コード例 #1
0
void QFontEngineMac::draw(CGContextRef ctx, qreal x, qreal y, const QTextItemInt &ti, int paintDeviceHeight)
{
    QVarLengthArray<QFixedPoint> positions;
    QVarLengthArray<glyph_t> glyphs;
    QTransform matrix;
    matrix.translate(x, y);
    getGlyphPositions(ti.glyphs, ti.num_glyphs, matrix, ti.flags, glyphs, positions);
    if (glyphs.size() == 0)
        return;

    CGContextSetFontSize(ctx, fontDef.pixelSize);

    CGAffineTransform oldTextMatrix = CGContextGetTextMatrix(ctx);

    CGAffineTransform cgMatrix = CGAffineTransformMake(1, 0, 0, -1, 0, -paintDeviceHeight);

    CGAffineTransformConcat(cgMatrix, oldTextMatrix);

    if (synthesisFlags & QFontEngine::SynthesizedItalic)
        cgMatrix = CGAffineTransformConcat(cgMatrix, CGAffineTransformMake(1, 0, -tanf(14 * acosf(0) / 90), 1, 0, 0));

    cgMatrix = CGAffineTransformConcat(cgMatrix, multiEngine->transform);

    CGContextSetTextMatrix(ctx, cgMatrix);

    CGContextSetTextDrawingMode(ctx, kCGTextFill);


    QVarLengthArray<CGSize> advances(glyphs.size());
    QVarLengthArray<CGGlyph> cgGlyphs(glyphs.size());

    for (int i = 0; i < glyphs.size() - 1; ++i) {
        advances[i].width = (positions[i + 1].x - positions[i].x).toReal();
        advances[i].height = (positions[i + 1].y - positions[i].y).toReal();
        cgGlyphs[i] = glyphs[i];
    }
    advances[glyphs.size() - 1].width = 0;
    advances[glyphs.size() - 1].height = 0;
    cgGlyphs[glyphs.size() - 1] = glyphs[glyphs.size() - 1];

    CGContextSetFont(ctx, cgFont);

    CGContextSetTextPosition(ctx, positions[0].x.toReal(), positions[0].y.toReal());

    CGContextShowGlyphsWithAdvances(ctx, cgGlyphs.data(), advances.data(), glyphs.size());

    if (synthesisFlags & QFontEngine::SynthesizedBold) {
        CGContextSetTextPosition(ctx, positions[0].x.toReal() + 0.5 * lineThickness().toReal(),
                                      positions[0].y.toReal());

        CGContextShowGlyphsWithAdvances(ctx, cgGlyphs.data(), advances.data(), glyphs.size());
    }

    CGContextSetTextMatrix(ctx, oldTextMatrix);
}
コード例 #2
0
void wkSetPatternPhaseInUserSpace(CGContextRef context, CGPoint phasePoint)
{
    CGAffineTransform userToBase = CGAffineTransformConcat(CGContextGetCTM(context),
        CGAffineTransformInvert(CGContextGetBaseCTM(context)));
    CGPoint phase = CGPointApplyAffineTransform(phasePoint, userToBase);
            
    CGContextSetPatternPhase(context, CGSizeMake(phase.x, phase.y));
}
コード例 #3
0
ファイル: fx_quartz_device.cpp プロジェクト: 151706061/PDFium
FX_BOOL CQuartz2D::drawGraphicsString(void*                 graphics,
                                      void*                 font,
                                      FX_FLOAT              fontSize,
                                      FX_WORD*              glyphIndices,
                                      CGPoint*           glyphPositions,
                                      FX_INT32              charsCount,
                                      FX_ARGB               argb,
                                      CFX_AffineMatrix*     matrix )
{
    if (!graphics) {
        return FALSE;
    }
    CGContextRef context = (CGContextRef) graphics;
    CGContextSetFont(context, (CGFontRef)font);
    CGContextSetFontSize(context, fontSize);
    if (matrix) {
        CGAffineTransform m = CGContextGetTextMatrix(context);
        m = CGAffineTransformConcat(m,
                                    CGAffineTransformMake(matrix->a,
                                            matrix->b,
                                            matrix->c,
                                            matrix->d,
                                            matrix->e,
                                            matrix->f));
        CGContextSetTextMatrix(context, m);
    }
    FX_INT32 a, r, g, b;
    ArgbDecode(argb, a, r, g, b);
    CGContextSetRGBFillColor(context,
                             r / 255.f,
                             g / 255.f,
                             b / 255.f,
                             a / 255.f);
    CGContextSaveGState(context);
#if CGFLOAT_IS_DOUBLE
    CGPoint* glyphPositionsCG = new CGPoint[charsCount];
    if (!glyphPositionsCG) {
        return FALSE;
    }
    for (int index = 0; index < charsCount; ++index) {
        glyphPositionsCG[index].x = glyphPositions[index].x;
        glyphPositionsCG[index].y = glyphPositions[index].y;
    }
#else
    CGPoint* glyphPositionsCG = (CGPoint*)glyphPositions;
#endif
    CGContextShowGlyphsAtPositions(context,
                                   (CGGlyph *) glyphIndices,
                                   glyphPositionsCG,
                                   charsCount);
#if CGFLOAT_IS_DOUBLE
    delete[] glyphPositionsCG;
#endif
    CGContextRestoreGState(context);
    return TRUE;
}
コード例 #4
0
ファイル: fx_quartz_device.cpp プロジェクト: 151706061/PDFium
FX_BOOL CFX_QuartzDeviceDriver::DrawPath(const CFX_PathData*        pathData,
        const CFX_AffineMatrix*       matrix,
        const CFX_GraphStateData*     graphState,
        FX_DWORD                      fillArgb,
        FX_DWORD                      strokeArgb,
        int                           fillMode,
        int                           alpha_flag,
        void*                         pIccTransform,
        int							blend_type
                                        )
{
    SaveState();
    CGBlendMode mode = GetCGBlendMode(blend_type);
    if (mode != kCGBlendModeNormal) {
        CGContextSetBlendMode(_context, mode);
    }
    CGAffineTransform m = CGAffineTransformIdentity;
    if (matrix) {
        m = CGAffineTransformMake(matrix->GetA(), matrix->GetB(), matrix->GetC(), matrix->GetD(), matrix->GetE(), matrix->GetF());
    }
    m = CGAffineTransformConcat(m, _foxitDevice2User);
    CGContextConcatCTM(_context, m);
    int pathMode = 0;
    if (graphState && strokeArgb) {
        CGContextSetMiterLimit(_context, graphState->m_MiterLimit);
        FX_FLOAT lineWidth = getLineWidth(graphState, m);
        setStrokeInfo(graphState, strokeArgb, lineWidth);
        pathMode |= 4;
    }
    if (fillMode && fillArgb) {
        setFillInfo(fillArgb);
        if ((fillMode & 3) == FXFILL_WINDING) {
            pathMode |= 1;
        } else if ((fillMode & 3) == FXFILL_ALTERNATE) {
            pathMode |= 2;
        }
    }
    setPathToContext(pathData);
    if (fillMode & FXFILL_FULLCOVER) {
        CGContextSetShouldAntialias(_context, false);
    }
    if (pathMode == 4) {
        CGContextStrokePath(_context);
    } else if (pathMode == 1) {
        CGContextFillPath(_context);
    } else if (pathMode == 2) {
        CGContextEOFillPath(_context);
    } else if (pathMode == 5) {
        CGContextDrawPath(_context, kCGPathFillStroke);
    } else if (pathMode == 6) {
        CGContextDrawPath(_context, kCGPathEOFillStroke);
    }
    RestoreState(FALSE);
    return TRUE;
}
コード例 #5
0
ファイル: FontWin.cpp プロジェクト: cdaffara/symbiandump-mw4
void Font::drawGlyphs(GraphicsContext* graphicsContext, const FontData* font, const GlyphBuffer& glyphBuffer, 
                      int from, int numGlyphs, const FloatPoint& point) const
{
    CGContextRef cgContext = graphicsContext->platformContext();

