void TileGrid::drawTileMapContents(CGContextRef context, CGRect layerBounds) const { CGContextSetRGBFillColor(context, 0.3, 0.3, 0.3, 1); CGContextFillRect(context, layerBounds); CGFloat scaleFactor = layerBounds.size.width / m_controller.bounds().width(); CGFloat contextScale = scaleFactor / m_scale; CGContextScaleCTM(context, contextScale, contextScale); for (TileMap::const_iterator it = m_tiles.begin(), end = m_tiles.end(); it != end; ++it) { const TileInfo& tileInfo = it->value; PlatformCALayer* tileLayer = tileInfo.layer.get(); CGFloat red = 1; CGFloat green = 1; CGFloat blue = 1; CGFloat alpha = 1; if (tileInfo.hasStaleContent) { red = 0.25; green = 0.125; blue = 0; } else if (m_controller.shouldAggressivelyRetainTiles() && tileInfo.cohort != VisibleTileCohort) { red = 0.8; green = 0.8; blue = 0.8; } TileCohort newestCohort = newestTileCohort(); TileCohort oldestCohort = oldestTileCohort(); if (!m_controller.shouldAggressivelyRetainTiles() && tileInfo.cohort != VisibleTileCohort && newestCohort > oldestCohort) alpha = 1 - (static_cast<float>((newestCohort - tileInfo.cohort)) / (newestCohort - oldestCohort)); CGContextSetRGBFillColor(context, red, green, blue, alpha); if (tileLayer->superlayer()) { CGContextSetLineWidth(context, 0.5 / contextScale); CGContextSetRGBStrokeColor(context, 0, 0, 0, 1); } else { CGContextSetLineWidth(context, 1 / contextScale); CGContextSetRGBStrokeColor(context, 0.2, 0.1, 0.9, 1); } CGRect frame = CGRectMake(tileLayer->position().x(), tileLayer->position().y(), tileLayer->bounds().size().width(), tileLayer->bounds().size().height()); CGContextFillRect(context, frame); CGContextStrokeRect(context, frame); CGContextSetRGBFillColor(context, 0, 0, 0, 0.5); String repaintCount = String::number(m_tileRepaintCounts.get(tileLayer)); CGContextSaveGState(context); tileLayer->drawTextAtPoint(context, frame.origin.x + 64, frame.origin.y + 192, CGSizeMake(3, -3), 58, repaintCount.ascii().data(), repaintCount.length()); CGContextRestoreGState(context); } }
static void quartzPrepareLine (GraphicsScreen me) { CGContextSetLineJoin (my d_macGraphicsContext, kCGLineJoinRound); if (my duringXor) { CGContextSetBlendMode (my d_macGraphicsContext, kCGBlendModeDifference); CGContextSetAllowsAntialiasing (my d_macGraphicsContext, false); CGContextSetRGBStrokeColor (my d_macGraphicsContext, 1.0, 1.0, 1.0, 1.0); } else { CGContextSetRGBStrokeColor (my d_macGraphicsContext, my d_macColour.red / 65536.0, my d_macColour.green / 65536.0, my d_macColour.blue / 65536.0, 1.0); } double lineWidth_pixels = LINE_WIDTH_IN_PIXELS (me); CGContextSetLineWidth (my d_macGraphicsContext, lineWidth_pixels); CGFloat lengths [4]; if (my lineType == Graphics_DOTTED) lengths [0] = my resolution > 192 ? my resolution / 100.0 : 2, lengths [1] = my resolution > 192 ? my resolution / 75.0 + lineWidth_pixels : 2; if (my lineType == Graphics_DASHED) lengths [0] = my resolution > 192 ? my resolution / 25 : 6, lengths [1] = my resolution > 192 ? my resolution / 50.0 + lineWidth_pixels : 2; if (my lineType == Graphics_DASHED_DOTTED) lengths [0] = my resolution > 192 ? my resolution / 25 : 6, lengths [1] = my resolution > 192 ? my resolution / 50.0 + lineWidth_pixels : 2; lengths [2] = my resolution > 192 ? my resolution / 100.0 : 2; lengths [3] = my resolution > 192 ? my resolution / 50.0 + lineWidth_pixels : 2; CGContextSetLineDash (my d_macGraphicsContext, 0.0, my lineType == Graphics_DRAWN ? NULL : lengths, my lineType == 0 ? 0 : my lineType == Graphics_DASHED_DOTTED ? 4 : 2); }
void drawRoundedRect(CGContextRef context, CGRect rrect) { // Drawing with a white stroke color CGContextSetRGBStrokeColor(context, 0.3, 0.3, 0.3, 1.0); CGContextSetRGBFillColor(context, 0.3, 0.3, 0.3, 1.0); // Add Rect to the current path, then stroke it // CGContextAddRect(context, CGRectMake(10.0, 190.0, 290.0, 73.0)); CGContextSetLineWidth(context, 1); CGFloat radius = 10.0; CGFloat minx = CGRectGetMinX(rrect), midx = CGRectGetMidX(rrect), maxx = CGRectGetMaxX(rrect); CGFloat miny = CGRectGetMinY(rrect), midy = CGRectGetMidY(rrect), maxy = CGRectGetMaxY(rrect); // Next, we will go around the rectangle in the order given by the figure below. // minx midx maxx // miny 2 3 4 // midy 1 9 5 // maxy 8 7 6 // Which gives us a coincident start and end point, which is incidental to this technique, but still doesn't // form a closed path, so we still need to close the path to connect the ends correctly. // Thus we start by moving to point 1, then adding arcs through each pair of points that follows. // You could use a similar tecgnique to create any shape with rounded corners. // Start at 1 CGContextMoveToPoint(context, minx, midy); // Add an arc through 2 to 3 CGContextAddArcToPoint(context, minx, miny, midx, miny, radius); // Add an arc through 4 to 5 CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius); // Add an arc through 6 to 7 CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius); // Add an arc through 8 to 9 CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius); // Close the path CGContextClosePath(context); // Fill & stroke the path CGContextDrawPath(context, kCGPathFillStroke); CGContextSetRGBStrokeColor(context, 0.0, 0.0, 0.0, 0.0); CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0); CGContextMoveToPoint(context, minx, midy); // Add an arc through 2 to 3 CGContextAddArcToPoint(context, minx, miny, midx, miny, radius); // Add an arc through 4 to 5 CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius); // Add an arc through 6 to 7 CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius); // Add an arc through 8 to 9 CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius); // Close the path CGContextClosePath(context); // Fill & stroke the path CGContextDrawPath(context, kCGPathFillStroke); }
