コード例 #1
0
static inline cairo_status_t
_cairo_matrix_to_unit_quartz_matrix (const cairo_matrix_t *m, CGAffineTransform *txout,
				     double *xout, double *yout)
{
    CGAffineTransform transform;
    double xscale, yscale;
    cairo_status_t status;

    status = _cairo_matrix_compute_basis_scale_factors (m, &xscale, &yscale, 1);
    if (status)
	return status;

    transform = CGAffineTransformMake (m->xx, - m->yx,
				       - m->xy, m->yy,
				       0.0f, 0.0f);
    if (xout)
	*xout = xscale;
    if (yout)
	*yout = yscale;

    if (xscale)
	xscale = 1.0 / xscale;
    if (yscale)
	yscale = 1.0 / yscale;

    *txout = CGAffineTransformScale (transform, xscale, yscale);

    return CAIRO_STATUS_SUCCESS;
}
コード例 #2
0
void doRotatedEllipses(CGContextRef context)
{
	int i, totreps = 144;
	float  tint = 1.0, tintIncrement = 1.0/totreps;
	// Create a new transform consisting of a 45 degrees rotation.
	CGAffineTransform theTransform = CGAffineTransformMakeRotation(M_PI/4);
	// Apply a scale to the transform just created.
	theTransform = CGAffineTransformScale(theTransform, 1, 2);
	// Place the first ellipse at a good location.
	CGContextTranslateCTM(context, 100., 100.);
	
	for(i=0 ; i < totreps ; i++){
		// Make a snapshot the coordinate system.
		CGContextSaveGState(context);
			// Set up the coordinate system for the rotated ellipse.
			CGContextConcatCTM(context, theTransform);
			CGContextBeginPath(context);
			CGContextAddArc(context, 0., 0., 45., 0., 2*M_PI, 0); 
			// Set the fill color for this instance of the ellipse.
			CGContextSetRGBFillColor(context, tint, 0., 0., 1.0);
			CGContextDrawPath(context, kCGPathFill);
		// Restore the coordinate system to that of the snapshot.
		CGContextRestoreGState(context);
		// Compute the next tint color.
		tint -= tintIncrement;
		// Move over by 1 unit in x for the next ellipse.
		CGContextTranslateCTM(context, 1.0, 0.0);
	}
}
コード例 #3
0
ファイル: main.cpp プロジェクト: rodrigo-speller/webkit
void drawTextWithFeature(CGContextRef context, CTFontDescriptorRef fontDescriptor, CFStringRef feature, int value, CGPoint location)
{
    CGFloat fontSize = 25;
    CGContextSetTextMatrix(context, CGAffineTransformScale(CGAffineTransformIdentity, 1, 1));
    CGContextSetTextPosition(context, location.x, location.y);

    CFNumberRef featureValue = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &value);
    CFTypeRef featureDictionaryKeys[] = { kCTFontOpenTypeFeatureTag, kCTFontOpenTypeFeatureValue };
    CFTypeRef featureDictionaryValues[] = { feature, featureValue };
    CFDictionaryRef featureDictionary = CFDictionaryCreate(kCFAllocatorDefault, featureDictionaryKeys, featureDictionaryValues, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
    CFRelease(featureValue);

    CFTypeRef featureSettingsValues[] = { featureDictionary };
    CFArrayRef fontFeatureSettings = CFArrayCreate(kCFAllocatorDefault, featureSettingsValues, 1, &kCFTypeArrayCallBacks);
    CFRelease(featureDictionary);

    CFTypeRef fontDescriptorKeys[] = { kCTFontFeatureSettingsAttribute };
    CFTypeRef fontDescriptorValues[] = { fontFeatureSettings };
    CFDictionaryRef fontDescriptorAttributes = CFDictionaryCreate(kCFAllocatorDefault, fontDescriptorKeys, fontDescriptorValues, 1, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
    CFRelease(fontFeatureSettings);

    CTFontDescriptorRef modifiedFontDescriptor = CTFontDescriptorCreateCopyWithAttributes(fontDescriptor, fontDescriptorAttributes);
    CFRelease(fontDescriptorAttributes);