    uint32_t oldFontSmoothingStyle = wkSetFontSmoothingStyle(cgContext);

    const FontPlatformData& platformData = font->platformData();
    //NSFont* drawFont;
    //if ([gContext isDrawingToScreen]) {
    //    drawFont = [platformData.font screenFont];
    //    if (drawFont != platformData.font)
    //        // We are getting this in too many places (3406411); use ERROR so it only prints on debug versions for now. (We should debug this also, eventually).
    //        LOG_ERROR("Attempting to set non-screen font (%@) when drawing to screen.  Using screen font anyway, may result in incorrect metrics.",
    //            [[[platformData.font fontDescriptor] fontAttributes] objectForKey:NSFontNameAttribute]);
    //} else {
    //    drawFont = [platformData.font printerFont];
    //    if (drawFont != platformData.font)
    //        NSLog(@"Attempting to set non-printer font (%@) when printing.  Using printer font anyway, may result in incorrect metrics.",
    //            [[[platformData.font fontDescriptor] fontAttributes] objectForKey:NSFontNameAttribute]);
    //}

    CGContextSetFont(cgContext, platformData.cgFont());

    CGAffineTransform matrix = CGAffineTransformIdentity;
    matrix.b = -matrix.b;
    matrix.d = -matrix.d;

    if (platformData.syntheticOblique())
    {
        static float skew = -tanf(syntheticObliqueAngle * acosf(0) / 90);
        matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, skew, 1, 0, 0));
    }

    // Uniscribe gives us offsets to help refine the positioning of combining glyphs.
    FloatSize translation = glyphBuffer.offsetAt(from);
    if (translation.width() || translation.height())
        CGAffineTransformTranslate(matrix, translation.width(), translation.height());
    
    CGContextSetTextMatrix(cgContext, matrix);

    //wkSetCGFontRenderingMode(cgContext, drawFont);
    CGContextSetFontSize(cgContext, platformData.size());
    CGContextSetTextPosition(cgContext, point.x(), point.y());
    CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    if (font->m_syntheticBoldOffset) {
        CGContextSetTextPosition(cgContext, point.x() + font->m_syntheticBoldOffset, point.y());
        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    }

    wkRestoreFontSmoothingStyle(cgContext, oldFontSmoothingStyle);
}
コード例 #6
0
ファイル: fx_quartz_device.cpp プロジェクト: 151706061/PDFium
void CFX_QuartzDeviceDriver::CG_SetImageTransform(int dest_left, int dest_top, int dest_width, int dest_height,
        CGRect* rect )
{
    int flip_y = _foxitDevice2User.d * dest_height < 0 ? 1 : -1;
    int flip_x = _foxitDevice2User.a * dest_width > 0 ? 1 : -1;
    if (flip_y < 0 || flip_x < 0) {
        if (dest_height < 0) {
            dest_height = -dest_height;
            dest_top -= dest_height;
        }
        CGRect rt = CGRectApplyAffineTransform(CGRectMake(dest_left, dest_top, dest_width, dest_height), _foxitDevice2User);
        CGFloat offset_x = (rt.origin.x) + rt.size.width / 2.f,
                offset_y = (rt.origin.y) + rt.size.height / 2.f;
        CGAffineTransform transform = CGAffineTransformIdentity;
        transform = CGAffineTransformConcat(transform, CGAffineTransformMake(1, 0, 0, 1, -offset_x, -offset_y));
        transform = CGAffineTransformConcat(transform, CGAffineTransformMake(flip_x, 0, 0, flip_y, 0, 0));
        transform = CGAffineTransformConcat(transform, CGAffineTransformMake(1, 0, 0, 1, offset_x, offset_y));
        CGContextConcatCTM(_context, transform);
        if (rect) {
            *rect = CGRectApplyAffineTransform(*rect, transform);
        }
    }
}
コード例 #7
0
ファイル: os_custom.c プロジェクト: andreyvit/yoursway-swt
JNIEXPORT void JNICALL OS_NATIVE(CGAffineTransformConcat)
	(JNIEnv *env, jclass that, jfloatArray arg0, jfloatArray arg1, jfloatArray arg2)
{
	jfloat *lparg0=NULL;
	jfloat *lparg1=NULL;
	jfloat *lparg2=NULL;
	OS_NATIVE_ENTER(env, that, CGAffineTransformConcat_FUNC);
	if (arg0) if ((lparg0 = (*env)->GetFloatArrayElements(env, arg0, NULL)) == NULL) goto fail;
	if (arg1) if ((lparg1 = (*env)->GetFloatArrayElements(env, arg1, NULL)) == NULL) goto fail;
	if (arg2) if ((lparg2 = (*env)->GetFloatArrayElements(env, arg2, NULL)) == NULL) goto fail;
	*(CGAffineTransform *)lparg2 = CGAffineTransformConcat(*(CGAffineTransform *)lparg0, *(CGAffineTransform *)lparg1);
fail:
	if (arg2 && lparg2) (*env)->ReleaseFloatArrayElements(env, arg2, lparg2, 0);
	if (arg1 && lparg1) (*env)->ReleaseFloatArrayElements(env, arg1, lparg1, JNI_ABORT);
	if (arg0 && lparg0) (*env)->ReleaseFloatArrayElements(env, arg0, lparg0, JNI_ABORT);
	OS_NATIVE_EXIT(env, that, CGAffineTransformConcat_FUNC);
}
コード例 #8
0
ファイル: fx_quartz_device.cpp プロジェクト: 151706061/PDFium
FX_BOOL CFX_QuartzDeviceDriver::SetClip_PathStroke(const CFX_PathData*      pathData,
        const CFX_AffineMatrix*     matrix,
        const CFX_GraphStateData*   graphState )
{
    SaveState();
    CGAffineTransform m = CGAffineTransformIdentity;
    if (matrix) {
        m = CGAffineTransformMake(matrix->GetA(), matrix->GetB(), matrix->GetC(), matrix->GetD(), matrix->GetE(), matrix->GetF());
    }
    m = CGAffineTransformConcat(m, _foxitDevice2User);
    CGContextConcatCTM(_context, m);
    FX_FLOAT lineWidth = getLineWidth(graphState, m);
    setStrokeInfo(graphState, 0xFF000000, lineWidth);
    setPathToContext(pathData);
    CGContextReplacePathWithStrokedPath(_context);
    RestoreState(FALSE);
    CGContextClip(_context);
    return TRUE;
}
コード例 #9
0
static cairo_int_status_t
_cairo_quartz_init_glyph_path (cairo_quartz_scaled_font_t *font,
			       cairo_scaled_glyph_t *scaled_glyph)
{
    cairo_quartz_font_face_t *font_face = _cairo_quartz_scaled_to_face(font);
    CGGlyph glyph = _cairo_quartz_scaled_glyph_index (scaled_glyph);
    CGAffineTransform textMatrix;
    CGPathRef glyphPath;
    cairo_path_fixed_t *path;

