gfxRect gfxMatrix::TransformBounds(const gfxRect& rect) const { /* Code taken from cairo-matrix.c, _cairo_matrix_transform_bounding_box isn't public */ int i; double quad_x[4], quad_y[4]; double min_x, max_x; double min_y, max_y; quad_x[0] = rect.pos.x; quad_y[0] = rect.pos.y; cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[0], &quad_y[0]); quad_x[1] = rect.pos.x + rect.size.width; quad_y[1] = rect.pos.y; cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[1], &quad_y[1]); quad_x[2] = rect.pos.x; quad_y[2] = rect.pos.y + rect.size.height; cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[2], &quad_y[2]); quad_x[3] = rect.pos.x + rect.size.width; quad_y[3] = rect.pos.y + rect.size.height; cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[3], &quad_y[3]); min_x = max_x = quad_x[0]; min_y = max_y = quad_y[0]; for (i = 1; i < 4; i++) { if (quad_x[i] < min_x) min_x = quad_x[i]; if (quad_x[i] > max_x) max_x = quad_x[i]; if (quad_y[i] < min_y) min_y = quad_y[i]; if (quad_y[i] > max_y) max_y = quad_y[i]; } // we don't compute this now #if 0 if (is_tight) { /* it's tight if and only if the four corner points form an axis-aligned rectangle. And that's true if and only if we can derive corners 0 and 3 from corners 1 and 2 in one of two straightforward ways... We could use a tolerance here but for now we'll fall back to FALSE in the case of floating point error. */ *is_tight = (quad_x[1] == quad_x[0] && quad_y[1] == quad_y[3] && quad_x[2] == quad_x[3] && quad_y[2] == quad_y[0]) || (quad_x[1] == quad_x[3] && quad_y[1] == quad_y[0] && quad_x[2] == quad_x[0] && quad_y[2] == quad_y[3]); } #endif return gfxRect(min_x, min_y, max_x - min_x, max_y - min_y); }
gfxPoint gfxMatrix::Transform(const gfxPoint& point) const { gfxPoint ret = point; cairo_matrix_transform_point(CONST_CAIRO_MATRIX(this), &ret.x, &ret.y); return ret; }
gfxSize gfxMatrix::Transform(const gfxSize& size) const { gfxSize ret = size; cairo_matrix_transform_distance(CONST_CAIRO_MATRIX(this), &ret.width, &ret.height); return ret; }
gfxRect gfxMatrix::TransformBounds(const gfxRect& rect) const { /* Code taken from cairo-matrix.c, _cairo_matrix_transform_bounding_box isn't public */ int i; double quad_x[4], quad_y[4]; double min_x, max_x; double min_y, max_y; quad_x[0] = rect.X(); quad_y[0] = rect.Y(); cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[0], &quad_y[0]); quad_x[1] = rect.XMost(); quad_y[1] = rect.Y(); cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[1], &quad_y[1]); quad_x[2] = rect.X(); quad_y[2] = rect.YMost(); cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[2], &quad_y[2]); quad_x[3] = rect.XMost(); quad_y[3] = rect.YMost(); cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[3], &quad_y[3]); min_x = max_x = quad_x[0]; min_y = max_y = quad_y[0]; for (i = 1; i < 4; i++) { if (quad_x[i] < min_x) min_x = quad_x[i]; if (quad_x[i] > max_x) max_x = quad_x[i]; if (quad_y[i] < min_y) min_y = quad_y[i]; if (quad_y[i] > max_y) max_y = quad_y[i]; } return gfxRect(min_x, min_y, max_x - min_x, max_y - min_y); }
const gfxMatrix& gfxMatrix::PreMultiply(const gfxMatrix& m) { cairo_matrix_multiply(CAIRO_MATRIX(this), CONST_CAIRO_MATRIX(&m), CAIRO_MATRIX(this)); return *this; }