void drawSelectionRect(CGContextRef context, const CGRect& rect) { CGContextSaveGState(context); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextStrokeRect(context, rect); CGContextRestoreGState(context); }
void drawSkewedCoordinateSystem(CGContextRef context) { // alpha is 22.5 degrees and beta is 15 degrees. float alpha = M_PI/8, beta = M_PI/12; CGAffineTransform skew; // Create a rectangle that is 72 units on a side // with its origin at (0,0). CGRect r = CGRectMake(0, 0, 72, 72); CGContextTranslateCTM(context, 144, 144); // Draw the coordinate axes untransformed. drawCoordinateAxes(context); // Fill the rectangle. CGContextFillRect(context, r); // Create an affine transform that skews the coordinate system, // skewing the x-axis by alpha radians and the y-axis by beta radians. skew = CGAffineTransformMake(1, tan(alpha), tan(beta), 1, 0, 0); // Apply that transform to the context coordinate system. CGContextConcatCTM(context, skew); // Set the fill and stroke color to a dark blue. CGContextSetRGBStrokeColor(context, 0.11, 0.208, 0.451, 1); CGContextSetRGBFillColor(context, 0.11, 0.208, 0.451, 1); // Draw the coordinate axes again, now transformed. drawCoordinateAxes(context); // Set the fill color again but with a partially transparent alpha. CGContextSetRGBFillColor(context, 0.11, 0.208, 0.451, 0.7); // Fill the rectangle in the transformed coordinate system. CGContextFillRect(context, r); }
static void quartzgen_path(GVJ_t *job, int filled) { CGContextRef context = (CGContextRef)job->context; /* set up colors */ if (filled) CGContextSetRGBFillColor(context, job->obj->fillcolor.u.RGBA [0], job->obj->fillcolor.u.RGBA [1], job->obj->fillcolor.u.RGBA [2], job->obj->fillcolor.u.RGBA [3]); CGContextSetRGBStrokeColor(context, job->obj->pencolor.u.RGBA [0], job->obj->pencolor.u.RGBA [1], job->obj->pencolor.u.RGBA [2], job->obj->pencolor.u.RGBA [3]); /* set up line style */ const CGFloat *segments; size_t segment_count; switch (job->obj->pen) { case PEN_DASHED: segments = dashed; segment_count = sizeof(dashed)/sizeof(CGFloat); break; case PEN_DOTTED: segments = dotted; segment_count = sizeof(dotted)/sizeof(CGFloat); break; default: segments = NULL; segment_count = 0; break; } CGContextSetLineDash(context, 0.0, segments, segment_count); /* set up line width */ CGContextSetLineWidth(context, job->obj->penwidth); // *job->scale.x); /* draw the path */ CGContextDrawPath(context, filled ? kCGPathFillStroke : kCGPathStroke); }
void map_pos_rectangle(MapGC *mgc, MapSettings *settings, int x, int y, int width, int height) { if (FALSE); #ifdef HAVE_CAIRO else if (mgc->cairo_cr) { cairo_set_source_rgb(mgc->cairo_cr, 0, 0, 1); cairo_set_line_width(mgc->cairo_cr, 4); cairo_rectangle(mgc->cairo_cr, x, y, width, height); cairo_stroke(mgc->cairo_cr); } #endif #ifdef HAVE_GTK else if (mgc->gtk_drawable) { gdk_gc_set_foreground(mgc->gtk_gc, &settings->blue); gdk_gc_set_line_attributes(mgc->gtk_gc, 4, 0, 0, 0); gdk_draw_rectangle(mgc->gtk_drawable, mgc->gtk_gc, FALSE, x, y, width, height); } #endif #ifdef HAVE_QT else if (mgc->qt_painter) { qt_pos_rectangle(mgc->qt_painter, settings, x, y, width, height); } #endif #ifdef HAVE_QUARTZ else if (mgc->quartz_gc) { CGContextSetRGBStrokeColor(mgc->quartz_gc, 0, 0, 1.0, 1.0); CGContextSetLineWidth(mgc->quartz_gc, 4.0); //gdk_gc_set_line_attributes(mgc->gtk_gc, 4, 0, 0, 0); //gdk_draw_rectangle(mgc->gtk_drawable, mgc->gtk_gc, FALSE, // x, y, width, height); } #endif #ifdef WIN32 else if (mgc->win_dc) { POINT p[5]; p[0].x = x; p[0].y = y; p[1].x = x + width; p[1].y = y; p[2].x = x + width; p[2].y = y + height; p[3].x = x; p[3].y = y + height; p[4].x = x; p[4].y = y; win32_setpen(mgc, 4, RGB(0x0, 0x0, 0xff)); Polyline(mgc->win_dc, p, 5); } #endif }
DRAW_TEST_P(CGContextFillMode, OverlappedEllipses) { CGContextRef context = GetDrawingContext(); CGRect bounds = GetDrawingBounds(); bounds = CGRectInset(bounds, 16.f, 16.f); CGFloat width = bounds.size.width; CGFloat height = bounds.size.height; CGFloat xstart = bounds.origin.x; CGFloat ystart = bounds.origin.y; CGPathDrawingMode fillMode = GetParam(); CGMutablePathRef leftCircles = CGPathCreateMutable(); CGPathMoveToPoint(leftCircles, NULL, xstart + .25 * width + .4 * height, ystart + .5 * height); CGPathAddArc(leftCircles, NULL, xstart + .25 * width, ystart + .5 * height, .4 * height, 0, M_PI, true); CGPathAddArc(leftCircles, NULL, xstart + .25 * width, ystart + .5 * height, .4 * height, M_PI, 0, true); CGPathMoveToPoint(leftCircles, NULL, xstart + .25 * width + .3 * height, ystart + .5 * height); CGPathAddArc(leftCircles, NULL, xstart + .25 * width, ystart + .5 * height, .3 * height, 0, M_PI, true); CGPathAddArc(leftCircles, NULL, xstart + .25 * width, ystart + .5 * height, .3 * height, M_PI, 0, true); CGPathMoveToPoint(leftCircles, NULL, xstart + .25 * width + .2 * height, ystart + .5 * height); CGPathAddArc(leftCircles, NULL, xstart + .25 * width, ystart + .5 * height, .2 * height, 