    if (glyph == INVALID_GLYPH) {
	_cairo_scaled_glyph_set_path (scaled_glyph, &font->base, _cairo_path_fixed_create());
	return CAIRO_STATUS_SUCCESS;
    }

    textMatrix = CGAffineTransformMake (font->base.scale.xx,
					-font->base.scale.yx,
					-font->base.scale.xy,
					font->base.scale.yy,
					font->base.scale.x0,
					font->base.scale.y0);

    textMatrix = CGAffineTransformConcat (textMatrix, CGAffineTransformMake (1.0, 0.0, 0.0, -1.0, 0.0, 0.0));

    glyphPath = CGFontGetGlyphPathPtr (font_face->cgFont, &textMatrix, 0, glyph);
    if (!glyphPath)
	return CAIRO_INT_STATUS_UNSUPPORTED;

    path = _cairo_path_fixed_create ();
    if (!path) {
	CGPathRelease (glyphPath);
	return _cairo_error(CAIRO_STATUS_NO_MEMORY);
    }

    CGPathApply (glyphPath, path, _cairo_quartz_path_apply_func);

    CGPathRelease (glyphPath);

    _cairo_scaled_glyph_set_path (scaled_glyph, &font->base, path);

    return CAIRO_STATUS_SUCCESS;
}
コード例 #10
0
ファイル: fx_quartz_device.cpp プロジェクト: 151706061/PDFium
FX_BOOL CFX_QuartzDeviceDriver::SetClip_PathFill(const CFX_PathData*    pathData,
        const CFX_AffineMatrix*   matrix,
        int                       fillMode )
{
    SaveState();
    CGAffineTransform m = CGAffineTransformIdentity;
    if (matrix) {
        m = CGAffineTransformMake(matrix->GetA(), matrix->GetB(), matrix->GetC(), matrix->GetD(), matrix->GetE(), matrix->GetF());
    }
    m = CGAffineTransformConcat(m, _foxitDevice2User);
    CGContextConcatCTM(_context, m);
    setPathToContext(pathData);
    RestoreState(FALSE);
    if ((fillMode & 3) == FXFILL_WINDING) {
        CGContextClip(_context);
    } else {
        CGContextEOClip(_context);
    }
    return TRUE;
}
コード例 #11
0
ファイル: ImageCG.cpp プロジェクト: dslab-epfl/warr
void Image::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect, const AffineTransform& patternTransform,
                        const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator op, const FloatRect& destRect)
{
    if (!nativeImageForCurrentFrame())
        return;

    ASSERT(patternTransform.isInvertible());
    if (!patternTransform.isInvertible())
        // Avoid a hang under CGContextDrawTiledImage on release builds.
        return;

    CGContextRef context = ctxt->platformContext();
    ctxt->save();
    CGContextClipToRect(context, destRect);
    ctxt->setCompositeOperation(op);
    CGContextTranslateCTM(context, destRect.x(), destRect.y() + destRect.height());
    CGContextScaleCTM(context, 1, -1);
    
    // Compute the scaled tile size.
    float scaledTileHeight = tileRect.height() * narrowPrecisionToFloat(patternTransform.d());
    
    // We have to adjust the phase to deal with the fact we're in Cartesian space now (with the bottom left corner of destRect being
    // the origin).
    float adjustedX = phase.x() - destRect.x() + tileRect.x() * narrowPrecisionToFloat(patternTransform.a()); // We translated the context so that destRect.x() is the origin, so subtract it out.
    float adjustedY = destRect.height() - (phase.y() - destRect.y() + tileRect.y() * narrowPrecisionToFloat(patternTransform.d()) + scaledTileHeight);

    CGImageRef tileImage = nativeImageForCurrentFrame();
    float h = CGImageGetHeight(tileImage);

    RetainPtr<CGImageRef> subImage;
    if (tileRect.size() == size())
        subImage = tileImage;
    else {
        // Copying a sub-image out of a partially-decoded image stops the decoding of the original image. It should never happen
        // because sub-images are only used for border-image, which only renders when the image is fully decoded.
        ASSERT(h == height());
        subImage.adoptCF(CGImageCreateWithImageInRect(tileImage, tileRect));
    }

    // Adjust the color space.
    subImage = imageWithColorSpace(subImage.get(), styleColorSpace);
    
#ifndef BUILDING_ON_TIGER
    // Leopard has an optimized call for the tiling of image patterns, but we can only use it if the image has been decoded enough that
    // its buffer is the same size as the overall image.  Because a partially decoded CGImageRef with a smaller width or height than the
    // overall image buffer needs to tile with "gaps", we can't use the optimized tiling call in that case.
    // FIXME: Could create WebKitSystemInterface SPI for CGCreatePatternWithImage2 and probably make Tiger tile faster as well.
    // FIXME: We cannot use CGContextDrawTiledImage with scaled tiles on Leopard, because it suffers from rounding errors.  Snow Leopard is ok.
    float scaledTileWidth = tileRect.width() * narrowPrecisionToFloat(patternTransform.a());
    float w = CGImageGetWidth(tileImage);
#ifdef BUILDING_ON_LEOPARD
    if (w == size().width() && h == size().height() && scaledTileWidth == tileRect.width() && scaledTileHeight == tileRect.height())
#else
    if (w == size().width() && h == size().height())
#endif
        CGContextDrawTiledImage(context, FloatRect(adjustedX, adjustedY, scaledTileWidth, scaledTileHeight), subImage.get());
    else {
#endif

    // On Leopard, this code now only runs for partially decoded images whose buffers do not yet match the overall size of the image.
    // On Tiger this code runs all the time.  This code is suboptimal because the pattern does not reference the image directly, and the
    // pattern is destroyed before exiting the function.  This means any decoding the pattern does doesn't end up cached anywhere, so we
    // redecode every time we paint.
    static const CGPatternCallbacks patternCallbacks = { 0, drawPatternCallback, NULL };
    CGAffineTransform matrix = CGAffineTransformMake(narrowPrecisionToCGFloat(patternTransform.a()), 0, 0, narrowPrecisionToCGFloat(patternTransform.d()), adjustedX, adjustedY);
    matrix = CGAffineTransformConcat(matrix, CGContextGetCTM(context));
    // The top of a partially-decoded image is drawn at the bottom of the tile. Map it to the top.
    matrix = CGAffineTransformTranslate(matrix, 0, size().height() - h);
    RetainPtr<CGPatternRef> pattern(AdoptCF, CGPatternCreate(subImage.get(), CGRectMake(0, 0, tileRect.width(), tileRect.height()),
                                             matrix, tileRect.width(), tileRect.height(), 
                                             kCGPatternTilingConstantSpacing, true, &patternCallbacks));
    if (!pattern) {
        ctxt->restore();
        return;
    }

    RetainPtr<CGColorSpaceRef> patternSpace(AdoptCF, CGColorSpaceCreatePattern(0));
    
