コード例 #1
0
ファイル: bsp.c プロジェクト: kingtiger01/OpenMOHAA
/*
============
ProcessModels
============
*/
void ProcessModels (void)
{
	qboolean	oldVerbose;
	entity_t	*entity;

	oldVerbose = verbose;

	BeginBSPFile ();

	for ( entity_num=0 ; entity_num< num_entities ; entity_num++ ) {
		entity = &entities[entity_num];
	
		if ( !entity->brushes && !entity->patches ) {
			continue;
		}

		qprintf ("############### model %i ###############\n", nummodels);
		if (entity_num == 0)
			ProcessWorldModel ();
		else
			ProcessSubModel ();

		if (!verboseentities)
			verbose = qfalse;	// don't bother printing submodels
	}

	verbose = oldVerbose;
}
コード例 #2
0
ファイル: qbsp.c プロジェクト: dommul/super8
/*
=================
ProcessFile
=================
*/
void ProcessFile (char *sourcebase, char *filename_bsp1)
{
	if (!onlyents)
	{
		remove (filename_bsp);
		remove (filename_prt);
		remove (filename_pts);
		remove (filename_lin);
		remove (filename_lit);
		remove (filename_dlit);
		remove (filename_lights);
	}

	// load brushes and entities
	LoadMapFile (sourcebase);
	if (onlyents)
	{
		LoadBSPFile (filename_bsp);
		UpdateEntLump ();
		WriteBSPFile (filename_bsp, false);
		return;
	}

	// init the tables to be shared by all models
	BeginBSPFile ();

	// the clipping hulls will be written out to text files by forked processes
	CreateHulls ();

	UpdateEntLump ();

	WriteMiptex ();

	FinishBSPFile ();
}
コード例 #3
0
ファイル: bsp.c プロジェクト: otty/cake3
/*
============
ProcessModels
============
*/
void ProcessModels(void)
{
	int             i;
	entity_t       *entity;
	const char     *classname;
	const char     *model;

	BeginBSPFile();

	for(i = 0; i < numEntities; i++)
	{
		entity = &entities[i];

		classname = ValueForKey(entity, "classname");
		model = ValueForKey(entity, "model");

		if(entity->brushes || entity->patches ||
		   (!entity->brushes && !entity->patches && model[0] != '\0' && Q_stricmp("misc_model", classname)))
		{
			Sys_FPrintf(SYS_VRB, "############### model %i ###############\n", numModels);

			if(i == 0)
				ProcessWorldModel();
			else
				ProcessSubModel(i);
		}
	}
}
コード例 #4
0
ファイル: qbsp.c プロジェクト: 38leinaD/Quake--QBSP-and-VIS
/*
=================
ProcessFile

=================
*/
void ProcessFile (char *sourcebase, char *bspfilename1)
{
// create filenames
	strcpy (bspfilename, bspfilename1);
	StripExtension (bspfilename);
	strcat (bspfilename, ".bsp");

	strcpy (hullfilename, bspfilename1);
	StripExtension (hullfilename);
	strcat (hullfilename, ".h0");

	strcpy (portfilename, bspfilename1);
	StripExtension (portfilename);
	strcat (portfilename, ".prt");
	
	strcpy (pointfilename, bspfilename1);
	StripExtension (pointfilename);
	strcat (pointfilename, ".pts");

	if (!onlyents)
	{
		remove (bspfilename);
		if (!usehulls)
		{
			hullfilename[strlen(hullfilename)-1] = '1';
			remove (hullfilename);
			hullfilename[strlen(hullfilename)-1] = '2';
			remove (hullfilename);
		}
		remove (portfilename);
		remove (pointfilename);
	}
	
// load brushes and entities
	LoadMapFile (sourcebase);
	if (onlyents)
	{
		UpdateEntLump ();
		return;
	}
	
// init the tables to be shared by all models
	BeginBSPFile ();

// the clipping hulls will be written out to text files by forked processes
	CreateHulls ();

	ReadClipHull (1);
	ReadClipHull (2);

	WriteEntitiesToString();
	FinishBSPFile ();
}
コード例 #5
0
ファイル: bsp.c プロジェクト: Triang3l/netradiant
void ProcessModels( void ){
	qboolean oldVerbose;
	entity_t    *entity;


	/* preserve -v setting */
	oldVerbose = verbose;

	/* start a new bsp */
	BeginBSPFile();