    CTFontRef font = CTFontCreateWithFontDescriptor(modifiedFontDescriptor, fontSize, nullptr);
    CFRelease(modifiedFontDescriptor);

    CFMutableStringRef string = CFStringCreateMutable(kCFAllocatorDefault, 0);
    CFStringAppend(string, feature);
    CFStringAppend(string, value ? CFSTR("  (on)") : CFSTR(" (off)"));
    CFStringAppend(string, CFSTR(": ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"));

    CGColorRef red = CGColorCreateGenericRGB(1, 0, 0, 1);
    CFTypeRef lineKeys[] = { kCTForegroundColorAttributeName };
    CFTypeRef lineValues[] = { red };
    CFDictionaryRef lineAttributes = CFDictionaryCreate(kCFAllocatorDefault, lineKeys, lineValues, 1, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
    CGColorRelease(red);

    CFAttributedStringRef attributedString = CFAttributedStringCreate(kCFAllocatorDefault, string, lineAttributes);
    CFRelease(lineAttributes);
    CFRelease(string);

    CFMutableAttributedStringRef mutableAttributedString = CFAttributedStringCreateMutableCopy(kCFAllocatorDefault, 0, attributedString);
    CFRelease(attributedString);

    CTFontRef monospaceFont = CTFontCreateWithName(CFSTR("Courier"), fontSize, nullptr);
    CFAttributedStringSetAttribute(mutableAttributedString, CFRangeMake(0, 12), kCTFontAttributeName, monospaceFont);
    CFRelease(monospaceFont);

    CFAttributedStringSetAttribute(mutableAttributedString, CFRangeMake(12, 52), kCTFontAttributeName, font);
    CFRelease(font);

    CTLineRef line = CTLineCreateWithAttributedString(mutableAttributedString);
    CFRelease(mutableAttributedString);

    CTLineDraw(line, context);
    CFRelease(line);
}
コード例 #4
0
ファイル: os_custom.c プロジェクト: andreyvit/yoursway-swt
JNIEXPORT void JNICALL OS_NATIVE(CGAffineTransformScale)
	(JNIEnv *env, jclass that, jfloatArray arg0, jfloat arg1, jfloat arg2, jfloatArray arg3)
{
	jfloat *lparg0=NULL;
	jfloat *lparg3=NULL;
	OS_NATIVE_ENTER(env, that, CGAffineTransformScale_FUNC);
	if (arg0) if ((lparg0 = (*env)->GetFloatArrayElements(env, arg0, NULL)) == NULL) goto fail;
	if (arg3) if ((lparg3 = (*env)->GetFloatArrayElements(env, arg3, NULL)) == NULL) goto fail;
	*(CGAffineTransform *)lparg3 = CGAffineTransformScale(*(CGAffineTransform *)lparg0, arg1, arg2);
fail:
	if (arg3 && lparg3) (*env)->ReleaseFloatArrayElements(env, arg3, lparg3, 0);
	if (arg0 && lparg0) (*env)->ReleaseFloatArrayElements(env, arg0, lparg0, JNI_ABORT);
	OS_NATIVE_EXIT(env, that, CGAffineTransformScale_FUNC);
}
コード例 #5
0
void doRotatedEllipsesWithCGPath(CGContextRef context)
{
	int i, totreps = 144.;
	CGMutablePathRef path = NULL;
	float  tint = 1., tintIncrement = 1./totreps;
	// Create a new transform consisting of a 45 degree rotation.
	CGAffineTransform theTransform = CGAffineTransformMakeRotation(M_PI/4);
	// Apply a scaling transformation to the transform just created.
	theTransform = CGAffineTransformScale(theTransform, 1, 2);
	// Create a mutable CGPath object.
	path = CGPathCreateMutable();
	if(!path){
		fprintf(stderr, "Couldn't create path!\n");
		return;
	}
	// Add a circular arc to the CGPath object, transformed
	// by an affine transform.
	CGPathAddArc(path, &theTransform, 0., 0., 45., 0., 2*M_PI, false); 
	// Close the CGPath object.
	CGPathCloseSubpath(path);
	