    CGFloat alpha = 1;
    RetainPtr<CGColorRef> color(AdoptCF, CGColorCreateWithPattern(patternSpace.get(), pattern.get(), &alpha));
    CGContextSetFillColorSpace(context, patternSpace.get());

    // FIXME: Really want a public API for this.  It is just CGContextSetBaseCTM(context, CGAffineTransformIdentiy).
    wkSetPatternBaseCTM(context, CGAffineTransformIdentity);
    CGContextSetPatternPhase(context, CGSizeZero);

    CGContextSetFillColorWithColor(context, color.get());
    CGContextFillRect(context, CGContextGetClipBoundingBox(context));

#ifndef BUILDING_ON_TIGER
    }
#endif

    ctxt->restore();

    if (imageObserver())
        imageObserver()->didDraw(this);
}
コード例 #12
0
ファイル: FontCGWin.cpp プロジェクト: Kaless1n/phantomjs
void Font::drawGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
                      int from, int numGlyphs, const FloatPoint& point) const
{
    CGContextRef cgContext = graphicsContext->platformContext();
    bool shouldUseFontSmoothing = WebCoreShouldUseFontSmoothing();

    switch(fontDescription().fontSmoothing()) {
    case Antialiased: {
        graphicsContext->setShouldAntialias(true);
        shouldUseFontSmoothing = false;
        break;
    }
    case SubpixelAntialiased: {
        graphicsContext->setShouldAntialias(true);
        shouldUseFontSmoothing = true;
        break;
    }
    case NoSmoothing: {
        graphicsContext->setShouldAntialias(false);
        shouldUseFontSmoothing = false;
        break;
    }
    case AutoSmoothing: {
        // For the AutoSmooth case, don't do anything! Keep the default settings.
        break;
    }
    default:
        ASSERT_NOT_REACHED();
    }

    if (font->platformData().useGDI() && !shouldUseFontSmoothing) {
        drawGDIGlyphs(graphicsContext, font, glyphBuffer, from, numGlyphs, point);
        return;
    }

    uint32_t oldFontSmoothingStyle = wkSetFontSmoothingStyle(cgContext, shouldUseFontSmoothing);

    const FontPlatformData& platformData = font->platformData();

    CGContextSetFont(cgContext, platformData.cgFont());

    CGAffineTransform matrix = CGAffineTransformIdentity;
    matrix.b = -matrix.b;
    matrix.d = -matrix.d;

    if (platformData.syntheticOblique()) {
        static float skew = -tanf(syntheticObliqueAngle * piFloat / 180.0f);
        matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, skew, 1, 0, 0));
    }

    CGContextSetTextMatrix(cgContext, matrix);

    // Uniscribe gives us offsets to help refine the positioning of combining glyphs.
    FloatSize translation = glyphBuffer.offsetAt(from);

    CGContextSetFontSize(cgContext, platformData.size());
    wkSetCGContextFontRenderingStyle(cgContext, font->isSystemFont(), false, font->platformData().useGDI());

    FloatSize shadowOffset;
    float shadowBlur;
    Color shadowColor;
    ColorSpace shadowColorSpace;
    graphicsContext->getShadow(shadowOffset, shadowBlur, shadowColor, shadowColorSpace);

    bool hasSimpleShadow = graphicsContext->textDrawingMode() == TextModeFill && shadowColor.isValid() && !shadowBlur && (!graphicsContext->shadowsIgnoreTransforms() || graphicsContext->getCTM().isIdentityOrTranslationOrFlipped());
    if (hasSimpleShadow) {
        // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
        graphicsContext->clearShadow();
        Color fillColor = graphicsContext->fillColor();
        Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
        graphicsContext->setFillColor(shadowFillColor, ColorSpaceDeviceRGB);
        float shadowTextX = point.x() + translation.width() + shadowOffset.width();
        // If shadows are ignoring transforms, then we haven't applied the Y coordinate flip yet, so down is negative.
        float shadowTextY = point.y() + translation.height() + shadowOffset.height() * (graphicsContext->shadowsIgnoreTransforms() ? -1 : 1);
        CGContextSetTextPosition(cgContext, shadowTextX, shadowTextY);
        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
        if (font->syntheticBoldOffset()) {
            CGContextSetTextPosition(cgContext, point.x() + translation.width() + shadowOffset.width() + font->syntheticBoldOffset(), point.y() + translation.height() + shadowOffset.height());
            CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
        }
        graphicsContext->setFillColor(fillColor, ColorSpaceDeviceRGB);
    }

    CGContextSetTextPosition(cgContext, point.x() + translation.width(), point.y() + translation.height());
    CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    if (font->syntheticBoldOffset()) {
        CGContextSetTextPosition(cgContext, point.x() + translation.width() + font->syntheticBoldOffset(), point.y() + translation.height());
        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    }

    if (hasSimpleShadow)
        graphicsContext->setShadow(shadowOffset, shadowBlur, shadowColor, ColorSpaceDeviceRGB);

    wkRestoreFontSmoothingStyle(cgContext, oldFontSmoothingStyle);
}
コード例 #13
0
ファイル: FontCGWin.cpp プロジェクト: Kaless1n/phantomjs
static void drawGDIGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
                          int from, int numGlyphs, const FloatPoint& point)
{
    Color fillColor = graphicsContext->fillColor();

    bool drawIntoBitmap = false;
    TextDrawingModeFlags drawingMode = graphicsContext->textDrawingMode();
    if (drawingMode == TextModeFill) {
        if (!fillColor.alpha())
            return;

        drawIntoBitmap = fillColor.alpha() != 255 || graphicsContext->inTransparencyLayer();
        if (!drawIntoBitmap) {
            FloatSize offset;
            float blur;
            Color color;
            ColorSpace shadowColorSpace;

            graphicsContext->getShadow(offset, blur, color, shadowColorSpace);
            drawIntoBitmap = offset.width() || offset.height() || blur;
        }
    }

    // We have to convert CG's two-dimensional floating point advances to just horizontal integer advances.
    Vector<int, 2048> gdiAdvances;
    int totalWidth = 0;
    for (int i = 0; i < numGlyphs; i++) {
        gdiAdvances.append(lroundf(glyphBuffer.advanceAt(from + i)));
        totalWidth += gdiAdvances[i];
    }

    HDC hdc = 0;
    OwnPtr<GraphicsContext::WindowsBitmap> bitmap;
    IntRect textRect;
    if (!drawIntoBitmap)
        hdc = graphicsContext->getWindowsContext(textRect, true, false);
    if (!hdc) {
        drawIntoBitmap = true;
        // We put slop into this rect, since glyphs can overflow the ascent/descent bounds and the left/right edges.
        // FIXME: Can get glyphs' optical bounds (even from CG) to get this right.
        const FontMetrics& fontMetrics = font->fontMetrics();
        int lineGap = fontMetrics.lineGap();
        textRect = IntRect(point.x() - (fontMetrics.ascent() + fontMetrics.descent()) / 2,
                           point.y() - fontMetrics.ascent() - lineGap,
                           totalWidth + fontMetrics.ascent() + fontMetrics.descent(),
                           fontMetrics.lineSpacing());
        bitmap = graphicsContext->createWindowsBitmap(textRect.size());
        memset(bitmap->buffer(), 255, bitmap->bufferLength());
        hdc = bitmap->hdc();