0, M_PI, true); CGPathAddArc(leftCircles, NULL, xstart + .25 * width, ystart + .5 * height, .2 * height, M_PI, 0, true); CGPathMoveToPoint(leftCircles, NULL, xstart + .25 * width + .1 * height, ystart + .5 * height); CGPathAddArc(leftCircles, NULL, xstart + .25 * width, ystart + .5 * height, .1 * height, 0, M_PI, true); CGPathAddArc(leftCircles, NULL, xstart + .25 * width, ystart + .5 * height, .1 * height, M_PI, 0, true); CGPathCloseSubpath(leftCircles); CGMutablePathRef rightCircles = CGPathCreateMutable(); CGPathMoveToPoint(rightCircles, NULL, xstart + .75 * width + .4 * height, ystart + .5 * height); CGPathAddArc(rightCircles, NULL, xstart + .75 * width, ystart + .5 * height, .4 * height, 0, M_PI, false); CGPathAddArc(rightCircles, NULL, xstart + .75 * width, ystart + .5 * height, .4 * height, M_PI, 0, false); CGPathMoveToPoint(rightCircles, NULL, xstart + .75 * width + .3 * height, ystart + .5 * height); CGPathAddArc(rightCircles, NULL, xstart + .75 * width, ystart + .5 * height, .3 * height, 0, M_PI, true); CGPathAddArc(rightCircles, NULL, xstart + .75 * width, ystart + .5 * height, .3 * height, M_PI, 0, true); CGPathMoveToPoint(rightCircles, NULL, xstart + .75 * width + .2 * height, ystart + .5 * height); CGPathAddArc(rightCircles, NULL, xstart + .75 * width, ystart + .5 * height, .2 * height, 0, M_PI, false); CGPathAddArc(rightCircles, NULL, xstart + .75 * width, ystart + .5 * height, .2 * height, M_PI, 0, false); CGPathMoveToPoint(rightCircles, NULL, xstart + .75 * width + .1 * height, ystart + .5 * height); CGPathAddArc(rightCircles, NULL, xstart + .75 * width, ystart + .5 * height, .1 * height, 0, M_PI, true); CGPathAddArc(rightCircles, NULL, xstart + .75 * width, ystart + .5 * height, .1 * height, M_PI, 0, true); CGPathCloseSubpath(rightCircles); CGContextAddPath(context, leftCircles); CGContextAddPath(context, rightCircles); CGContextSetRGBFillColor(context, 0, 0, 1, 1); CGContextSetRGBStrokeColor(context, 1, 0, 0, 1); CGContextDrawPath(context, fillMode); CGPathRelease(leftCircles); CGPathRelease(rightCircles); }
FX_BOOL CFX_QuartzDeviceDriver::DrawCosmeticLine(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_DWORD argb, int alphaFlag , void* iccTransform , int blend_type ) { CGBlendMode mode = GetCGBlendMode(blend_type); if (mode != kCGBlendModeNormal) { CGContextSetBlendMode(_context, mode); } CGPoint pt = CGPointApplyAffineTransform(CGPointMake(x1, y1), _foxitDevice2User); x1 = pt.x; y1 = pt.y; pt = CGPointApplyAffineTransform(CGPointMake(x2, y2), _foxitDevice2User); x2 = pt.x; y2 = pt.y; FX_INT32 a, r, g, b; ArgbDecode(argb, a, r, g, b); CGContextSetRGBStrokeColor(_context, r / 255.f, g / 255.f, b / 255.f, a / 255.f); CGContextMoveToPoint(_context, x1, y1); CGContextAddLineToPoint(_context, x2, y2); CGContextStrokePath(_context); if (mode != kCGBlendModeNormal) { CGContextSetBlendMode(_context, kCGBlendModeNormal); } return TRUE; }
void MacVegaPrinterListener::SetClipRect(const OpRect& clip) { CGContextRestoreGState(m_ctx); CGContextSaveGState(m_ctx); CGContextClipToRect(m_ctx, CGRectMake(clip.x, m_winHeight-(clip.y+clip.height), clip.width, clip.height)); CGContextSetRGBFillColor(m_ctx, m_red, m_green, m_blue, m_alpha); CGContextSetRGBStrokeColor(m_ctx, m_red, m_green, m_blue, m_alpha); }
/* RectanglesDrawEventHandler : Handles the draw events for the "Rectangles" window. Parameter DescriptionsinHandler : A reference to the current handler call chain. This is passed to your handler so that you can call CallNextEventHandler if you need to. inEvent : The event that triggered this call. inUserData : The application-specific data you passed in to InstallEventHandler. */ OSStatus RectanglesDrawEventHandler (EventHandlerCallRef inHandler, EventRef inEvent, void* inUserData) { OSStatus status = eventNotHandledErr; CGContextRef context; CGRect r; //CallNextEventHandler in order to make sure the default handling of the inEvent // (drawing the white background) happens status = CallNextEventHandler( inHandler, inEvent ); require_noerr(status, CantCallNextEventHandler); // Get the CGContextRef status = GetEventParameter (inEvent, kEventParamCGContextRef, typeCGContextRef, NULL, sizeof (CGContextRef), NULL, &context); require_noerr(status, CantGetEventParameter); /* Set the stroke color to black. */ CGContextSetRGBStrokeColor(context, 0, 0, 0, 1); r.size.height = 210; r.origin.x = 20; r.origin.y = 20; r.size.width = 210; frameRect(context, r); r.size.height = 145; r.origin.x = 75; r.origin.y = 55; r.size.width = 100; frameRect(context, r); /* Set the fill color to green. */ CGContextSetRGBFillColor(context, 0, 1, 0, 1); r.size.height = 210; r.origin.x = 270; r.origin.y = 20; r.size.width = 210; paintRect(context, r); /* Set the fill color to yellow. */ CGContextSetRGBFillColor(context, 1, 1, 0, 1); r.size.height = 145; r.origin.x = 325; r.origin.y = 55; r.size.width = 100; paintRect(context, r); CantCallNextEventHandler: CantGetEventParameter: return status; }
void MacVegaPrinterListener::SetColor(UINT8 red, UINT8 green, UINT8 blue, UINT8 alpha) { m_red=((float)red)/255.0; m_green=((float)green)/255.0; m_blue=((float)blue)/255.0; m_alpha=((float)alpha)/255.0; CGContextSetRGBFillColor(m_ctx, m_red, m_green, m_blue, m_alpha); CGContextSetRGBStrokeColor(m_ctx, m_red, m_green, m_blue, m_alpha); }
