コード例 #1
0
ファイル: clutter-stage-gdk.c プロジェクト: ebassi/clutter
static void
clutter_stage_gdk_set_gdk_geometry (ClutterStageGdk *stage)
{
  GdkGeometry geometry;
  ClutterStage *wrapper = CLUTTER_STAGE_COGL (stage)->wrapper;
  gboolean resize = clutter_stage_get_user_resizable (wrapper);

  if (!resize)
    {
      geometry.min_width = geometry.max_width = gdk_window_get_width (stage->window);
      geometry.min_height = geometry.max_height = gdk_window_get_height (stage->window);

      gdk_window_set_geometry_hints (stage->window,
				     &geometry,
				     GDK_HINT_MIN_SIZE | GDK_HINT_MAX_SIZE);
    }
  else
    {
      clutter_stage_get_minimum_size (wrapper,
				      (guint *)&geometry.min_width,
				      (guint *)&geometry.min_height);

      gdk_window_set_geometry_hints (stage->window,
				     &geometry,
				     GDK_HINT_MIN_SIZE);
    }
}
コード例 #2
0
static gboolean
clutter_stage_wayland_realize (ClutterStageWindow *stage_window)
{
    ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
    ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
    struct wl_surface *wl_surface;
    struct wl_shell_surface *wl_shell_surface;

    clutter_stage_window_parent_iface->realize (stage_window);

    wl_surface = cogl_wayland_onscreen_get_surface (stage_cogl->onscreen);
    wl_surface_set_user_data (wl_surface, stage_wayland);

    wl_shell_surface =
        cogl_wayland_onscreen_get_shell_surface (stage_cogl->onscreen);
    wl_shell_surface_add_listener (wl_shell_surface,
                                   &shell_surface_listener,
                                   stage_wayland);

    stage_wayland->wayland_surface = wl_surface;
    stage_wayland->wayland_shell_surface = wl_shell_surface;

    if (stage_wayland->fullscreen)
        clutter_stage_wayland_set_fullscreen (stage_window, TRUE);

    return TRUE;
}
コード例 #3
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static inline void
set_wm_title (ClutterStageX11 *stage_x11)
{
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (stage_cogl->backend);

  if (stage_x11->xwin == None || stage_x11->is_foreign_xwin)
    return;

  if (stage_x11->title == NULL)
    {
      XDeleteProperty (backend_x11->xdpy,
                       stage_x11->xwin, 
                       backend_x11->atom_NET_WM_NAME);
    }
  else
    {
      XChangeProperty (backend_x11->xdpy,
                       stage_x11->xwin, 
                       backend_x11->atom_NET_WM_NAME,
                       backend_x11->atom_UTF8_STRING,
                       8, 
                       PropModeReplace, 
                       (unsigned char *) stage_x11->title,
                       (int) strlen (stage_x11->title));
    }
}
コード例 #4
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
gboolean
_clutter_stage_x11_get_root_coords (ClutterStageX11 *stage_x11,
                                    gint            *root_x,
                                    gint            *root_y)
{
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (stage_cogl->backend);
  gint return_val;
  Window child;
  gint tx, ty;

  return_val = XTranslateCoordinates (backend_x11->xdpy,
                                      stage_x11->xwin,
                                      backend_x11->xwin_root,
                                      0, 0, &tx, &ty,
                                      &child);

  if (root_x)
    *root_x = tx;

  if (root_y)
    *root_y = ty;

  return (return_val == 0);
}
コード例 #5
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static void
clutter_stage_x11_get_geometry (ClutterStageWindow    *stage_window,
                                cairo_rectangle_int_t *geometry)
{
  ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (stage_cogl->backend);

  geometry->x = geometry->y = 0;

  /* If we're fullscreen, return the size of the display.
   *
   * FIXME - this is utterly broken for anything that is not a single
   * head set up; the window manager will give us the right size in a
   * ConfigureNotify, but between the fullscreen signal emission on the
   * stage and the following frame, the size returned by the stage will
   * be wrong.
   */
  if (_clutter_stage_is_fullscreen (stage_cogl->wrapper) &&
      stage_x11->fullscreening)
    {
      geometry->width = DisplayWidth (backend_x11->xdpy, backend_x11->xscreen_num);
      geometry->height = DisplayHeight (backend_x11->xdpy, backend_x11->xscreen_num);

      return;
    }

  geometry->width = stage_x11->xwin_width;
  geometry->height = stage_x11->xwin_height;
}
コード例 #6
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
void
_clutter_stage_x11_set_user_time (ClutterStageX11 *stage_x11,
                                  guint32          user_time)
{
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (stage_cogl->backend);

  set_user_time (backend_x11, stage_x11, user_time);
}
コード例 #7
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static void
clutter_stage_x11_dispose (GObject *gobject)
{
  ClutterEventTranslator *translator = CLUTTER_EVENT_TRANSLATOR (gobject);
  ClutterBackend *backend = CLUTTER_STAGE_COGL (gobject)->backend;