        XFORM xform;
        xform.eM11 = 1.0f;
        xform.eM12 = 0.0f;
        xform.eM21 = 0.0f;
        xform.eM22 = 1.0f;
        xform.eDx = -textRect.x();
        xform.eDy = -textRect.y();
        SetWorldTransform(hdc, &xform);
    }

    SelectObject(hdc, font->platformData().hfont());

    // Set the correct color.
    if (drawIntoBitmap)
        SetTextColor(hdc, RGB(0, 0, 0));
    else
        SetTextColor(hdc, RGB(fillColor.red(), fillColor.green(), fillColor.blue()));

    SetBkMode(hdc, TRANSPARENT);
    SetTextAlign(hdc, TA_LEFT | TA_BASELINE);

    // Uniscribe gives us offsets to help refine the positioning of combining glyphs.
    FloatSize translation = glyphBuffer.offsetAt(from);
    if (translation.width() || translation.height()) {
        XFORM xform;
        xform.eM11 = 1.0;
        xform.eM12 = 0;
        xform.eM21 = 0;
        xform.eM22 = 1.0;
        xform.eDx = translation.width();
        xform.eDy = translation.height();
        ModifyWorldTransform(hdc, &xform, MWT_LEFTMULTIPLY);
    }

    if (drawingMode == TextModeFill) {
        XFORM xform;
        xform.eM11 = 1.0;
        xform.eM12 = 0;
        xform.eM21 = font->platformData().syntheticOblique() ? -tanf(syntheticObliqueAngle * piFloat / 180.0f) : 0;
        xform.eM22 = 1.0;
        xform.eDx = point.x();
        xform.eDy = point.y();
        ModifyWorldTransform(hdc, &xform, MWT_LEFTMULTIPLY);
        ExtTextOut(hdc, 0, 0, ETO_GLYPH_INDEX, 0, reinterpret_cast<const WCHAR*>(glyphBuffer.glyphs(from)), numGlyphs, gdiAdvances.data());
        if (font->syntheticBoldOffset()) {
            xform.eM21 = 0;
            xform.eDx = font->syntheticBoldOffset();
            xform.eDy = 0;
            ModifyWorldTransform(hdc, &xform, MWT_LEFTMULTIPLY);
            ExtTextOut(hdc, 0, 0, ETO_GLYPH_INDEX, 0, reinterpret_cast<const WCHAR*>(glyphBuffer.glyphs(from)), numGlyphs, gdiAdvances.data());
        }
    } else {
        XFORM xform;
        GetWorldTransform(hdc, &xform);
        AffineTransform hdcTransform(xform.eM11, xform.eM21, xform.eM12, xform.eM22, xform.eDx, xform.eDy);
        CGAffineTransform initialGlyphTransform = hdcTransform.isInvertible() ? hdcTransform.inverse() : CGAffineTransformIdentity;
        if (font->platformData().syntheticOblique())
            initialGlyphTransform = CGAffineTransformConcat(initialGlyphTransform, CGAffineTransformMake(1, 0, tanf(syntheticObliqueAngle * piFloat / 180.0f), 1, 0, 0));
        initialGlyphTransform.tx = 0;
        initialGlyphTransform.ty = 0;
        CGContextRef cgContext = graphicsContext->platformContext();

        CGContextSaveGState(cgContext);

        BOOL fontSmoothingEnabled = false;
        SystemParametersInfo(SPI_GETFONTSMOOTHING, 0, &fontSmoothingEnabled, 0);
        CGContextSetShouldAntialias(cgContext, fontSmoothingEnabled);

        CGContextScaleCTM(cgContext, 1.0, -1.0);
        CGContextTranslateCTM(cgContext, point.x() + glyphBuffer.offsetAt(from).width(), -(point.y() + glyphBuffer.offsetAt(from).height()));

        for (unsigned i = 0; i < numGlyphs; ++i) {
            RetainPtr<CGPathRef> glyphPath(AdoptCF, createPathForGlyph(hdc, glyphBuffer.glyphAt(from + i)));
            CGContextSaveGState(cgContext);
            CGContextConcatCTM(cgContext, initialGlyphTransform);

            if (drawingMode & TextModeFill) {
                CGContextAddPath(cgContext, glyphPath.get());
                CGContextFillPath(cgContext);
                if (font->syntheticBoldOffset()) {
                    CGContextTranslateCTM(cgContext, font->syntheticBoldOffset(), 0);
                    CGContextAddPath(cgContext, glyphPath.get());
                    CGContextFillPath(cgContext);
                    CGContextTranslateCTM(cgContext, -font->syntheticBoldOffset(), 0);
                }
            }
            if (drawingMode & TextModeStroke) {
                CGContextAddPath(cgContext, glyphPath.get());
                CGContextStrokePath(cgContext);
                if (font->syntheticBoldOffset()) {
                    CGContextTranslateCTM(cgContext, font->syntheticBoldOffset(), 0);
                    CGContextAddPath(cgContext, glyphPath.get());
                    CGContextStrokePath(cgContext);
                    CGContextTranslateCTM(cgContext, -font->syntheticBoldOffset(), 0);
                }
            }

            CGContextRestoreGState(cgContext);
            CGContextTranslateCTM(cgContext, gdiAdvances[i], 0);
        }

        CGContextRestoreGState(cgContext);
    }

    if (drawIntoBitmap) {
        UInt8* buffer = bitmap->buffer();
        unsigned bufferLength = bitmap->bufferLength();
        for (unsigned i = 0; i < bufferLength; i += 4) {
            // Use green, which is always in the middle.
            UInt8 alpha = (255 - buffer[i + 1]) * fillColor.alpha() / 255;
            buffer[i] = fillColor.blue();
            buffer[i + 1] = fillColor.green();
            buffer[i + 2] = fillColor.red();
            buffer[i + 3] = alpha;
        }
        graphicsContext->drawWindowsBitmap(bitmap.get(), textRect.location());
    } else
        graphicsContext->releaseWindowsContext(hdc, textRect, true, false);
}
コード例 #14
0
ファイル: types.cpp プロジェクト: decarbonization/gfx
 Transform2D Transform2D::concat(const Transform2D &other) const
 {
     return CGAffineTransformConcat(*this, other);
 }
コード例 #15
0
ファイル: CCSprite.cpp プロジェクト: valentinvit/cocos2d-x
void CCSprite::updateTransform(void)
{
	assert(m_bUsesBatchNode);

	// optimization. Quick return if not dirty
	if (! m_bDirty)
	{
		return;
	}

	CGAffineTransform matrix;

	// Optimization: if it is not visible, then do nothing
	if (! m_bIsVisible)
	{
		m_sQuad.br.vertices = m_sQuad.tl.vertices = m_sQuad.tr.vertices = m_sQuad.bl.vertices = vertex3(0,0,0);
		m_pobTextureAtlas->updateQuad(&m_sQuad, m_uAtlasIndex);
		m_bDirty = m_bRecursiveDirty = false;
		return;
	}

