//------------------------------------------------------------------------ void CWeapon::NetStartMeleeAttack(bool boostedAttack, int8 attackIndex /*= -1*/) { if(m_melee) { BoostMelee(boostedAttack); m_melee->NetAttack(); } }
//--------------------------------------------------------------------- bool CWeapon::OnActionSpecial(EntityId actorId, const ActionId& actionId, int activationMode, float value) { CPlayer* pOwnerPlayer = GetOwnerPlayer(); if (pOwnerPlayer && !pOwnerPlayer->CanMelee()) return true; if(gEnv->bMultiplayer && AreAnyItemFlagsSet(eIF_Transitioning)) //Ignore the transition from attachments menu and melee immediately { ClearItemFlags( eIF_Transitioning ); } if (gEnv->bMultiplayer && !g_pGameCVars->pl_boostedMelee_allowInMP) { if (activationMode == eAAM_OnPress) { if (CanMeleeAttack()) { if (PreMeleeAttack()) MeleeAttack(); } else { CCCPOINT(Melee_PressedButMeleeNotAllowed); } } } else { if (activationMode == eAAM_OnPress) { if(CanMeleeAttack()) { if (pOwnerPlayer) { if (PreMeleeAttack()) { BoostMelee(false); MeleeAttack(); } } } else { CCCPOINT(Melee_PressedButMeleeNotAllowed); } } } return true; }