  _clutter_backend_remove_event_translator (backend, translator);

  G_OBJECT_CLASS (clutter_stage_x11_parent_class)->dispose (gobject);
}
コード例 #8
0
ファイル: clutter-stage-gdk.c プロジェクト: ebassi/clutter
static void
clutter_stage_gdk_hide (ClutterStageWindow *stage_window)
{
  ClutterStageGdk *stage_gdk = CLUTTER_STAGE_GDK (stage_window);

  g_return_if_fail (stage_gdk->window != NULL);

  clutter_actor_unmap (CLUTTER_ACTOR (CLUTTER_STAGE_COGL (stage_gdk)->wrapper));
  gdk_window_hide (stage_gdk->window);
}
コード例 #9
0
ファイル: clutter-stage-gdk.c プロジェクト: ebassi/clutter
/**
 * clutter_gdk_get_stage_from_window:
 * @window: a #GtkWindow
 *
 * Gets the stage for a particular X window.  
 *
 * Return value: (transfer none): A #ClutterStage, or% NULL if a stage
 *   does not exist for the window
 *
 * Since: 1.10
 */
ClutterStage *
clutter_gdk_get_stage_from_window (GdkWindow *window)
{
  ClutterStageGdk *stage_gdk = g_object_get_data (G_OBJECT (window), "clutter-stage-window");

  if (stage_gdk != NULL && CLUTTER_IS_STAGE_GDK (stage_gdk))
    return CLUTTER_STAGE_COGL (stage_gdk)->wrapper;

  return NULL;
}
コード例 #10
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static void
clutter_stage_x11_fix_window_size (ClutterStageX11 *stage_x11,
                                   gint             new_width,
                                   gint             new_height)
{
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (stage_cogl->backend);

  if (stage_x11->xwin != None && !stage_x11->is_foreign_xwin)
    {
      guint min_width, min_height;
      XSizeHints *size_hints;
      gboolean resize;

      resize = clutter_stage_get_user_resizable (stage_cogl->wrapper);

      size_hints = XAllocSizeHints();

      clutter_stage_get_minimum_size (stage_cogl->wrapper,
                                      &min_width,
                                      &min_height);

      if (new_width <= 0)
        new_width = min_width;

      if (new_height <= 0)
        new_height = min_height;

      size_hints->flags = 0;

      /* If we are going fullscreen then we don't want any
         restrictions on the window size */
      if (!stage_x11->fullscreening)
        {
          if (resize)
            {
              size_hints->min_width = min_width;
              size_hints->min_height = min_height;
              size_hints->flags = PMinSize;
            }
          else
            {
              size_hints->min_width = new_width;
              size_hints->min_height = new_height;
              size_hints->max_width = new_width;
              size_hints->max_height = new_height;
              size_hints->flags = PMinSize | PMaxSize;
            }
        }

      XSetWMNormalHints (backend_x11->xdpy, stage_x11->xwin, size_hints);

      XFree(size_hints);
    }
}
コード例 #11
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static void
clutter_stage_x11_set_wm_protocols (ClutterStageX11 *stage_x11)
{
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (stage_cogl->backend);
  Atom protocols[2];
  int n = 0;
  
  protocols[n++] = backend_x11->atom_WM_DELETE_WINDOW;
  protocols[n++] = backend_x11->atom_NET_WM_PING;

  XSetWMProtocols (backend_x11->xdpy, stage_x11->xwin, protocols, n);
}
コード例 #12
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static void
stage_events_device_added (ClutterDeviceManager *device_manager,
                           ClutterInputDevice *device,
                           gpointer user_data)
{
  ClutterStageWindow *stage_window = user_data;
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
  int event_flags = CLUTTER_STAGE_X11_EVENT_MASK;

  if (clutter_input_device_get_device_mode (device) == CLUTTER_INPUT_MODE_FLOATING)
    _clutter_device_manager_select_stage_events (device_manager,
                                                 stage_cogl->wrapper,
                                                 event_flags);
}
コード例 #13
0
static void
clutter_stage_wayland_resize (ClutterStageWindow *stage_window,
                              gint                width,
                              gint                height)
{
    ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);

