\t\t\tCapacity\t\t\t\tAmount\n"), sizeof(textStatsBuffer));
	for (i = 0; i < ccs.numBuildingTemplates; i++) {
		const building_t* b = &ccs.buildingTemplates[i];

		/* only show already researched buildings */
		if (!RS_IsResearched_ptr(b->tech))
			continue;

		cap = B_GetCapacityFromBuildingType(b->buildingType);
		if (cap == MAX_CAP)
			continue;

		if (!B_GetNumberOfBuildingsInBaseByBuildingType(base, b->buildingType))
			continue;

		/* Check if building is functional (see comments in B_UpdateBaseCapacities) */
		if (B_GetBuildingStatus(base, b->buildingType)) {
			Q_strcat(textStatsBuffer, va("%s:\t\t\t\t\t\t%i/%i", _(b->name),
				CAP_GetCurrent(base, cap), CAP_GetMax(base, cap)), sizeof(textStatsBuffer));
		} else {
			if (b->buildingStatus == B_STATUS_UNDER_CONSTRUCTION) {
				const float remaining = B_GetConstructionTimeRemain(b);
				const float timeLeft = std::max(0.0f, remaining);
				Q_strcat(textStatsBuffer, va("%s:\t\t\t\t\t\t%3.1f %s", _(b->name), timeLeft, ngettext("day", "days", timeLeft)), sizeof(textStatsBuffer));
			} else {
				Q_strcat(textStatsBuffer, va("%s:\t\t\t\t\t\t%i/%i", _(b->name), CAP_GetCurrent(base, cap), 0), sizeof(textStatsBuffer));
			}
		}
		Q_strcat(textStatsBuffer, va("\t\t\t\t%i\n", B_GetNumberOfBuildingsInBaseByBuildingType(base, b->buildingType)), sizeof(textStatsBuffer));
	}

	Q_strcat(textStatsBuffer, "\n", sizeof(textStatsBuffer));

	Q_strcat(textStatsBuffer, _("^BProduction\t\t\t\t\t\tQuantity\t\t\t\tPercent\n"), sizeof(textStatsBuffer));
	queue = PR_GetProductionForBase(base);
	if (queue->numItems > 0) {
		for (i = 0; i < queue->numItems; i++) {
			const production_t *production = &queue->items[i];
			const char *name = PR_GetName(&production->data);
			/** @todo use the same method as we do in PR_ProductionInfo */
			Q_strcat(textStatsBuffer, va(_("%s\t\t\t\t\t\t%d\t\t\t\t%.2f%%\n"), name,
				production->amount, PR_GetProgress(production) * 100), sizeof(textStatsBuffer));
		}
	} else {
		Q_strcat(textStatsBuffer, _("Nothing\n"), sizeof(textStatsBuffer));
	}

	Q_strcat(textStatsBuffer, "\n", sizeof(textStatsBuffer));

	Q_strcat(textStatsBuffer, _("^BResearch\t\t\t\t\t\tScientists\t\t\t\tPercent\n"), sizeof(textStatsBuffer));
	tmp = 0;
	for (i = 0; i < ccs.numTechnologies; i++) {
		tech = RS_GetTechByIDX(i);
		if (tech->base == base && (tech->statusResearch == RS_RUNNING || tech->statusResearch == RS_PAUSED)) {
			Q_strcat(textStatsBuffer, va(_("%s\t\t\t\t\t\t%d\t\t\t\t%1.2f%%\n"), _(tech->name),
				tech->scientists, (1 - tech->time / tech->overallTime) * 100), sizeof(textStatsBuffer));
			tmp++;
		}
	}
	if (!tmp)
		Q_strcat(textStatsBuffer, _("Nothing\n"), sizeof(textStatsBuffer));

	/* link into the menu */
	cgi->UI_RegisterText(TEXT_STATS_BASESUMMARY, textStatsBuffer);
}
コード例 #3
0
ファイル: ui_node_base.c プロジェクト: kevlund/ufoai
/**
 * @brief Draws a base.
 */
static void UI_BaseMapNodeDraw (uiNode_t * node)
{
	int width, height, row, col;
	const building_t *building;
	const base_t *base = B_GetCurrentSelectedBase();
	qboolean used[MAX_BUILDINGS];

	if (!base) {
		UI_PopWindow(qfalse);
		return;
	}

	/* reset the used flag */
	OBJZERO(used);

	width = node->size[0] / BASE_SIZE;
	height = node->size[1] / BASE_SIZE + BASE_IMAGE_OVERLAY;

	for (row = 0; row < BASE_SIZE; row++) {
		const char *image = NULL;
		for (col = 0; col < BASE_SIZE; col++) {
			vec2_t pos;
			UI_GetNodeAbsPos(node, pos);
			pos[0] += col * width;
			pos[1] += row * (height - BASE_IMAGE_OVERLAY);

			/* base tile */
			if (B_IsTileBlocked(base, col, row)) {
				building = NULL;
				image = "base/invalid";
			} else if (B_GetBuildingAt(base, col, row) == NULL) {
				building = NULL;
				image = "base/grid";
			} else {
				building = B_GetBuildingAt(base, col, row);
				assert(building);

				if (building->image)
					image = building->image;

				/* some buildings are drawn with two tiles - e.g. the hangar is no square map tile.
				 * These buildings have the needs parameter set to the second building part which has
				 * its own image set, too. We are searching for this second building part here. */
				if (B_BuildingGetUsed(used, building->idx))
					continue;
				B_BuildingSetUsed(used, building->idx);
			}

			/* draw tile */
			if (image != NULL)
				UI_DrawNormImageByName(qfalse, pos[0], pos[1], width * (building ? building->size[0] : 1), height * (building ? building->size[1] : 1), 0, 0, 0, 0, image);
			if (building) {
				switch (building->buildingStatus) {
				case B_STATUS_DOWN:
				case B_STATUS_CONSTRUCTION_FINISHED:
					break;
				case B_STATUS_UNDER_CONSTRUCTION:
					{
						const float time = max(0.0, B_GetConstructionTimeRemain(building));
						UI_DrawString("f_small", ALIGN_UL, pos[0] + 10, pos[1] + 10, pos[0] + 10, node->size[0], 0, va(ngettext("%3.1f day left", "%3.1f days left", time), time), 0, 0, NULL, qfalse, 0);
						break;
					}
					default:
						break;
				}
			}
		}
	}

	if (!node->state)
		return;

	UI_BaseMapGetCellAtPos(node, mousePosX, mousePosY, &col, &row);
	if (col == -1)
		return;

	/* if we are building */
	if (ccs.baseAction == BA_NEWBUILDING) {
		int y, x;
		int xCoord, yCoord, widthRect, heigthRect;
		vec2_t pos;

		assert(base->buildingCurrent);

		for (y = row; y < row + base->buildingCurrent->size[1]; y++) {
			for (x = col; x < col + base->buildingCurrent->size[0]; x++) {
				if (!B_MapIsCellFree(base, x, y))
					return;
			}
		}

		UI_GetNodeAbsPos(node, pos);
		xCoord = pos[0] + col * width;
		yCoord = pos[1] + row * (height - BASE_IMAGE_OVERLAY);
		widthRect = base->buildingCurrent->size[0] * width;
		heigthRect = base->buildingCurrent->size[1] * (height - BASE_IMAGE_OVERLAY);
		R_DrawRect(xCoord, yCoord, widthRect, heigthRect, white, 3, 1);
	}
}