コード例 #1
0
ファイル: ai_cmd.c プロジェクト: AHPlankton/Quake-III-Arena
/*
==================
BotMatch_GetItem
==================
*/
void BotMatch_GetItem(bot_state_t *bs, bot_match_t *match) {
	char itemname[MAX_MESSAGE_SIZE];
	char netname[MAX_MESSAGE_SIZE];
	int client;

	if (!TeamPlayIsOn()) return;
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;
	//get the match variable
	trap_BotMatchVariable(match, ITEM, itemname, sizeof(itemname));
	//
	if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) {
		//BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
		//trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		return;
	}
	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	client = ClientOnSameTeamFromName(bs, netname);
	//
	bs->decisionmaker = client;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_GETITEM;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + TEAM_GETITEM_TIME;
	//
	BotSetTeamStatus(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #2
0
ファイル: ai_cmd.c プロジェクト: AHPlankton/Quake-III-Arena
/*
==================
BotMatch_Patrol
==================
*/
void BotMatch_Patrol(bot_state_t *bs, bot_match_t *match) {
	char netname[MAX_MESSAGE_SIZE];
	int client;

	if (!TeamPlayIsOn()) return;
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;
	//get the patrol waypoints
	if (!BotGetPatrolWaypoints(bs, match)) return;
	//
	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	//
	client = FindClientByName(netname);
	//
	bs->decisionmaker = client;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_PATROL;
	//get the team goal time
	bs->teamgoal_time = BotGetTime(match);
	//set the team goal time if not set already
	if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_PATROL_TIME;
	//
	BotSetTeamStatus(bs);
	// remember last ordered task
	BotRememberLastOrderedTask(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #3
0
ファイル: ai_cmd.c プロジェクト: ioid3-games/ioid3-rtcw
/*
=======================================================================================================================================
BotMatch_Patrol
=======================================================================================================================================
*/
void BotMatch_Patrol(bot_state_t *bs, bot_match_t *match) {

	if (!TeamPlayIsOn()) {
		return;
	}
	// if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) {
		return;
	}
	// get the patrol waypoints
	if (!BotGetPatrolWaypoints(bs, match)) {
		return;
	}
	// set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	// set the ltg type
	bs->ltgtype = LTG_PATROL;
	// get the team goal time
	bs->teamgoal_time = BotGetTime(match);
	// set the team goal time if not set already
	if (!bs->teamgoal_time) {
		bs->teamgoal_time = trap_AAS_Time() + TEAM_PATROL_TIME;
	}
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif // DEBUG
}
コード例 #4
0
ファイル: ai_cmd.c プロジェクト: ioid3-games/ioid3-rtcw
/*
=======================================================================================================================================
BotMatch_Kill
=======================================================================================================================================
*/
void BotMatch_Kill(bot_state_t *bs, bot_match_t *match) {
	char enemy[MAX_MESSAGE_SIZE];
	int client;

	if (!TeamPlayIsOn()) {
		return;
	}
	// if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) {
		return;
	}

	trap_BotMatchVariable(match, ENEMY, enemy, sizeof(enemy));
	client = FindEnemyByName(bs, enemy);

	if (client < 0) {
		BotAI_BotInitialChat(bs, "whois", enemy, NULL);
		trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		return;
	}

	bs->teamgoal.entitynum = client;
	// set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	// set the ltg type
	bs->ltgtype = LTG_KILL;
	// set the team goal time
	bs->teamgoal_time = trap_AAS_Time() + TEAM_KILL_SOMEONE;
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif // DEBUG
}
コード例 #5
0
ファイル: ai_cmd.c プロジェクト: ioid3-games/ioid3-rtcw
/*
=======================================================================================================================================
BotMatch_GetItem
=======================================================================================================================================
*/
void BotMatch_GetItem(bot_state_t *bs, bot_match_t *match) {
	char itemname[MAX_MESSAGE_SIZE];

	if (!TeamPlayIsOn()) {
		return;
	}
	// if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) {
		return;
	}
	// get the match variable
	trap_BotMatchVariable(match, ITEM, itemname, sizeof(itemname));

	if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) {
		// BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
		// trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		return;
	}
	// set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	// set the ltg type
	bs->ltgtype = LTG_GETITEM;
	// set the team goal time
	bs->teamgoal_time = trap_AAS_Time() + TEAM_GETITEM_TIME;
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif // DEBUG
}
コード例 #6
0
ファイル: ai_cmd.c プロジェクト: coltongit/mint-arena
/*
==================
BotMatch_Kill
==================
*/
void BotMatch_Kill(bot_state_t *bs, bot_match_t *match) {
	char enemy[MAX_MESSAGE_SIZE];
	char netname[MAX_MESSAGE_SIZE];
	int playernum;

	if (!TeamPlayIsOn()) return;
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;

