コード例 #1
0
bool game_cl_ArtefactHunt::CanBeReady				()
{
	if (!local_player) return false;
	m_bMenuCalledFromReady = TRUE;

	SetCurrentSkinMenu();
	SetCurrentBuyMenu();

	if (!m_bTeamSelected)
	{
		if (CanCallTeamSelectMenu())
			m_game_ui->m_pUITeamSelectWnd->ShowDialog(true);
		return false;
	};

	if (!m_bSkinSelected)
	{
		if (CanCallSkinMenu())
			pCurSkinMenu->ShowDialog(true);
		return false;
	};

	if (pCurBuyMenu && !pCurBuyMenu->IsShown())
		ClearBuyMenu();

	m_bMenuCalledFromReady = FALSE;
//	return inherited::CanBeReady();
	return true;
};
コード例 #2
0
void game_cl_Deathmatch::OnSkinMenu_Cancel		()
{
	if (!m_bSkinSelected && !m_bSpectatorSelected)
	{
		if (CanCallSkinMenu() && !pCurSkinMenu->IsShown())
		{
			pCurSkinMenu->ShowDialog(true);
			return;
		}
	}
	m_bMenuCalledFromReady = FALSE;
};
コード例 #3
0
void				game_cl_TeamDeathmatch::OnGameMenuRespond_ChangeTeam	(NET_Packet& P)
{
	s16 OldTeam = local_player->team;
	local_player->team = u8(P.r_s16() & 0x00ff);
	if (OldTeam != local_player->team)
		OnTeamChanged();

	SetCurrentSkinMenu();
	if (pCurSkinMenu)
	{
		pCurSkinMenu->SetCurSkin(local_player->skin);
		if (CanCallSkinMenu())
			StartStopMenu(pCurSkinMenu, true);
	}
};
コード例 #4
0
bool game_cl_Deathmatch::CanBeReady				()
{
	if (!local_player) return false;

	m_bMenuCalledFromReady = TRUE;

	SetCurrentSkinMenu();

	SetCurrentBuyMenu();
	
	if (pCurBuyMenu && !pCurBuyMenu->IsShown())
	{
		pCurBuyMenu->ResetItems();
		SetBuyMenuItems		(&PlayerDefItems);
	}
	
	if (!m_bSkinSelected)
	{
		m_bMenuCalledFromReady = FALSE;
		if (CanCallSkinMenu())
			pCurSkinMenu->ShowDialog(true);

		return false;
	};

	if (pCurBuyMenu)
	{		
		const preset_items& _p	= pCurBuyMenu->GetPreset(_preset_idx_last);
		bool Passed = false;
		Passed = (_p.size()==0) ? 1 : (s32(pCurBuyMenu->GetPresetCost(_preset_idx_last)) <= local_player->money_for_round);
		Passed |= pCurBuyMenu->IsIgnoreMoneyAndRank();
		if (!Passed)
		{
			if (CanCallBuyMenu())
			{
				ShowBuyMenu();
			}
			return false;
		}
		m_bMenuCalledFromReady = FALSE;
		OnBuyMenu_Ok();
		return true;
	};
	//m_bMenuCalledFromReady = FALSE;
	return true;
};
コード例 #5
0
bool	game_cl_Deathmatch::OnKeyboardPress			(int key)
{
	if(inherited::OnKeyboardPress(key))	return true;

	if (Level().IsDemoPlay() && (key != kSCORES) && (key != kCROUCH))
		return false;

	if (kSCORES == key && Phase() == GAME_PHASE_INPROGRESS)
	{
		if(m_game_ui)
				m_game_ui->ShowFragList(true);
		return true;
	};

	if (kINVENTORY == key )
	{
		if (Level().CurrentControlEntity() && smart_cast<CActor*>(Level().CurrentControlEntity()))
		{
			if (m_game_ui)
			{
				if ( m_game_ui->ActorMenu().IsShown() )
				{
					m_game_ui->HideActorMenu();
				}
				else
				{
					if (CanCallInventoryMenu())
					{
						m_game_ui->ShowActorMenu();
					}
				}
				return true;
			}
		}
	}

	if (kBUY == key )
	{
		if (pCurBuyMenu && pCurBuyMenu->IsShown())
			HideBuyMenu();
		else
		{		
			if(CanCallBuyMenu())
			{
				SetCurrentBuyMenu	();
				
				if (!pCurBuyMenu)
					return true;
				
				pCurBuyMenu->ResetItems();

				if (!pCurBuyMenu->IsShown())
					SetBuyMenuItems		(&PlayerDefItems);				

//				LoadDefItemsForRank(pCurBuyMenu);
				ShowBuyMenu();
			}
		};

		return true;
	};
	
	if (kSKIN == key )
	{
		if (pCurSkinMenu && pCurSkinMenu->IsShown())
			pCurSkinMenu->HideDialog();
		else
		{
			if (CanCallSkinMenu())
			{
				SetCurrentSkinMenu();
				pCurSkinMenu->ShowDialog(true);
			}
		}
		return true;
	};

