コード例 #1
0
ファイル: BaseScene.cpp プロジェクト: Ratel13/arkaflow
bool BaseScene::init(int backgroundColor)
{
	s_CurrentScene = this;
	m_emitterCreated = TAG_EMITTER_START;
	m_emitterReleased = TAG_EMITTER_START;
	m_emitterStopped = TAG_EMITTER_START;
	m_touchEmitter = true;
	if ( !LayerColor::initWithColor(C4B(backgroundColor)) )
	{
		return false;
	}

	this->setScale(E::scale);
	this->setContentSize(Size(E::visibleWidth, E::visibleHeight));
	this->setAnchorPoint(Vec2(0, 0));

	auto listener = cocos2d::EventListenerTouchOneByOne::create();
	listener->setSwallowTouches(true);
	listener->onTouchBegan = CC_CALLBACK_2(BaseScene::onTouchBegan, this);
	listener->onTouchMoved = CC_CALLBACK_2(BaseScene::onTouchMoved, this);
	listener->onTouchEnded = CC_CALLBACK_2(BaseScene::onTouchEnded, this);
	listener->onTouchCancelled = CC_CALLBACK_2(BaseScene::onTouchCancelled, this);

	cocos2d::Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, this);

	// creating a keyboard event listener
	auto keyboardListener = EventListenerKeyboard::create();
	keyboardListener->onKeyPressed = CC_CALLBACK_2(BaseScene::onKeyPressed, this);
	keyboardListener->onKeyReleased = CC_CALLBACK_2(BaseScene::onKeyReleased, this);

	cocos2d::Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(keyboardListener, this);
	return true;
}
コード例 #2
0
ファイル: nv50_formats.c プロジェクト: Distrotech/Mesa
   ZXB(Z16_UNORM, Z16_UNORM, C0, C0, C0, xx, UNORM, Z16, TZ),
   ZXB(Z32_FLOAT, Z32_FLOAT, C0, C0, C0, xx, FLOAT, Z32, TZ),
   ZXB(Z24X8_UNORM, Z24_X8_UNORM, C0, C0, C0, xx, UNORM, Z24_X8, TZ),
   SZB(X8Z24_UNORM, S8_Z24_UNORM, C1, C1, C1, xx, UNORM, S8_Z24, TZ),
   ZSB(Z24_UNORM_S8_UINT, Z24_S8_UNORM, C0, C0, C0, xx, UNORM, Z24_S8, TZ),
   SZB(S8_UINT_Z24_UNORM, S8_Z24_UNORM, C1, C1, C1, xx, UNORM, S8_Z24, TZ),
   ZSB(Z32_FLOAT_S8X24_UINT, Z32_S8_X24_FLOAT, C0, C0, C0, xx, FLOAT,
       Z32_S8_X24, TZ),

   SXB(S8_UINT, C0, 8, T),
   SXB(X24S8_UINT, C1, Z24_S8, T),
   SXB(S8X24_UINT, C0, S8_Z24, T),
   SXB(X32_S8X24_UINT, C1, Z32_S8_X24, T),

   F3B(B5G6R5_UNORM, B5G6R5_UNORM, C2, C1, C0, xx, UNORM, 5_6_5, TD),
   C4B(B5G5R5A1_UNORM, BGR5_A1_UNORM, C2, C1, C0, C3, UNORM, 5_5_5_1, TD),
   F3B(B5G5R5X1_UNORM, BGR5_X1_UNORM, C2, C1, C0, xx, UNORM, 5_5_5_1, TD),
   C4B(B4G4R4A4_UNORM, NONE, C2, C1, C0, C3, UNORM, 4_4_4_4, T),
   F3B(B4G4R4X4_UNORM, NONE, C2, C1, C0, xx, UNORM, 4_4_4_4, T),
   F3B(R9G9B9E5_FLOAT, NONE, C0, C1, C2, xx, FLOAT, 9_9_9_E5, T),

   C4A(R10G10B10A2_UNORM, RGB10_A2_UNORM, C0, C1, C2, C3, UNORM, 10_10_10_2,
       IBV, 0),
   C4A(B10G10R10A2_UNORM, BGR10_A2_UNORM, C2, C1, C0, C3, UNORM, 10_10_10_2,
       TDV, 1),
   C4A(R10G10B10A2_SNORM, NONE, C0, C1, C2, C3, SNORM, 10_10_10_2, TV, 0),
   C4A(B10G10R10A2_SNORM, NONE, C2, C1, C0, C3, SNORM, 10_10_10_2, TV, 1),
   C4A(R10G10B10A2_UINT, RGB10_A2_UINT, C0, C1, C2, C3, UINT, 10_10_10_2, TRV, 0),
   C4A(B10G10R10A2_UINT, RGB10_A2_UINT, C2, C1, C0, C3, UINT, 10_10_10_2, TV, 0),

