/* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage( sizebuf_t *msg ) { char *s; int i, j, cmd; int param1, param2; int bufStart; cls_message_debug.parsing = true; // begin parsing starting_count = BF_GetNumBytesRead( msg ); // updates each frame // parse the message while( 1 ) { if( BF_CheckOverflow( msg )) { Host_Error( "CL_ParseServerMessage: overflow!\n" ); return; } // mark start position bufStart = BF_GetNumBytesRead( msg ); // end of message if( BF_GetNumBitsLeft( msg ) < 8 ) break; cmd = BF_ReadByte( msg ); // record command for debugging spew on parse problem CL_Parse_RecordCommand( cmd, bufStart ); // other commands switch( cmd ) { case svc_bad: Host_Error( "svc_bad\n" ); break; case svc_nop: // this does nothing break; case svc_disconnect: MsgDev( D_INFO, "Disconnected from server\n" ); CL_Drop (); Host_AbortCurrentFrame (); break; case svc_changing: if( BF_ReadOneBit( msg )) { cls.changelevel = true; S_StopAllSounds(); if( cls.demoplayback ) { SCR_BeginLoadingPlaque( cl.background ); cls.changedemo = true; } } else MsgDev( D_INFO, "Server disconnected, reconnecting\n" ); CL_ClearState (); CL_InitEdicts (); // re-arrange edicts if( cls.demoplayback ) { cl.background = (cls.demonum != -1) ? true : false; cls.state = ca_connected; } else cls.state = ca_connecting; cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately break; case svc_setview: cl.refdef.viewentity = BF_ReadWord( msg ); break; case svc_sound: CL_ParseSoundPacket( msg, false ); break; case svc_time: // shuffle timestamps cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = BF_ReadFloat( msg ); break; case svc_print: i = BF_ReadByte( msg ); MsgDev( D_INFO, "^6%s", BF_ReadString( msg )); if( i == PRINT_CHAT ) S_StartLocalSound( "common/menu2.wav", VOL_NORM, false ); break; case svc_stufftext: CL_ParseStuffText( msg ); break; case svc_lightstyle: CL_ParseLightStyle( msg ); break; case svc_setangle: CL_ParseSetAngle( msg ); break; case svc_serverdata: Cbuf_Execute(); // make sure any stuffed commands are done CL_ParseServerData( msg ); break; case svc_addangle: CL_ParseAddAngle( msg ); break; case svc_clientdata: CL_ParseClientData( msg ); break; case svc_packetentities: CL_ParsePacketEntities( msg, false ); break; case svc_deltapacketentities: CL_ParsePacketEntities( msg, true ); break; case svc_updatepings: CL_UpdateUserPings( msg ); break; case svc_usermessage: CL_RegisterUserMessage( msg ); break; case svc_particle: CL_ParseParticles( msg ); break; case svc_restoresound: CL_ParseRestoreSoundPacket( msg ); break; case svc_spawnstatic: CL_ParseStaticEntity( msg ); break; case svc_ambientsound: CL_ParseSoundPacket( msg, true ); break; case svc_crosshairangle: CL_ParseCrosshairAngle( msg ); break; case svc_spawnbaseline: CL_ParseBaseline( msg ); break; case svc_temp_entity: CL_ParseTempEntity( msg ); break; case svc_setpause: cl.refdef.paused = ( BF_ReadOneBit( msg ) != 0 ); break; case svc_deltamovevars: CL_ParseMovevars( msg ); break; case svc_customization: CL_ParseCustomization( msg ); break; case svc_centerprint: CL_CenterPrint( BF_ReadString( msg ), 0.25f ); break; case svc_event: CL_ParseEvent( msg ); break; case svc_event_reliable: CL_ParseReliableEvent( msg ); break; case svc_updateuserinfo: CL_UpdateUserinfo( msg ); break; case svc_intermission: cl.refdef.intermission = true; break; case svc_modelindex: CL_PrecacheModel( msg ); break; case svc_soundindex: CL_PrecacheSound( msg ); break; case svc_soundfade: CL_ParseSoundFade( msg ); break; case svc_cdtrack: param1 = BF_ReadByte( msg ); param1 = bound( 1, param1, MAX_CDTRACKS ); // tracknum param2 = BF_ReadByte( msg ); param2 = bound( 1, param2, MAX_CDTRACKS ); // loopnum S_StartBackgroundTrack( clgame.cdtracks[param1-1], clgame.cdtracks[param2-1], 0 ); break; case svc_serverinfo: CL_ServerInfo( msg ); break; case svc_eventindex: CL_PrecacheEvent( msg ); break; case svc_deltatable: Delta_ParseTableField( msg ); break; case svc_weaponanim: param1 = BF_ReadByte( msg ); // iAnim param2 = BF_ReadByte( msg ); // body CL_WeaponAnim( param1, param2 ); break; case svc_bspdecal: CL_ParseStaticDecal( msg ); break; case svc_roomtype: param1 = BF_ReadShort( msg ); Cvar_SetFloat( "room_type", param1 ); break; case svc_chokecount: i = BF_ReadByte( msg ); j = cls.netchan.incoming_acknowledged - 1; for( ; i > 0 && j > cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP; j-- ) { if( cl.frames[j & CL_UPDATE_MASK].receivedtime != -3.0 ) { cl.frames[j & CL_UPDATE_MASK].receivedtime = -2.0; i--; } } break; case svc_resourcelist: CL_ParseResourceList( msg ); break; case svc_director: CL_ParseDirector( msg ); break; case svc_studiodecal: CL_ParseStudioDecal( msg ); break; case svc_querycvarvalue: CL_ParseCvarValue( msg ); break; case svc_querycvarvalue2: CL_ParseCvarValue2( msg ); break; default: CL_ParseUserMessage( msg, cmd ); break; } } cls_message_debug.parsing = false; // done // we don't know if it is ok to save a demo message until // after we have parsed the frame if( !cls.demoplayback ) { if( cls.demorecording && !cls.demowaiting ) { CL_WriteDemoMessage( false, starting_count, msg ); } else if( cls.state != ca_active ) { CL_WriteDemoMessage( true, starting_count, msg ); } } }
/* =============== R_ShowTextures Draw all the images to the screen, on top of whatever was there. This is used to test for texture thrashing. =============== */ void R_ShowTextures( void ) { gltexture_t *image; float x, y, w, h; int i, j, k, base_w, base_h; int total, start, end; rgba_t color = { 192, 192, 192, 255 }; int charHeight, numTries = 0; static qboolean showHelp = true; string shortname; if( !gl_showtextures->integer ) return; if( showHelp ) { CL_CenterPrint( "use '<-' and '->' keys to view all the textures", 0.25f ); showHelp = false; } pglClear( GL_COLOR_BUFFER_BIT ); pglFinish(); base_w = 8; base_h = 6; rebuild_page: total = base_w * base_h; start = total * (gl_showtextures->integer - 1); end = total * gl_showtextures->integer; if( end > MAX_TEXTURES ) end = MAX_TEXTURES; w = glState.width / (float)base_w; h = glState.height / (float)base_h; Con_DrawStringLen( NULL, NULL, &charHeight ); for( i = j = 0; i < MAX_TEXTURES; i++ ) { image = R_GetTexture( i ); if( j == start ) break; // found start if( pglIsTexture( image->texnum )) j++; } if( i == MAX_TEXTURES && gl_showtextures->integer != 1 ) { // bad case, rewind to one and try again Cvar_SetFloat( "r_showtextures", max( 1, gl_showtextures->integer - 1 )); if( ++numTries < 2 ) goto rebuild_page; // to prevent infinite loop } for( k = 0; i < MAX_TEXTURES; i++ ) { if( j == end ) break; // page is full image = R_GetTexture( i ); if( !pglIsTexture( image->texnum )) continue; x = k % base_w * w; y = k / base_w * h; pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); GL_Bind( XASH_TEXTURE0, i ); // NOTE: don't use image->texnum here, because skybox has a 'wrong' indexes if(( image->flags & TF_DEPTHMAP ) && !( image->flags & TF_NOCOMPARE )) pglTexParameteri( image->target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE ); pglBegin( GL_QUADS ); pglTexCoord2f( 0, 0 ); pglVertex2f( x, y ); if( image->flags & TF_TEXTURE_RECTANGLE ) pglTexCoord2f( image->width, 0 ); else pglTexCoord2f( 1, 0 ); pglVertex2f( x + w, y ); if( image->flags & TF_TEXTURE_RECTANGLE ) pglTexCoord2f( image->width, image->height ); else pglTexCoord2f( 1, 1 ); pglVertex2f( x + w, y + h ); if( image->flags & TF_TEXTURE_RECTANGLE ) pglTexCoord2f( 0, image->height ); else pglTexCoord2f( 0, 1 ); pglVertex2f( x, y + h ); pglEnd(); if(( image->flags & TF_DEPTHMAP ) && !( image->flags & TF_NOCOMPARE )) pglTexParameteri( image->target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB ); FS_FileBase( image->name, shortname ); if( Q_strlen( shortname ) > 18 ) { // cutoff too long names, it looks ugly shortname[16] = '.'; shortname[17] = '.'; shortname[18] = '\0'; } Con_DrawString( x + 1, y + h - charHeight, shortname, color ); j++, k++; } CL_DrawCenterPrint (); pglFinish(); }