    /* Resize preserving top left */
    if (stage_cogl->onscreen)
    {
        cogl_wayland_onscreen_resize (stage_cogl->onscreen, width, height, 0, 0);
        _clutter_stage_window_redraw (stage_window);
    }
}
コード例 #14
0
static void
clutter_stage_wayland_show (ClutterStageWindow *stage_window,
                            gboolean            do_raise)
{
    ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);

    clutter_stage_window_parent_iface->show (stage_window, do_raise);

    /* We need to queue a redraw after the stage is shown because all of
     * the other queue redraws up to this point will have been ignored
     * because the actor was not visible. The other backends do not need
     * to do this because they will get expose events at some point, but
     * that does not happen for Wayland. */
    clutter_actor_queue_redraw (CLUTTER_ACTOR (stage_cogl->wrapper));
}
コード例 #15
0
ファイル: clutter-stage-gdk.c プロジェクト: ebassi/clutter
static void
clutter_stage_gdk_show (ClutterStageWindow *stage_window,
                        gboolean            do_raise)
{
  ClutterStageGdk *stage_gdk = CLUTTER_STAGE_GDK (stage_window);

  g_return_if_fail (stage_gdk->window != NULL);

  clutter_actor_map (CLUTTER_ACTOR (CLUTTER_STAGE_COGL (stage_gdk)->wrapper));

  if (do_raise)
    gdk_window_show (stage_gdk->window);
  else
    gdk_window_show_unraised (stage_gdk->window);
}
コード例 #16
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
void
_clutter_stage_x11_events_device_changed (ClutterStageX11 *stage_x11,
                                          ClutterInputDevice *device,
                                          ClutterDeviceManager *device_manager)
{
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);
  int event_flags = 0;

  if (clutter_input_device_get_device_mode (device) == CLUTTER_INPUT_MODE_FLOATING)
    event_flags = CLUTTER_STAGE_X11_EVENT_MASK;

  _clutter_device_manager_select_stage_events (device_manager,
                                               stage_cogl->wrapper,
                                               event_flags);
}
コード例 #17
0
static void
clutter_stage_wayland_set_fullscreen (ClutterStageWindow *stage_window,
                                      gboolean            fullscreen)
{
    ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
    ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
    ClutterBackend *backend = CLUTTER_BACKEND (stage_cogl->backend);
    ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
    ClutterActor *stage = _clutter_stage_window_get_wrapper (stage_window);

    stage_wayland->fullscreen = fullscreen;

    if (!stage_wayland->wayland_shell_surface) /* Not realized yet */
        return;

    if (fullscreen)
    {
        _clutter_stage_update_state (stage_cogl->wrapper,
                                     0,
                                     CLUTTER_STAGE_STATE_FULLSCREEN);

        /* FIXME: In future versions of the Wayland protocol we'll get a
         * configure with the dimensions we can use - but for now we have to
         * use the dimensions from the output's mode
         */
        clutter_actor_set_size (stage,
                                backend_wayland->output_width,
                                backend_wayland->output_height);

        /* FIXME: And we must force a redraw so that new sized buffer gets
         * attached
         */
        _clutter_stage_window_redraw (stage_window);
        wl_shell_surface_set_fullscreen (stage_wayland->wayland_shell_surface,
                                         WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
                                         0,
                                         NULL);
    }
    else
    {
        _clutter_stage_update_state (stage_cogl->wrapper,
                                     CLUTTER_STAGE_STATE_FULLSCREEN,
                                     0);

        wl_shell_surface_set_toplevel (stage_wayland->wayland_shell_surface);
    }
}
コード例 #18
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static inline void
set_cursor_visible (ClutterStageX11 *stage_x11)
{
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (stage_cogl->backend);

  if (stage_x11->xwin == None)
    return;

  CLUTTER_NOTE (BACKEND, "setting cursor state ('%s') over stage window (%u)",
                stage_x11->is_cursor_visible ? "visible" : "invisible",
                (unsigned int) stage_x11->xwin);

  if (stage_x11->is_cursor_visible)
    {
#if HAVE_XFIXES
      if (stage_x11->cursor_hidden_xfixes)
        {
          XFixesShowCursor (backend_x11->xdpy, stage_x11->xwin);
          stage_x11->cursor_hidden_xfixes = FALSE;
        }
#else
      XUndefineCursor (backend_x11->xdpy, stage_x11->xwin);
#endif /* HAVE_XFIXES */
    }
  else
    {
#if HAVE_XFIXES
      XFixesHideCursor (backend_x11->xdpy, stage_x11->xwin);
      stage_x11->cursor_hidden_xfixes = TRUE;
#else
      XColor col;
      Pixmap pix;
      Cursor curs;

