/* * CL_GameModule_SoundUpdate */ static void CL_GameModule_SoundUpdate( const vec3_t origin, const vec3_t velocity, const mat3_t axis, const char *identity ) { CL_SoundModule_Update( origin, velocity, axis, identity, CL_WriteAvi() && cls.demo.avi_audio ); }
/* * CL_GameModule_SoundUpdate */ static void CL_GameModule_SoundUpdate( const vec3_t origin, const vec3_t velocity, const vec3_t v_forward, const vec3_t v_right, const vec3_t v_up, const char *identity ) { CL_SoundModule_Update( origin, velocity, v_forward, v_right, v_up, identity, CL_WriteAvi() && cls.demo.avi_audio ); }