	// Place the first ellipse at a good location.	
	CGContextTranslateCTM(context, 100., 100.);
	for (i = 0 ; i < totreps ; i++){
		CGContextBeginPath(context);
		// Add the CGPath object to the current path in the context.
		CGContextAddPath(context, path);
		
		// Set the fill color for this instance of the ellipse.
		CGContextSetRGBFillColor(context, tint, 0., 0., 1.);
		// Filling the path implicitly closes it.
		CGContextFillPath(context);
		// Compute the next tint color.
		tint -= tintIncrement;
		// Move over for the next ellipse.
		CGContextTranslateCTM(context, 1, 0.);
	}
	// Release the path when done with it.
	CGPathRelease(path);
}
コード例 #6
0
void EJCanvasContext::scale(float x, float y)
{
	state->transform = CGAffineTransformScale( state->transform, x, y );
	path->transform = state->transform;
}
コード例 #7
0
ファイル: AffineTransformCG.cpp プロジェクト: oroisec/ios
AffineTransform &AffineTransform::scale(double sx, double sy)
{
    m_transform = CGAffineTransformScale(m_transform, sx, sy);
    return *this;
}
コード例 #8
0
ファイル: types.cpp プロジェクト: decarbonization/gfx
 Transform2D Transform2D::scale(Float scaleX, Float scaleY) const
 {
     return CGAffineTransformScale(*this, scaleX, scaleY);
 }
コード例 #9
0
ファイル: HIScrollingTextBox.c プロジェクト: 0b1kn00b/xcross
/*----------------------------------------------------------------------------------------------------------*/
pascal OSStatus ScrollingTextViewHandler(EventHandlerCallRef inCaller, EventRef inEvent, void* inRefcon)
	{
	OSStatus result = eventNotHandledErr;
	ScrollingTextBoxData* myData = (ScrollingTextBoxData*)inRefcon;

	switch (GetEventClass(inEvent))
		{

		case kEventClassHIObject:
			switch (GetEventKind(inEvent))
				{
				case kEventHIObjectConstruct:
					{
					// allocate some instance data
					myData = (ScrollingTextBoxData*) calloc(1, sizeof(ScrollingTextBoxData));

					// get our superclass instance
					HIViewRef epView;
					GetEventParameter(inEvent, kEventParamHIObjectInstance, typeHIObjectRef, NULL, sizeof(epView), NULL, &epView);

					// remember our superclass in our instance data and initialize other fields
					myData->view = epView;

					// set the control ID so that we can find it later with HIViewFindByID
					result = SetControlID(myData->view, &kScrollingTextBoxViewID);

					// store our instance data into the event
					result = SetEventParameter(inEvent, kEventParamHIObjectInstance, typeVoidPtr, sizeof(myData), &myData);

					break;
					}

				case kEventHIObjectDestruct:
					{
					if (myData->theTimer != NULL) RemoveEventLoopTimer(myData->theTimer);
					CFRelease(myData->theText);
					free(myData);
					result = noErr;
					break;
					}

				case kEventHIObjectInitialize:
					{
					// always begin kEventHIObjectInitialize by calling through to the previous handler
					result = CallNextEventHandler(inCaller, inEvent);

					// if that succeeded, do our own initialization
					if (result == noErr)
						{
						GetEventParameter(inEvent, kEventParamScrollingText, typeCFStringRef, NULL, sizeof(myData->theText), NULL, &myData->theText);
						CFRetain(myData->theText);
						GetEventParameter(inEvent, kEventParamAutoScroll, typeBoolean, NULL, sizeof(myData->autoScroll), NULL, &myData->autoScroll);
						GetEventParameter(inEvent, kEventParamDelayBeforeAutoScroll, typeUInt32, NULL, sizeof(myData->delayBeforeAutoScroll), NULL, &myData->delayBeforeAutoScroll);
						GetEventParameter(inEvent, kEventParamDelayBetweenAutoScroll, typeUInt32, NULL, sizeof(myData->delayBetweenAutoScroll), NULL, &myData->delayBetweenAutoScroll);
						GetEventParameter(inEvent, kEventParamAutoScrollAmount, typeSInt16, NULL, sizeof(myData->autoScrollAmount), NULL, &myData->autoScrollAmount);
						myData->theTimer = NULL;
						}
					break;
					}