      pix = XCreatePixmap (backend_x11->xdpy, stage_x11->xwin, 1, 1, 1);
      memset (&col, 0, sizeof (col));
      curs = XCreatePixmapCursor (backend_x11->xdpy,
                                  pix, pix,
                                  &col, &col,
                                  1, 1);
      XFreePixmap (backend_x11->xdpy, pix);
      XDefineCursor (backend_x11->xdpy, stage_x11->xwin, curs);
#endif /* HAVE_XFIXES */
    }
}
コード例 #19
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static gboolean
handle_wm_protocols_event (ClutterBackendX11 *backend_x11,
                           ClutterStageX11   *stage_x11,
                           XEvent            *xevent)
{
  Atom atom = (Atom) xevent->xclient.data.l[0];

  if (atom == backend_x11->atom_WM_DELETE_WINDOW &&
      xevent->xany.window == stage_x11->xwin)
    {
#ifdef CLUTTER_ENABLE_DEBUG
      ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);

      /* the WM_DELETE_WINDOW is a request: we do not destroy
       * the window right away, as it might contain vital data;
       * we relay the event to the application and we let it
       * handle the request
       */
      CLUTTER_NOTE (EVENT, "Delete stage %s[%p], win:0x%x",
                    _clutter_actor_get_debug_name (CLUTTER_ACTOR (stage_cogl->wrapper)),
                    stage_cogl->wrapper,
                    (unsigned int) stage_x11->xwin);
#endif /* CLUTTER_ENABLE_DEBUG */

      set_user_time (backend_x11, stage_x11, xevent->xclient.data.l[1]);

      return TRUE;
    }
  else if (atom == backend_x11->atom_NET_WM_PING &&
           xevent->xany.window == stage_x11->xwin)
    {
      XClientMessageEvent xclient = xevent->xclient;

      xclient.window = backend_x11->xwin_root;
      XSendEvent (backend_x11->xdpy, xclient.window,
                  False,
                  SubstructureRedirectMask | SubstructureNotifyMask,
                  (XEvent *) &xclient);
      return FALSE;
    }

  /* do not send any of the WM_PROTOCOLS events to the queue */
  return FALSE;
}
コード例 #20
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static inline void
update_wm_hints (ClutterStageX11 *stage_x11)
{
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (stage_cogl->backend);
  XWMHints wm_hints;

  if (stage_x11->wm_state & STAGE_X11_WITHDRAWN)
    return;

  if (stage_x11->is_foreign_xwin)
    return;

  wm_hints.flags = StateHint | InputHint;
  wm_hints.initial_state = NormalState;
  wm_hints.input = stage_x11->accept_focus ? True : False;

  XSetWMHints (backend_x11->xdpy, stage_x11->xwin, &wm_hints);
}
コード例 #21
0
ファイル: clutter-stage-gdk.c プロジェクト: ebassi/clutter
static void
clutter_stage_gdk_set_fullscreen (ClutterStageWindow *stage_window,
                                  gboolean            is_fullscreen)
{
  ClutterStageGdk *stage_gdk = CLUTTER_STAGE_GDK (stage_window);
  ClutterStage *stage = CLUTTER_STAGE_COGL (stage_window)->wrapper;

  if (stage == NULL || CLUTTER_ACTOR_IN_DESTRUCTION (stage))
    return;

  if (stage_gdk->window == NULL)
    return;

  CLUTTER_NOTE (BACKEND, "%ssetting fullscreen", is_fullscreen ? "" : "un");

  if (is_fullscreen)
    gdk_window_fullscreen (stage_gdk->window);
  else
    gdk_window_unfullscreen (stage_gdk->window);
}
コード例 #22
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static void
clutter_stage_x11_hide (ClutterStageWindow *stage_window)
{
  ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (stage_cogl->backend);

  if (stage_x11->xwin != None)
    {
      if (STAGE_X11_IS_MAPPED (stage_x11))
        set_stage_x11_state (stage_x11, 0, STAGE_X11_WITHDRAWN);

      g_assert (!STAGE_X11_IS_MAPPED (stage_x11));

      clutter_actor_unmap (CLUTTER_ACTOR (stage_cogl->wrapper));

      if (!stage_x11->is_foreign_xwin)
        XWithdrawWindow (backend_x11->xdpy, stage_x11->xwin, 0);
    }
}
コード例 #23
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static void
clutter_stage_x11_show (ClutterStageWindow *stage_window,
                        gboolean            do_raise)
{
  ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (stage_cogl->backend);

  if (stage_x11->xwin != None)
    {
      if (do_raise && !stage_x11->is_foreign_xwin)
        {
          CLUTTER_NOTE (BACKEND, "Raising stage[%lu]",
                        (unsigned long) stage_x11->xwin);
          XRaiseWindow (backend_x11->xdpy, stage_x11->xwin);
        }

