コード例 #1
0
//FIXME: Cellframework2 input stuff needs to be changed
static int CellinpState(int nCode)
{
	uint32_t numPadsConnected = 0;

	uint64_t pads_connected = cell_pad_input_pads_connected();
	uint64_t new_state_p1 = cell_pad_input_poll_device(0);
	uint64_t pausemenu_condition = ArcadeJoystick ? (CTRL_SELECT(new_state_p1) && CTRL_START(new_state_p1)) : (CTRL_L2(new_state_p1) && CTRL_R2(new_state_p1) && CTRL_R1(new_state_p1));

	if (nCode < 0)
		return 0;

	if (DoReset)
	{

		if (nCode == FBK_F3)
		{
			audio_stop();
			is_running = 0;
			DoReset = false;
			return 1;
		}

	}

	numPadsConnected = cell_pad_input_pads_connected();

	switch (nCode)
	{
		case P1_COIN:
			return CTRL_SELECT(new_state_p1);
		case P1_START:
			return CTRL_START(new_state_p1);
		case P1_UP:
			return ((CTRL_UP(new_state_p1) | CTRL_LSTICK_UP(new_state_p1)) != 0);
		case P1_DOWN: 
			return ((CTRL_DOWN(new_state_p1) | CTRL_LSTICK_DOWN(new_state_p1)) != 0);
		case P1_LEFT:
			return ((CTRL_LEFT(new_state_p1) | CTRL_LSTICK_LEFT(new_state_p1)) != 0);
		case P1_RIGHT:
			return ((CTRL_RIGHT(new_state_p1) | CTRL_LSTICK_RIGHT(new_state_p1)) != 0);
		case P1_FIRE1:
			return CTRL_CROSS(new_state_p1);
		case P1_FIRE2:
			return CTRL_CIRCLE(new_state_p1);
		case P1_FIRE3:
			return CTRL_SQUARE(new_state_p1);
		case P1_FIRE4: 
			return CTRL_TRIANGLE(new_state_p1);
		case P1_FIRE5:
			return CTRL_L1(new_state_p1);
		case P1_FIRE6:
			return CTRL_R1(new_state_p1);
		case 0x88:
			return CTRL_L2(new_state_p1);
		case 0x8A:			 
			return CTRL_R2(new_state_p1);
		case 0x3b:
			return CTRL_L3(new_state_p1);
		case P1_SERVICE:
			return CTRL_R3(new_state_p1);
		case 0x21:
			return CTRL_R2(new_state_p1);
		default:
			break;
	}

	if (numPadsConnected > 1)
	{
		uint64_t new_state_p2 = cell_pad_input_poll_device(1);

		switch (nCode)
		{
			case P2_COIN:
				return CTRL_SELECT(new_state_p2);
			case P2_START:
				return CTRL_START(new_state_p2);
			case P2_UP:
				return ((CTRL_UP(new_state_p2) | CTRL_LSTICK_UP(new_state_p2)) != 0);
			case P2_DOWN:
				return ((CTRL_DOWN(new_state_p2) | CTRL_LSTICK_DOWN(new_state_p2)) != 0);
			case P2_LEFT:
				return ((CTRL_LEFT(new_state_p2) | CTRL_LSTICK_LEFT(new_state_p2)) != 0);
			case P2_RIGHT:
				return ((CTRL_RIGHT(new_state_p2) | CTRL_LSTICK_RIGHT(new_state_p2)) != 0);
			case P2_FIRE1:
				return CTRL_CROSS(new_state_p2);
			case P2_FIRE2:
				return CTRL_CIRCLE(new_state_p2);
			case P2_FIRE3:
				return CTRL_SQUARE(new_state_p2);
			case P2_FIRE4: 
				return CTRL_TRIANGLE(new_state_p2);
			case P2_FIRE5:
				return CTRL_L1(new_state_p2);
			case P2_FIRE6:
				return CTRL_R1(new_state_p2);
			case 0x4088:
				return CTRL_L2(new_state_p2);
			case 0x408A:			 
				return CTRL_R2(new_state_p2);
			case 0x408b:
				return CTRL_L3(new_state_p2);
			case 0x408c:
				return CTRL_R3(new_state_p2);
		}
	}


	if (numPadsConnected > 2)
	{
		uint64_t new_state_p3 = cell_pad_input_poll_device(2);

		switch (nCode)
		{ 
			case P3_COIN:
				return CTRL_SELECT(new_state_p3);
			case P3_START:
				return CTRL_START(new_state_p3);
			case P3_UP:
				return ((CTRL_UP(new_state_p3) | CTRL_LSTICK_UP(new_state_p3)) != 0);
			case P3_DOWN:
				return ((CTRL_DOWN(new_state_p3) | CTRL_LSTICK_DOWN(new_state_p3)) != 0);
			case P3_LEFT:
				return ((CTRL_LEFT(new_state_p3) | CTRL_LSTICK_LEFT(new_state_p3)) != 0);
			case P3_RIGHT:
				return ((CTRL_RIGHT(new_state_p3) | CTRL_LSTICK_RIGHT(new_state_p3)) != 0);
			case P3_FIRE1:
				return CTRL_CROSS(new_state_p3);
			case P3_FIRE2:
				return CTRL_CIRCLE(new_state_p3);
			case P3_FIRE3:
				return CTRL_SQUARE(new_state_p3);
			case P3_FIRE4:
				return CTRL_TRIANGLE(new_state_p3);
			case P3_FIRE5:
				return CTRL_L1(new_state_p3);
			case P3_FIRE6:
				return CTRL_R1(new_state_p3);
			case 0x4188:
				return CTRL_L2(new_state_p3);
			case 0x418A:			 
				return CTRL_R2(new_state_p3);
			case 0x418b:
				return CTRL_L3(new_state_p3);
			case 0x418c:
				return CTRL_R3(new_state_p3);
		}
	}

