コード例 #1
0
ファイル: MyTweener.cpp プロジェクト: jaccen/MyFramework
double BounceEaseInOut(double t, double b, double c, double d)
{
    if( t < d/2 )
        return BounceEaseIn( t*2, 0, c, d ) * .5f + b;
    else
        return BounceEaseOut( t*2-d, 0, c, d ) * .5f + c*.5f + b;
}
コード例 #2
0
ファイル: Easing.cpp プロジェクト: gitter-badger/fillwave
AHFloat BounceEaseInOut(AHFloat p) {
    if (p < 0.5) {
        return 0.5 * BounceEaseIn(p * 2);
    } else {
        return 0.5 * BounceEaseOut(p * 2 - 1) + 0.5;
    }
}
コード例 #3
0
float TweenInterpolation::BounceEaseInOut(float from, float change, float factor)
{
	if (factor < 0.5f)
	{
		return BounceEaseIn(0, change, factor * 2) * 0.5f + from;
	}
	return BounceEaseOut(0, change, factor * 2 - 1.0f) * .5f + change * 0.5f + from;
}
コード例 #4
0
ファイル: MathUtil.cpp プロジェクト: khanhbui/jEngine
double MathUtil::BounceEaseInOut(double p)
{
    if(p < 0.5)
    {
        return 0.5 * BounceEaseIn(p*2);
    }
    else
    {
        return 0.5 * BounceEaseOut(p * 2 - 1) + 0.5;
    }
}
コード例 #5
0
ファイル: MyTweener.cpp プロジェクト: jaccen/MyFramework
//http://www.kirupa.com/forum/archive/index.php/t-76799.html
double BounceEaseIn(double t, double b, double c, double d)
{
    return c - BounceEaseOut( d-t, 0, c, d ) + b;
}
コード例 #6
0
ファイル: MyTweener.cpp プロジェクト: jaccen/MyFramework
void MyTweener::Tick(double timepassed)
{
    if( m_Done && m_HoldPositionWhenDone == false )
        return;

    m_TimePassed += timepassed;

    m_Done = true;

    for( unsigned int i=0; i<m_ListOfVars.Count(); i++ )
    {
        TweenVar* pVar = m_ListOfVars[i];

        if( pVar->m_Done && m_HoldVarPositionsWhenIndividualVarsAreDone == false )
            continue;

        double passed = m_TimePassed - pVar->m_Delay;
        if( passed < 0 )
        {
            m_Done = false;

            if( pVar->m_UseStartValueWhileWaitingForDelay == false )
                return; // don't affect value until delay is over...

            passed = 0;
        }

        double totaltime = pVar->m_TweenTime;
        double timeperc = passed/totaltime;

        if( timeperc > 1 )
        {
            timeperc = 1;
            pVar->m_Done = true;
        }
        else
        {
            m_Done = false;
        }

        double startvalue = 0;
        double valuerange = 0;

        if( pVar->m_VarType == MTVT_UnsignedChar )
        {
            startvalue = ((TweenUnsignedChar*)pVar)->m_StartValue;
            valuerange = ((TweenUnsignedChar*)pVar)->m_EndValue - ((TweenUnsignedChar*)pVar)->m_StartValue;
        }
        else if( pVar->m_VarType == MTVT_Char )
        {
            startvalue = ((TweenChar*)pVar)->m_StartValue;
            valuerange = ((TweenChar*)pVar)->m_EndValue - ((TweenChar*)pVar)->m_StartValue;
        }
        else if( pVar->m_VarType == MTVT_Int )
        {
            startvalue = ((TweenInt*)pVar)->m_StartValue;
            valuerange = ((TweenInt*)pVar)->m_EndValue - ((TweenInt*)pVar)->m_StartValue;
        }
        else if( pVar->m_VarType == MTVT_Float )
        {
            startvalue = ((TweenFloat*)pVar)->m_StartValue;
            valuerange = ((TweenFloat*)pVar)->m_EndValue - ((TweenFloat*)pVar)->m_StartValue;
        }

        double newvalue = 0;

        if( pVar->m_Done )
        {
            newvalue = startvalue + valuerange;
        }
        else
        {
            switch( pVar->m_TweenType )
            {
            case MTT_Linear:
                newvalue = startvalue + valuerange*timeperc;
                break;

            case MTT_SineEaseIn: // -5 * cos(x * 3.1415927/2) + 5
                newvalue = startvalue + -valuerange * cos(timeperc * PI/2) + valuerange;
                break;

            case MTT_SineEaseOut: // 5 * sin(x * 3.1415927/2)
                newvalue = startvalue + valuerange * sin(timeperc * PI/2);
                break;

            case MTT_SineEaseInOut: // -5/2 * (cos(x * 3.1415927)-1)
                newvalue = startvalue + -valuerange/2 * (cos(timeperc * PI)-1);
                break;

            case MTT_BounceEaseIn:
                newvalue = BounceEaseIn( passed, startvalue, valuerange, totaltime );
                break;

            case MTT_BounceEaseOut:
                newvalue = BounceEaseOut( passed, startvalue, valuerange, totaltime );
                break;

            case MTT_BounceEaseInOut:
                newvalue = BounceEaseInOut( passed, startvalue, valuerange, totaltime );
                break;

            case MTT_ElasticEaseIn:
                newvalue = ElasticEaseIn( passed, startvalue, valuerange, totaltime, pVar->m_Elasticity );
                break;

            case MTT_ElasticEaseOut:
                newvalue = ElasticEaseOut( passed, startvalue, valuerange, totaltime, pVar->m_Elasticity );
                break;