      if (!STAGE_X11_IS_MAPPED (stage_x11))
        {
          CLUTTER_NOTE (BACKEND, "Mapping stage[%lu]",
                        (unsigned long) stage_x11->xwin);

          set_stage_x11_state (stage_x11, STAGE_X11_WITHDRAWN, 0);

          update_wm_hints (stage_x11);

          if (stage_x11->fullscreening)
            clutter_stage_x11_set_fullscreen (stage_window, TRUE);
          else
            clutter_stage_x11_set_fullscreen (stage_window, FALSE);
        }

      g_assert (STAGE_X11_IS_MAPPED (stage_x11));

      clutter_actor_map (CLUTTER_ACTOR (stage_cogl->wrapper));

      if (!stage_x11->is_foreign_xwin)
        XMapWindow (backend_x11->xdpy, stage_x11->xwin);
    }
}
コード例 #24
0
static void
handle_configure (void *data,
                  struct wl_shell_surface *shell_surface,
                  uint32_t edges,
                  int32_t width,
                  int32_t height)
{
    ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL(data);
    CoglFramebuffer *fb = COGL_FRAMEBUFFER (stage_cogl->onscreen);

    if (cogl_framebuffer_get_width (fb) != width ||
            cogl_framebuffer_get_height (fb) != height)
        clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_cogl->wrapper));

    clutter_actor_set_size (CLUTTER_ACTOR (stage_cogl->wrapper),
                            width, height);

    /* the resize process is complete, so we can ask the stage
     * to set up the GL viewport with the new size
     */
    clutter_stage_ensure_viewport (stage_cogl->wrapper);
}
コード例 #25
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static void
set_foreign_window_callback (ClutterActor *actor,
                             void         *data)
{
  ForeignWindowData *fwd = data;
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (fwd->stage_x11);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (stage_cogl->backend);

  CLUTTER_NOTE (BACKEND, "Setting foreign window (0x%x)",
                (unsigned int) fwd->xwindow);

  if (fwd->destroy_old_xwindow && fwd->stage_x11->xwin != None)
    {
      CLUTTER_NOTE (BACKEND, "Destroying previous window (0x%x)",
                    (unsigned int) fwd->xwindow);
      XDestroyWindow (backend_x11->xdpy, fwd->stage_x11->xwin);
    }

  fwd->stage_x11->xwin = fwd->xwindow;
  fwd->stage_x11->is_foreign_xwin = TRUE;

  fwd->stage_x11->xwin_width = fwd->geom.width;
  fwd->stage_x11->xwin_height = fwd->geom.height;

  clutter_actor_set_size (actor, fwd->geom.width, fwd->geom.height);

  if (clutter_stages_by_xid == NULL)
    clutter_stages_by_xid = g_hash_table_new (NULL, NULL);

  g_hash_table_insert (clutter_stages_by_xid,
                       GINT_TO_POINTER (fwd->stage_x11->xwin),
                       fwd->stage_x11);

  /* calling this with the stage unrealized will unset the stage
   * from the GL context; once the stage is realized the GL context
   * will be set again
   */
  clutter_stage_ensure_current (CLUTTER_STAGE (actor));
}
コード例 #26
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static inline void
set_wm_pid (ClutterStageX11 *stage_x11)
{
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (stage_cogl->backend);
  long pid;

  if (stage_x11->xwin == None || stage_x11->is_foreign_xwin)
    return;

  /* this will take care of WM_CLIENT_MACHINE and WM_LOCALE_NAME */
  XSetWMProperties (backend_x11->xdpy, stage_x11->xwin,
                    NULL,
                    NULL,
                    NULL, 0,
                    NULL, NULL, NULL);

  pid = getpid ();
  XChangeProperty (backend_x11->xdpy,
                   stage_x11->xwin,
                   backend_x11->atom_NET_WM_PID, XA_CARDINAL, 32,
                   PropModeReplace,
                   (guchar *) &pid, 1);
}
コード例 #27
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static void
clutter_stage_x11_set_fullscreen (ClutterStageWindow *stage_window,
                                  gboolean            is_fullscreen)
{
  ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (stage_cogl->backend);
  ClutterStage *stage = stage_cogl->wrapper;
  gboolean was_fullscreen;

  if (stage == NULL || CLUTTER_ACTOR_IN_DESTRUCTION (stage))
    return;

  was_fullscreen = _clutter_stage_is_fullscreen (stage);
  is_fullscreen = !!is_fullscreen;

  if (was_fullscreen == is_fullscreen)
    return;

  CLUTTER_NOTE (BACKEND, "%ssetting fullscreen", is_fullscreen ? "" : "un");

  if (is_fullscreen)
    {
#if 0
      int width, height;