	/* create map fogs */
	CreateMapFogs();

	/* walk entity list */
	for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
	{
		/* get entity */
		entity = &entities[ mapEntityNum ];
		if ( entity->brushes == NULL && entity->patches == NULL ) {
			continue;
		}

		/* process the model */
		Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
		if ( mapEntityNum == 0 ) {
			ProcessWorldModel();
		}
		else{
			ProcessSubModel();
		}

		/* potentially turn off the deluge of text */
		verbose = verboseEntities;
	}

	/* restore -v setting */
	verbose = oldVerbose;

	/* write fogs */
	EmitFogs();

	/* vortex: emit meta stats */
	EmitMetaStats();
}
コード例 #6
0
ファイル: vbsp.cpp プロジェクト: Adidasman1/source-sdk-2013
/*
============
ProcessModels
============
*/
void ProcessModels (void)
{
	BeginBSPFile ();

	// Mark sides that have no dynamic shadows.
	MarkNoDynamicShadowSides();

	// emit the displacement surfaces
	EmitInitialDispInfos();

	// Clip occluder brushes against each other, 
	// Remove them from the list of models to process below
	EmitOccluderBrushes( );

	for ( entity_num=0; entity_num < num_entities; ++entity_num )
	{
		entity_t *pEntity = &entities[entity_num];
		if ( !pEntity->numbrushes )
			continue;

		qprintf ("############### model %i ###############\n", nummodels);

		BeginModel ();

		if (entity_num == 0)
		{
			ProcessWorldModel();
		}
		else
		{
			ProcessSubModel( );
		}

		EndModel ();

		if (!verboseentities)
		{
			verbose = false;	// don't bother printing submodels
		}
	}

	// Turn the skybox into a cubemap in case we don't build env_cubemap textures.
	Cubemap_CreateDefaultCubemaps();
	EndBSPFile ();
}
コード例 #7
0
ファイル: qbsp.c プロジェクト: jayschwa/quake2world
/*
 * @brief
 */
static void ProcessModels(void) {
	BeginBSPFile();

	for (entity_num = 0; entity_num < num_entities; entity_num++) {
		if (!entities[entity_num].num_brushes)
			continue;

		Com_Verbose("############### model %i ###############\n", d_bsp.num_models);
		BeginModel();
		if (entity_num == 0)
			ProcessWorldModel();
		else
			ProcessSubModel();
		EndModel();
	}

	EndBSPFile();
}
コード例 #8
0
ファイル: qbsp3.c プロジェクト: hypov8/quake2_texture_fix
/*
============
ProcessModels
============
*/
void ProcessModels (void)
{
	BeginBSPFile ();

	for (entity_num=0 ; entity_num< num_entities ; entity_num++)
	{
		if (!entities[entity_num].numbrushes)
			continue;

		qprintf ("############### model %i ###############\n", nummodels);
		BeginModel ();
		if (entity_num == 0)
			ProcessWorldModel ();
		else
			ProcessSubModel ();
		EndModel ();

		if (!verboseentities)
			verbose = false;	// don't bother printing submodels
	}

	EndBSPFile ();
}
コード例 #9
0
ファイル: bsp.cpp プロジェクト: AresAndy/ufoai
/**
 * @sa ProcessWorldModel
 * @sa ProcessSubModel
 */
void ProcessModels (const char* filename)
{
    int entity_num;

    BeginBSPFile();

    for (entity_num = 0; entity_num < num_entities; entity_num++) {
        if (!entities[entity_num].numbrushes)
            continue;

        Verb_Printf(VERB_EXTRA, "############### model %i ###############\n", curTile->nummodels);

        if (entity_num == 0)
            ProcessWorldModel(entity_num);
        else
            ProcessSubModel(entity_num);

        if (!config.verboseentities)
            config.verbose = false;	/* don't bother printing submodels */
    }

    EndBSPFile(filename);
}
コード例 #10
0
/*
=================
ProcessFile

=================
*/
static void ProcessFile (char *sourcebase, char *bspfilename1)
{
    int		i;
//	FILE	*FH;
//	char	radfilename[1024];