/*
	if( kMAP == key)
	{
		if (m_game_ui)
		{
			if (m_game_ui->m_pPdaMenu && m_game_ui->m_pPdaMenu->IsShown())
				StartStopMenu(m_game_ui->m_pPdaMenu,true);
			else
			{
				m_game_ui->m_pPdaMenu->SetActiveSubdialog(eptMap);
				StartStopMenu(m_game_ui->m_pPdaMenu,true);
			};		
			return true;
		}
	};
*/
	return false;
}
コード例 #6
0
void game_cl_Deathmatch::shedule_Update			(u32 dt)
{
	CStringTable st;

	inherited::shedule_Update(dt);

	if(g_dedicated_server)	return;

	//fake	
	if(m_game_ui)
	{
		m_game_ui->SetTimeMsgCaption		(NULL);
		m_game_ui->SetRoundResultCaption	(NULL);
		m_game_ui->SetSpectatorMsgCaption	(NULL);
		m_game_ui->SetPressJumpMsgCaption	(NULL);
		m_game_ui->SetPressBuyMsgCaption	(NULL);
		m_game_ui->SetForceRespawnTimeCaption(NULL);
		m_game_ui->SetWarmUpCaption			(NULL);
	};
//	if (CurrentGameUI() && CurrentGameUI()->UIMainIngameWnd)
//		CurrentGameUI()->UIMainIngameWnd->ZoneCounter().SetText("");

	switch (Phase())
	{
	case GAME_PHASE_INPROGRESS:
		{
			//m_game_ui->ShowPlayersList(false);

			Check_Invincible_Players();
			
			if (!m_game_ui)
				break;

			if (m_s32TimeLimit && m_cl_dwWarmUp_Time == 0)
			{
				if (Level().timeServer()<(m_start_time + m_s32TimeLimit))
				{
					u32 lts = Level().timeServer();
					u32 Rest = (m_start_time + m_s32TimeLimit) - lts;
					string64 S;
					ConvertTime2String(&S, Rest);
					m_game_ui->SetTimeMsgCaption(S);
				}
				else
				{
					m_game_ui->SetTimeMsgCaption("00:00:00");
				}
			};
			game_PlayerState* lookat_player = Game().lookat_player();
			if(local_player && !local_player->IsSkip())
			{
				if (m_bFirstRun)
				{
					m_bFirstRun = FALSE;
					if (!Level().IsDemoPlayStarted() && Level().CurrentEntity())
					{
						VERIFY( m_game_ui );
						m_bFirstRun = m_game_ui->ShowServerInfo() ? FALSE : TRUE;
					}

					GetActiveVoting();
				};

				if (lookat_player)
				{
					string256 MoneyStr;
					xr_sprintf(MoneyStr, "%d", lookat_player->money_for_round);
					m_game_ui->ChangeTotalMoneyIndicator(MoneyStr);
				}				

				m_game_ui->SetPressJumpMsgCaption(NULL);
				m_game_ui->SetPressBuyMsgCaption(NULL);				

				if (m_cl_dwWarmUp_Time > Level().timeServer())
				{
					u32 TimeRemains = m_cl_dwWarmUp_Time - Level().timeServer();
					string64 S;
					ConvertTime2String(&S, TimeRemains);
					string1024 tmpStr = "";
					if (TimeRemains > 10000)
						strconcat(sizeof(tmpStr),tmpStr, *st.translate("mp_time2start"), " ", S);
					else
					{
						if (TimeRemains < 1000)
							strconcat(sizeof(tmpStr),tmpStr, *st.translate("mp_go"), "");
						else
						{
							static u32 dwLastTimeRemains = 10;
							u32 dwCurTimeRemains = TimeRemains/1000;
							if (dwLastTimeRemains != dwCurTimeRemains)
							{
								if (dwCurTimeRemains > 0 && dwCurTimeRemains <= 5)
									PlaySndMessage(ID_COUNTDOWN_1 + dwCurTimeRemains - 1);
							}
							dwLastTimeRemains = dwCurTimeRemains;
							_itoa(dwCurTimeRemains, S, 10);								
							strconcat(sizeof(tmpStr),tmpStr, *st.translate("mp_ready"), "...", S);
						}
					};
					
					m_game_ui->SetWarmUpCaption(tmpStr);
				}

				if (Level().CurrentEntity() && smart_cast<CSpectator*>(Level().CurrentEntity()))
				{
					if (!(pCurBuyMenu && pCurBuyMenu->IsShown()) && 
						!(pCurSkinMenu && pCurSkinMenu->IsShown()) &&
						!m_game_ui->IsServerInfoShown() &&
						(CurrentGameUI() && CurrentGameUI()->GameIndicatorsShown())
						)
					{
						if (!m_bSkinSelected)
							m_game_ui->SetPressJumpMsgCaption("mp_press_jump2select_skin");
						else
							m_game_ui->SetPressJumpMsgCaption("mp_press_jump2start");

						if (CanCallBuyMenu())
							m_game_ui->SetPressBuyMsgCaption("mp_press_to_buy");						
					};
				};

				if (Level().CurrentControlEntity() && 
					smart_cast<CSpectator*>(Level().CurrentControlEntity()) &&
					(CurrentGameUI()->GameIndicatorsShown())
					)
				{
					