      /* FIXME: this will do the wrong thing for dual-headed
         displays. This will return the size of the combined display
         but Metacity (at least) will fullscreen to only one of the
         displays. This will cause the actor to report the wrong size
         until the ConfigureNotify for the correct size is received */
      width  = DisplayWidth (backend_x11->xdpy, backend_x11->xscreen_num);
      height = DisplayHeight (backend_x11->xdpy, backend_x11->xscreen_num);
#endif

      /* Set the fullscreen hint so we can retain the old size of the window. */
      stage_x11->fullscreening = TRUE;

      if (stage_x11->xwin != None)
        {
          /* if the actor is not mapped we resize the stage window to match
           * the size of the screen; this is useful for e.g. EGLX to avoid
           * a resize when calling clutter_stage_fullscreen() before showing
           * the stage
           */
          if (!STAGE_X11_IS_MAPPED (stage_x11))
            {
              CLUTTER_NOTE (BACKEND, "Fullscreening unmapped stage");

              update_state (stage_x11, backend_x11,
                            &backend_x11->atom_NET_WM_STATE_FULLSCREEN,
                            TRUE);
            }
          else
            {
              CLUTTER_NOTE (BACKEND, "Fullscreening mapped stage");

              /* We need to fix the window size so that it will remove
                 the maximum and minimum window hints. Otherwise
                 metacity will honour the restrictions and not
                 fullscreen correctly. */
              clutter_stage_x11_fix_window_size (stage_x11, -1, -1);

              send_wmspec_change_state (backend_x11, stage_x11->xwin,
                                        backend_x11->atom_NET_WM_STATE_FULLSCREEN,
                                        TRUE);
            }
        }
      else
        stage_x11->fullscreen_on_realize = TRUE;
    }
  else
    {
      stage_x11->fullscreening = FALSE;

      if (stage_x11->xwin != None)
        {
          if (!STAGE_X11_IS_MAPPED (stage_x11))
            {
              CLUTTER_NOTE (BACKEND, "Un-fullscreening unmapped stage");

              update_state (stage_x11, backend_x11,
                            &backend_x11->atom_NET_WM_STATE_FULLSCREEN,
                            FALSE);
            }
          else
            {
              CLUTTER_NOTE (BACKEND, "Un-fullscreening mapped stage");

              send_wmspec_change_state (backend_x11,
                                        stage_x11->xwin,
                                        backend_x11->atom_NET_WM_STATE_FULLSCREEN,
                                        FALSE);

              /* Fix the window size to restore the minimum/maximum
                 restriction */
              clutter_stage_x11_fix_window_size (stage_x11,
                                                 stage_x11->xwin_width,
                                                 stage_x11->xwin_height);
            }
        }
      else
        stage_x11->fullscreen_on_realize = FALSE;
    }

  /* XXX: Note we rely on the ConfigureNotify mechanism as the common
   * mechanism to handle notifications of new X window sizes from the
   * X server so we don't actively change the stage viewport here or
   * queue a relayout etc. */
}
コード例 #28
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static void
clutter_stage_x11_resize (ClutterStageWindow *stage_window,
                          gint                width,
                          gint                height)
{
  ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_x11);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (stage_cogl->backend);

  if (stage_x11->is_foreign_xwin)
    {
      /* If this is a foreign window we won't get a ConfigureNotify,
       * so we need to manually set the size and queue a relayout on the
       * stage here (as is normally done in response to ConfigureNotify).
       */
      stage_x11->xwin_width = width;
      stage_x11->xwin_height = height;
      clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_cogl->wrapper));
      return;
    }

  /* If we're going fullscreen, don't mess with the size */
  if (stage_x11->fullscreening)
    return;

  if (width == 0 || height == 0)
    {
      /* Should not happen, if this turns up we need to debug it and
       * determine the cleanest way to fix.
       */
      g_warning ("X11 stage not allowed to have 0 width or height");
      width = 1;
      height = 1;
    }

  CLUTTER_NOTE (BACKEND, "New size received: (%d, %d)", width, height);

  if (stage_x11->xwin != None)
    {
      clutter_stage_x11_fix_window_size (stage_x11, width, height);

      if (width != stage_x11->xwin_width ||
          height != stage_x11->xwin_height)
        {
          CLUTTER_NOTE (BACKEND, "%s: XResizeWindow[%x] (%d, %d)",
                        G_STRLOC,
                        (unsigned int) stage_x11->xwin,
                        width,
                        height);

          CLUTTER_SET_PRIVATE_FLAGS (stage_cogl->wrapper,
                                     CLUTTER_IN_RESIZE);