    // create filenames
    strcpy (bspfilename, bspfilename1);
    StripExtension (bspfilename);
    strcat (bspfilename, ".bsp");

    strcpy (hullfilename, bspfilename1);
    StripExtension (hullfilename);
    strcat (hullfilename, ".h0");

    strcpy (portfilename, bspfilename1);
    StripExtension (portfilename);
    strcat (portfilename, ".prt");

    strcpy (pointfilename, bspfilename1);
    StripExtension (pointfilename);
    strcat (pointfilename, ".pts");

    if (!onlyents)
    {
        remove (bspfilename);
        if (!usehulls && hullnum == 0)
        {
            hullfilename[strlen(hullfilename)-1] = '1';
            remove (hullfilename);
            hullfilename[strlen(hullfilename)-1] = '2';
            remove (hullfilename);
            hullfilename[strlen(hullfilename)-1] = '3';
            remove (hullfilename);
            hullfilename[strlen(hullfilename)-1] = '4';
            remove (hullfilename);
            hullfilename[strlen(hullfilename)-1] = '5';
            remove (hullfilename);
        }
        remove (portfilename);
        remove (pointfilename);
    }

// load brushes and entities
    LoadMapFile (sourcebase);
    if (onlyents)
    {
        UpdateEntLump ();
        return;
    }

// init the tables to be shared by all models
    BeginBSPFile ();

    for (i = 0 ; i < MAX_MAP_CLIPNODES ; i++)
        LightValues[i] = -2;

// the clipping hulls will be written out to text files by forked processes
    CreateHulls ();

    ReadClipHull (1);
    ReadClipHull (2);
    ReadClipHull (3);
    ReadClipHull (4);
    ReadClipHull (5);

    WriteEntitiesToString();
    FinishBSPFile ();

    /*	strcpy (radfilename, bspfilename1);
    	StripExtension (radfilename);
    	strcat (radfilename, ".rad");

    	FH = fopen(radfilename,"w");
    	for (i = 0 ; i < numfaces ; i++)
    		fprintf(FH,"%d\n",LightValues[i]);
    	fclose(FH);
    */
}
コード例 #11
0
ファイル: convert_bsp.c プロジェクト: xonotic/netradient
/*
   PseudoCompileBSP()
   a stripped down ProcessModels
 */
void PseudoCompileBSP( qboolean need_tree, const char *BSPFilePath, const char *surfaceFilePath ){
	int models;
	char modelValue[10];
	entity_t *entity;
	face_t *faces;
	tree_t *tree;
	node_t *node;
	brush_t *brush;
	side_t *side;
	int i;

	SetDrawSurfacesBuffer();
	mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
	memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
	numMapDrawSurfs = 0;

	BeginBSPFile();
	models = 1;
	for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
	{
		/* get entity */
		entity = &entities[ mapEntityNum ];
		if ( entity->brushes == NULL && entity->patches == NULL ) {
			continue;
		}

		if ( mapEntityNum != 0 ) {
			sprintf( modelValue, "*%d", models++ );
			SetKeyValue( entity, "model", modelValue );
		}

		/* process the model */
		Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
		BeginModel();

		entity->firstDrawSurf = numMapDrawSurfs;

		ClearMetaTriangles();
		PatchMapDrawSurfs( entity );

		if ( mapEntityNum == 0 && need_tree ) {
			faces = MakeStructuralBSPFaceList( entities[0].brushes );
			tree = FaceBSP( faces );
			node = tree->headnode;
		}
		else
		{
			node = AllocNode();
			node->planenum = PLANENUM_LEAF;
			tree = AllocTree();
			tree->headnode = node;
		}

		/* a minimized ClipSidesIntoTree */
		for ( brush = entity->brushes; brush; brush = brush->next )
		{
			/* walk the brush sides */
			for ( i = 0; i < brush->numsides; i++ )
			{
				/* get side */
				side = &brush->sides[ i ];
				if ( side->winding == NULL ) {
					continue;
				}
				/* shader? */
				if ( side->shaderInfo == NULL ) {
					continue;
				}
				/* save this winding as a visible surface */
				DrawSurfaceForSide( entity, brush, side, side->winding );
			}
		}

		if ( meta ) {
			ClassifyEntitySurfaces( entity );
			MakeEntityDecals( entity );
			MakeEntityMetaTriangles( entity );
			SmoothMetaTriangles();
			MergeMetaTriangles();
		}
		FilterDrawsurfsIntoTree( entity, tree );

		FilterStructuralBrushesIntoTree( entity, tree );
		FilterDetailBrushesIntoTree( entity, tree );

		EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
		EndModel( entity, node );
	}
	EndBSPFile( qfalse, BSPFilePath, surfaceFilePath );
}