	BotMatchVariable(match, ENEMY, enemy, sizeof(enemy));
	//
	playernum = FindEnemyByName(bs, enemy);
	if (playernum < 0) {
		BotAI_BotInitialChat(bs, "whois", enemy, NULL);
		BotMatchVariable(match, NETNAME, netname, sizeof(netname));
		playernum = PlayerFromName(netname);
		BotEnterChat(bs->cs, playernum, CHAT_TELL);
		return;
	}
	bs->teamgoal.entitynum = playernum;
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_KILL;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + TEAM_KILL_SOMEONE;
	//
	BotSetTeamStatus(bs);
	BotPrintTeamGoal(bs);
}
コード例 #7
0
ファイル: ai_cmd.c プロジェクト: coltongit/mint-arena
/*
==================
BotMatch_Harvest
==================
*/
void BotMatch_Harvest(bot_state_t *bs, bot_match_t *match) {
	char netname[MAX_MESSAGE_SIZE];
	int playernum;

	if (gametype == GT_HARVESTER) {
		if (!neutralobelisk.areanum || !redobelisk.areanum || !blueobelisk.areanum)
			return;
	}
	else {
		return;
	}
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;
	//
	BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	//
	playernum = FindPlayerByName(netname);
	//
	bs->decisionmaker = playernum;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_HARVEST;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + TEAM_HARVEST_TIME;
	bs->harvestaway_time = 0;
	//
	BotSetTeamStatus(bs);
	// remember last ordered task
	BotRememberLastOrderedTask(bs);
	BotPrintTeamGoal(bs);
}
コード例 #8
0
ファイル: ai_cmd.c プロジェクト: coltongit/mint-arena
/*
==================
BotMatch_ReturnFlag
==================
*/
void BotMatch_ReturnFlag(bot_state_t *bs, bot_match_t *match) {
	char netname[MAX_MESSAGE_SIZE];
	int playernum;

	//if not in CTF mode
	if (
		gametype != GT_CTF
#ifdef MISSIONPACK
		&& gametype != GT_1FCTF
#endif
		)
		return;
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match))
		return;
	//
	BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	//
	playernum = FindPlayerByName(netname);
	//
	bs->decisionmaker = playernum;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_RETURNFLAG;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + CTF_RETURNFLAG_TIME;
	bs->rushbaseaway_time = 0;
	//
	BotSetTeamStatus(bs);
	BotPrintTeamGoal(bs);
}
コード例 #9
0
ファイル: ai_vcmd.c プロジェクト: monoknot/loaded-q3a
/*
==================
BotVoiceChat_ReturnFlag
==================
*/
void BotVoiceChat_ReturnFlag(bot_state_t *bs, int client, int mode) {
	
	/* LQ3A */
	UNREFERENCED_PARAMETER(mode);

	//if not in CTF mode
	if (
		gametype != GT_CTF
#ifdef MISSIONPACK
		&& gametype != GT_1FCTF
#endif
		) {
		return;
	}
	//
	bs->decisionmaker = client;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_RETURNFLAG;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + CTF_RETURNFLAG_TIME;
	bs->rushbaseaway_time = 0;
	BotSetTeamStatus(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #10
0
/*
==================
BotVoiceChat_FollowFlagCarrier
==================
*/
void BotVoiceChat_FollowFlagCarrier(bot_state_t *bs, int playernum, int mode) {
	int carrier;

