コード例 #1
0
ファイル: GraphicsContextCG.cpp プロジェクト: dslab-epfl/warr
// Draws a filled rectangle with a stroked border.
void GraphicsContext::drawRect(const IntRect& rect)
{
    // FIXME: this function does not handle patterns and gradients
    // like drawPath does, it probably should.
    if (paintingDisabled())
        return;

    CGContextRef context = platformContext();

    CGContextFillRect(context, rect);

    if (strokeStyle() != NoStroke) {
        // We do a fill of four rects to simulate the stroke of a border.
        Color oldFillColor = fillColor();
        if (oldFillColor != strokeColor())
            setCGFillColor(context, strokeColor(), strokeColorSpace());
        CGRect rects[4] = {
            FloatRect(rect.x(), rect.y(), rect.width(), 1),
            FloatRect(rect.x(), rect.bottom() - 1, rect.width(), 1),
            FloatRect(rect.x(), rect.y() + 1, 1, rect.height() - 2),
            FloatRect(rect.right() - 1, rect.y() + 1, 1, rect.height() - 2)
        };
        CGContextFillRects(context, rects, 4);
        if (oldFillColor != strokeColor())
            setCGFillColor(context, oldFillColor, fillColorSpace());
    }
}
コード例 #2
0
// Draws a filled rectangle with a stroked border.
void GraphicsContext::drawRect(const IntRect& rect)
{
    if (paintingDisabled())
        return;

    CGContextRef context = platformContext();

    if (fillColor().alpha())
        CGContextFillRect(context, rect);

    if (strokeStyle() != NoStroke && strokeColor().alpha()) {
        // We do a fill of four rects to simulate the stroke of a border.
        Color oldFillColor = fillColor();
        if (oldFillColor != strokeColor())
            setCGFillColor(context, strokeColor());
        CGRect rects[4] = {
            FloatRect(rect.x(), rect.y(), rect.width(), 1),
            FloatRect(rect.x(), rect.bottom() - 1, rect.width(), 1),
            FloatRect(rect.x(), rect.y() + 1, 1, rect.height() - 2),
            FloatRect(rect.right() - 1, rect.y() + 1, 1, rect.height() - 2)
        };
        CGContextFillRects(context, rects, 4);
        if (oldFillColor != strokeColor())
            setCGFillColor(context, oldFillColor);
    }
}