static void spi_send_data(unsigned int data) { unsigned int i; CS_SET(); udelay(1); CLK_SET(); TXD_SET(); CS_CLR(); udelay(1); for (i = 0; i < 24; i++) { //udelay(1); CLK_CLR(); udelay(1); if (data & 0x00800000) { TXD_SET(); } else { TXD_CLR(); } udelay(1); CLK_SET(); udelay(1); data <<= 1; } TXD_SET(); CS_SET(); }
void Spi_Write_data(unsigned char data) { int j; CS_CLR(); TXD_SET(); udelay(UDELAY_TIME); CLK_CLR(); udelay(3); CLK_SET(); udelay(UDELAY_TIME); TXD_CLR(); CLK_CLR(); for(j=0; j<8; j++) { if(data&0x80) { TXD_SET(); } else { TXD_CLR(); } data<<=1; CLK_CLR(); udelay(UDELAY_TIME); CLK_SET(); udelay(UDELAY_TIME); } CS_SET(); }
void Spi_Write_index(unsigned char index) { int j; CS_CLR(); TXD_CLR(); //0 udelay(UDELAY_TIME); CLK_CLR(); udelay(3);// CLK_SET(); udelay(UDELAY_TIME); TXD_CLR(); CLK_CLR(); for(j=0; j<8; j++) { if(index&0x80) { TXD_SET(); } else { TXD_CLR(); } index<<=1; CLK_CLR(); udelay(UDELAY_TIME); CLK_SET(); udelay(UDELAY_TIME); } CS_SET(); }
void spi_screenreg_set(u32 Addr, u32 Data) { u32 i; TXD_OUT(); CLK_OUT(); CS_OUT(); DRVDelayUs(2); DRVDelayUs(2); CS_SET(); TXD_CLR(); CLK_CLR(); DRVDelayUs(2); CS_CLR(); for(i = 0; i < 7; i++) //reg { if(Addr &(1<<(6-i))) TXD_SET(); else TXD_CLR(); // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); } TXD_CLR(); //write // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); for(i = 0; i < 8; i++) //data { if(Data &(1<<(7-i))) TXD_SET(); else TXD_CLR(); // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); } CS_SET(); CLK_CLR(); TXD_CLR(); DRVDelayUs(2); }
void spi_screenreg_param(u8 Param) { u32 i; u32 control_bit; CS_CLR(); control_bit = 0x0100; Param = (control_bit | Param); //printk("data0 is 0x%x \n", Data); for(i = 0; i < 9; i++) //data { if(Param &(1<<(8-i))) TXD_SET(); else TXD_CLR(); // \u6a21\u62dfCLK CLK_SET(); DRVDelayUs(2); CLK_CLR(); DRVDelayUs(2); } CS_SET(); CLK_CLR(); TXD_CLR(); DRVDelayUs(10); }
unsigned char PS2X::_gamepad_shiftinout (char byte) { SaveInterruptState; // *** KJE *** save away the current state of interrupts unsigned char tmp = 0; DisableInterrupts; // *** KJE *** disable for now for(i=0;i<8;i++) { if(CHK(byte,i)) CMD_SET(); else CMD_CLR(); CLK_CLR(); RestoreInterrupts; // *** *** KJE *** *** Interrupts may be enabled again delayMicroseconds(CTRL_CLK); DisableInterrupts; // *** KJE *** if(DAT_CHK()) SET(tmp,i); CLK_SET(); #if CTRL_CLK_HIGH delayMicroseconds(CTRL_CLK_HIGH); #endif } CMD_SET(); RestoreInterrupts; // *** *** KJE *** *** Interrupts may be enabled again delayMicroseconds(CTRL_BYTE_DELAY); return tmp; }
static void _clock() { CLK_SET(); CLK_DELAY(); CLK_CLR(); CLK_DELAY(); }
/* spi write a data frame,type mean command or data */ int spi_write_9bit(u32 type, u32 value) { // if(type != 0 && type != 1) // return -1; /*make a data frame of 9 bits,the 8th bit 0:mean command,1:mean data*/ value &= 0xff; value |= type; type = 9; CS_CLR(); //udelay(2); while(type--) { CLK_CLR(); if(value & 0x100) TXD_SET(); else TXD_CLR(); value <<= 1; //udelay(2); CLK_SET(); //udelay(2); } CS_SET(); TXD_SET(); return 0; }