				default:
					break;
				}
			break;

		case kEventClassScrollable:
			switch (GetEventKind(inEvent))
				{
				case kEventScrollableGetInfo:
					{
					// we're being asked to return information about the scrolled view that we set as Event Parameters
					HISize imageSize = {50.0, myData->height};
					SetEventParameter(inEvent, kEventParamImageSize, typeHISize, sizeof(imageSize), &imageSize);
					HISize lineSize = {50.0, 20.0};
					SetEventParameter(inEvent, kEventParamLineSize, typeHISize, sizeof(lineSize), &lineSize);

					HIRect bounds;
					HIViewGetBounds(myData->view, &bounds);
					SetEventParameter(inEvent, kEventParamViewSize, typeHISize, sizeof(bounds.size), &bounds.size);
					SetEventParameter(inEvent, kEventParamOrigin, typeHIPoint, sizeof(myData->originPoint), &myData->originPoint);
					result = noErr;
					break;
					}

				case kEventScrollableScrollTo:
					{
					// we're being asked to scroll, we just do a sanity check and ask for a redraw
					HIPoint where;
					GetEventParameter(inEvent, kEventParamOrigin, typeHIPoint, NULL, sizeof(where), NULL, &where);

					HIViewSetNeedsDisplay(myData->view, true);

					myData->originPoint.y = (where.y < 0.0)?0.0:where.y;
					HIViewSetBoundsOrigin(myData->view, 0, myData->originPoint.y);

					break;
					}

				default:
					break;
				}
			break;

		case kEventClassControl:
			switch (GetEventKind(inEvent))
				{

				//	sets the feature of the view.

				case kEventControlInitialize:
					{
					result = CallNextEventHandler(inCaller, inEvent);
					if (result != noErr) break;

					UInt32 features = 0;
					result = GetEventParameter(inEvent, kEventParamControlFeatures, typeUInt32, NULL, sizeof(features), NULL, &features);
					if (result == noErr)
						features |= kControlSupportsEmbedding;
					else
						features = kControlSupportsEmbedding;

					result = SetEventParameter(inEvent, kEventParamControlFeatures, typeUInt32, sizeof features, &features);

					break;
					}

				//	Our parent view just changed dimensions, so we determined our new height.

				case kEventControlSetData:
					CFRelease(myData->theText);
					CFStringRef *p;
					GetEventParameter(inEvent, kEventParamControlDataBuffer, typePtr, NULL, sizeof(p), NULL, &p);
					myData->theText = *p;
					CFRetain(myData->theText);
					// fallthrough

				case kEventControlBoundsChanged:
					{
					HIRect bounds;
					HIViewGetBounds(myData->view, &bounds);

//
// If we're building on Panther (or later) then HIThemeGetTextDimensions is available, else we use GetThemeTextDimensions
//
#if PANTHER_BUILD
//
// Furthermore, if we're running on Panther then we can call HIThemeGetTextDimensions else we call GetThemeTextDimensions
//
					if (GetHIToolboxVersion() >= Panther_HIToolbox_Version)
						{
						HIThemeTextInfo textInfo = {0, kThemeStateActive, kScrollingTextBoxFontID, kHIThemeTextHorizontalFlushLeft, kHIThemeTextVerticalFlushTop, kHIThemeTextBoxOptionStronglyVertical, kHIThemeTextTruncationNone, 0, false};
						HIThemeGetTextDimensions(myData->theText, bounds.size.width - kMargin - kMargin, &textInfo, NULL, &myData->height, NULL);
						}
					else
#endif
						{
						Point pointBounds;
						pointBounds.h = (int)(bounds.size.width - kMargin - kMargin);
						GetThemeTextDimensions(myData->theText, kScrollingTextBoxFontID, kThemeStateActive, true, &pointBounds, NULL);
						myData->height = pointBounds.v;
						}

					myData->height += 2.0 * kMargin;

