bool CCasinoInterface::ClickButton(int autoplayer_function_code) { //write_log(preferences.debug_autoplayer(), "[CasinoInterface] if (ButtonClickable(autoplayer_function_code)) { ClickRect(action_buttons[autoplayer_function_code]); write_log(preferences.debug_autoplayer(), "[CasinoInterface] Clicked button %s\n", k_standard_function_names[autoplayer_function_code]); return true; } else { write_log(preferences.debug_autoplayer(), "[CasinoInterface] Could not click button %s. Either undefined or not visible.\n", k_standard_function_names[autoplayer_function_code]); return false; } }
bool CCasinoInterface::ClickButton(int autoplayer_code) { //write_log(prefs.debug_autoplayer(), "[CasinoInterface] if (ButtonClickable(autoplayer_code)) { ClickRect(action_buttons[autoplayer_code]); write_log(prefs.debug_autoplayer(), "[CasinoInterface] Clicked button %s\n", k_autoplayer_functionname[autoplayer_code]); return true; } else { write_log(prefs.debug_autoplayer(), "[CasinoInterface] Could not click button %s\n", k_autoplayer_functionname[autoplayer_code]); return false; } }