コード例 #1
0
ファイル: SoundWave.cpp プロジェクト: 1vanK/AHRUnrealEngine
void USoundWave::UpdatePlatformData()
{
	if (IsStreaming())
	{
		// Make sure there are no pending requests in flight.
		while (IStreamingManager::Get().GetAudioStreamingManager().IsStreamingInProgress(this))
		{
			// Give up timeslice.
			FPlatformProcess::Sleep(0);
		}

#if WITH_EDITORONLY_DATA
		// Temporarily remove from streaming manager to release currently used data chunks
		IStreamingManager::Get().GetAudioStreamingManager().RemoveStreamingSoundWave(this);
		// Recache platform data if the source has changed.
		CachePlatformData();
		// Add back to the streaming manager to reload first chunk
		IStreamingManager::Get().GetAudioStreamingManager().AddStreamingSoundWave(this);
#endif
	}
	else
	{
		IStreamingManager::Get().GetAudioStreamingManager().RemoveStreamingSoundWave(this);
	}
}
コード例 #2
0
ファイル: TextureCube.cpp プロジェクト: stoneStyle/Unreal4
void UTextureCube::UpdateResource()
{
#if WITH_EDITOR
	// Recache platform data if the source has changed.
	CachePlatformData();
#endif // #if WITH_EDITOR

	// Route to super.
	Super::UpdateResource();
}
コード例 #3
0
ファイル: AudioDerivedData.cpp プロジェクト: mymei/UE4
void USoundWave::BeginCachePlatformData()
{
    CachePlatformData(true);

#if WITH_EDITOR
    // enable caching in postload for derived data cache commandlet and cook by the book
    ITargetPlatformManagerModule* TPM = GetTargetPlatformManager();
    if (TPM && (TPM->RestrictFormatsToRuntimeOnly() == false))
    {
        TArray<ITargetPlatform*> Platforms = TPM->GetActiveTargetPlatforms();
        // Cache for all the audio formats that the cooking target requires
        for (int32 FormatIndex = 0; FormatIndex < Platforms.Num(); FormatIndex++)
        {
            BeginCacheForCookedPlatformData(Platforms[FormatIndex]);
        }
    }
#endif
}
コード例 #4
0
void USoundWave::FinishCachePlatformData()
{
	if (RunningPlatformData == NULL)
	{
		// begin cache never called
		CachePlatformData();
	}
	else
	{
		// make sure async requests are finished
		RunningPlatformData->FinishCache();
	}

#if DO_CHECK
	FString DerivedDataKey;
	FName AudioFormat = GetWaveFormatForRunningPlatform(*this);
	GetStreamedAudioDerivedDataKey(*this, AudioFormat, DerivedDataKey);

	check(RunningPlatformData->DerivedDataKey == DerivedDataKey);
#endif
}