void WriteCommand( int Command) { unsigned char i,count1, count2,count3,count4; count1= Command>>8; count2= Command; count3=0x20;//00100000 //写命令高位 count4=0x00;//00000000 //写命令低位======具体请看IC的Datasheet CS_CLR(); for(i=0;i<8;i++) { CLK_CLR(); if (count3 & 0x80) TXD_SET(); else TXD_CLR(); CLK_SET(); count3<<=1; } for(i=0;i<8;i++) { CLK_CLR(); if (count1 & 0x80) TXD_SET(); else TXD_CLR(); CLK_SET(); count1<<=1; } for(i=0;i<8;i++) { CLK_CLR(); if (count4 & 0x80) TXD_SET(); else TXD_CLR(); CLK_SET(); count4<<=1; } for(i=0;i<8;i++) { CLK_CLR(); if (count2 & 0x80) TXD_SET(); else TXD_CLR(); CLK_SET(); count2<<=1; } CS_SET(); }
static void spi_recv_data(unsigned int* data) { unsigned int i = 0, temp = 0x73; //read data CS_SET(); udelay(1); CLK_SET(); TXD_SET(); CS_CLR(); udelay(1); for(i = 0; i < 8; i++) // 8 bits Data { udelay(1); CLK_CLR(); if (temp & 0x80) TXD_SET(); else TXD_CLR(); temp <<= 1; udelay(1); CLK_SET(); udelay(1); } udelay(1); temp = 0; for(i = 0; i < 16; i++) // 16 bits Data { udelay(1); CLK_CLR(); udelay(1); CLK_SET(); udelay(1); temp <<= 1; if(RXD_GET() == GPIO_HIGH) temp |= 0x01; } TXD_SET(); CS_SET(); *data = temp; }
unsigned char PS2X::_gamepad_shiftinout (char byte) { unsigned char tmp = 0; for(unsigned char i=0;i<8;i++) { if(CHK(byte,i)) CMD_SET(); else CMD_CLR(); CLK_CLR(); delayMicroseconds(CTRL_CLK); //if(DAT_CHK()) SET(tmp,i); if(DAT_CHK()) bitSet(tmp,i); CLK_SET(); #if CTRL_CLK_HIGH delayMicroseconds(CTRL_CLK_HIGH); #endif } CMD_SET(); delayMicroseconds(CTRL_BYTE_DELAY); return tmp; }
static int init(void) { if(gLcd_info) gLcd_info->io_init(); TXD_OUT(); CLK_OUT(); CS_OUT(); RST_CLR(); CS_SET(); CLK_SET(); mdelay(5); RST_SET(); mdelay(2); Lcd_WriteSpi_initial3(); return 0; }
void spi_screenreg_cmd(u8 Addr) { u32 i; u32 control_bit; TXD_OUT(); CLK_OUT(); CS_OUT(); DRVDelayUs(2); DRVDelayUs(2); CS_SET(); TXD_SET(); CLK_CLR(); DRVDelayUs(30); CS_CLR(); control_bit = 0x0000; Addr = (control_bit | Addr);//spi_screenreg_set(0x36, 0x0000, 0xffff); //printk("addr is 0x%x \n", Addr); for(i = 0; i < 9; i++) //reg { if(Addr &(1<<(8-i))) TXD_SET(); else TXD_CLR(); // \u6a21\u62dfCLK CLK_SET(); DRVDelayUs(2); CLK_CLR(); DRVDelayUs(2); } CS_SET(); TXD_SET(); CLK_CLR(); DRVDelayUs(10); }
//void spi_screenreg_set(uint32 Addr, uint32 Data) void spi_screenreg_set(u32 Data) { u32 i; TXD_OUT(); CLK_OUT(); CS_OUT(); DRVDelayUs(2); DRVDelayUs(2); CS_SET(); TXD_SET(); CLK_SET(); DRVDelayUs(2); CS_CLR(); for(i = 0; i < 16; i++) //reg { if(Data &(1<<(15-i))) TXD_SET(); else TXD_CLR(); // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); } /* TXD_CLR(); //write // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); TXD_SET(); //highz // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); //for(i = 0; i < 8; i++) //data for(i = 0; i < 16; i++) { if(Data &(1<<(15-i))) TXD_SET(); else TXD_CLR(); // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); } */ CS_SET(); CLK_CLR(); TXD_CLR(); DRVDelayUs(2); }
byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bool pressures, bool rumble) { byte temp[sizeof(type_read)]; _clk_mask = digitalPinToBitMask(clk); _clk_oreg = portOutputRegister(digitalPinToPort(clk)); _cmd_mask = digitalPinToBitMask(cmd); _cmd_oreg = portOutputRegister(digitalPinToPort(cmd)); _att_mask = digitalPinToBitMask(att); _att_oreg = portOutputRegister(digitalPinToPort(att)); _dat_mask = digitalPinToBitMask(dat); _dat_ireg = portInputRegister(digitalPinToPort(dat)); MC_SET_PIN_OUTPUT(PS2_PIN_CLK); MC_SET_PIN_OUTPUT(PS2_PIN_CMD); MC_SET_PIN_OUTPUT(PS2_PIN_SEL); MC_SET_PIN_INPUT(PS2_PIN_DAT); CMD_SET(); // SET(*_cmd_oreg,_cmd_mask); CLK_SET(); //new error checking. First, read gamepad a few times to see if it's talking read_gamepad(); read_gamepad(); //see if it talked - see if mode came back. //If still anything but 41, 73 or 79, then it's not talking if(PS2data[1] != 0x41 && PS2data[1] != 0x73 && PS2data[1] != 0x79) { return 1; //return error code 1 } //try setting mode, increasing delays if need be. read_delay = 1; for(int y = 0; y <= 10; y++) { sendCommandString(enter_config, sizeof(enter_config)); //start config run //read type _delay_us(CTRL_BYTE_DELAY); CMD_SET(); CLK_SET(); ATT_CLR(); // low enable joystick _delay_us(CTRL_BYTE_DELAY); for (int i = 0; i<9; i++) { temp[i] = _gamepad_shiftinout(type_read[i]); } ATT_SET(); // HI disable joystick controller_type = temp[3]; sendCommandString(set_mode, sizeof(set_mode)); sendCommandString(exit_config, sizeof(exit_config)); read_gamepad(); if(pressures) { if(PS2data[1] == 0x79) { break; } if(PS2data[1] == 0x73) { return 3; } } if(PS2data[1] == 0x73) { break; } if(y == 10) { return 2; //exit function with error } read_delay += 1; //add 1ms to read_delay } return 0; //no error if here }
void spi_screenreg_set(u32 Addr, u32 Data) { #define DRVDelayUs(i) udelay(i*2) u32 i; TXD_OUT(); CLK_OUT(); CS_OUT(); DRVDelayUs(2); DRVDelayUs(2); CS_SET(); TXD_SET(); CLK_SET(); DRVDelayUs(2); CS_CLR(); for(i = 0; i < 6; i++) //reg { if(Addr &(1<<(5-i))) TXD_SET(); else TXD_CLR(); // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); } TXD_CLR(); //write // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); TXD_SET(); //highz // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); for(i = 0; i < 8; i++) //data { if(Data &(1<<(7-i))) TXD_SET(); else TXD_CLR(); // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); } CS_SET(); CLK_CLR(); TXD_CLR(); DRVDelayUs(2); }
void WriteParameter(char DH) { unsigned char i, count1, count2,count3,count4; count1=DH>>8; count2=DH; count3=0x60;//写数据高位 count4=0x40;//写数据低位 CS_CLR(); /* TXD_CLR(); CLK_CLR(); CLK_SET(); //WRITE TXD_SET(); CLK_CLR(); CLK_SET(); //DATA TXD_SET(); CLK_CLR(); CLK_SET(); //HIGH BYTE TXD_CLR(); CLK_CLR(); CLK_SET(); TXD_CLR(); CLK_CLR(); CLK_SET(); TXD_CLR(); CLK_CLR(); CLK_SET(); TXD_CLR(); CLK_CLR(); CLK_SET(); TXD_CLR(); CLK_CLR(); CLK_SET(); */ /* //因为数据的高位基本是不用的,可以不传高位,直接传低位 for(i=0;i<8;i++) { CLK_CLR(); if (count3 & 0x80) TXD_SET(); else TXD_CLR(); CLK_SET(); count3<<=1; } for(i=0;i<8;i++) { CLK_CLR(); if (count1 & 0x80) TXD_SET(); else TXD_CLR(); CLK_SET(); count1<<=1; } */ for(i=0;i<8;i++) { CLK_CLR(); if (count4 & 0x80) TXD_SET(); else TXD_CLR(); CLK_SET(); count4<<=1; } for(i=0;i<8;i++) { CLK_CLR(); if (count2 & 0x80) TXD_SET(); else TXD_CLR(); CLK_SET(); count2<<=1; } CS_SET(); }