   F3A(R11G11B10_FLOAT, R11G11B10_FLOAT, C0, C1, C2, xx, FLOAT, 11_11_10, IBV),
コード例 #3
0
ファイル: AboutScene.cpp プロジェクト: Ratel13/arkaflow
// on "init" you need to initialize your instance
bool S_About::init()
{
	m_bClose = false;

	// super init 

	if ( !BaseScene::init((E::P.C100)) )
	{
		return false;
	}

	m_titleBar = TitleBar::create(S("About", "关于"));
	this->addChild(m_titleBar, 1000);

	m_heartBtn = EdgedBallButton::create(CC_CALLBACK_1(S_About::menuCallback, this));
	m_heartBtn->setScale(0.3f);
	m_heartBtn->setPosition(Vec2(48, 40));
	m_heartBtn->setTag(TAG_BACK);
	m_titleBar->addChild(m_heartBtn, 1000);

	m_heartIcon = Sprite::create("ui/ob_go_back.png");
	m_heartIcon->setColor(C3B(E::P.C700));
	m_heartIcon->setScale(0.9f);
	m_heartIcon->setAnchorPoint(Vec2(0.5, 0.5));
	m_heartIcon->setPosition(m_heartBtn->getContentSize() / 2);
	m_heartBtn->addChild(m_heartIcon, 1000);
	
	// create solid color background
	m_btmBg = BallButton::create(E::P.C50);
	m_btmBg->setScale(0.3f);
	m_btmBg->setPosition(Vec2(E::visibleWidth/2, 128+(-9/15.0f)*128));
//	m_btmBg->setTag(TAG_BTM_BG);
	this->addChild(m_btmBg, 0);

	// create solid color background
	m_bgTop = LayerColor::create(C4B(E::P.C100));
//	m_bgTop->setTag(TAG_BG_TOP);
	m_bgTop->setContentSize(Size(E::visibleWidth, E::visibleHeight - BTM_HEIGHT));
	m_bgTop->setPosition(0, BTM_HEIGHT);
	this->addChild(m_bgTop, 0);

	// create the shadow
	m_shadow = Sprite::create("ui/shadow.png");
	m_shadow->setScale(1.0f);
	m_shadow->setAnchorPoint(Vec2(0, 1));
	m_shadow->setScaleX(E::visibleWidth / DESIGNED_WIDTH);
	m_shadow->setPosition(0, BTM_HEIGHT);
//	m_shadow->setTag(TAG_SHADOW);
	m_shadow->setOpacity(0);
	this->addChild(m_shadow, 0);

//============================================================
	auto icon = Sprite::create("icon.png");
	icon->setScale(0.6f);
	icon->setPosition(E::visibleWidth/2, E::originY + 640 - 24);
	this->addChild(icon, 0);
	
	auto lbTitle = Label::createWithTTF(GAME_TITLE, FONT_BOLD, 24, 
		Size(256, 32), TextHAlignment::CENTER, TextVAlignment::CENTER);
	lbTitle->setPosition(E::visibleWidth/2, E::originY + 480 + 32);
	lbTitle->setAnchorPoint(Vec2(0.5, 0.5));
	lbTitle->setColor(C3B(E::P.C900));
	this->addChild(lbTitle, 0);

	auto lbVersion = Label::createWithTTF("Ver: " VERSION, FONT_MAIN, 24, 
		Size(256, 32), TextHAlignment::CENTER, TextVAlignment::CENTER);
	lbVersion->setPosition(E::visibleWidth/2, E::originY + 480);
	lbVersion->setAnchorPoint(Vec2(0.5, 0.5));
	lbVersion->setColor(C3B(E::P.C900));
	this->addChild(lbVersion, 0);

#define OFFSET_Y__ (320)
	
	auto iconCharmy = Sprite::create("g_charmy_av.png");
	iconCharmy->setScale(0.6f);
	iconCharmy->setAnchorPoint(Vec2(0, 0.5));
	iconCharmy->setPosition(E::originX + 24, E::originY + OFFSET_Y__);
	this->addChild(iconCharmy, 0);

	auto lbCharmy = Label::createWithTTF(S("CharmySoft", "尘泯网络"), FONT_BOLD, 28, 
		Size(320, 64), TextHAlignment::CENTER, TextVAlignment::CENTER);
	lbCharmy->setPosition(E::visibleWidth/2 + 80, E::originY + OFFSET_Y__ + 48);
	lbCharmy->setAnchorPoint(Vec2(0.5, 0.5));
	lbCharmy->setColor(C3B(E::P.C900));
	this->addChild(lbCharmy, 0);

