コード例 #1
0
ファイル: cg_newdraw.c プロジェクト: Razish/QtZ
static void CG_Text_Paint_Limit(float *maxX, float x, float y, float scale, vector4 *color, const char* text, float adjust, int limit) {
	size_t len, count;
	vector4 newColor;
	glyphInfo_t *glyph;
	if (text) {
		const char *s = text;
		float max = *maxX;
		float useScale;
		fontInfo_t *font = &cgDC.Assets.textFont;
		if (scale <= ui_smallFont->value) {
			font = &cgDC.Assets.smallFont;
		} else if (scale > ui_bigFont->value) {
			font = &cgDC.Assets.bigFont;
		}
		useScale = scale * font->glyphScale;
		trap->R_SetColor( color );
		len = strlen(text);					 
		if (limit > 0 && len > limit) {
			len = limit;
		}
		count = 0;
		while (s && *s && count < len) {
			glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
			if ( Q_IsColorString( s ) ) {
				memcpy( &newColor, &g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
				newColor.a = color->a;
				trap->R_SetColor( &newColor );
				s += 2;
				continue;
			} else {
				float yadj = useScale * glyph->top;
				if (CG_Text_Width(s, useScale, 1) + x > max) {
					*maxX = 0;
					break;
				}
				CG_Text_PaintChar(x, y - yadj, 
					(float)glyph->imageWidth,
					(float)glyph->imageHeight,
					useScale, 
					glyph->s,
					glyph->t,
					glyph->s2,
					glyph->t2,
					glyph->glyph);
				x += (glyph->xSkip * useScale) + adjust;
				*maxX = x;
				count++;
				s++;
			}
		}
		trap->R_SetColor( NULL );
	}

}
コード例 #2
0
ファイル: cg_draw.c プロジェクト: Aravind7z/zeq2lite
void CG_Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) {
  int len, count;
	vec4_t newColor;
	glyphInfo_t *glyph;
	float useScale;
	fontInfo_t *font = &cgDC.Assets.textFont;
	if (scale <= cg_smallFont.value) {
		font = &cgDC.Assets.smallFont;
	} else if (scale > cg_bigFont.value) {
		font = &cgDC.Assets.bigFont;
	}
	useScale = scale * font->glyphScale;
  if (text) {
// TTimo: FIXME
//		const unsigned char *s = text;
		const char *s = text;
		trap_R_SetColor( color );
		memcpy(&newColor[0], &color[0], sizeof(vec4_t));
    len = strlen(text);
		if (limit > 0 && len > limit) {
			len = limit;
		}
		count = 0;
		while (s && *s && count < len) {
			glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
      //int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
      //float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
			if ( Q_IsColorString( s ) ) {
				memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
				newColor[3] = color[3];
				trap_R_SetColor( newColor );
				s += 2;
				continue;
			} else {
				float yadj = useScale * glyph->top;
				if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
					int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
					colorBlack[3] = newColor[3];
					trap_R_SetColor( colorBlack );
					CG_Text_PaintChar(x + ofs, y - yadj + ofs, 
														glyph->imageWidth,
														glyph->imageHeight,
														useScale, 
														glyph->s,
														glyph->t,
														glyph->s2,
														glyph->t2,
														glyph->glyph);
					colorBlack[3] = 1.0;
					trap_R_SetColor( newColor );
				}
				CG_Text_PaintChar(x, y - yadj, 
													glyph->imageWidth,
													glyph->imageHeight,
													useScale, 
													glyph->s,
													glyph->t,
													glyph->s2,
													glyph->t2,
													glyph->glyph);
				// CG_DrawPic(qfalse,x, y - yadj, scale * cgDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * cgDC.Assets.textFont.glyphs[text[i]].imageHeight, cgDC.Assets.textFont.glyphs[text[i]].glyph);
				x += (glyph->xSkip * useScale) + adjust;
				s++;
				count++;
			}
    }
	  trap_R_SetColor( NULL );
  }
}