// ----------------------------------------------------------------------------- // HITestViewDraw // ----------------------------------------------------------------------------- // Here's the fun stuff. Draw a red box when not hilighted, a blue box // when hilighted. // OSStatus HITestViewDraw( EventRef inEvent, HITestViewData* inData ) { OSStatus err; HIRect bounds; CGContextRef context; float red, green, blue; err = GetEventParameter( inEvent, kEventParamCGContextRef, typeCGContextRef, NULL, sizeof( CGContextRef ), NULL, &context ); require_noerr( err, ParameterMissing ); err = HIViewGetBounds( inData->view, &bounds ); red = inData->red; green = inData->green; blue = inData->blue; switch ( GetControlHilite( inData->view ) ) { case kControlNoPart: CGContextSetRGBFillColor( context, red, green, blue, 0.25 ); CGContextSetRGBStrokeColor( context, red, green, blue, 1 ); break; // Handle synthetic highlights, too case kControlInactivePart: case kControlDisabledPart: CGContextSetRGBFillColor( context, red, green, blue, 0.10 ); CGContextSetRGBStrokeColor( context, red, green, blue, 0.10 ); break; default: CGContextSetRGBFillColor( context, 0, 0, 1, 0.25 ); CGContextSetRGBStrokeColor( context, 0, 0, 1, 1 ); break; } CGContextFillRect( context, bounds ); CGContextStrokeRect( context, bounds ); ParameterMissing: return err; }
void doRoundedRects(CGContextRef context) { CGRect rect = {{10., 10.}, {210., 150.}}; float ovalWidth = 100., ovalHeight = 100.; CGContextSetLineWidth(context, 2.); CGContextBeginPath(context); addRoundedRectToPath(context, rect, ovalWidth, ovalHeight); CGContextSetRGBStrokeColor(context, 1., 0., 0., 1.); CGContextDrawPath(context, kCGPathStroke); }
static void Quartz_SetStroke(int color, double gamma, NewDevDesc *dd) { QuartzDesc *xd = (QuartzDesc*)dd->deviceSpecific; xd->color = color; CGContextSetRGBStrokeColor( GetContext(xd), (float)R_RED(color)/255.0, (float)R_GREEN(color)/255.0, (float)R_BLUE(color)/255.0, (float)R_ALPHA(color)/255.0); }
//----------------------------------------------------------------------------- void CGDrawContext::setFrameColor (const CColor& color) { if (currentState.frameColor == color) return; if (cgContext) CGContextSetRGBStrokeColor (cgContext, color.red/255.f, color.green/255.f, color.blue/255.f, color.alpha/255.f); CDrawContext::setFrameColor (color); }
DRAW_TEST_F(CGContextFlush, FillFlushMultipleDrawingCounters, WhiteBackgroundTest<>) { CGContextRef context = GetDrawingContext(); CGRect bounds = GetDrawingBounds(); static int sDrawCount = 5; for (int i = 0; i < sDrawCount; ++i) { _CGContextPushBeginDraw(context); } CGContextSetRGBFillColor(context, 1, 0, 0, 1); CGContextFillRect(context, bounds); for (int i = 0; i < sDrawCount; ++i) { // Multiple flushes should work. CGContextFlush(context); } // Add some extra drawings CGContextClearRect(context, bounds); // We should still have red & clear should not of been executed. unsigned char* dataPtr = static_cast<unsigned char*>(CGBitmapContextGetData(context)); ASSERT_NE(dataPtr, nullptr); // Validate only the red fill rect is executed. EXPECT_EQ(dataPtr[0], 0x00); EXPECT_EQ(dataPtr[1], 0x00); EXPECT_EQ(dataPtr[2], 0xff); EXPECT_EQ(dataPtr[3], 0xff); for (int i = 0; i < 3; ++i) { // Multiple flushes should work. CGContextFlush(context); } // validate clear EXPECT_EQ(dataPtr[0], 0x00); EXPECT_EQ(dataPtr[1], 0x00); EXPECT_EQ(dataPtr[2], 0x00); EXPECT_EQ(dataPtr[3], 0x00); CGContextSetRGBStrokeColor(context, 0, 1, 0, 1); CGContextStrokeRect(context, CGRectMake(100, 100, 200, 300)); // Still should be clear. EXPECT_EQ(dataPtr[0], 0x00); EXPECT_EQ(dataPtr[1], 0x00); EXPECT_EQ(dataPtr[2], 0x00); EXPECT_EQ(dataPtr[3], 0x00); for (int i = 0; i < sDrawCount; ++i) { _CGContextPopEndDraw(context); } }
DRAW_TEST_F(CGContextFlush, FillFlush, WhiteBackgroundTest<>) { CGContextRef context = GetDrawingContext(); CGRect bounds = GetDrawingBounds(); _CGContextPushBeginDraw(context); CGContextSetRGBFillColor(context, 1, 0, 0, 1); CGContextFillRect(context, bounds); // Flush the red fill rect CGContextFlush(context); CGContextSetRGBFillColor(context, 0, 0, 1, 1); CGContextFillRect(context, CGRectMake(0, 0, 300, 300)); // We should still have red & blue rectangle should not show up. unsigned char* dataPtr = static_cast<unsigned char*>(CGBitmapContextGetData(context)); ASSERT_NE(dataPtr, nullptr); // Validate only the red fill rect is executed. EXPECT_EQ(dataPtr[0], 0x00); EXPECT_EQ(dataPtr[1], 0x00); EXPECT_EQ(dataPtr[2], 0xff); EXPECT_EQ(dataPtr[3], 0xff); CGContextFlush(context); // We should now see the blue fill rect EXPECT_EQ(dataPtr[0], 0xff); EXPECT_EQ(dataPtr[1], 0x00); EXPECT_EQ(dataPtr[2], 0x00); EXPECT_EQ(dataPtr[3], 0xff); // Add some extra drawings CGContextClearRect(context, CGRectMake(100, 100, 200, 300)); CGPoint center = _CGRectGetCenter(bounds); CGMutablePathRef concentricCirclesPath = CGPathCreateMutable(); CGPathAddEllipseInRect(concentricCirclesPath, nullptr, _CGRectCenteredOnPoint({ 50, 50 }, center)); CGPathAddEllipseInRect(concentricCirclesPath, nullptr, _CGRectCenteredOnPoint({ 100, 100 }, center)); CGPathAddEllipseInRect(concentricCirclesPath, nullptr, _CGRectCenteredOnPoint({ 150, 150 }, center)); CGPathAddEllipseInRect(concentricCirclesPath, nullptr, _CGRectCenteredOnPoint({ 200, 200 }, center)); CGContextSetRGBFillColor(context, 1.0, 0.0, 0.0, 0.5); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextAddPath(context, concentricCirclesPath); CGContextDrawPath(context, kCGPathFillStroke); CGPathRelease(concentricCirclesPath); _CGContextPopEndDraw(context); }