          /* XXX: in this case we can rely on a subsequent
           * ConfigureNotify that will result in the stage
           * being reallocated so we don't actively do anything
           * to affect the stage allocation here. */
          XResizeWindow (backend_x11->xdpy,
                         stage_x11->xwin,
                         width,
                         height);
        }
    }
}
コード例 #29
0
ファイル: clutter-stage-gdk.c プロジェクト: ebassi/clutter
static gboolean
clutter_stage_gdk_realize (ClutterStageWindow *stage_window)
{
  ClutterStageGdk *stage_gdk = CLUTTER_STAGE_GDK (stage_window);
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
  ClutterBackend *backend = CLUTTER_BACKEND (stage_cogl->backend);
  ClutterBackendGdk *backend_gdk = CLUTTER_BACKEND_GDK (backend);
  GdkWindowAttr attributes;
  gboolean cursor_visible;
  gboolean use_alpha;
  gfloat   width, height;

  if (stage_gdk->foreign_window)
    {
      width = gdk_window_get_width (stage_gdk->window);
      height = gdk_window_get_height (stage_gdk->window);
    }
  else
    {
      if (stage_gdk->window != NULL)
        {
          /* complete realizing the stage */
          cairo_rectangle_int_t geometry;

          clutter_stage_gdk_get_geometry (stage_window, &geometry);
          clutter_actor_set_size (CLUTTER_ACTOR (stage_cogl->wrapper),
                                  geometry.width,
                                  geometry.height);

          gdk_window_ensure_native (stage_gdk->window);
          gdk_window_set_events (stage_gdk->window, CLUTTER_STAGE_GDK_EVENT_MASK);

          return TRUE;
        }
      else
        {
          attributes.title = NULL;
          g_object_get (stage_cogl->wrapper,
                        "cursor-visible", &cursor_visible,
                        "title", &attributes.title,
                        "width", &width,
                        "height", &height,
                        "use-alpha", &use_alpha,
                        NULL);

          attributes.width = width;
          attributes.height = height;
          attributes.wclass = GDK_INPUT_OUTPUT;
          attributes.window_type = GDK_WINDOW_TOPLEVEL;
          attributes.event_mask = CLUTTER_STAGE_GDK_EVENT_MASK;

          attributes.cursor = NULL;
          if (!cursor_visible)
            {
              if (stage_gdk->blank_cursor == NULL)
                stage_gdk->blank_cursor = gdk_cursor_new_for_display (backend_gdk->display, GDK_BLANK_CURSOR);

              attributes.cursor = stage_gdk->blank_cursor;
            }

          attributes.visual = NULL;
          if (use_alpha)
            {
              attributes.visual = gdk_screen_get_rgba_visual (backend_gdk->screen);

              if (attributes.visual == NULL)
                clutter_stage_set_use_alpha (stage_cogl->wrapper, FALSE);
            }

          if (attributes.visual == NULL)
            {
             /* This could still be an RGBA visual, although normally it's not */
             attributes.visual = gdk_screen_get_system_visual (backend_gdk->screen);
            }

          stage_gdk->foreign_window = FALSE;
          stage_gdk->window = gdk_window_new (NULL, &attributes,
                                              GDK_WA_TITLE | GDK_WA_CURSOR | GDK_WA_VISUAL);

          g_free (attributes.title);
        }

      clutter_stage_gdk_set_gdk_geometry (stage_gdk);
    }

  gdk_window_ensure_native (stage_gdk->window);

  g_object_set_data (G_OBJECT (stage_gdk->window),
                     "clutter-stage-window", stage_gdk);

  stage_cogl->onscreen = cogl_onscreen_new (backend->cogl_context,
					    width, height);

#if defined(GDK_WINDOWING_X11) && defined(COGL_HAS_XLIB_SUPPORT)
  if (GDK_IS_X11_WINDOW (stage_gdk->window))
    {
      cogl_x11_onscreen_set_foreign_window_xid (stage_cogl->onscreen,
                                                GDK_WINDOW_XID (stage_gdk->window),
                                                clutter_stage_gdk_update_foreign_event_mask,
                                                stage_gdk);
    }
  else
#endif
#if defined(GDK_WINDOWING_WAYLAND) && defined(COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT)
  if (GDK_IS_WAYLAND_WINDOW (stage_gdk->window))
    {
      cogl_wayland_onscreen_set_foreign_surface (stage_cogl->onscreen,
                                                 gdk_wayland_window_get_wl_surface (stage_gdk->window));
    }
  else
#endif
#if defined(GDK_WINDOWING_WIN32) && defined(COGL_HAS_WIN32_SUPPORT)
  if (GDK_IS_WIN32_WINDOW (stage_gdk->window))
    {
      cogl_win32_onscreen_set_foreign_window (stage_cogl->onscreen,
					      gdk_win32_window_get_handle (stage_gdk->window));
    }
  else
#endif
    {
      g_warning ("Cannot find an appropriate CoglWinsys for a "
		 "GdkWindow of type %s", G_OBJECT_TYPE_NAME (stage_gdk->window));