					HIViewSetNeedsDisplay(myData->view, true);

					result = eventNotHandledErr;
					break;
					}

				//	Draw the view.

				case kEventControlDraw:
					{
					CGContextRef context;
					result = GetEventParameter(inEvent, kEventParamCGContextRef, typeCGContextRef, NULL, sizeof(context), NULL, &context);

					HIRect bounds;
					HIViewGetBounds(myData->view, &bounds);

					CGContextSaveGState(context);
					CGAffineTransform transform = CGAffineTransformIdentity;
					// adjust the transform so the text doesn't draw upside down
					transform = CGAffineTransformScale(transform, 1, -1);
					CGContextSetTextMatrix(context, transform);

					// now that the proper parameters and configurations have been dealt with, let's draw
					result = ScrollingTextBoxDraw(context, &bounds, myData);

					CGContextRestoreGState(context);

					if (myData->autoScroll)
						CGContextStrokeRect(context, bounds);

					// we postpone starting the autoscroll timer until after we do our first drawing
					if ( (myData->autoScroll) && (myData->theTimer == NULL) )
						InstallEventLoopTimer(GetCurrentEventLoop(), TicksToEventTime(myData->delayBeforeAutoScroll), TicksToEventTime(myData->delayBetweenAutoScroll), myScrollingTextTimeProc, myData, &myData->theTimer);

					result = noErr;
					break;
					}

				default:
					break;
				}
			break;

		default:
			break;
		}

	return result;
	}
コード例 #10
0
ファイル: CCSprite.cpp プロジェクト: valentinvit/cocos2d-x
void CCSprite::updateTransform(void)
{
	assert(m_bUsesBatchNode);

	// optimization. Quick return if not dirty
	if (! m_bDirty)
	{
		return;
	}

	CGAffineTransform matrix;

	// Optimization: if it is not visible, then do nothing
	if (! m_bIsVisible)
	{
		m_sQuad.br.vertices = m_sQuad.tl.vertices = m_sQuad.tr.vertices = m_sQuad.bl.vertices = vertex3(0,0,0);
		m_pobTextureAtlas->updateQuad(&m_sQuad, m_uAtlasIndex);
		m_bDirty = m_bRecursiveDirty = false;
		return;
	}

	// Optimization: If parent is batchnode, or parent is nil
	// build Affine transform manually
	if (! m_pParent || m_pParent == m_pobBatchNode)
	{
		float radians = -CC_DEGREES_TO_RADIANS(m_fRotation);
		float c = cosf(radians);
		float s = sinf(radians);

        matrix = CGAffineTransformMake(c * m_fScaleX, s * m_fScaleX,
			-s * m_fScaleY, c * m_fScaleY,
			m_tPositionInPixels.x, m_tPositionInPixels.y);
		matrix = CGAffineTransformTranslate(matrix, -m_tAnchorPointInPixels.x, -m_tAnchorPointInPixels.y);
	} else // parent_ != batchNode_ 
	{
		// else do affine transformation according to the HonorParentTransform
		matrix = CGAffineTransformIdentity;
		ccHonorParentTransform prevHonor = CC_HONOR_PARENT_TRANSFORM_ALL;

		for (CCNode *p = this; p && p != m_pobBatchNode; p = p->getParent())
		{
			// Might happen. Issue #1053
			// how to implement, we can not use dynamic
			// NSAssert( [p isKindOfClass:[CCSprite class]], @"CCSprite should be a CCSprite subclass. Probably you initialized an sprite with a batchnode, but you didn't add it to the batch node." );
			struct transformValues_ tv;
			((CCSprite*)p)->getTransformValues(&tv);