bool setPen(const GiContext* ctx) { bool changed = !_ctxused[0]; if (ctx && !ctx->isNullLine()) { if (_gictx.getLineColor() != ctx->getLineColor()) { _gictx.setLineColor(ctx->getLineColor()); changed = true; } if (_gictx.getLineWidth() != ctx->getLineWidth()) { _gictx.setLineWidth(ctx->getLineWidth(), ctx->isAutoScale()); changed = true; } if (_gictx.getLineStyle() != ctx->getLineStyle()) { _gictx.setLineStyle(ctx->getLineStyle()); changed = true; } } if (!ctx) ctx = &_gictx; if (!ctx->isNullLine() && changed) { _ctxused[0] = true; GiColor color = ctx->getLineColor(); if (gs()) color = gs()->calcPenColor(color); CGContextSetRGBStrokeColor(getContext(), toFloat(color.r), toFloat(color.g), toFloat(color.b), toFloat(color.a)); float w = ctx->getLineWidth(); w = gs() ? gs()->calcPenWidth(w, ctx->isAutoScale()) : (w < 0 ? -w : 1); CGContextSetLineWidth(getContext(), _fast && w > 1 ? w - 1 : w); // 不是反走样就细一点 int style = ctx->getLineStyle(); CGFloat pattern[6]; if (style >= 0 && style < sizeof(lpats)/sizeof(lpats[0])) { if (lpats[style].arr && !_fast) { // 快速画时不要线型 makeLinePattern(pattern, lpats[style].arr, lpats[style].n, w); CGContextSetLineDash(getContext(), 0, pattern, lpats[style].n); } else { CGContextSetLineDash(getContext(), 0, NULL, 0); } CGContextSetLineCap(getContext(), style > 0 ? kCGLineCapButt : kCGLineCapRound); } } return !ctx->isNullLine(); }
void PlatformCALayer::drawRepaintIndicator(CGContextRef context, PlatformCALayer* platformCALayer, int repaintCount, CGColorRef customBackgroundColor) { char text[16]; // that's a lot of repaints snprintf(text, sizeof(text), "%d", repaintCount); FloatRect indicatorBox = platformCALayer->bounds();\ indicatorBox.setLocation( { 1, 1 } ); indicatorBox.setSize(FloatSize(12 + 10 * strlen(text), 27)); CGContextStateSaver stateSaver(context); CGContextSetAlpha(context, 0.5f); CGContextBeginTransparencyLayerWithRect(context, indicatorBox, 0); if (customBackgroundColor) CGContextSetFillColorWithColor(context, customBackgroundColor); else CGContextSetRGBFillColor(context, 0, 0.5f, 0.25f, 1); if (platformCALayer->isOpaque()) CGContextFillRect(context, indicatorBox); else { Path boundsPath; boundsPath.moveTo(indicatorBox.maxXMinYCorner()); boundsPath.addLineTo(indicatorBox.maxXMaxYCorner()); boundsPath.addLineTo(indicatorBox.minXMaxYCorner()); const float cornerChunk = 8; boundsPath.addLineTo(FloatPoint(indicatorBox.x(), indicatorBox.y() + cornerChunk)); boundsPath.addLineTo(FloatPoint(indicatorBox.x() + cornerChunk, indicatorBox.y())); boundsPath.closeSubpath(); CGContextAddPath(context, boundsPath.platformPath()); CGContextFillPath(context); } if (platformCALayer->owner()->isUsingDisplayListDrawing(platformCALayer)) { CGContextSetRGBStrokeColor(context, 0, 0, 0, 0.65); CGContextSetLineWidth(context, 2); CGContextStrokeRect(context, indicatorBox); } if (platformCALayer->acceleratesDrawing()) CGContextSetRGBFillColor(context, 1, 0, 0, 1); else CGContextSetRGBFillColor(context, 1, 1, 1, 1); platformCALayer->drawTextAtPoint(context, indicatorBox.x() + 5, indicatorBox.y() + 22, CGSizeMake(1, -1), 22, text, strlen(text)); CGContextEndTransparencyLayer(context); }
DISABLED_DRAW_TEST_F(CGContext, Shadow, WhiteBackgroundTest) { CGContextRef context = GetDrawingContext(); CGRect bounds = GetDrawingBounds(); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextSetLineWidth(context, 5); CGContextSetShadow(context, CGSize{ 10.f, 10.f }, 1.0); CGPoint center = _CGRectGetCenter(bounds); CGRect rect = _CGRectCenteredOnPoint({ 150, 150 }, center); CGContextStrokeRect(context, rect); }
void doPixelAlignedFillAndStroke(CGContextRef context) { CGPoint p1 = CGPointMake(16.7, 17.8); CGPoint p2 = CGPointMake(116.7, 17.8); CGRect r = CGRectMake(16.7, 20.8, 100.6, 100.6); CGSize s; CGContextSetLineWidth(context, 2); CGContextSetRGBFillColor(context, 1., 0., 0., 1.); CGContextSetRGBStrokeColor(context, 1., 0., 0., 1.); // Unaligned drawing. CGContextBeginPath(context); CGContextMoveToPoint(context, p1.x, p1.y); CGContextAddLineToPoint(context, p2.x, p2.y); CGContextStrokePath(context); CGContextFillRect(context, r); // Translate to the right before drawing along // aligned coordinates. CGContextTranslateCTM(context, 106, 0); // Aligned drawing. // Compute the length of the line in user space. s = CGSizeMake(p2.x - p1.x, p2.y - p1.y); CGContextBeginPath(context); // Align the starting point to a device // pixel boundary. p1 = alignPointToUserSpace(context, p1); // Establish the starting point of the line. CGContextMoveToPoint(context, p1.x, p1.y); // Compute the line length as an integer // number of device pixels. s = alignSizeToUserSpace(context, s); CGContextAddLineToPoint(context, p1.x + s.width, p1.y + s.height); CGContextStrokePath(context); // Compute a rect that is aligned to device // space with a width that is an integer // number of device pixels. r = alignRectToUserSpace(context, r); CGContextFillRect(context, r); }
