コード例 #1
0
ファイル: ScreenPrompt.cpp プロジェクト: goofwear/stepmania
void ScreenPrompt::MenuLeft( const InputEventPlus &input )
{
	if( CanGoLeft() )
		Change( -1 );
}
コード例 #2
0
ファイル: control.cpp プロジェクト: torque/CandyCrisis
void AutoControl( int player )
{
	if( autoPattern )
	{
		switch( autoPattern->command )
		{
			case kMessage:
				StartBalloon( autoPattern->message );
				autoPattern++;
				break;

			case kIdleTicks:
				if( !tutorialTime )
				{
					tutorialTime = GameTickCount() + autoPattern->d1;
				}
				else
				{
					if( GameTickCount() >= tutorialTime )
					{
						tutorialTime = 0;
						autoPattern++;
					}
				}
				break;

			case kRetrieve:
				if( role[player] == kWaitForRetrieval )
				{
					nextA[player] = abs( autoPattern->d1 );
					nextB[player] = abs( autoPattern->d2 );
					nextM[player] = (autoPattern->d1 < 0);
					nextG[player] = (autoPattern->d1 == kBombBottom) && (autoPattern->d2 == kBombTop);

					if( !nextG[player] )
					{
						nextA[player] = pieceMap[ nextA[player] ];
						nextB[player] = pieceMap[ nextB[player] ];
					}

					role[player]  = kRetrieveBlobs;
					autoPattern++;
				}
				break;

			case kPosition:
				if( (role[player] != kFalling) || (blobX[player] == autoPattern->d1) )
				{
					autoPattern++;
				}
				else if( GameTickCount() >= timeMove[player] )
				{
					timeMove[player] = GameTickCount() + 12;

					if( blobX[player] > autoPattern->d1 )
					{
						if( CanGoLeft( player ) )
							GoLeft( player );
					}
					else
					{
						if( CanGoRight( player ) )
							GoRight( player );
					}
				}
				break;

			case kSpin:
				if( role[player] != kFalling )
				{
					autoPattern++;
				}
				else if( CanRotate( player ) )
				{
					DoRotate( player );
					autoPattern++;
				}
				break;

			case kBlockUntilLand:
				if( role[player] != kFalling )
				{
					autoPattern++;
				}
				break;

			case kBlockUntilDrop:
				if( !dropping[player] ) DoDrop( player );

				if( role[player] != kFalling )
				{
					autoPattern++;
				}
				break;

			case kPunish:
				if( role[player] == kWaitForRetrieval )
				{
					lockGrays[player] = autoPattern->d1;
					SetupGrays( player );
					blobTime[player] = GameTickCount( );
					role[player] = kDropGrays;

					autoPattern++;
				}
				break;

			case kComplete:
				EndTutorial( );
				break;

			case kBlockUntilComplete:
				if( role[player] == kWaitForRetrieval )
				{
					autoPattern++;
				}
				break;
		}
	}
}
コード例 #3
0
ファイル: moving.cpp プロジェクト: boredzo/CCX
void DoRotate( int player )
{
	MBoolean possible;
	
	EraseSpriteBlobs( player );
	
	blobR[player] = ( blobR[player] + 1 ) % 4;
	possible = CanMoveDirection( player, 0, halfway[player]? 1: 0 );
	StartTweak( player, 0, 1, 0 ); // only rotates clockwise
	
	if( !possible )
	{
		if( blobR[player] == downRotate )
		{
			if( halfway[player] )
				halfway[player] = false;
			else
				blobY[player]--;
				
			if( ++blobSpin[player] >= 4 )
			{
				blobTime[player] = animTime[player] = GameTickCount( );
				role[player] = kLockdownBlobs;
				anim[player] = 0;
				PlayStereoFrequency( player, kPlace, player );
			}
		}
		
		if( blobR[player] == leftRotate )
		{
			if( CanGoRight(player) )
				GoRight( player );
			else
			{
				blobR[player]++;
				StartTweak( player, 0, 2, 0 );
			}
		}
		
		if( blobR[player] == rightRotate  )
		{
			if( CanGoLeft(player) )
				GoLeft( player );
			else
			{
				blobR[player]++;
				StartTweak( player, 0, 2, 0 );
				
				if( !CanMoveDirection( player, 0, halfway[player]? 1: 0 ) )
				{
					if( halfway[player] )
						halfway[player] = false;
					else
						blobY[player]--;

					if( ++blobSpin[player] >= 4 )
					{
						blobTime[player] = animTime[player] = GameTickCount( );
						role[player] = kLockdownBlobs;
						anim[player] = 0;
						PlayStereoFrequency( player, kPlace, player );
					}
				}
			}
		}
	}
	