      cogl_object_unref (stage_cogl->onscreen);
      stage_cogl->onscreen = NULL;

      if (!stage_gdk->foreign_window)
        gdk_window_destroy (stage_gdk->window);

      stage_gdk->window = NULL;

      return FALSE;
    }

  return clutter_stage_window_parent_iface->realize (stage_window);
}
コード例 #30
0
ファイル: clutter-stage-x11.c プロジェクト: UIKit0/clutter
static gboolean
clutter_stage_x11_realize (ClutterStageWindow *stage_window)
{
  ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
  ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
  ClutterBackend *backend = CLUTTER_BACKEND (stage_cogl->backend);
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
  ClutterDeviceManager *device_manager;
  int event_flags;
  gfloat width, height;

  clutter_actor_get_size (CLUTTER_ACTOR (stage_cogl->wrapper),
			  &width, &height);

  stage_cogl->onscreen = cogl_onscreen_new (backend->cogl_context,
                                            width, height);

  /* We just created a window of the size of the actor. No need to fix
     the size of the stage, just update it. */
  stage_x11->xwin_width = width;
  stage_x11->xwin_height = height;

  if (stage_x11->xwin != None)
    {
      cogl_x11_onscreen_set_foreign_window_xid (stage_cogl->onscreen,
                                                stage_x11->xwin,
                                                _clutter_stage_x11_update_foreign_event_mask,
                                                stage_x11);

    }

  /* Chain to the parent class now. ClutterStageCogl will call cogl_framebuffer_allocate,
     which will create the X Window we need */

  if (!(clutter_stage_window_parent_iface->realize (stage_window)))
    return FALSE;

  if (stage_x11->xwin == None)
    stage_x11->xwin = cogl_x11_onscreen_get_window_xid (stage_cogl->onscreen);

  if (clutter_stages_by_xid == NULL)
    clutter_stages_by_xid = g_hash_table_new (NULL, NULL);

  g_hash_table_insert (clutter_stages_by_xid,
                       GINT_TO_POINTER (stage_x11->xwin),
                       stage_x11);

  set_wm_pid (stage_x11);
  set_wm_title (stage_x11);
  set_cursor_visible (stage_x11);


  /* the masks for the events we want to select on a stage window;
   * KeyPressMask and KeyReleaseMask are necessary even with XI1
   * because key events are broken with that extension, and will
   * be fixed by XI2
   */
  event_flags = CLUTTER_STAGE_X11_EVENT_MASK;

  /* we unconditionally select input events even with event retrieval
   * disabled because we need to guarantee that the Clutter internal
   * state is maintained when calling clutter_x11_handle_event() without
   * requiring applications or embedding toolkits to select events
   * themselves. if we did that, we'd have to document the events to be
   * selected, and also update applications and embedding toolkits each
   * time we added a new mask, or a new class of events.
   *
   * see: http://bugzilla.clutter-project.org/show_bug.cgi?id=998
   * for the rationale of why we did conditional selection. it is now
   * clear that a compositor should clear out the input region, since
   * it cannot assume a perfectly clean slate coming from us.
   *
   * see: http://bugzilla.clutter-project.org/show_bug.cgi?id=2228
   * for an example of things that break if we do conditional event
   * selection.
   */
  XSelectInput (backend_x11->xdpy, stage_x11->xwin, event_flags);

  /* input events also depent on the actual device, so we need to
   * use the device manager to let every device select them, using
   * the event mask we passed to XSelectInput as the template
   */
  device_manager = clutter_device_manager_get_default ();
  if (G_UNLIKELY (device_manager != NULL))
    {
      _clutter_device_manager_select_stage_events (device_manager,
                                                   stage_cogl->wrapper,
                                                   event_flags);

      g_signal_connect (device_manager, "device-added",
                        G_CALLBACK (stage_events_device_added),
                        stage_window);
    }

  clutter_stage_x11_fix_window_size (stage_x11,
                                     stage_x11->xwin_width,
                                     stage_x11->xwin_height);
  clutter_stage_x11_set_wm_protocols (stage_x11);

  if (stage_x11->fullscreen_on_realize)
    {
      stage_x11->fullscreen_on_realize = FALSE;

      clutter_stage_x11_set_fullscreen (stage_window, TRUE);
    }

  CLUTTER_NOTE (BACKEND, "Successfully realized stage");

  return TRUE;
}