	// Optimization: If parent is batchnode, or parent is nil
	// build Affine transform manually
	if (! m_pParent || m_pParent == m_pobBatchNode)
	{
		float radians = -CC_DEGREES_TO_RADIANS(m_fRotation);
		float c = cosf(radians);
		float s = sinf(radians);

        matrix = CGAffineTransformMake(c * m_fScaleX, s * m_fScaleX,
			-s * m_fScaleY, c * m_fScaleY,
			m_tPositionInPixels.x, m_tPositionInPixels.y);
		matrix = CGAffineTransformTranslate(matrix, -m_tAnchorPointInPixels.x, -m_tAnchorPointInPixels.y);
	} else // parent_ != batchNode_ 
	{
		// else do affine transformation according to the HonorParentTransform
		matrix = CGAffineTransformIdentity;
		ccHonorParentTransform prevHonor = CC_HONOR_PARENT_TRANSFORM_ALL;

		for (CCNode *p = this; p && p != m_pobBatchNode; p = p->getParent())
		{
			// Might happen. Issue #1053
			// how to implement, we can not use dynamic
			// NSAssert( [p isKindOfClass:[CCSprite class]], @"CCSprite should be a CCSprite subclass. Probably you initialized an sprite with a batchnode, but you didn't add it to the batch node." );
			struct transformValues_ tv;
			((CCSprite*)p)->getTransformValues(&tv);

			// If any of the parents are not visible, then don't draw this node
			if (! tv.visible)
			{
				m_sQuad.br.vertices = m_sQuad.tl.vertices = m_sQuad.tr.vertices = m_sQuad.bl.vertices = vertex3(0,0,0);
				m_pobTextureAtlas->updateQuad(&m_sQuad, m_uAtlasIndex);
				m_bDirty = m_bRecursiveDirty = false;

				return;
			}

			CGAffineTransform newMatrix = CGAffineTransformIdentity;

			// 2nd: Translate, Rotate, Scale
			if( prevHonor & CC_HONOR_PARENT_TRANSFORM_TRANSLATE )
			{
				newMatrix = CGAffineTransformTranslate(newMatrix, tv.pos.x, tv.pos.y);
			}

			if( prevHonor & CC_HONOR_PARENT_TRANSFORM_ROTATE )
			{
				newMatrix = CGAffineTransformRotate(newMatrix, -CC_DEGREES_TO_RADIANS(tv.rotation));
			}

			if( prevHonor & CC_HONOR_PARENT_TRANSFORM_SCALE ) 
			{
				newMatrix = CGAffineTransformScale(newMatrix, tv.scale.x, tv.scale.y);
			}

			// 3rd: Translate anchor point
			newMatrix = CGAffineTransformTranslate(newMatrix, -tv.ap.x, -tv.ap.y);

			// 4th: Matrix multiplication
			matrix = CGAffineTransformConcat( matrix, newMatrix);

			prevHonor = ((CCSprite*)p)->getHornorParentTransform();
		}
	}

	//
	// calculate the Quad based on the Affine Matrix
	//
	CGSize size = m_obRectInPixels.size;

	float x1 = m_obOffsetPositionInPixels.x;
	float y1 = m_obOffsetPositionInPixels.y;

	float x2 = x1 + size.width;
	float y2 = y1 + size.height;
    float x = matrix.tx;
	float y = matrix.ty;
	
	float cr = matrix.a;
	float sr = matrix.b;
	float cr2 = matrix.d;
	float sr2 = -matrix.c;
	float ax = x1 * cr - y1 * sr2 + x;
	float ay = x1 * sr + y1 * cr2 + y;
	
	float bx = x2 * cr - y1 * sr2 + x;
	float by = x2 * sr + y1 * cr2 + y;
	
	float cx = x2 * cr - y2 * sr2 + x;
	float cy = x2 * sr + y2 * cr2 + y;
	
	float dx = x1 * cr - y2 * sr2 + x;
	float dy = x1 * sr + y2 * cr2 + y;

	m_sQuad.bl.vertices = vertex3((float)RENDER_IN_SUBPIXEL(ax), (float)RENDER_IN_SUBPIXEL(ay), m_fVertexZ);
	m_sQuad.br.vertices = vertex3((float)RENDER_IN_SUBPIXEL(bx), (float)RENDER_IN_SUBPIXEL(by), m_fVertexZ);
	m_sQuad.tl.vertices = vertex3((float)RENDER_IN_SUBPIXEL(dx), (float)RENDER_IN_SUBPIXEL(dy), m_fVertexZ);
	m_sQuad.tr.vertices = vertex3((float)RENDER_IN_SUBPIXEL(cx), (float)RENDER_IN_SUBPIXEL(cy), m_fVertexZ);

	m_pobTextureAtlas->updateQuad(&m_sQuad, m_uAtlasIndex);
	m_bDirty = m_bRecursiveDirty = false;
}
コード例 #16
0
ファイル: FontCGWin.cpp プロジェクト: arjunroy/cinder_webkit
void Font::drawGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer, 
                      int from, int numGlyphs, const FloatPoint& point) const
{
    CGContextRef cgContext = graphicsContext->platformContext();
    bool shouldUseFontSmoothing = WebCoreShouldUseFontSmoothing();

    if (font->platformData().useGDI()) {
        static bool canUsePlatformNativeGlyphs = wkCanUsePlatformNativeGlyphs();
        if (!canUsePlatformNativeGlyphs || !shouldUseFontSmoothing || (graphicsContext->textDrawingMode() & cTextStroke)) {
            drawGDIGlyphs(graphicsContext, font, glyphBuffer, from, numGlyphs, point);
            return;
        }
    }

    uint32_t oldFontSmoothingStyle = wkSetFontSmoothingStyle(cgContext, shouldUseFontSmoothing);

    const FontPlatformData& platformData = font->platformData();

    CGContextSetFont(cgContext, platformData.cgFont());

    CGAffineTransform matrix = CGAffineTransformIdentity;
    matrix.b = -matrix.b;
    matrix.d = -matrix.d;

    if (platformData.syntheticOblique()) {
        static float skew = -tanf(syntheticObliqueAngle * piFloat / 180.0f);
        matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, skew, 1, 0, 0));
    }

    CGContextSetTextMatrix(cgContext, matrix);

    // Uniscribe gives us offsets to help refine the positioning of combining glyphs.
    FloatSize translation = glyphBuffer.offsetAt(from);

    CGContextSetFontSize(cgContext, platformData.size());
    wkSetCGContextFontRenderingStyle(cgContext, font->isSystemFont(), false, font->platformData().useGDI());

    IntSize shadowSize;
    int shadowBlur;
    Color shadowColor;
    graphicsContext->getShadow(shadowSize, shadowBlur, shadowColor);

    bool hasSimpleShadow = graphicsContext->textDrawingMode() == cTextFill && shadowColor.isValid() && !shadowBlur;
    if (hasSimpleShadow) {
        // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
        graphicsContext->clearShadow();
        Color fillColor = graphicsContext->fillColor();
        Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
        graphicsContext->setFillColor(shadowFillColor);
        CGContextSetTextPosition(cgContext, point.x() + translation.width() + shadowSize.width(), point.y() + translation.height() + shadowSize.height());
        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
        if (font->m_syntheticBoldOffset) {
            CGContextSetTextPosition(cgContext, point.x() + translation.width() + shadowSize.width() + font->m_syntheticBoldOffset, point.y() + translation.height() + shadowSize.height());
            CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
        }
        graphicsContext->setFillColor(fillColor);
    }