DISABLED_DRAW_TEST_F(CGContext, ShadowWithRotatedCTM, WhiteBackgroundTest) { CGContextRef context = GetDrawingContext(); CGRect bounds = GetDrawingBounds(); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextSetLineWidth(context, 5); CGContextSetShadow(context, CGSize{ 10.f, 10.f }, 1.0); CGPoint center = _CGRectGetCenter(bounds); CGRect rect = _CGRectCenteredOnPoint({ 150, 150 }, center); CGPoint rectCenter = _CGRectGetCenter(rect); CGContextTranslateCTM(context, rectCenter.x, rectCenter.y); CGContextRotateCTM(context, 15.f * M_PI / 180.f); CGContextTranslateCTM(context, -rectCenter.x, -rectCenter.y); CGContextStrokeRect(context, rect); }
static void initBackground(unsigned w, unsigned h, unsigned max) { CGColorSpaceRef colorspace; CGContextRef gc; unsigned char *data; float cx, cy; float radius, needle; data = (unsigned char *)malloc(w * h * 4); colorspace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); gc = CGBitmapContextCreate(data, w, h, 8, w * 4, colorspace, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host); cx = CENTERX * w; cy = CENTERY * h; radius = 0.5 * (w > h ? w : h); needle = radius * 0.85; // background CGContextTranslateCTM(gc, 0.0, h); CGContextScaleCTM(gc, 1.0, -1.0); CGContextClearRect(gc, CGRectMake(0, 0, w, h)); CGContextSetRGBFillColor(gc, 0.0, 0.0, 0.0, 0.7); CGContextAddArc(gc, cx, cy, radius, 0, 2*M_PI, false); CGContextFillPath(gc); CGGradientRef gradient; size_t num_locations = 2; CGFloat locations[2] = { 0.0, 1.0 }; CGFloat components[8] = { 1.0, 1.0, 1.0, 0.5, // Start color 0.0, 0.0, 0.0, 0.0 }; // End color gradient = CGGradientCreateWithColorComponents (colorspace, components, locations, num_locations); // top rim light CGContextSaveGState(gc); CGContextAddArc(gc, cx, cy, radius, 0, 2*M_PI, false); CGContextAddArc(gc, cx, cy, needle*1.05, 0, 2*M_PI, false); CGContextEOClip(gc); CGContextDrawRadialGradient (gc, gradient, CGPointMake(cx, cy*1.00), radius*1.01, CGPointMake(cx, cy*0.96), radius*0.98, 0); // bottom rim light CGContextDrawRadialGradient (gc, gradient, CGPointMake(cx, cy*1.00), radius*1.01, CGPointMake(cx, cy*1.04), radius*0.98, 0); // top bevel CGContextDrawRadialGradient (gc, gradient, CGPointMake(cx, cy*2.2), radius*0.2, CGPointMake(cx, cy*1.0), radius*1.0, 0); // bottom bevel CGContextRestoreGState(gc); CGContextSaveGState(gc); CGContextAddArc(gc, cx, cy, needle*1.05, 0, 2*M_PI, false); CGContextAddArc(gc, cx, cy, needle*0.96, 0, 2*M_PI, false); CGContextEOClip(gc); CGContextDrawRadialGradient (gc, gradient, CGPointMake(cx, cy* -.5), radius*0.2, CGPointMake(cx, cy*1.0), radius*1.0, 0); CGGradientRelease(gradient); CGContextRestoreGState(gc); CGContextSetRGBFillColor(gc, 0.9, 0.9, 1.0, 1.0); CGContextSetRGBStrokeColor(gc, 0.9, 0.9, 1.0, 1.0); CGContextSetLineCap(gc, kCGLineCapRound); // draw several glow passes, with the content offscreen CGContextTranslateCTM(gc, 0, OFFSCREEN - 10); CGContextSetShadowWithColor(gc, CGSizeMake(0, OFFSCREEN), 48.0, CGColorCreateGenericRGB(0.5, 0.5, 1.0, 0.7)); drawMarks(gc, w, h, max); CGContextTranslateCTM(gc, 0, 20); CGContextSetShadowWithColor(gc, CGSizeMake(0, OFFSCREEN), 48.0, CGColorCreateGenericRGB(0.5, 0.5, 1.0, 0.7)); drawMarks(gc, w, h, max); CGContextTranslateCTM(gc, -10, -10); CGContextSetShadowWithColor(gc, CGSizeMake(0, OFFSCREEN), 48.0, CGColorCreateGenericRGB(0.5, 0.5, 1.0, 0.7)); drawMarks(gc, w, h, max); CGContextTranslateCTM(gc, 20, 0); CGContextSetShadowWithColor(gc, CGSizeMake(0, OFFSCREEN), 48.0, CGColorCreateGenericRGB(0.5, 0.5, 1.0, 0.7)); drawMarks(gc, w, h, max); CGContextTranslateCTM(gc, -10, -OFFSCREEN); // draw real content CGContextSetShadowWithColor(gc, CGSizeMake(0, 1), 6.0, CGColorCreateGenericRGB(0.7, 0.7, 1.0, 0.9)); drawMarks(gc, w, h, max); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); CGContextRelease(gc); CGColorSpaceRelease(colorspace); free(data); }
/* Handle events of kEventClassControl that get sent to the Frame */ OSStatus HandleStarFrameControlEvents( EventHandlerCallRef inCallRef, EventRef inEvent, StarFrameData* frameData) { OSStatus retVal = eventNotHandledErr; switch(GetEventKind(inEvent)) { case kEventControlInitialize : retVal = HandleStarFrameInitialize(inCallRef, inEvent, frameData); break; case kEventControlOwningWindowChanged : { // We only want the star-shaped opaque area of our frame view to // draw. Everything else should be transparent. To accomplish that // we change the features of the owning window so that only the // content we draw shows up on screen WindowRef newWindow = GetControlOwner(frameData->hiSelf); HIWindowChangeFeatures(newWindow, 0, kWindowIsOpaque); } break; case kEventControlBoundsChanged : { retVal = HandleStarFrameBoundsChanged(inCallRef, inEvent, frameData); } break; case kEventControlDraw : { HIRect bounds; CGContextRef cgContext; HIViewGetBounds(frameData->hiSelf, &bounds); float radius = fmin(CGRectGetWidth(bounds) / 2.0, CGRectGetHeight(bounds) / 2.0); GetEventParameter(inEvent, kEventParamCGContextRef, typeCGContextRef, NULL, sizeof(cgContext), NULL, &cgContext ); if(NULL != cgContext) { HIThemeMenuDrawInfo drawInfo; CGPathRef starPath = CreatePathForStarFrame(frameData, radius); drawInfo.version = 0; drawInfo.menuType = frameData->menuType; // HIThemeDrawMenuBackground is designed to draw the pin striped background // of standard menus. Our menu is a star and so HIThemeDrawMenuBackground may not be // appropriate in this case. Nevertheless, we'll draw the standard menu background for // this menu and clip it to a star. CGContextClearRect(cgContext, bounds); CGContextSaveGState(cgContext); CGContextTranslateCTM(cgContext, radius, radius); CGContextAddPath(cgContext, starPath); CGContextClip(cgContext); CGContextTranslateCTM(cgContext, -radius, -radius); HIThemeDrawMenuBackground(&bounds, &drawInfo, cgContext, kHIThemeOrientationNormal); CGContextRestoreGState(cgContext); // The