			// If any of the parents are not visible, then don't draw this node
			if (! tv.visible)
			{
				m_sQuad.br.vertices = m_sQuad.tl.vertices = m_sQuad.tr.vertices = m_sQuad.bl.vertices = vertex3(0,0,0);
				m_pobTextureAtlas->updateQuad(&m_sQuad, m_uAtlasIndex);
				m_bDirty = m_bRecursiveDirty = false;

				return;
			}

			CGAffineTransform newMatrix = CGAffineTransformIdentity;

			// 2nd: Translate, Rotate, Scale
			if( prevHonor & CC_HONOR_PARENT_TRANSFORM_TRANSLATE )
			{
				newMatrix = CGAffineTransformTranslate(newMatrix, tv.pos.x, tv.pos.y);
			}

			if( prevHonor & CC_HONOR_PARENT_TRANSFORM_ROTATE )
			{
				newMatrix = CGAffineTransformRotate(newMatrix, -CC_DEGREES_TO_RADIANS(tv.rotation));
			}

			if( prevHonor & CC_HONOR_PARENT_TRANSFORM_SCALE ) 
			{
				newMatrix = CGAffineTransformScale(newMatrix, tv.scale.x, tv.scale.y);
			}

			// 3rd: Translate anchor point
			newMatrix = CGAffineTransformTranslate(newMatrix, -tv.ap.x, -tv.ap.y);

			// 4th: Matrix multiplication
			matrix = CGAffineTransformConcat( matrix, newMatrix);

			prevHonor = ((CCSprite*)p)->getHornorParentTransform();
		}
	}

	//
	// calculate the Quad based on the Affine Matrix
	//
	CGSize size = m_obRectInPixels.size;

	float x1 = m_obOffsetPositionInPixels.x;
	float y1 = m_obOffsetPositionInPixels.y;

	float x2 = x1 + size.width;
	float y2 = y1 + size.height;
    float x = matrix.tx;
	float y = matrix.ty;
	
	float cr = matrix.a;
	float sr = matrix.b;
	float cr2 = matrix.d;
	float sr2 = -matrix.c;
	float ax = x1 * cr - y1 * sr2 + x;
	float ay = x1 * sr + y1 * cr2 + y;
	
	float bx = x2 * cr - y1 * sr2 + x;
	float by = x2 * sr + y1 * cr2 + y;
	
	float cx = x2 * cr - y2 * sr2 + x;
	float cy = x2 * sr + y2 * cr2 + y;
	
	float dx = x1 * cr - y2 * sr2 + x;
	float dy = x1 * sr + y2 * cr2 + y;

	m_sQuad.bl.vertices = vertex3((float)RENDER_IN_SUBPIXEL(ax), (float)RENDER_IN_SUBPIXEL(ay), m_fVertexZ);
	m_sQuad.br.vertices = vertex3((float)RENDER_IN_SUBPIXEL(bx), (float)RENDER_IN_SUBPIXEL(by), m_fVertexZ);
	m_sQuad.tl.vertices = vertex3((float)RENDER_IN_SUBPIXEL(dx), (float)RENDER_IN_SUBPIXEL(dy), m_fVertexZ);
	m_sQuad.tr.vertices = vertex3((float)RENDER_IN_SUBPIXEL(cx), (float)RENDER_IN_SUBPIXEL(cy), m_fVertexZ);

	m_pobTextureAtlas->updateQuad(&m_sQuad, m_uAtlasIndex);
	m_bDirty = m_bRecursiveDirty = false;
}
コード例 #11
0
ファイル: cairo-atsui-font.c プロジェクト: rn10950/RetroZilla
static cairo_status_t
_cairo_atsui_font_show_glyphs(void *abstract_font,
                              cairo_operator_t operator,
                              cairo_pattern_t *pattern,
                              cairo_surface_t *generic_surface,
                              int source_x,
                              int source_y,
                              int dest_x,
                              int dest_y,
			      unsigned int width,
			      unsigned int height,
                              const cairo_glyph_t *glyphs,
			      int num_glyphs)
{
    cairo_atsui_font_t *font = abstract_font;
    CGContextRef myBitmapContext;
    CGColorSpaceRef colorSpace;
    cairo_image_surface_t *destImageSurface;
    int i;
    void *extra = NULL;

    cairo_rectangle_t rect = {dest_x, dest_y, width, height};
    _cairo_surface_acquire_dest_image(generic_surface,
				      &rect,
				      &destImageSurface,
				      &rect,
				      &extra);