            case MTT_ElasticEaseInOut:
                newvalue = ElasticEaseInOut( passed, startvalue, valuerange, totaltime, pVar->m_Elasticity );
                break;
            }
        }
            
        if( pVar->m_VarType == MTVT_UnsignedChar )
        {
            *((TweenUnsignedChar*)pVar)->m_pVariable = (unsigned char)newvalue;
        }
        else if( pVar->m_VarType == MTVT_Char )
        {
            *((TweenChar*)pVar)->m_pVariable = (char)newvalue;
        }
        else if( pVar->m_VarType == MTVT_Int )
        {
            *((TweenInt*)pVar)->m_pVariable = (int)newvalue;
        }
        else if( pVar->m_VarType == MTVT_Float )
        {
            *((TweenFloat*)pVar)->m_pVariable = (float)newvalue;
        }
    }
}
コード例 #7
0
ファイル: Easing.c プロジェクト: 02002love/YoCelsius
AHFloat BounceEaseIn(AHFloat p)
{
    return 1 - BounceEaseOut(1 - p);
}
コード例 #8
0
float TweenInterpolation::BounceEaseIn(float from, float change, float factor)
{
	return change - BounceEaseOut(0, change, 1.0f - factor) + from;
}
コード例 #9
0
ファイル: MathUtil.cpp プロジェクト: khanhbui/jEngine
double MathUtil::BounceEaseIn(double p)
{
    return 1 - BounceEaseOut(1 - p);
}
コード例 #10
0
ファイル: MathUtil.cpp プロジェクト: khanhbui/jEngine
MathUtil::MathUtil()
{
    int SizeOfFloat = sizeof(float);
    InitSin();
    
    m_easeQuadIn = (float *)malloc(100 * SizeOfFloat);
    m_easeQuadOut = (float *)malloc(100 * SizeOfFloat);
    m_easeQuadInOut = (float *)malloc(100 * SizeOfFloat);
    
    m_easeCubeIn = (float *)malloc(100 * SizeOfFloat);
    m_easeCubeOut = (float *)malloc(100 * SizeOfFloat);
    m_easeCubeInOut = (float *)malloc(100 * SizeOfFloat);
    
    m_easeQuartIn = (float *)malloc(100 * SizeOfFloat);
    m_easeQuartOut = (float *)malloc(100 * SizeOfFloat);
    m_easeQuartInOut = (float *)malloc(100 * SizeOfFloat);
    
    m_easeQuintIn = (float *)malloc(100 * SizeOfFloat);
    m_easeQuintOut = (float *)malloc(100 * SizeOfFloat);
    m_easeQuintInOut = (float *)malloc(100 * SizeOfFloat);
    
    m_easeElasticIn = (float *)malloc(100 * SizeOfFloat);
    m_easeElasticOut = (float *)malloc(100 * SizeOfFloat);
    m_easeElasticInOut = (float *)malloc(100 * SizeOfFloat);
    
    m_easeBackIn = (float *)malloc(100 * SizeOfFloat);
    m_easeBackOut = (float *)malloc(100 * SizeOfFloat);
    m_easeBackInOut = (float *)malloc(100 * SizeOfFloat);
    
    m_easeBounceIn = (float *)malloc(100 * SizeOfFloat);
    m_easeBounceOut = (float *)malloc(100 * SizeOfFloat);
    m_easeBounceInOut = (float *)malloc(100 * SizeOfFloat);
    
    for (int i = 0; i < 100; i++)
    {
        double t = i / 100.0;
        m_easeQuadIn[i] = QuadraticEaseIn(t);
        m_easeQuadOut[i] = QuadraticEaseOut(t);
        m_easeQuadInOut[i] = QuadraticEaseInOut(t);
        
        m_easeCubeIn[i] = CubicEaseIn(t);
        m_easeCubeOut[i] = CubicEaseOut(t);
        m_easeCubeInOut[i] = CubicEaseInOut(t);
        
        m_easeQuartIn[i] = QuarticEaseIn(t);
        m_easeQuartOut[i] = QuarticEaseOut(t);
        m_easeQuartInOut[i] = QuarticEaseInOut(t);
        
        m_easeQuintIn[i] = QuinticEaseIn(t);
        m_easeQuintOut[i] = QuinticEaseOut(t);
        m_easeQuintInOut[i] = QuinticEaseInOut(t);
        
        m_easeElasticIn[i] = ElasticEaseIn(t);
        m_easeElasticOut[i] = ElasticEaseOut(t);
        m_easeElasticInOut[i] = ElasticEaseInOut(t);
        
        m_easeBackIn[i] = BackEaseIn(t);
        m_easeBackOut[i] = BackEaseOut(t);
        m_easeBackInOut[i] = BackEaseInOut(t);
        
        m_easeBounceIn[i] = BounceEaseIn(t);
        m_easeBounceOut[i] = BounceEaseOut(t);
        m_easeBounceInOut[i] = BounceEaseInOut(t);
    }
}
コード例 #11
0
ファイル: Easing.cpp プロジェクト: neewoo/Tween
float Easing::BounceEaseInOut(float t,float b , float c, float d) 
{
	if (t < d/2) return BounceEaseIn (t*2, 0, c, d) * .5f + b;
	else return BounceEaseOut (t*2-d, 0, c, d) * .5f + c*.5f + b;
}
コード例 #12
0
ファイル: Easing.cpp プロジェクト: neewoo/Tween
// bounce
float Easing::BounceEaseIn(float t,float b , float c, float d) 
{
	return c - BounceEaseOut (d-t, 0, c, d) + b;
}