	carrier = BotTeamFlagCarrier(bs);
	if (carrier >= 0)
		BotVoiceChat_FollowMe(bs, carrier, mode);
	BotPrintTeamGoal(bs);
}
コード例 #11
0
ファイル: ai_vcmd.cpp プロジェクト: UberGames/EF2GameSource
/*
==================
BotVoiceChat_Defend
==================
*/
void BotVoiceChat_Defend(bot_state_t *bs, int client, int mode) {
    Q_UNUSED(mode);
#ifdef MISSIONPACK
    if ( gametype == GT_OBELISK || gametype == GT_HARVESTER) {
        //
        switch(BotTeam(bs)) {
        case TEAM_RED:
            memcpy(&bs->teamgoal, &redobelisk, sizeof(bot_goal_t));
            break;
        case TEAM_BLUE:
            memcpy(&bs->teamgoal, &blueobelisk, sizeof(bot_goal_t));
            break;
        default:
            return;
        }
    }
    else
#endif
        if (gametype == GT_CTF
#ifdef MISSIONPACK
                || gametype == GT_1FCTF
#endif
           ) {
            //
            switch(BotTeam(bs)) {
            case TEAM_RED:
                memcpy(&bs->teamgoal, &ctf_redflag, sizeof(bot_goal_t));
                break;
            case TEAM_BLUE:
                memcpy(&bs->teamgoal, &ctf_blueflag, sizeof(bot_goal_t));
                break;
            default:
                return;
            }
        }
        else {
            return;
        }
    //
    bs->decisionmaker = client;
    bs->ordered = qtrue;
    bs->order_time = FloatTime();
    //set the time to send a message to the team mates
    bs->teammessage_time = FloatTime() + 2 * random();
    //set the ltg type
    bs->ltgtype = LTG_DEFENDKEYAREA;
    //get the team goal time
    bs->teamgoal_time = FloatTime() + TEAM_DEFENDKEYAREA_TIME;
    //away from defending
    bs->defendaway_time = 0;
    //
    BotSetTeamStatus(bs);
    // remember last ordered task
    BotRememberLastOrderedTask(bs);
#ifdef DEBUG
    BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #12
0
ファイル: ai_vcmd.c プロジェクト: lrq3000/ioquake3-anti-cheat
/*
==================
BotVoiceChat_Camp
==================
*/
void
BotVoiceChat_Camp(bot_state_t * bs, int client, int mode)
{
  int areanum;
  aas_entityinfo_t entinfo;
  char netname[MAX_NETNAME];

  //
  bs->teamgoal.entitynum = -1;
  BotEntityInfo(client, &entinfo);
  //if info is valid (in PVS)
  if (entinfo.valid)
  {
    areanum = BotPointAreaNum(entinfo.origin);
    if (areanum)
    {				// && trap_AAS_AreaReachability(areanum)) {
      //NOTE: just assume the bot knows where the person is
      //if (BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, client)) {
      bs->teamgoal.entitynum = client;
      bs->teamgoal.areanum = areanum;
      VectorCopy(entinfo.origin, bs->teamgoal.origin);
      VectorSet(bs->teamgoal.mins, -8, -8, -8);
      VectorSet(bs->teamgoal.maxs, 8, 8, 8);
      //}
    }
  }
  //if the other is not visible
  if (bs->teamgoal.entitynum < 0)
  {
    BotAI_BotInitialChat(bs, "whereareyou",
			 EasyClientName(client, netname,
					sizeof(netname)), NULL);
    trap_BotEnterChat(bs->cs, client, CHAT_TELL);
    return;
  }
  //
  bs->decisionmaker = client;
  bs->ordered = qtrue;
  bs->order_time = FloatTime();
  //set the time to send a message to the team mates
  bs->teammessage_time = FloatTime() + 2 * random();
  //set the ltg type
  bs->ltgtype = LTG_CAMPORDER;
  //get the team goal time
  bs->teamgoal_time = FloatTime() + TEAM_CAMP_TIME;
  //the teammate that requested the camping
  bs->teammate = client;
  //not arrived yet
  bs->arrive_time = 0;
  //
  BotSetTeamStatus(bs);
  // remember last ordered task
  BotRememberLastOrderedTask(bs);
#ifdef DEBUG
  BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #13
0
void BotVoiceChat_FollowFlagCarrier(bot_state_t *bs, int client, int mode) {
	int carrier;

	carrier = BotTeamFlagCarrier(bs);
	if (carrier >= 0)
		BotVoiceChat_FollowMe(bs, carrier, mode);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #14
0
ファイル: ai_vcmd.c プロジェクト: lrq3000/ioquake3-anti-cheat
/*
==================
BotVoiceChat_FollowMe
==================
*/
void
BotVoiceChat_FollowMe(bot_state_t * bs, int client, int mode)
{
  int areanum;
  aas_entityinfo_t entinfo;
  char netname[MAX_NETNAME];