    CGContextSetTextPosition(cgContext, point.x() + translation.width(), point.y() + translation.height());
    CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    if (font->m_syntheticBoldOffset) {
        CGContextSetTextPosition(cgContext, point.x() + translation.width() + font->m_syntheticBoldOffset, point.y() + translation.height());
        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    }

    if (hasSimpleShadow)
        graphicsContext->setShadow(shadowSize, shadowBlur, shadowColor);

    wkRestoreFontSmoothingStyle(cgContext, oldFontSmoothingStyle);
}
コード例 #17
0
CGAffineTransform CGAffineTransformRotate(CGAffineTransform T,CGFloat angle) {
    return CGAffineTransformConcat(T,CGAffineTransformMakeRotation(angle));
}
コード例 #18
0
CGAffineTransform CGAffineTransformScale(CGAffineTransform T,CGFloat sx,CGFloat sy) {
    return CGAffineTransformConcat(T,CGAffineTransformMakeScale(sx,sy));
}
コード例 #19
0
QImage QFontEngineMac::alphaMapForGlyph(glyph_t glyph)
{
    const glyph_metrics_t br = boundingBox(glyph);
    QImage im(qRound(br.width)+2, qRound(br.height)+2, QImage::Format_RGB32);
    im.fill(0);

    CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
    uint cgflags = kCGImageAlphaNoneSkipFirst;
#ifdef kCGBitmapByteOrder32Host //only needed because CGImage.h added symbols in the minor version
    if(QSysInfo::MacintoshVersion >= QSysInfo::MV_10_4)
        cgflags |= kCGBitmapByteOrder32Host;
#endif
#else
    CGImageAlphaInfo cgflags = kCGImageAlphaNoneSkipFirst;
#endif
    CGContextRef ctx = CGBitmapContextCreate(im.bits(), im.width(), im.height(),
                                             8, im.bytesPerLine(), colorspace,
                                             cgflags);
    CGColorSpaceRelease(colorspace);
    CGContextSetFontSize(ctx, fontDef.pixelSize);
    CGContextSetShouldAntialias(ctx, fontDef.pointSize > qt_antialiasing_threshold && !(fontDef.styleStrategy & QFont::NoAntialias));
    CGAffineTransform oldTextMatrix = CGContextGetTextMatrix(ctx);
    CGAffineTransform cgMatrix = CGAffineTransformMake(1, 0, 0, 1, 0, 0);
    CGAffineTransformConcat(cgMatrix, oldTextMatrix);

    if (synthesisFlags & QFontEngine::SynthesizedItalic)
        cgMatrix = CGAffineTransformConcat(cgMatrix, CGAffineTransformMake(1, 0, tanf(14 * acosf(0) / 90), 1, 0, 0));

    cgMatrix = CGAffineTransformConcat(cgMatrix, multiEngine->transform);

    CGContextSetTextMatrix(ctx, cgMatrix);
    CGContextSetRGBFillColor(ctx, 1, 1, 1, 1);
    CGContextSetTextDrawingMode(ctx, kCGTextFill);
    CGContextSetFont(ctx, cgFont);

    qreal pos_x = -br.x.toReal()+1, pos_y = im.height()+br.y.toReal();
    CGContextSetTextPosition(ctx, pos_x, pos_y);

    CGSize advance;
    advance.width = 0;
    advance.height = 0;
    CGGlyph cgGlyph = glyph;
    CGContextShowGlyphsWithAdvances(ctx, &cgGlyph, &advance, 1);

    if (synthesisFlags & QFontEngine::SynthesizedBold) {
        CGContextSetTextPosition(ctx, pos_x + 0.5 * lineThickness().toReal(), pos_y);
        CGContextShowGlyphsWithAdvances(ctx, &cgGlyph, &advance, 1);
    }

    CGContextRelease(ctx);

    QImage indexed(im.width(), im.height(), QImage::Format_Indexed8);
    QVector<QRgb> colors(256);
    for (int i=0; i<256; ++i)
        colors[i] = qRgba(0, 0, 0, i);
    indexed.setColorTable(colors);

    for (int y=0; y<im.height(); ++y) {
        uint *src = (uint*) im.scanLine(y);
        uchar *dst = indexed.scanLine(y);
        for (int x=0; x<im.width(); ++x) {
            *dst = qGray(*src);
            ++dst;
            ++src;
        }
    }

    return indexed;
}
コード例 #20
0
ファイル: AffineTransformCG.cpp プロジェクト: oroisec/ios
AffineTransform AffineTransform::operator* (const AffineTransform &m2)
{
    return CGAffineTransformConcat(m_transform, CGAffineTransform(m2));
}
コード例 #21
0
ファイル: AffineTransformCG.cpp プロジェクト: oroisec/ios
AffineTransform &AffineTransform::shear(double sx, double sy)
{
    CGAffineTransform shear = CGAffineTransformMake(1, sy, sx, 1, 0, 0);
    m_transform = CGAffineTransformConcat(shear,m_transform);
    return *this;
}
コード例 #22
0
ファイル: fx_quartz_device.cpp プロジェクト: 151706061/PDFium
FX_BOOL CFX_QuartzDeviceDriver::CG_DrawGlypRun(int                        nChars,
        const FXTEXT_CHARPOS*      pCharPos,
        CFX_Font*                  pFont,
        CFX_FontCache*             pCache,
        const CFX_AffineMatrix*    pGlyphMatrix,
        const CFX_AffineMatrix*    pObject2Device,
        FX_FLOAT                   font_size,
        FX_DWORD                   argb,
        int                        alpha_flag,
        void*                      pIccTransform)
{
    if (nChars == 0) {
        return TRUE;
    }
    CQuartz2D& quartz2d = ((CApplePlatform *) CFX_GEModule::Get()->GetPlatformData())->_quartz2d;
    if (!pFont->m_pPlatformFont) {
        if (pFont->GetPsName() == CFX_WideString::FromLocal("DFHeiStd-W5")) {
            return FALSE;
        }
        pFont->m_pPlatformFont = quartz2d.CreateFont(pFont->m_pFontData, pFont->m_dwSize);
        if (NULL == pFont->m_pPlatformFont) {
            return FALSE;
        }
    }
    CFX_FixedBufGrow<FX_WORD, 32> glyph_indices(nChars);
    CFX_FixedBufGrow<CGPoint, 32> glyph_positions(nChars);
    for (int i = 0; i < nChars; i++ ) {
        glyph_indices[i] = pCharPos[i].m_ExtGID;
        glyph_positions[i].x = pCharPos[i].m_OriginX;
        glyph_positions[i].y = pCharPos[i].m_OriginY;
    }
    CFX_AffineMatrix text_matrix;
    if (pObject2Device) {
        text_matrix.Concat(*pObject2Device);
    }
    CGAffineTransform matrix_cg = CGAffineTransformMake(text_matrix.a,
                                  text_matrix.b,
                                  text_matrix.c,
                                  text_matrix.d,
                                  text_matrix.e,
                                  text_matrix.f);
    matrix_cg = CGAffineTransformConcat(matrix_cg, _foxitDevice2User);
    CGContextSetTextMatrix(_context, matrix_cg);
    CGContextSetFont(_context, (CGFontRef)pFont->m_pPlatformFont);
    CGContextSetFontSize(_context, FXSYS_fabs(font_size));
    FX_INT32 a, r, g, b;
    ArgbDecode(argb, a, r, g, b);
    CGContextSetRGBFillColor(_context,
                             r / 255.f,
                             g / 255.f,
                             b / 255.f,
                             a / 255.f);
    SaveState();
    if (pGlyphMatrix) {
        CGPoint origin = CGPointMake( glyph_positions[0].x,  glyph_positions[0].y);
        origin = CGPointApplyAffineTransform(origin, matrix_cg);
        CGContextTranslateCTM(_context, origin.x, origin.y);
        CGAffineTransform glyph_matrix = CGAffineTransformMake(pGlyphMatrix->a,
                                         pGlyphMatrix->b,
                                         pGlyphMatrix->c,
                                         pGlyphMatrix->d,
                                         pGlyphMatrix->e,
                                         pGlyphMatrix->f);
        if (_foxitDevice2User.d < 0) {
            glyph_matrix = CGAffineTransformInvert(glyph_matrix);
        }
        CGContextConcatCTM(_context, glyph_matrix);
        CGContextTranslateCTM(_context, -origin.x, -origin.y);
    }
    CGContextShowGlyphsAtPositions(_context,
                                   (CGGlyph*)glyph_indices,
                                   glyph_positions,
                                   nChars);
    RestoreState(FALSE);
    return TRUE;
}
コード例 #23
0
ファイル: AffineTransformCG.cpp プロジェクト: oroisec/ios
AffineTransform &AffineTransform::operator*= (const AffineTransform &m2)
{
    m_transform = CGAffineTransformConcat(m_transform, CGAffineTransform(m2));
    return *this;
}
コード例 #24
0
CGAffineTransform CGAffineTransformTranslate(CGAffineTransform T,CGFloat tx,CGFloat ty) {
    return CGAffineTransformConcat(T,CGAffineTransformMakeTranslation(tx,ty));
}
コード例 #25
0
void EJCanvasContext::transform(float m11, float m12, float m21, float m22, float dx, float dy)
{
	CGAffineTransform t = CGAffineTransformMake( m11, m12, m21, m22, dx, dy );
	state->transform = CGAffineTransformConcat( t, state->transform );
	path->transform = state->transform;
}
コード例 #26
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ファイル: ImageCG.cpp プロジェクト: JefferyJeffery/webkit
void Image::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect, const AffineTransform& patternTransform,
    const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator op, const FloatRect& destRect, BlendMode blendMode)
{
    if (!nativeImageForCurrentFrame())
        return;