	DrawSpriteBlobs( player, kNoSuction );
	
	PlayStereo( player, kRotate );
}
コード例 #4
0
void EditCoursesSongMenu::OnRowValueChanged( Row row )
{
	LOG->Trace( "EditCoursesSongMenu::OnRowValueChanged(%i)", row );

	m_sprArrows[0].SetDiffuse( CanGoLeft()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
	m_sprArrows[1].SetDiffuse( CanGoRight()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
	m_sprArrows[0].EnableAnimation( CanGoLeft() );
	m_sprArrows[1].EnableAnimation( CanGoRight() );

	CString sGroup = GetSelectedGroup();
	Song *pSong = GetSelectedSong();
	
	switch( row )
	{
	case ROW_GROUP:
	{
		CHECKPOINT;
		m_textValue[ROW_GROUP].SetText( sGroup );

		UpdateSongList();

		pSong = GetSelectedSong();
	}
		// fall through
	case ROW_SONG:
		CHECKPOINT;
		m_textValue[ROW_SONG].SetText( pSong? pSong->GetTranslitMainTitle():CString("") );
		// fall through

	case ROW_TYPE:
		CHECKPOINT;
		m_textValue[ROW_TYPE].SetText( CourseEntryTypeToString(GetSelectedType()) );
		for( int i = 0; i < NUM_ROWS; ++i )
			m_textValue[i].SetDiffuse( 
				g_bRowEnabledForType[GetSelectedType()][i]?
					RageColor(1,1,1,1):RageColor(0.4f,0.4f,0.4f,1) );
		// fall through

	case ROW_DIFFICULTY:
	{
		CHECKPOINT;
		Difficulty dc = GetSelectedDifficulty();
		if( dc == DIFFICULTY_INVALID )
			m_textValue[ROW_DIFFICULTY].SetText( "(any)" );
		else
			m_textValue[ROW_DIFFICULTY].SetText( DifficultyToString(dc) );
		// fall through
	}
	case ROW_LOW_METER:
		CHECKPOINT;
		if( GetLowMeter() == -1 )
			m_textValue[ROW_LOW_METER].SetText( "(any)" );
		else
			m_textValue[ROW_LOW_METER].SetText( ssprintf("%d",GetLowMeter()) );
		// fall through

	case ROW_HIGH_METER:
		CHECKPOINT;
		if( GetHighMeter() == -1 )
			m_textValue[ROW_HIGH_METER].SetText( "(any)" );
		else
			m_textValue[ROW_HIGH_METER].SetText( ssprintf("%d",GetHighMeter()) );
		// fall through

	case ROW_BEST_WORST_VALUE:
		CHECKPOINT;
		m_textValue[ROW_BEST_WORST_VALUE].SetText( ssprintf("%d",GetBestWorst()+1) );
		break;

	default:
		ASSERT(0);	// invalid row
	}
}
コード例 #5
0
void EditCoursesMenu::OnRowValueChanged( Row row )
{
	LOG->Trace( "EditCoursesMenu::OnRowValueChanged(%i)", row );

	const bool bCanGoLeft = CanGoLeft(), bCanGoRight = CanGoRight();
	m_sprArrows[0].SetDiffuse( bCanGoLeft?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
	m_sprArrows[1].SetDiffuse( bCanGoRight?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
	m_sprArrows[0].EnableAnimation( bCanGoLeft );
	m_sprArrows[1].EnableAnimation( bCanGoRight );

	Course* pCourse = GetSelectedCourse();
	CourseEntry* pEntry = GetSelectedEntry();