  bs->teamgoal.entitynum = -1;
  BotEntityInfo(client, &entinfo);
  //if info is valid (in PVS)
  if (entinfo.valid)
  {
    areanum = BotPointAreaNum(entinfo.origin);
    if (areanum)
    {				// && trap_AAS_AreaReachability(areanum)) {
      bs->teamgoal.entitynum = client;
      bs->teamgoal.areanum = areanum;
      VectorCopy(entinfo.origin, bs->teamgoal.origin);
      VectorSet(bs->teamgoal.mins, -8, -8, -8);
      VectorSet(bs->teamgoal.maxs, 8, 8, 8);
    }
  }
  //if the other is not visible
  if (bs->teamgoal.entitynum < 0)
  {
    BotAI_BotInitialChat(bs, "whereareyou",
			 EasyClientName(client, netname,
					sizeof(netname)), NULL);
    trap_BotEnterChat(bs->cs, client, CHAT_TELL);
    return;
  }
  //
  bs->decisionmaker = client;
  bs->ordered = qtrue;
  bs->order_time = FloatTime();
  //the team mate
  bs->teammate = client;
  //last time the team mate was assumed visible
  bs->teammatevisible_time = FloatTime();
  //set the time to send a message to the team mates
  bs->teammessage_time = FloatTime() + 2 * random();
  //get the team goal time
  bs->teamgoal_time = FloatTime() + TEAM_ACCOMPANY_TIME;
  //set the ltg type
  bs->ltgtype = LTG_TEAMACCOMPANY;
  bs->formation_dist = 3.5 * 32;	//3.5 meter
  bs->arrive_time = 0;
  //
  BotSetTeamStatus(bs);
  // remember last ordered task
  BotRememberLastOrderedTask(bs);
#ifdef DEBUG
  BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #15
0
ファイル: ai_vcmd.c プロジェクト: lrq3000/ioquake3-anti-cheat
/*
==================
BotVoiceChat_Offense
==================
*/
void
BotVoiceChat_Offense(bot_state_t * bs, int client, int mode)
{
  if (gametype == GT_CTF
#ifdef MISSIONPACK
      || gametype == GT_1FCTF
#endif
    )
  {
    BotVoiceChat_GetFlag(bs, client, mode);
    return;
  }
#ifdef MISSIONPACK
  if (gametype == GT_HARVESTER)
  {
    //
    bs->decisionmaker = client;
    bs->ordered = qtrue;
    bs->order_time = FloatTime();
    //set the time to send a message to the team mates
    bs->teammessage_time = FloatTime() + 2 * random();
    //set the ltg type
    bs->ltgtype = LTG_HARVEST;
    //set the team goal time
    bs->teamgoal_time = FloatTime() + TEAM_HARVEST_TIME;
    bs->harvestaway_time = 0;
    //
    BotSetTeamStatus(bs);
    // remember last ordered task
    BotRememberLastOrderedTask(bs);
  }
  else
#endif
  {
    //
    bs->decisionmaker = client;
    bs->ordered = qtrue;
    bs->order_time = FloatTime();
    //set the time to send a message to the team mates
    bs->teammessage_time = FloatTime() + 2 * random();
    //set the ltg type
    bs->ltgtype = LTG_ATTACKENEMYBASE;
    //set the team goal time
    bs->teamgoal_time = FloatTime() + TEAM_ATTACKENEMYBASE_TIME;
    bs->attackaway_time = 0;
    //
    BotSetTeamStatus(bs);
    // remember last ordered task
    BotRememberLastOrderedTask(bs);
  }
#ifdef DEBUG
  BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #16
0
ファイル: ai_vcmd.c プロジェクト: monoknot/loaded-q3a
/*
==================
BotVoiceChat_FollowFlagCarrier
==================
*/
void BotVoiceChat_FollowFlagCarrier(bot_state_t *bs, int client, int mode) {
	int carrier;