    if (!patternTransform.isInvertible())
        return;

    CGContextRef context = ctxt->platformContext();
    GraphicsContextStateSaver stateSaver(*ctxt);
    CGContextClipToRect(context, destRect);
    ctxt->setCompositeOperation(op, blendMode);
    CGContextTranslateCTM(context, destRect.x(), destRect.y() + destRect.height());
    CGContextScaleCTM(context, 1, -1);
    
    // Compute the scaled tile size.
    float scaledTileHeight = tileRect.height() * narrowPrecisionToFloat(patternTransform.d());
    
    // We have to adjust the phase to deal with the fact we're in Cartesian space now (with the bottom left corner of destRect being
    // the origin).
    float adjustedX = phase.x() - destRect.x() + tileRect.x() * narrowPrecisionToFloat(patternTransform.a()); // We translated the context so that destRect.x() is the origin, so subtract it out.
    float adjustedY = destRect.height() - (phase.y() - destRect.y() + tileRect.y() * narrowPrecisionToFloat(patternTransform.d()) + scaledTileHeight);

    CGImageRef tileImage = nativeImageForCurrentFrame();
    float h = CGImageGetHeight(tileImage);

    RetainPtr<CGImageRef> subImage;
    if (tileRect.size() == size())
        subImage = tileImage;
    else {
        // Copying a sub-image out of a partially-decoded image stops the decoding of the original image. It should never happen
        // because sub-images are only used for border-image, which only renders when the image is fully decoded.
        ASSERT(h == height());
        subImage = adoptCF(CGImageCreateWithImageInRect(tileImage, tileRect));
    }

    // Adjust the color space.
    subImage = Image::imageWithColorSpace(subImage.get(), styleColorSpace);

    // Leopard has an optimized call for the tiling of image patterns, but we can only use it if the image has been decoded enough that
    // its buffer is the same size as the overall image.  Because a partially decoded CGImageRef with a smaller width or height than the
    // overall image buffer needs to tile with "gaps", we can't use the optimized tiling call in that case.
    // FIXME: We cannot use CGContextDrawTiledImage with scaled tiles on Leopard, because it suffers from rounding errors.  Snow Leopard is ok.
    float scaledTileWidth = tileRect.width() * narrowPrecisionToFloat(patternTransform.a());
    float w = CGImageGetWidth(tileImage);
    if (w == size().width() && h == size().height() && !spaceSize().width() && !spaceSize().height())
        CGContextDrawTiledImage(context, FloatRect(adjustedX, adjustedY, scaledTileWidth, scaledTileHeight), subImage.get());
    else {
        // On Leopard and newer, this code now only runs for partially decoded images whose buffers do not yet match the overall size of the image.
        static const CGPatternCallbacks patternCallbacks = { 0, drawPatternCallback, patternReleaseCallback };
        CGAffineTransform matrix = CGAffineTransformMake(narrowPrecisionToCGFloat(patternTransform.a()), 0, 0, narrowPrecisionToCGFloat(patternTransform.d()), adjustedX, adjustedY);
        matrix = CGAffineTransformConcat(matrix, CGContextGetCTM(context));
        // The top of a partially-decoded image is drawn at the bottom of the tile. Map it to the top.
        matrix = CGAffineTransformTranslate(matrix, 0, size().height() - h);
#if PLATFORM(IOS)
        matrix = CGAffineTransformScale(matrix, 1, -1);
        matrix = CGAffineTransformTranslate(matrix, 0, -h);
#endif
        CGImageRef platformImage = CGImageRetain(subImage.get());
        RetainPtr<CGPatternRef> pattern = adoptCF(CGPatternCreate(platformImage, CGRectMake(0, 0, tileRect.width(), tileRect.height()), matrix,
            tileRect.width() + spaceSize().width() * (1 / narrowPrecisionToFloat(patternTransform.a())),
            tileRect.height() + spaceSize().height() * (1 / narrowPrecisionToFloat(patternTransform.d())),
            kCGPatternTilingConstantSpacing, true, &patternCallbacks));
        
        if (!pattern)
            return;

        RetainPtr<CGColorSpaceRef> patternSpace = adoptCF(CGColorSpaceCreatePattern(0));

        CGFloat alpha = 1;
        RetainPtr<CGColorRef> color = adoptCF(CGColorCreateWithPattern(patternSpace.get(), pattern.get(), &alpha));
        CGContextSetFillColorSpace(context, patternSpace.get());

        // FIXME: Really want a public API for this. It is just CGContextSetBaseCTM(context, CGAffineTransformIdentiy).
        wkSetBaseCTM(context, CGAffineTransformIdentity);
        CGContextSetPatternPhase(context, CGSizeZero);

        CGContextSetFillColorWithColor(context, color.get());
        CGContextFillRect(context, CGContextGetClipBoundingBox(context));
    }

    stateSaver.restore();

    if (imageObserver())
        imageObserver()->didDraw(this);
}