bool APuzzleItem::Use (bool pickup) { if (P_UsePuzzleItem (Owner, PuzzleItemNumber)) { return true; } // [RH] Always play the sound if the use fails. S_Sound (Owner, CHAN_VOICE, "*puzzfail", 1, ATTN_IDLE); if (Owner != NULL && Owner->CheckLocalView (consoleplayer)) { FString message = GetClass()->PuzzFailMessage; if (message.IsNotEmpty() && message[0] == '$') message = GStrings[&message[1]]; if (message.IsEmpty()) message = GStrings("TXT_USEPUZZLEFAILED"); C_MidPrintBold (SmallFont, message); } return false; }
bool APuzzleItem::Use (bool pickup) { if (P_UsePuzzleItem (Owner, PuzzleItemNumber)) { return true; } // [RH] Always play the sound if the use fails. S_Sound (Owner, CHAN_VOICE, "*puzzfail", 1, ATTN_IDLE); if (Owner != NULL && Owner->CheckLocalView (consoleplayer)) { const char *message = GetClass()->Meta.GetMetaString (AIMETA_PuzzFailMessage); if (message != NULL && *message=='$') message = GStrings[message + 1]; if (message == NULL) message = GStrings("TXT_USEPUZZLEFAILED"); C_MidPrintBold (SmallFont, message); } return false; }