/* ================== BotIsFirstInRankings ================== */ int BotIsFirstInRankings(bot_state_t *bs) { int i, score; char buf[MAX_INFO_STRING]; playerState_t ps; score = bs->cur_ps.persistant[PERS_SCORE]; for (i = 0; i < level.maxplayers; i++) { trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); //if no config string or no name if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; //skip spectators if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; // if (BotAI_GetPlayerState(i, &ps) && score < ps.persistant[PERS_SCORE]) { return qfalse; } } return qtrue; }
/* ================== BotFirstPlayerInRankings ================== */ char *BotFirstPlayerInRankings(void) { int i, bestscore, bestplayer; char buf[MAX_INFO_STRING]; static char name[32]; playerState_t ps; bestscore = -999999; bestplayer = 0; for (i = 0; i < level.maxplayers; i++) { trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); //if no config string or no name if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; //skip spectators if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; // if (BotAI_GetPlayerState(i, &ps) && ps.persistant[PERS_SCORE] > bestscore) { bestscore = ps.persistant[PERS_SCORE]; bestplayer = i; } } EasyPlayerName(bestplayer, name, 32); return name; }
/* ============== BotAI ============== */ int BotAI(int playernum, float thinktime) { bot_state_t *bs; char buf[1024], *args; int j; EA_ResetInput(playernum); // bs = botstates[playernum]; if (!bs || !bs->inuse) { BotAI_Print(PRT_FATAL, "BotAI: player %d is not setup\n", playernum); return qfalse; } //retrieve the current player state if (!BotAI_GetPlayerState( playernum, &bs->cur_ps )) { BotAI_Print(PRT_FATAL, "BotAI: failed to get player state for player %d\n", playernum); return qfalse; } //retrieve any waiting server commands while( trap_BotGetServerCommand(playernum, buf, sizeof(buf)) ) { //have buf point to the command and args to the command arguments args = strchr( buf, ' '); if (!args) continue; *args++ = '\0'; //remove color espace sequences from the arguments RemoveColorEscapeSequences( args ); if (!Q_stricmp(buf, "cp ")) { /*CenterPrintf*/ } else if (!Q_stricmp(buf, "cs")) { /*ConfigStringModified*/ } else if (!Q_stricmp(buf, "print")) { //remove first and last quote from the chat message memmove(args, args+1, strlen(args)); args[strlen(args)-1] = '\0'; BotQueueConsoleMessage(bs->cs, CMS_NORMAL, args); } else if (!Q_stricmp(buf, "chat") || !Q_stricmp(buf, "tell")) { //remove first and last quote from the chat message memmove(args, args+1, strlen(args)); args[strlen(args)-1] = '\0'; BotQueueConsoleMessage(bs->cs, CMS_CHAT, args); } else if (!Q_stricmp(buf, "tchat")) { //remove first and last quote from the chat message memmove(args, args+1, strlen(args)); args[strlen(args)-1] = '\0'; BotQueueConsoleMessage(bs->cs, CMS_CHAT, args); } #ifdef MISSIONPACK else if (!Q_stricmp(buf, "vchat")) { BotVoiceChatCommand(bs, SAY_ALL, args); } else if (!Q_stricmp(buf, "vtchat")) { BotVoiceChatCommand(bs, SAY_TEAM, args); } else if (!Q_stricmp(buf, "vtell")) { BotVoiceChatCommand(bs, SAY_TELL, args); } #endif else if (!Q_stricmp(buf, "scores")) { /*FIXME: parse scores?*/ } else if (!Q_stricmp(buf, "clientLevelShot")) { /*ignore*/ } } //add the delta angles to the bot's current view angles for (j = 0; j < 3; j++) { bs->viewangles[j] = AngleMod(bs->viewangles[j] + SHORT2ANGLE(bs->cur_ps.delta_angles[j])); } //increase the local time of the bot bs->ltime += thinktime; // bs->thinktime = thinktime; //origin of the bot VectorCopy(bs->cur_ps.origin, bs->origin); //eye coordinates of the bot VectorCopy(bs->cur_ps.origin, bs->eye); bs->eye[2] += bs->cur_ps.viewheight; //get the area the bot is in bs->areanum = BotPointAreaNum(bs->origin); //the real AI BotDeathmatchAI(bs, thinktime); //set the weapon selection every AI frame EA_SelectWeapon(bs->playernum, bs->weaponnum); //subtract the delta angles for (j = 0; j < 3; j++) { bs->viewangles[j] = AngleMod(bs->viewangles[j] - SHORT2ANGLE(bs->cur_ps.delta_angles[j])); } //everything was ok return qtrue; }