void PS2X::read_gamepad(boolean motor1, byte motor2) { double temp = millis() - last_read; SaveInterruptState; // *** KJE **** save away the current state of interrupts - *** *** KJE *** *** if (temp > 1500) //waited to long reconfig_gamepad(); if(temp < read_delay) //waited too short delay(read_delay - temp); last_buttons = buttons; //store the previous buttons states if(motor2 != 0x00) motor2 = map(motor2,0,255,0x40,0xFF); //noting below 40 will make it spin DisableInterrupts; //*** KJE *** CMD_SET(); CLK_SET(); ATT_CLR(); // low enable joystick RestoreInterrupts; // *** KJE *** - Interrupts may be enabled again delayMicroseconds(CTRL_BYTE_DELAY); //Send the command to send button and joystick data; char dword[9] = {0x01,0x42,0,motor1,motor2,0,0,0,0}; byte dword2[12] = {0,0,0,0,0,0,0,0,0,0,0,0}; for (int i = 0; i<9; i++) { PS2data[i] = _gamepad_shiftinout(dword[i]); } if(PS2data[1] == 0x79) { //if controller is in full data return mode, get the rest of data for (int i = 0; i<12; i++) { PS2data[i+9] = _gamepad_shiftinout(dword2[i]); } } DisableInterrupts; ATT_SET(); // HI disable joystick RestoreInterrupts; // Interrupts may be enabled again #ifdef PS2X_COM_DEBUG Serial.println("OUT:IN"); for(int i=0; i<9; i++){ Serial.print(dword[i], HEX); Serial.print(":"); Serial.print(PS2data[i], HEX); Serial.print(" "); } for (int i = 0; i<12; i++) { Serial.print(dword2[i], HEX); Serial.print(":"); Serial.print(PS2data[i+9], HEX); Serial.print(" "); } Serial.println(""); #endif //buttons = *(uint16_t*)(PS2data+3); // FAULTS on chipkit!!! store as one value for multiple functions buttons = (uint16_t)(PS2data[4] << 8) + PS2data[3]; //store as one value for multiple functions last_read = millis(); }
byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bool pressures, bool rumble) { SaveInterruptState; // *** KJE *** save away the current state of interrupts byte temp[sizeof(type_read)]; #ifdef __AVR__ _clk_mask = maskToBitNum(digitalPinToBitMask(clk)); _clk_oreg = portOutputRegister(digitalPinToPort(clk)); _cmd_mask = Num(digitalPinToBitMask(cmd)); _cmd_oreg = portOutputRegister(digitalPinToPort(cmd)); _att_mask = maskToBitNum(digitalPinToBitMask(att)); _att_oreg = portOutputRegister(digitalPinToPort(att)); _dat_mask = maskToBitNum(digitalPinToBitMask(dat)); _dat_ireg = portInputRegister(digitalPinToPort(dat)); #else _clk_mask = digitalPinToBitMask(clk); _clk_lport = portOutputRegister(digitalPinToPort(clk)); _cmd_mask = digitalPinToBitMask(cmd); _cmd_lport = portOutputRegister(digitalPinToPort(cmd)); _att_mask = digitalPinToBitMask(att); _att_lport = portOutputRegister(digitalPinToPort(att)); _dat_mask = digitalPinToBitMask(dat); _dat_lport = portInputRegister(digitalPinToPort(dat)); #endif pinMode(clk, OUTPUT); //configure ports pinMode(att, OUTPUT); pinMode(cmd, OUTPUT); pinMode(dat, INPUT); #if defined(__AVR__) digitalWrite(dat, HIGH); //enable pull-up #endif