	/* LQ3A */
	UNREFERENCED_PARAMETER(client);

	carrier = BotTeamFlagCarrier(bs);
	if (carrier >= 0)
		BotVoiceChat_FollowMe(bs, carrier, mode);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #17
0
/*
==================
BotVoiceChat_Patrol
==================
*/
void BotVoiceChat_Patrol(bot_state_t *bs, int playernum, int mode) {
	//
	bs->decisionmaker = playernum;
	//
	bs->ltgtype = 0;
	bs->lead_time = 0;
	bs->lastgoal_ltgtype = 0;
	//
	BotAI_BotInitialChat(bs, "dismissed", NULL);
	BotEnterChat(bs->cs, playernum, CHAT_TELL);
	BotVoiceChatOnly(bs, -1, VOICECHAT_ONPATROL);
	//
	BotSetTeamStatus(bs);
	BotPrintTeamGoal(bs);
}
コード例 #18
0
/*
==================
BotVoiceChat_Patrol
==================
*/
void BotVoiceChat_Patrol(bot_state_t *bs, int client, int mode) {
	//
	bs->decisionmaker = client;
	//
	bs->ltgtype = 0;
	bs->lead_time = 0;
	bs->lastgoal_ltgtype = 0;
	//
	BotAI_BotInitialChat(bs, "dismissed", NULL);
	trap_BotEnterChat(bs->cs, client, CHAT_TELL);
	BotVoiceChatOnly(bs, -1, VOICECHAT_ONPATROL);
	//
	BotSetTeamStatus(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #19
0
ファイル: ai_cmd.c プロジェクト: AHPlankton/Quake-III-Arena
/*
==================
BotMatch_GetFlag
==================
*/
void BotMatch_GetFlag(bot_state_t *bs, bot_match_t *match) {
	char netname[MAX_MESSAGE_SIZE];
	int client;

	if (gametype == GT_CTF) {
		if (!ctf_redflag.areanum || !ctf_blueflag.areanum)
			return;
	}
#ifdef MISSIONPACK
	else if (gametype == GT_1FCTF) {
		if (!ctf_neutralflag.areanum || !ctf_redflag.areanum || !ctf_blueflag.areanum)
			return;
	}
#endif
	else {
		return;
	}
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;
	//
	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	//
	client = FindClientByName(netname);
	//
	bs->decisionmaker = client;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_GETFLAG;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + CTF_GETFLAG_TIME;
	// get an alternate route in ctf
	if (gametype == GT_CTF) {
		//get an alternative route goal towards the enemy base
		BotGetAlternateRouteGoal(bs, BotOppositeTeam(bs));
	}
	//
	BotSetTeamStatus(bs);
	// remember last ordered task
	BotRememberLastOrderedTask(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #20
0
ファイル: ai_vcmd.c プロジェクト: lrq3000/ioquake3-anti-cheat
/*
==================
BotVoiceChat_GetFlag
==================
*/
void
BotVoiceChat_GetFlag(bot_state_t * bs, int client, int mode)
{
  //
  if (gametype == GT_CTF)
  {
    if (!ctf_redflag.areanum || !ctf_blueflag.areanum)
      return;
  }
#ifdef MISSIONPACK
  else if (gametype == GT_1FCTF)
  {
    if (!ctf_neutralflag.areanum || !ctf_redflag.areanum
	|| !ctf_blueflag.areanum)
      return;
  }
#endif
  else
  {
    return;
  }
  //
  bs->decisionmaker = client;
  bs->ordered = qtrue;
  bs->order_time = FloatTime();
  //set the time to send a message to the team mates
  bs->teammessage_time = FloatTime() + 2 * random();
  //set the ltg type
  bs->ltgtype = LTG_GETFLAG;
  //set the team goal time
  bs->teamgoal_time = FloatTime() + CTF_GETFLAG_TIME;
  // get an alternate route in ctf
  if (gametype == GT_CTF)
  {
    //get an alternative route goal towards the enemy base
    BotGetAlternateRouteGoal(bs, BotOppositeTeam(bs));
  }
  //
  BotSetTeamStatus(bs);
  // remember last ordered task
  BotRememberLastOrderedTask(bs);
#ifdef DEBUG
  BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #21
0
ファイル: ai_cmd.c プロジェクト: ioid3-games/ioid3-rtcw
/*
=======================================================================================================================================
BotMatch_GetFlag
=======================================================================================================================================
*/
void BotMatch_GetFlag(bot_state_t *bs, bot_match_t *match) {
	// if not in CTF mode
	if (gametype != GT_CTF || !ctf_redflag.areanum || !ctf_blueflag.areanum) {
		return;
	}
	// if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) {
		return;
	}
	// set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	// set the ltg type
	bs->ltgtype = LTG_GETFLAG;
	// set the team goal time
	bs->teamgoal_time = trap_AAS_Time() + CTF_GETFLAG_TIME;
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif // DEBUG
}
コード例 #22
0
ファイル: ai_cmd.c プロジェクト: AHPlankton/Quake-III-Arena
/*
==================
BotMatch_DefendKeyArea
==================
*/
void BotMatch_DefendKeyArea(bot_state_t *bs, bot_match_t *match) {
	char itemname[MAX_MESSAGE_SIZE];
	char netname[MAX_MESSAGE_SIZE];
	int client;