    // Create a CGBitmapContext for the dest surface for drawing into
    colorSpace = CGColorSpaceCreateDeviceRGB();

    myBitmapContext = CGBitmapContextCreate(destImageSurface->data,
                                            destImageSurface->width,
                                            destImageSurface->height,
                                            destImageSurface->depth / 4,
                                            destImageSurface->stride,
                                            colorSpace,
                                            kCGImageAlphaPremultipliedFirst |
                                            kCGBitmapByteOrder32Host);
    CGContextTranslateCTM(myBitmapContext, 0, destImageSurface->height);
    CGContextScaleCTM(myBitmapContext, 1.0f, -1.0f);

    ATSFontRef atsFont = FMGetATSFontRefFromFont(font->fontID);
    CGFontRef cgFont = CGFontCreateWithPlatformFont(&atsFont);

    CGContextSetFont(myBitmapContext, cgFont);

    CGAffineTransform textTransform =
        CGAffineTransformMakeWithCairoFontScale(&font->scale);

    textTransform = CGAffineTransformScale(textTransform, 1.0f, -1.0f);

    CGContextSetFontSize(myBitmapContext, 1.0);
    CGContextSetTextMatrix(myBitmapContext, textTransform);

    if (pattern->type == CAIRO_PATTERN_SOLID &&
	_cairo_pattern_is_opaque_solid(pattern))
    {
	cairo_solid_pattern_t *solid = (cairo_solid_pattern_t *)pattern;
	CGContextSetRGBFillColor(myBitmapContext,
				 solid->color.red,
				 solid->color.green,
				 solid->color.blue, 1.0f);
    } else {
	CGContextSetRGBFillColor(myBitmapContext, 0.0f, 0.0f, 0.0f, 0.0f);
    }

    // TODO - bold and italic text
    //
    // We could draw the text using ATSUI and get bold, italics
    // etc. for free, but ATSUI does a lot of text layout work
    // that we don't really need...


    for (i = 0; i < num_glyphs; i++) {
        CGGlyph theGlyph = glyphs[i].index;

        CGContextShowGlyphsAtPoint(myBitmapContext,
				   glyphs[i].x,
                                   glyphs[i].y,
                                   &theGlyph, 1);
    }


    CGColorSpaceRelease(colorSpace);
    CGContextRelease(myBitmapContext);

    _cairo_surface_release_dest_image(generic_surface,
				      &rect,
				      destImageSurface,
				      &rect,
				      extra);

    return CAIRO_STATUS_SUCCESS;
}
コード例 #12
0
ファイル: ImageCG.cpp プロジェクト: JefferyJeffery/webkit
void Image::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect, const AffineTransform& patternTransform,
    const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator op, const FloatRect& destRect, BlendMode blendMode)
{
    if (!nativeImageForCurrentFrame())
        return;

    if (!patternTransform.isInvertible())
        return;

    CGContextRef context = ctxt->platformContext();
    GraphicsContextStateSaver stateSaver(*ctxt);
    CGContextClipToRect(context, destRect);
    ctxt->setCompositeOperation(op, blendMode);
    CGContextTranslateCTM(context, destRect.x(), destRect.y() + destRect.height());
    CGContextScaleCTM(context, 1, -1);
    
    // Compute the scaled tile size.
    float scaledTileHeight = tileRect.height() * narrowPrecisionToFloat(patternTransform.d());
    
    // We have to adjust the phase to deal with the fact we're in Cartesian space now (with the bottom left corner of destRect being
    // the origin).
    float adjustedX = phase.x() - destRect.x() + tileRect.x() * narrowPrecisionToFloat(patternTransform.a()); // We translated the context so that destRect.x() is the origin, so subtract it out.
    float adjustedY = destRect.height() - (phase.y() - destRect.y() + tileRect.y() * narrowPrecisionToFloat(patternTransform.d()) + scaledTileHeight);