					CSpectator* pSpectator = smart_cast<CSpectator*>(Level().CurrentControlEntity());
					if (pSpectator)
					{
						string1024 SpectatorStr = "";
						pSpectator->GetSpectatorString(SpectatorStr);
						m_game_ui->SetSpectatorMsgCaption(SpectatorStr);
					}
				}

				u32 CurTime = Level().timeServer();
				if (IsVotingEnabled() && IsVotingActive() && m_dwVoteEndTime>=CurTime)
				{
					u32 TimeLeft = m_dwVoteEndTime - Level().timeServer();
					string1024 VoteTimeResStr;
					u32 SecsLeft = (TimeLeft % 60000) / 1000;
					u32 MinitsLeft = (TimeLeft - SecsLeft) / 60000;

					u32 NumAgreed = 0;
					PLAYERS_MAP_IT I;
					I	= players.begin();
					for(;I!=players.end(); ++I)
					{
						game_PlayerState* ps = I->second;
						if (ps->m_bCurrentVoteAgreed == 1) NumAgreed++;
					}
					
					xr_sprintf	(VoteTimeResStr, st.translate("mp_timeleft").c_str(), MinitsLeft, SecsLeft, float(NumAgreed)/players.size());
					m_game_ui->SetVoteTimeResultMsg(VoteTimeResStr);
				};

				if (	local_player->testFlag(GAME_PLAYER_FLAG_VERY_VERY_DEAD) && 
						m_u32ForceRespawn &&
						!local_player->testFlag(GAME_PLAYER_FLAG_SPECTATOR)		)
				{
					u32 Rest			= m_u32ForceRespawn - local_player->DeathTime;
					string64			S;
					ConvertTime2String	(&S, Rest);
					string128			FullS;
					xr_sprintf				(FullS, "%s : %s", *st.translate("mp_time2respawn"), S);

					m_game_ui->SetForceRespawnTimeCaption(FullS);
				};


				if (Level().CurrentViewEntity())
				{
					game_PlayerState* ps = GetPlayerByGameID(Level().CurrentViewEntity()->ID());
					
					if (ps && m_game_ui) 
						m_game_ui->SetRank(ps->team, ps->rank);

					if (ps && m_game_ui) 
						m_game_ui->SetFraglimit(ps->frags(), m_s32FragLimit);
				}
			};
		}break;
	case GAME_PHASE_PENDING:
		{
			if (!m_game_ui)
				break;

			m_game_ui->UpdateTeamPanels();
			m_game_ui->ShowPlayersList(true);
		}break;
	case GAME_PHASE_PLAYER_SCORES:
		{
			if (!m_game_ui)
				break;

			string128 resstring;
			xr_sprintf(resstring, st.translate("mp_player_wins").c_str(), WinnerName);
			m_game_ui->SetRoundResultCaption(resstring);

			SetScore();
			m_game_ui->UpdateTeamPanels();
			m_game_ui->ShowPlayersList(true);
		}break;
	};
	
	//-----------------------------------------
	if (!CanCallBuyMenu()) HideBuyMenu();
		
	if (pCurSkinMenu && pCurSkinMenu->IsShown() && !CanCallSkinMenu())
		pCurSkinMenu->HideDialog();
	//-----------------------------------------------
	
	//-----------------------------------------------
	//if (m_game_ui->m_pInventoryMenu && m_game_ui->m_pInventoryMenu->IsShown() && !CanCallInventoryMenu())
	//	StartStopMenu(m_game_ui->m_pInventoryMenu,true);
	if ( m_game_ui && m_game_ui->ActorMenu().IsShown() && !CanCallInventoryMenu() )
	{
		m_game_ui->HideActorMenu();
	}
		
	//-----------------------------------------

	u32 cur_game_state = Phase();
	//if(m_game_ui->m_pMapDesc && m_game_ui->m_pMapDesc->IsShown() && cur_game_state!=GAME_PHASE_INPROGRESS)
	//{
	//	m_game_ui->m_pMapDesc->HideDialog();
	//}

	if(pCurSkinMenu && pCurSkinMenu->IsShown() && cur_game_state!=GAME_PHASE_INPROGRESS)
	{
		pCurSkinMenu->HideDialog();
	}
}
コード例 #7
0
void game_cl_Deathmatch::OnMapInfoAccept			()
{
	if (CanCallSkinMenu())
		pCurSkinMenu->ShowDialog(true);
};
コード例 #8
0
ファイル: game_cl_deathmatch.cpp プロジェクト: 2asoft/xray
void game_cl_Deathmatch::OnMapInfoAccept			()
{
	if (CanCallSkinMenu())
		StartStopMenu(pCurSkinMenu, true);
};