	if (!TeamPlayIsOn()) return;
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;
	//get the match variable
	trap_BotMatchVariable(match, KEYAREA, itemname, sizeof(itemname));
	//
	if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) {
		//BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
		//trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		return;
	}
	//
	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	//
	client = ClientFromName(netname);
	//the team mate who ordered
	bs->decisionmaker = client;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_DEFENDKEYAREA;
	//get the team goal time
	bs->teamgoal_time = BotGetTime(match);
	//set the team goal time
	if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_DEFENDKEYAREA_TIME;
	//away from defending
	bs->defendaway_time = 0;
	//
	BotSetTeamStatus(bs);
	// remember last ordered task
	BotRememberLastOrderedTask(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #23
0
ファイル: ai_cmd.c プロジェクト: ioid3-games/ioid3-rtcw
/*
=======================================================================================================================================
BotMatch_ReturnFlag
=======================================================================================================================================
*/
void BotMatch_ReturnFlag(bot_state_t *bs, bot_match_t *match) {
	// if not in CTF mode
	if (gametype != GT_CTF) {
		return;
	}
	// if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) {
		return;
	}
	// set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	// set the ltg type
	bs->ltgtype = LTG_RETURNFLAG;
	// set the team goal time
	bs->teamgoal_time = trap_AAS_Time() + CTF_RETURNFLAG_TIME;
	bs->rushbaseaway_time = 0;
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif // DEBUG
}
コード例 #24
0
ファイル: ai_cmd.c プロジェクト: AHPlankton/Quake-III-Arena
/*
==================
BotMatch_AttackEnemyBase
==================
*/
void BotMatch_AttackEnemyBase(bot_state_t *bs, bot_match_t *match) {
	char netname[MAX_MESSAGE_SIZE];
	int client;

	if (gametype == GT_CTF) {
		BotMatch_GetFlag(bs, match);
	}
#ifdef MISSIONPACK
	else if (gametype == GT_1FCTF || gametype == GT_OBELISK || gametype == GT_HARVESTER) {
		if (!redobelisk.areanum || !blueobelisk.areanum)
			return;
	}
#endif
	else {
		return;
	}
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;
	//
	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	//
	client = FindClientByName(netname);
	//
	bs->decisionmaker = client;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_ATTACKENEMYBASE;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + TEAM_ATTACKENEMYBASE_TIME;
	bs->attackaway_time = 0;
	//
	BotSetTeamStatus(bs);
	// remember last ordered task
	BotRememberLastOrderedTask(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #25
0
ファイル: ai_vcmd.c プロジェクト: LuckyBro/sgfork
/*
==================
BotVoiceChat_Defend
==================
*/
void BotVoiceChat_Defend(bot_state_t *bs, int client, int mode) {
	//
	bs->decisionmaker = client;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_DEFENDKEYAREA;
	//get the team goal time
	bs->teamgoal_time = FloatTime() + TEAM_DEFENDKEYAREA_TIME;
	//away from defending
	bs->defendaway_time = 0;
	//
	BotSetTeamStatus(bs);
	// remember last ordered task
	BotRememberLastOrderedTask(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #26
0
ファイル: ai_cmd.c プロジェクト: AHPlankton/Quake-III-Arena
/*
==================
BotMatch_RushBase
==================
*/
void BotMatch_RushBase(bot_state_t *bs, bot_match_t *match) {
	char netname[MAX_MESSAGE_SIZE];
	int client;