    CGImageRef tileImage = nativeImageForCurrentFrame();
    float h = CGImageGetHeight(tileImage);

    RetainPtr<CGImageRef> subImage;
    if (tileRect.size() == size())
        subImage = tileImage;
    else {
        // Copying a sub-image out of a partially-decoded image stops the decoding of the original image. It should never happen
        // because sub-images are only used for border-image, which only renders when the image is fully decoded.
        ASSERT(h == height());
        subImage = adoptCF(CGImageCreateWithImageInRect(tileImage, tileRect));
    }

    // Adjust the color space.
    subImage = Image::imageWithColorSpace(subImage.get(), styleColorSpace);

    // Leopard has an optimized call for the tiling of image patterns, but we can only use it if the image has been decoded enough that
    // its buffer is the same size as the overall image.  Because a partially decoded CGImageRef with a smaller width or height than the
    // overall image buffer needs to tile with "gaps", we can't use the optimized tiling call in that case.
    // FIXME: We cannot use CGContextDrawTiledImage with scaled tiles on Leopard, because it suffers from rounding errors.  Snow Leopard is ok.
    float scaledTileWidth = tileRect.width() * narrowPrecisionToFloat(patternTransform.a());
    float w = CGImageGetWidth(tileImage);
    if (w == size().width() && h == size().height() && !spaceSize().width() && !spaceSize().height())
        CGContextDrawTiledImage(context, FloatRect(adjustedX, adjustedY, scaledTileWidth, scaledTileHeight), subImage.get());
    else {
        // On Leopard and newer, this code now only runs for partially decoded images whose buffers do not yet match the overall size of the image.
        static const CGPatternCallbacks patternCallbacks = { 0, drawPatternCallback, patternReleaseCallback };
        CGAffineTransform matrix = CGAffineTransformMake(narrowPrecisionToCGFloat(patternTransform.a()), 0, 0, narrowPrecisionToCGFloat(patternTransform.d()), adjustedX, adjustedY);
        matrix = CGAffineTransformConcat(matrix, CGContextGetCTM(context));
        // The top of a partially-decoded image is drawn at the bottom of the tile. Map it to the top.
        matrix = CGAffineTransformTranslate(matrix, 0, size().height() - h);
#if PLATFORM(IOS)
        matrix = CGAffineTransformScale(matrix, 1, -1);
        matrix = CGAffineTransformTranslate(matrix, 0, -h);
#endif
        CGImageRef platformImage = CGImageRetain(subImage.get());
        RetainPtr<CGPatternRef> pattern = adoptCF(CGPatternCreate(platformImage, CGRectMake(0, 0, tileRect.width(), tileRect.height()), matrix,
            tileRect.width() + spaceSize().width() * (1 / narrowPrecisionToFloat(patternTransform.a())),
            tileRect.height() + spaceSize().height() * (1 / narrowPrecisionToFloat(patternTransform.d())),
            kCGPatternTilingConstantSpacing, true, &patternCallbacks));
        
        if (!pattern)
            return;

        RetainPtr<CGColorSpaceRef> patternSpace = adoptCF(CGColorSpaceCreatePattern(0));

        CGFloat alpha = 1;
        RetainPtr<CGColorRef> color = adoptCF(CGColorCreateWithPattern(patternSpace.get(), pattern.get(), &alpha));
        CGContextSetFillColorSpace(context, patternSpace.get());

        // FIXME: Really want a public API for this. It is just CGContextSetBaseCTM(context, CGAffineTransformIdentiy).
        wkSetBaseCTM(context, CGAffineTransformIdentity);
        CGContextSetPatternPhase(context, CGSizeZero);

        CGContextSetFillColorWithColor(context, color.get());
        CGContextFillRect(context, CGContextGetClipBoundingBox(context));
    }

    stateSaver.restore();

    if (imageObserver())
        imageObserver()->didDraw(this);
}