pin striping looks a bit odd sort of floating out by itself. We'll also add // a lovely gray line to help emphasize the boundary CGContextTranslateCTM(cgContext, radius, radius); CGContextAddPath(cgContext, starPath); CGContextSetRGBStrokeColor(cgContext, 0.8, 0.8, 0.8, 1.0); CGContextSetLineWidth(cgContext, 1.0); CGContextStrokePath(cgContext); CGPathRelease(starPath); starPath = NULL; } retVal = noErr; } break; // Mac OS X v10.4 introduced a Window Manager bug. // The workaround is to implement the kEventControlGetFrameMetrics handler. // Even after the bug is fixed, the workaround will not be harmful. case kEventControlGetFrameMetrics: { HIViewRef contentView = NULL; // If we can find our content view, ask it for our metrics verify_noerr(HIViewFindByID(frameData->hiSelf, kHIViewWindowContentID, &contentView)); if(NULL != contentView) { retVal = SendEventToEventTargetWithOptions( inEvent, GetControlEventTarget( contentView ), kEventTargetDontPropagate ); } } break; default: break; } return retVal; }
static void MusicBoxDrawIndicator(HIViewRef view, CGContextRef mboxctx) { if (!showIndicator) return; // Bar const double length[] = { 1.0, 1.0 }; CGContextSetLineWidth(mboxctx, mbxBarWidth); CGContextSetLineDash(mboxctx, 0, length, 2); CGContextSetLineJoin(mboxctx, kCGLineJoinMiter); CGContextBeginPath(mboxctx); double x = mbxOffsetX + mbxMarginX + mbxBarWidth / 2.0; for (int h = 0; h < 8; h++) { // Inactive CGContextSetRGBStrokeColor(mboxctx, (196.0 / 256.0), (200.0 / 256.0), (176.0 / 256.0), 1.0); CGContextMoveToPoint (mboxctx, x, mbxOffsetY + mbxMarginY); CGContextAddLineToPoint(mboxctx, x, mbxOffsetY + mbxMarginY + mbxBarHeight); CGContextMoveToPoint (mboxctx, x + mbxRightBarX, mbxOffsetY + mbxMarginY); CGContextAddLineToPoint(mboxctx, x + mbxRightBarX, mbxOffsetY + mbxMarginY + mbxBarHeight); CGContextStrokePath(mboxctx); // Max Channel *ch = &SoundData.channels[h]; ch->envx = ch->xenvx >> 4; ch-> left_vol_level = (ch->xenvx * ch->volume_left ) >> 11; ch->right_vol_level = (ch->xenvx * ch->volume_right) >> 11; short vl = ch-> left_vol_level; short vr = ch->right_vol_level; long long currentTime; if (vl <= 0) vl = 0; else if (vl > 64) vl = 64; else vl = (short) (yyscale * sqrt((double) vl)) & (~0 << 1); if (vr <= 0) vr = 0; else if (vr > 64) vr = 64; else vr = (short) (yyscale * sqrt((double) vr)) & (~0 << 1); if (vl < prevLVol[h]) vl = ((prevLVol[h] + vl) >> 1); if (vr < prevRVol[h]) vr = ((prevRVol[h] + vr) >> 1); Microseconds((UnsignedWide *) ¤tTime); // left if ((vl >= prevLMax[h]) && (vl > prevLVol[h])) { barTimeL[h] = currentTime; prevLMax[h] = vl; } else if ((prevLMax[h] > 0) && (barTimeL[h] + 1000000 > currentTime)) { CGContextSetRGBStrokeColor(mboxctx, (22.0 / 256.0), (156.0 / 256.0), (20.0 / 256.0), (double) (barTimeL[h] + 1000000 - currentTime) / 1000000.0); CGContextMoveToPoint (mboxctx, x, mbxOffsetY + mbxMarginY + (double) (prevLMax[h] - 2)); CGContextAddLineToPoint(mboxctx, x, mbxOffsetY + mbxMarginY + (double) (prevLMax[h] )); CGContextStrokePath(mboxctx); } else prevLMax[h] = 0; prevLVol[h] = vl; // right if ((vr >= prevRMax[h]) && (vr > prevRVol[h])) { barTimeR[h] = currentTime; prevRMax[h] = vr; } else if ((prevRMax[h] > 0) && (barTimeR[h] + 1000000 > currentTime)) { CGContextSetRGBStrokeColor(mboxctx, (22.0 / 256.0), (156.0 / 256.0), (20.0 / 256.0), (double) (barTimeR[h] + 1000000 - currentTime) / 1000000.0); CGContextMoveToPoint (mboxctx, x + mbxRightBarX, mbxOffsetY + mbxMarginY + (double) (prevRMax[h] - 2)); CGContextAddLineToPoint(mboxctx, x + mbxRightBarX, mbxOffsetY + mbxMarginY + (double) (prevRMax[h] )); CGContextStrokePath(mboxctx); } else prevRMax[h] = 0; prevRVol[h] = vr; // Active CGContextSetRGBStrokeColor(mboxctx, (22.0 / 256.0), (22.0 / 256.0), (20.0 / 256.0), 1.0); CGContextMoveToPoint (mboxctx, x, mbxOffsetY + mbxMarginY); CGContextAddLineToPoint(mboxctx, x, mbxOffsetY + mbxMarginY + (double) vl); CGContextStrokePath(mboxctx); CGContextMoveToPoint (mboxctx, x + mbxRightBarX, mbxOffsetY + mbxMarginY); CGContextAddLineToPoint(mboxctx, x + mbxRightBarX, mbxOffsetY + mbxMarginY + (double) vr); CGContextStrokePath(mboxctx); x += (mbxBarWidth + mbxBarSpace); } }
static pascal OSStatus CustomSpotViewHandler(EventHandlerCallRef inCaller, EventRef inEvent, void* inRefcon) { OSStatus result = eventNotHandledErr; CustomSpotViewData* myData = (CustomSpotViewData*)inRefcon; switch (GetEventClass(inEvent)) { case kEventClassHIObject: switch (GetEventKind(inEvent)) { case kEventHIObjectConstruct: { myData = (CustomSpotViewData*) calloc(1, sizeof(CustomSpotViewData)); GetEventParameter(inEvent, kEventParamHIObjectInstance, typeHIObjectRef, NULL, sizeof(myData->view), NULL, &myData->view); result = SetEventParameter(inEvent, kEventParamHIObjectInstance, typeVoidPtr, sizeof(myData), &myData); break; } case kEventHIObjectInitialize: { HIRect bounds; GetEventParameter(inEvent, kEventParamBounds, typeHIRect, NULL, sizeof(bounds), NULL, &bounds); myData->spot.x = CGRectGetMidX(bounds) - CGRectGetMinX(bounds); myData->spot.y = CGRectGetMidY(bounds) - CGRectGetMinY(bounds); HIViewSetVisible(myData->view, true); break; } case kEventHIObjectDestruct: { free(myData); result = noErr; break; } default: break; } break; case kEventClassControl: switch (GetEventKind(inEvent)) { case kEventControlDraw: { CGContextRef context; HIRect bounds; result = GetEventParameter(inEvent, kEventParamCGContextRef, typeCGContextRef, NULL, sizeof(context), NULL, &context); HIViewGetBounds(myData->view, &bounds); if (!IsControlActive(myData->view)) { CGContextSetGrayStrokeColor(context, 0.5, 0.3); CGContextSetGrayFillColor(context, 0.5, 0.3); } else { CGContextSetRGBStrokeColor(context, 0.0, 0.0, 0.0, 0.7); CGContextSetRGBFillColor(context, 0.0, 0.0, 0.0, 0.7); } CGContextSetLineWidth(context, 3.0); CGContextStrokeRect(context, bounds); HIRect spot = { {myData->spot.x - 4.0, myData->spot.y - 4.0}, {8.0, 8.0} }; CGContextFillRect(context, spot); result = noErr; break; } case kEventControlBoundsChanged: { HIRect newHIBounds; GetEventParameter(inEvent, kEventParamCurrentBounds, typeHIRect, NULL, sizeof(newHIBounds), NULL, &newHIBounds); myData->spot.x = CGRectGetMidX(newHIBounds) - CGRectGetMinX(newHIBounds); myData->spot.y = CGRectGetMidY(newHIBounds) - CGRectGetMinY(newHIBounds); break; } case kEventControlHitTest: { HIPoint pt; HIRect bounds; GetEventParameter(inEvent, kEventParamMouseLocation, typeHIPoint, NULL, sizeof(pt), NULL, &pt); HIViewGetBounds(myData->view, &bounds); ControlPartCode part = (CGRectContainsPoint(bounds, pt))?kControlButtonPart:kControlNoPart; result = SetEventParameter(inEvent, kEventParamControlPart, typeControlPartCode, sizeof(part), &part); break; } case kEventControlTrack: { Point qdPoint; Rect qdWindowBounds; HIPoint hiPoint; HIRect hiViewBounds; MouseTrackingResult mouseStatus = kMouseTrackingMouseDown; HIViewGetBounds(myData->view, &hiViewBounds); GetWindowBounds(GetControlOwner(myData->view), kWindowStructureRgn, &qdWindowBounds); // handle the first mouseDown before moving GetEventParameter(inEvent, kEventParamMouseLocation, typeHIPoint, NULL, sizeof(hiPoint), NULL, &hiPoint); while (mouseStatus != kMouseTrackingMouseUp) { if (CGRectContainsPoint(hiViewBounds, hiPoint)) { if (hiPoint.x < hiViewBounds.origin.x+4) hiPoint.x = hiViewBounds.origin.x+4; if (hiPoint.x > hiViewBounds.origin.x+hiViewBounds.size.width-4) hiPoint.x = hiViewBounds.origin.x+hiViewBounds.size.width-4; if (hiPoint.y < hiViewBounds.origin.y+4) hiPoint.y = hiViewBounds.origin.y+4; if (hiPoint.y > hiViewBounds.origin.y+hiViewBounds.size.height-4) hiPoint.y = hiViewBounds.origin.y+hiViewBounds.size.height-4; myData->spot = hiPoint; HIViewSetNeedsDisplay(myData->view, true); } // a -1 GrafPtr to TrackMouseLocation yields global coordinates TrackMouseLocation((GrafPtr)-1L, &qdPoint, &mouseStatus); // convert to window-relative coordinates hiPoint.x = qdPoint.h - qdWindowBounds.left; hiPoint.y = qdPoint.v - qdWindowBounds.top; // convert to view-relative coordinates HIViewConvertPoint(&hiPoint, NULL, myData->view); } break; } default: break; } break; default: break; } return result; }
// Pulled from GraphicsContextCG static void setCGStrokeColor(CGContextRef context, const Color& color) { CGFloat red, green, blue, alpha; color.getRGBA(red, green, blue, alpha); CGContextSetRGBStrokeColor(context, red, green, blue, alpha); }
void draw__rgb_stroke_color(double r, double g, double b) { CGContextSetRGBStrokeColor(ctx, r, g, b, 1.0); }
static void drawMarks(CGContextRef gc, int width, int height, int max) { float angle, c, s, tick, radius, needle; float r0, r1, r2, r3, cx, cy; int i, start, end, redline, section; cx = CENTERX * width; cy = CENTERY * height; redline = TICKS * SUBTICKS * 0.8; radius = 0.5 * (width > height ? width : height); needle = radius * 0.85; for (section = 0; section < 2; section++) { start = section ? redline + 1 : 0; end = section ? TICKS * SUBTICKS : redline; if (section) CGContextSetRGBStrokeColor(gc, 1.0, 0.1, 0.1, 1.0); else CGContextSetRGBStrokeColor(gc, 0.9, 0.9, 1.0, 1.0); // inner tick ring r0 = 0.97 * needle; r1 = 1.04 * needle; r2 = 1.00 * needle; r3 = 1.01 * needle; for (i = start; i <= end ; i++) { tick = i / (float)(SUBTICKS * TICKS); angle = (2.0 / 3.0) * (2 * M_PI) * tick - M_PI / 6; c = cos(angle); s = sin(angle); if (i % SUBTICKS != 0) { CGContextMoveToPoint(gc, cx - r0*c, cy + r0*s); CGContextAddLineToPoint(gc, cx - r1*c, cy + r1*s); } else { CGContextMoveToPoint(gc, cx - r2*c, cy + r2*s); CGContextAddLineToPoint(gc, cx - r3*c, cy + r3*s); } } CGContextSetLineWidth(gc, 2.0); CGContextStrokePath(gc); // outer tick ring start = ((float)start / SUBTICKS) + section; end = ((float)end / SUBTICKS); r0 = 1.05 * needle; r1 = 1.14 * needle; for (i = start; i <= end ; i++) { tick = i / (float)(TICKS); angle = (2.0 / 3.0) * (2 * M_PI) * tick - M_PI / 6; c = cos(angle); s = sin(angle); CGContextMoveToPoint(gc, cx - r0*c, cy + r0*s); CGContextAddLineToPoint(gc, cx - r1*c, cy + r1*s); } CGContextSetLineWidth(gc, 3.0); CGContextStrokePath(gc); } CGContextSelectFont(gc, "Arial Bold Italic", 20.0, kCGEncodingMacRoman); r0 = 0.82 * needle; for (i = 0 ; i <= max ; i += (max / TICKS)) { char text[20]; float dx, dy; sprintf(text, "%d", i); // hardcoded text centering for this font size { if (i > 199) dx = -18; else if (i > 99) dx = -17; else if (i > 0) dx = -14; else dx = -12; dy = -6.0; } angle = (2.0 / 3.0) * (2 * M_PI) * i / max - M_PI / 6; c = cos(angle); s = sin(angle); CGContextShowTextAtPoint(gc, cx - r0*c + dx, cy + r0*s + dy, text, strlen(text)); } }