	if (gametype == GT_CTF) {
		if (!ctf_redflag.areanum || !ctf_blueflag.areanum)
			return;
	}
#ifdef MISSIONPACK
	else if (gametype == GT_1FCTF || gametype == GT_HARVESTER) {
		if (!redobelisk.areanum || !blueobelisk.areanum)
			return;
	}
#endif
	else {
		return;
	}
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;
	//
	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	//
	client = FindClientByName(netname);
	//
	bs->decisionmaker = client;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_RUSHBASE;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + CTF_RUSHBASE_TIME;
	bs->rushbaseaway_time = 0;
	//
	BotSetTeamStatus(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #27
0
ファイル: ai_vcmd.c プロジェクト: LuckyBro/sgfork
/*
==================
BotVoiceChat_Offense
==================
*/
void BotVoiceChat_Offense(bot_state_t *bs, int client, int mode) {
	{
		//
		bs->decisionmaker = client;
		bs->ordered = qtrue;
		bs->order_time = FloatTime();
		//set the time to send a message to the team mates
		bs->teammessage_time = FloatTime() + 2 * random();
		//set the ltg type
		bs->ltgtype = LTG_ATTACKENEMYBASE;
		//set the team goal time
		bs->teamgoal_time = FloatTime() + TEAM_ATTACKENEMYBASE_TIME;
		bs->attackaway_time = 0;
		//
		BotSetTeamStatus(bs);
		// remember last ordered task
		BotRememberLastOrderedTask(bs);
	}
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
コード例 #28
0
/*
==================
BotVoiceChat_ReturnFlag
==================
*/
void BotVoiceChat_ReturnFlag(bot_state_t *bs, int playernum, int mode) {
	//if not in CTF mode
	if (
		gametype != GT_CTF
#ifdef MISSIONPACK
		&& gametype != GT_1FCTF
#endif
		) {
		return;
	}
	//
	bs->decisionmaker = playernum;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_RETURNFLAG;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + CTF_RETURNFLAG_TIME;
	bs->rushbaseaway_time = 0;
	BotSetTeamStatus(bs);
	BotPrintTeamGoal(bs);
}
コード例 #29
0
ファイル: ai_cmd.c プロジェクト: ioid3-games/ioid3-rtcw
/*
=======================================================================================================================================
BotMatch_Camp
=======================================================================================================================================
*/
void BotMatch_Camp(bot_state_t *bs, bot_match_t *match) {
	int client, areanum;
	char netname[MAX_MESSAGE_SIZE];
	char itemname[MAX_MESSAGE_SIZE];
	aas_entityinfo_t entinfo;

	if (!TeamPlayIsOn()) {
		return;
	}
	// if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) {
		return;
	}

	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	// asked for someone else
	client = FindClientByName(netname);
	// if there's no valid client with this name
	if (client < 0) {
		BotAI_BotInitialChat(bs, "whois", netname, NULL);
		trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		return;
	}
	// get the match variable
	trap_BotMatchVariable(match, KEYAREA, itemname, sizeof(itemname));
	// in CTF it could be the base
	if (match->subtype & ST_THERE) {
		// camp at the spot the bot is currently standing
		bs->teamgoal.entitynum = bs->entitynum;
		bs->teamgoal.areanum = bs->areanum;
		VectorCopy(bs->origin, bs->teamgoal.origin);
		VectorSet(bs->teamgoal.mins, -8, -8, -8);
		VectorSet(bs->teamgoal.maxs, 8, 8, 8);
	} else if (match->subtype & ST_HERE) {
		// if this is the bot self
		if (client == bs->client) {
			return;
		}

		bs->teamgoal.entitynum = -1;
		BotEntityInfo(client, &entinfo);
		// if info is valid (in PVS)
		if (entinfo.valid) {
			areanum = BotPointAreaNum(entinfo.origin);