DisableInterrupts; // *** KJE *** disable for now CMD_SET(); // SET(*_cmd_oreg,_cmd_mask); CLK_SET(); RestoreInterrupts; // *** *** KJE *** *** Interrupts may be enabled again //new error checking. First, read gamepad a few times to see if it's talking read_gamepad(); read_gamepad(); //see if it talked if(PS2data[1] != 0x41 && PS2data[1] != 0x73 && PS2data[1] != 0x79){ //see if mode came back. If still anything but 41, 73 or 79, then it's not talking #ifdef PS2X_DEBUG Serial.println("Controller mode not matched or no controller found"); Serial.print("Expected 0x41 or 0x73, got "); Serial.println(PS2data[1], HEX); #endif return 1; //return error code 1 } //try setting mode, increasing delays if need be. read_delay = 1; for(int y = 0; y <= 10; y++) { sendCommandString(enter_config, sizeof(enter_config)); //start config run //read type delayMicroseconds(CTRL_BYTE_DELAY); DisableInterrupts; // *** KJE *** disable for now CMD_SET(); CLK_SET(); ATT_CLR(); // low enable joystick RestoreInterrupts; // *** *** KJE *** *** Interrupts may be enabled again delayMicroseconds(CTRL_BYTE_DELAY); for (int i = 0; i<9; i++) { temp[i] = _gamepad_shiftinout(type_read[i]); } DisableInterrupts; // *** KJE *** disable for now ATT_SET(); // HI disable joystick RestoreInterrupts; // *** *** KJE *** *** Interrupts may be enabled again controller_type = temp[3]; sendCommandString(set_mode, sizeof(set_mode)); if(rumble){ sendCommandString(enable_rumble, sizeof(enable_rumble)); en_Rumble = true; } if(pressures){ sendCommandString(set_bytes_large, sizeof(set_bytes_large)); en_Pressures = true; } sendCommandString(exit_config, sizeof(exit_config)); read_gamepad(); if(pressures){ if(PS2data[1] == 0x79) break; if(PS2data[1] == 0x73) return 3; } if(PS2data[1] == 0x73) break; if(y == 10){ #ifdef PS2X_DEBUG Serial.println("Controller not accepting commands"); Serial.print("mode stil set at"); Serial.println(PS2data[1], HEX); #endif return 2; //exit function with error } read_delay += 1; //add 1ms to read_delay } return 0; //no error if here }
void spi_screenreg_set(u32 Addr, u32 Data) { #define DRVDelayUs(i) udelay(i*2) u32 i; u32 control_bit; TXD_OUT(); CLK_OUT(); CS_OUT(); DRVDelayUs(2); DRVDelayUs(2); CS_SET(); TXD_SET(); CLK_SET(); DRVDelayUs(2); CS_CLR(); control_bit = 0x70<<8; Addr = (control_bit | Addr); //printk("addr is 0x%x \n", Addr); for(i = 0; i < 16; i++) //reg { if(Addr &(1<<(15-i))) TXD_SET(); else TXD_CLR(); // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); } CS_SET(); TXD_SET(); CLK_SET(); DRVDelayUs(2); CS_CLR(); control_bit = 0x72<<8; Data = (control_bit | Data); //printk("data is 0x%x \n", Data); for(i = 0; i < 16; i++) //data { if(Data &(1<<(15-i))) TXD_SET(); else TXD_CLR(); // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); } CS_SET(); CLK_CLR(); TXD_CLR(); DRVDelayUs(2); }