	auto lbCharmyDetail = Label::createWithTTF(S("Charmy Game and Software Development", "尘羽泯游戏软件开发"), FONT_MAIN, 24, 
		Size(320, 64), TextHAlignment::CENTER, TextVAlignment::CENTER);
	lbCharmyDetail->setPosition(E::visibleWidth/2 + 80, E::originY + OFFSET_Y__ );
	lbCharmyDetail->setAnchorPoint(Vec2(0.5, 0.5));
	lbCharmyDetail->setColor(C3B(E::P.C900));
	this->addChild(lbCharmyDetail, 0);

	auto lbLink = Label::createWithTTF(S("http://www.CharmySoft.com", "www.CharmySoft.com"), FONT_MAIN, 24, 
		Size(256, 64), TextHAlignment::CENTER, TextVAlignment::CENTER);
	lbLink->setPosition(E::visibleWidth/2 + 80, E::originY + OFFSET_Y__ - 48);
	lbLink->setAnchorPoint(Vec2(0.5, 0.5));
	lbLink->setColor(C3B(E::P.C900));
	this->addChild(lbLink, 0);

	/*
	
	auto lbVersion = Label::createWithTTF(S("VERSION", "版本"), FONT_BOLD, 24, 
				Size(128, 32), TextHAlignment::LEFT, TextVAlignment::CENTER);
	lbVersion->setPosition(24, E::originY + 480);
	lbVersion->setAnchorPoint(Vec2(0, 0));
	lbVersion->setColor(C3B(E::P.C900));
	this->addChild(lbVersion, 0);
	*/

	auto lbThanks = Label::createWithTTF("Several icons used in this app are from the Google Material Design Icons", FONT_MAIN, 16, 
		Size(DESIGNED_WIDTH, 64), TextHAlignment::CENTER, TextVAlignment::CENTER);
	lbThanks->setPosition(E::visibleWidth/2, E::originY + BTM_HEIGHT + 24);
	lbThanks->setAnchorPoint(Vec2(0.5, 0.5));
	lbThanks->setColor(C3B(E::P.C900));
	this->addChild(lbThanks, 0);

//============================================================


	m_shareBtnBg = BallButton::create(E::P.C700);
	m_shareBtnBg->setScale(0.2f);
	m_shareBtnBg->setPosition(Vec2(E::visibleWidth/2 -(m_shareBtnBg->getContentSize().width*0.35f*2 + 48)/2, -16));
	this->addChild(m_shareBtnBg, 0);

	auto sShareIcon = Sprite::create("ui/b_share.png");
	sShareIcon->setColor(C3B(E::P.C50));
	sShareIcon->setAnchorPoint(Vec2(0, 0));

	m_rateBg = BallButton::create(E::P.C700);
	m_rateBg->setScale(0.2f);
	m_rateBg->setPosition(Vec2(E::visibleWidth/2, -16));
	this->addChild(m_rateBg, 0);

	auto sRateIcon = Sprite::create("ui/b_rate.png");
	sRateIcon->setColor(C3B(E::P.C50));
	sRateIcon->setAnchorPoint(Vec2(0, 0));

	m_websiteBtnBg = BallButton::create(E::P.C700);
	m_websiteBtnBg->setScale(0.2f);
	m_websiteBtnBg->setPosition(Vec2(E::visibleWidth/2 + (m_shareBtnBg->getContentSize().width*0.35f*2 + 48)/2, -16));
	this->addChild(m_websiteBtnBg, 0);

	auto sWebsiteIcon = Sprite::create("ui/b_website.png");
	sWebsiteIcon->setColor(C3B(E::P.C50));
	sWebsiteIcon->setAnchorPoint(Vec2(0, 0));

	auto shareItem = MenuItemSprite::create(
		BallButton::create(E::P.C700),
		BallButton::create(E::P2.C500),
		CC_CALLBACK_1(S_About::menuCallback, this));

	shareItem->setScale(0.35f);
	shareItem->setTag(TAG_SHARE);
	shareItem->addChild(sShareIcon);

	auto rateItem = MenuItemSprite::create(
		BallButton::create(E::P.C700),
		BallButton::create(E::P2.C500),
		CC_CALLBACK_1(S_About::menuCallback, this));

	rateItem->setScale(0.35f);
	rateItem->setTag(TAG_RATE);
	rateItem->addChild(sRateIcon);

	
	auto websiteItem = MenuItemSprite::create(
		BallButton::create(E::P.C700),
		BallButton::create(E::P2.C500),
		CC_CALLBACK_1(S_About::menuCallback, this));

	websiteItem->setScale(0.35f);
	websiteItem->setTag(TAG_WEBSITE);
	websiteItem->addChild(sWebsiteIcon);


	// create menu
	m_menu = Menu::create(shareItem, rateItem, websiteItem, NULL);
	m_menu->setPosition(Vec2(E::visibleWidth/2, 64 + 4 -16));
	m_menu->alignItemsHorizontallyWithPadding(24);
	m_menu->setEnabled(false);
	m_menu->setOpacity(0);
	this->addChild(m_menu, 1);

	runAnimations(false);

	return true;
}