			if (areanum && trap_AAS_AreaReachability(areanum)) {
				// NOTE: just cheat and assume the bot knows where the person is
				// if (BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, client)) {
				bs->teamgoal.entitynum = client;
				bs->teamgoal.areanum = areanum;
				VectorCopy(entinfo.origin, bs->teamgoal.origin);
				VectorSet(bs->teamgoal.mins, -8, -8, -8);
				VectorSet(bs->teamgoal.maxs, 8, 8, 8);
				//}
			}
		}
		// if the other is not visible
		if (bs->teamgoal.entitynum < 0) {
			BotAI_BotInitialChat(bs, "whereareyou", netname, NULL);
			trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
			return;
		}
	} else if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) {
		// BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
		// trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		return;
	}
	// set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	// set the ltg type
	bs->ltgtype = LTG_CAMPORDER;
	// get the team goal time
	bs->teamgoal_time = BotGetTime(match);
	// set the team goal time
	if (!bs->teamgoal_time) {
		bs->teamgoal_time = trap_AAS_Time() + TEAM_CAMP_TIME;
	}
	// the teammate that requested the camping
	bs->teammate = client;
	// not arrived yet
	bs->arrive_time = 0;
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif // DEBUG
}
コード例 #30
0
ファイル: ai_cmd.c プロジェクト: ioid3-games/ioid3-rtcw
/*
=======================================================================================================================================
BotMatch_HelpAccompany
=======================================================================================================================================
*/
void BotMatch_HelpAccompany(bot_state_t *bs, bot_match_t *match) {
	int client, other, areanum;
	char teammate[MAX_MESSAGE_SIZE], netname[MAX_MESSAGE_SIZE];
	char itemname[MAX_MESSAGE_SIZE];
	bot_match_t teammatematch;
	aas_entityinfo_t entinfo;

	if (!TeamPlayIsOn()) {
		return;
	}
	// if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) {
		return;
	}
	// get the team mate name
	trap_BotMatchVariable(match, TEAMMATE, teammate, sizeof(teammate));
	// get the client to help
	if (trap_BotFindMatch(teammate, &teammatematch, MTCONTEXT_TEAMMATE) &&
		// if someone asks for him or herself
		 teammatematch.type == MSG_ME) {
		// get the netname
		trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
		client = ClientFromName(netname);
		other = qfalse;
	} else {
		// asked for someone else
		client = FindClientByName(teammate);
		// if this is the bot self
		if (client == bs->client) {
			other = qfalse;
		} else if (!BotSameTeam(bs, client)) {
			// FIXME: say "I don't help the enemy"
			return;
		} else {
			other = qtrue;
		}
	}
	// if the bot doesn't know who to help (FindClientByName returned -1)
	if (client < 0) {
		if (other) {
			BotAI_BotInitialChat(bs, "whois", teammate, NULL);
		} else {BotAI_BotInitialChat(bs, "whois", netname, NULL);}

		trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		return;
	}
	// don't help or accompany yourself
	if (client == bs->client) {
		return;
	}

	bs->teamgoal.entitynum = -1;
	BotEntityInfo(client, &entinfo);
	// if info is valid (in PVS)
	if (entinfo.valid) {
		areanum = BotPointAreaNum(entinfo.origin);

		if (areanum && trap_AAS_AreaReachability(areanum)) {
			bs->teamgoal.entitynum = client;
			bs->teamgoal.areanum = areanum;
			VectorCopy(entinfo.origin, bs->teamgoal.origin);
			VectorSet(bs->teamgoal.mins, -8, -8, -8);
			VectorSet(bs->teamgoal.maxs, 8, 8, 8);
		}
	}
	// if no teamgoal yet
	if (bs->teamgoal.entitynum < 0) {
		// if near an item
		if (match->subtype & ST_NEARITEM) {
			// get the match variable
			trap_BotMatchVariable(match, ITEM, itemname, sizeof(itemname));

			if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) {
				// BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
				// trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
				return;
			}
		}
	}

	if (bs->teamgoal.entitynum < 0) {
		if (other) {
			BotAI_BotInitialChat(bs, "whereis", teammate, NULL);
		} else {BotAI_BotInitialChat(bs, "whereareyou", netname, NULL);}

		trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		return;
	}
	// the team mate
	bs->teammate = client;
	// last time the team mate was assumed visible
	bs->teammatevisible_time = trap_AAS_Time();
	// set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	// get the team goal time
	bs->teamgoal_time = BotGetTime(match);
	// set the ltg type
	if (match->type == MSG_HELP) {
		bs->ltgtype = LTG_TEAMHELP;

		if (!bs->teamgoal_time) {
			bs->teamgoal_time = trap_AAS_Time() + TEAM_HELP_TIME;
		}
	} else {
		bs->ltgtype = LTG_TEAMACCOMPANY;

		if (!bs->teamgoal_time) {
			bs->teamgoal_time = trap_AAS_Time() + TEAM_ACCOMPANY_TIME;
		}

		bs->formation_dist = 3.5 * 32;     // 3.5 meter
		bs->arrive_time = 0;
	}
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif // DEBUG
}