void SendServerToPlayerChatMessage_hook(CNWSMessage *pthis, uint8_t mode, uint32_t id, CExoString msg, uint32_t to, CExoString const *xz) { bool suppress = false; if (!chat.scriptRun) suppress = chat.Chat(mode, id, msg.Text, to); if (!chat.scriptRun && suppress) return; CNWSMessage__SendServerToPlayerChatMessage(pthis, mode, id, msg, to, xz); }
int CNWSMessage_s::SendServerToPlayerChatMessage(uint8_t Channel, nwn_objid_t Sender, CExoString Msg, uint32_t player_id) { return CNWSMessage__SendServerToPlayerChatMessage(this, Channel, Sender, Msg, player_id); }