boolean PS2X::read_gamepad(boolean motor1, byte motor2) { double temp = millis() - last_read; if (temp > 1500) //waited to long reconfig_gamepad(); if(temp < read_delay) //waited too short delay(read_delay - temp); if(motor2 != 0x00) motor2 = map(motor2,0,255,0x40,0xFF); //noting below 40 will make it spin char dword[9] = {0x01,0x42,0,motor1,motor2,0,0,0,0}; byte dword2[12] = {0,0,0,0,0,0,0,0,0,0,0,0}; // Try a few times to get valid data... for (byte RetryCnt = 0; RetryCnt < 5; RetryCnt++) { CMD_SET(); CLK_SET(); ATT_CLR(); // low enable joystick delayMicroseconds(CTRL_BYTE_DELAY); //Send the command to send button and joystick data; for (int i = 0; i<9; i++) { PS2data[i] = _gamepad_shiftinout(dword[i]); } if(PS2data[1] == 0x79) { //if controller is in full data return mode, get the rest of data for (int i = 0; i<12; i++) { PS2data[i+9] = _gamepad_shiftinout(dword2[i]); } } ATT_SET(); // HI disable joystick // Check to see if we received valid data or not. // We should be in analog mode for our data to be valid (analog == 0x7_) if ((PS2data[1] & 0xf0) == 0x70) break; // If we got to here, we are not in analog mode, try to recover... reconfig_gamepad(); // try to get back into Analog mode. delay(read_delay); } // If we get here and still not in analog mode (=0x7_), try increasing the read_delay... if ((PS2data[1] & 0xf0) != 0x70) { if (read_delay < 10) read_delay++; // see if this helps out... } #ifdef PS2X_COM_DEBUG Serial.println("OUT:IN"); for(int i=0; i<9; i++){ Serial.print(dword[i], HEX); Serial.print(":"); Serial.print(PS2data[i], HEX); Serial.print(" "); } for (int i = 0; i<12; i++) { Serial.print(dword2[i], HEX); Serial.print(":"); Serial.print(PS2data[i+9], HEX); Serial.print(" "); } Serial.println(""); #endif last_buttons = buttons; //store the previous buttons states #if defined(__AVR__) buttons = *(uint16_t*)(PS2data+3); //store as one value for multiple functions #else buttons = (uint16_t)(PS2data[4] << 8) + PS2data[3]; //store as one value for multiple functions #endif last_read = millis(); return ((PS2data[1] & 0xf0) == 0x70); // 1 = OK = analog mode - 0 = NOK }
void spi_screenreg_set(uint32 Addr, uint32 Data) { #define CS_OUT() GPIOSetPinDirection(GPIOPortB_Pin3, GPIO_OUT) #define CS_SET() GPIOSetPinLevel(GPIOPortB_Pin3, GPIO_HIGH) #define CS_CLR() GPIOSetPinLevel(GPIOPortB_Pin3, GPIO_LOW) #define CLK_OUT() GPIOSetPinDirection(GPIOPortE_Pin5, GPIO_OUT) //I2C0_SCL #define CLK_SET() GPIOSetPinLevel(GPIOPortE_Pin5, GPIO_HIGH) #define CLK_CLR() GPIOSetPinLevel(GPIOPortE_Pin5, GPIO_LOW) #define TXD_OUT() GPIOSetPinDirection(GPIOPortE_Pin4, GPIO_OUT) //I2C0_SDA #define TXD_SET() GPIOSetPinLevel(GPIOPortE_Pin4, GPIO_HIGH) #define TXD_CLR() GPIOSetPinLevel(GPIOPortE_Pin4, GPIO_LOW) #define DRVDelayUs(i) udelay(i*2) uint32 i; TXD_OUT(); CLK_OUT(); CS_OUT(); DRVDelayUs(2); DRVDelayUs(2); CS_SET(); TXD_CLR(); CLK_CLR(); DRVDelayUs(2); CS_CLR(); for(i = 0; i < 7; i++) //reg { if(Addr &(1<<(6-i))) TXD_SET(); else TXD_CLR(); // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); } TXD_CLR(); //write // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); for(i = 0; i < 8; i++) //data { if(Data &(1<<(7-i))) TXD_SET(); else TXD_CLR(); // \u6a21\u62dfCLK CLK_CLR(); DRVDelayUs(2); CLK_SET(); DRVDelayUs(2); } CS_SET(); CLK_CLR(); TXD_CLR(); DRVDelayUs(2); }