	if (numPadsConnected > 3)
	{
		uint64_t new_state_p4 = cell_pad_input_poll_device(3);

		switch (nCode)
		{
			case P4_COIN:
				return CTRL_SELECT(new_state_p4);
			case P4_START:
				return CTRL_START(new_state_p4);
			case P4_UP:
				return ((CTRL_UP(new_state_p4) | CTRL_LSTICK_UP(new_state_p4)) != 0);
			case P4_DOWN:
				return ((CTRL_DOWN(new_state_p4) | CTRL_LSTICK_DOWN(new_state_p4)) != 0);
			case P4_LEFT:
				return ((CTRL_LEFT(new_state_p4) | CTRL_LSTICK_LEFT(new_state_p4)) != 0);
			case P4_RIGHT:
				return ((CTRL_RIGHT(new_state_p4) | CTRL_LSTICK_RIGHT(new_state_p4)) != 0);
			case P4_FIRE1:
				return CTRL_CROSS(new_state_p4);
			case P4_FIRE2:
				return CTRL_CIRCLE(new_state_p4);
			case P4_FIRE3:
				return CTRL_SQUARE(new_state_p4);
			case P4_FIRE4:
				return CTRL_TRIANGLE(new_state_p4);
			case P4_FIRE5:
				return CTRL_L1(new_state_p4);
			case P4_FIRE6:
				return CTRL_R1(new_state_p4);
			case 0x4288:
				return CTRL_L2(new_state_p4);
			case 0x428A:			 
				return CTRL_R2(new_state_p4);
			case 0x428b:
				return CTRL_L3(new_state_p4);
			case 0x428c:
				return CTRL_R3(new_state_p4);

		} 
	}

	return 0;
}
コード例 #2
0
ファイル: menu.cpp プロジェクト: magicseb/vba-next
static void select_rom(void)
{
	char newpath[1024];
	uint64_t state, diff_state, button_was_pressed;
	static uint64_t old_state = 0;

	state = cell_pad_input_poll_device(0);
	diff_state = old_state ^ state;
	button_was_pressed = old_state & diff_state;

	browser_update(&browser);

	if (CTRL_SELECT(button_was_pressed))
	{
		menuStackindex++;
		menuStack[menuStackindex] = menu_generalvideosettings;
	}

	if (CTRL_START(button_was_pressed))
		filebrowser_reset_start_directory(&browser, "/", ROM_EXTENSIONS);

	if (CTRL_CROSS(button_was_pressed))
	{
		if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(browser))
		{
			/*if 'filename' is in fact '..' - then pop back directory 
			instead of adding '..' to filename path */

			if(browser.currently_selected == 0)
			{
				old_state = state;
				filebrowser_pop_directory(&browser);
			}
			else
			{
				const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/";
				snprintf(newpath, sizeof(newpath), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(browser));
				filebrowser_push_directory(&browser, newpath, true);
			}
		}
		else if (FILEBROWSER_IS_CURRENT_A_FILE(browser))
		{
			char rom_path_temp[MAX_PATH_LENGTH];

			snprintf(rom_path_temp, sizeof(rom_path_temp), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), FILEBROWSER_GET_CURRENT_FILENAME(browser));


			if (strcmp(rom_path_temp, current_rom) != 0 || sgb_border_change)
			{
				snprintf(current_rom, sizeof(current_rom), rom_path_temp);
				vba_init_rom();
			}
			else
			{
				if(Settings.EmulatedSystem == IMAGE_GBA)
					CPUReset();
				else
					gbReset();
			}

			menu_is_running = 0;
			is_running =1;
			mode_switch = MODE_EMULATION;

			old_state = state;
			return;
		}
	}


	if (FILEBROWSER_IS_CURRENT_A_DIRECTORY(browser))
	{
		if(!strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),"app_home") || !strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),"host_root"))
			cellDbgFontPrintf(0.09f, 0.83f, 0.91f, RED, "WARNING - This path only works on DEX PS3 systems. Do not attempt to open\n this directory on CEX PS3 systems, or you might have to restart!");
		else if(!strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),".."))
			cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to go back to the previous directory.");
		else
			cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to enter the directory.");
	}

	if (FILEBROWSER_IS_CURRENT_A_FILE(browser))
		cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to load the game. ");

	cellDbgFontPuts	(0.09f,	0.05f,	Emulator_GetFontSize(),	RED,	"FILE BROWSER");
	cellDbgFontPrintf (0.7f, 0.05f, 0.82f, WHITE, "%s v%s", EMULATOR_NAME, EMULATOR_VERSION);
	cellDbgFontPrintf (0.09f, 0.09f, Emulator_GetFontSize(), YELLOW,
	"PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser));
	cellDbgFontPuts   (0.09f, 0.93f, Emulator_GetFontSize(), YELLOW,
	"L3 + R3 - resume game           SELECT - Settings screen");
	cellDbgFontDraw();

	browser_render(&browser);
	old_state = state;
}