	switch( row )
	{
	case ROW_COURSE:
		CHECKPOINT;
		m_textValue[ROW_COURSE].SetText( pCourse->GetFullDisplayTitle() );
		m_CourseBanner.LoadFromCourse( pCourse );
		m_CourseBanner.ScaleToClipped( COURSE_BANNER_WIDTH, COURSE_BANNER_HEIGHT );
		m_iSelection[ROW_ENTRY] = 0;
		pEntry = GetSelectedEntry();
		if( pEntry == NULL )
		{
			CourseEntry ce;
			const vector<Song*> &apSongs = SONGMAN->GetAllSongs();
			ASSERT( !apSongs.empty() );
			ce.pSong = apSongs[0];
			pCourse->m_entries.push_back( ce );
			pEntry = GetSelectedEntry();
		}
		// fall through
	case ROW_COURSE_OPTIONS:
		CHECKPOINT;
		m_textValue[ROW_COURSE_OPTIONS].SetText( 
			ssprintf(
				"(START)  %s, %s, ",
				pCourse->m_bRepeat ? "repeat" : "no repeat",
				pCourse->m_bRandomize ? "randomize" : "no randomize" ) + 
			ssprintf(
				(pCourse->m_iLives==-1) ? "use bar life" : "%d lives",
				pCourse->m_iLives ) );
		// fall through
	case ROW_ACTION:
		CHECKPOINT;
		m_textValue[ROW_ACTION].SetText( "(START) " + ActionToString(GetSelectedAction()) );
		// fall through
	case ROW_ENTRY:
		CHECKPOINT;
		m_textValue[ROW_ENTRY].SetText( ssprintf("%d of %d",m_iSelection[ROW_ENTRY]+1, (int)GetSelectedCourse()->m_entries.size()) );
		m_iSelection[ROW_ENTRY_TYPE] = pEntry->type;
		// fall through
	case ROW_ENTRY_TYPE:
		CHECKPOINT;
		m_textValue[ROW_ENTRY_TYPE].SetText( pEntry ? CourseEntryTypeToString(pEntry->type) : CString("(none)") );
		// fall through
	case ROW_ENTRY_OPTIONS:
		CHECKPOINT;
		{
			CStringArray as;
			const bool *bShow = g_bRowEnabledForType[GetSelectedEntry()->type];

			if( bShow[song] )
				as.push_back( pEntry->pSong ? pEntry->pSong->GetFullTranslitTitle() : CString("(missing song)") );
			if( bShow[group] )
				as.push_back( pEntry->group_name.empty() ? CString("(no group)") : pEntry->group_name );
			if( bShow[difficulty] )
				if( pEntry->difficulty != DIFFICULTY_INVALID )
					as.push_back( DifficultyToString(pEntry->difficulty) );
			if( bShow[low_meter] )
				if( pEntry->low_meter > 0 )
					as.push_back( ssprintf("low meter %d", pEntry->low_meter) );
			if( bShow[high_meter] )
				if( pEntry->high_meter > 0 )
					as.push_back( ssprintf("high meter %d", pEntry->high_meter) );
			if( bShow[best_worst_value] )
				if( pEntry->players_index != -1 )
					as.push_back( ssprintf("rank %d", pEntry->players_index+1) );

			m_textValue[ROW_ENTRY_OPTIONS].SetText( "(START) " + join(", ",as) );
		}
		// fall through
	case ROW_ENTRY_PLAYER_OPTIONS:
		CHECKPOINT;
		{
			CString s = "(START) ";
		
			PlayerOptions po;
			po.FromString( pEntry->modifiers );
			if( po.GetString().empty() )
				s += "(none)";
			else
				s += po.GetString();
		
			m_textValue[ROW_ENTRY_PLAYER_OPTIONS].SetText( s );
		}
		// fall through
	case ROW_ENTRY_SONG_OPTIONS:
		CHECKPOINT;
		{
			CString s = "(START) ";

			SongOptions so;
			so.FromString( pEntry->modifiers );
			if( so.GetString().empty() )
				s += "(none)";
			else
				s += so.GetString();

			m_textValue[ROW_ENTRY_SONG_OPTIONS].SetText( s );
		}
		break;
	default:
		ASSERT(0);	// invalid row
	}
}
コード例 #6
0
ファイル: EditMenu.cpp プロジェクト: augustg/stepmania-3.9
void EditMenu::OnRowValueChanged( Row row )
{
	m_sprArrows[0].SetDiffuse( CanGoLeft()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
	m_sprArrows[1].SetDiffuse( CanGoRight()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
	m_sprArrows[0].EnableAnimation( CanGoLeft() );
	m_sprArrows[1].EnableAnimation( CanGoRight() );

	switch( row )
	{
	case ROW_GROUP:
		m_textValue[ROW_GROUP].SetText( SONGMAN->ShortenGroupName(GetSelectedGroup()) );
		m_GroupBanner.LoadFromGroup( GetSelectedGroup() );
		m_GroupBanner.ScaleToClipped( GROUP_BANNER_WIDTH, GROUP_BANNER_HEIGHT );
		m_pSongs.clear();
		SONGMAN->GetSongs( m_pSongs, GetSelectedGroup() );
		m_iSelection[ROW_SONG] = 0;
		// fall through
	case ROW_SONG:
		m_textValue[ROW_SONG].SetText( "" );
		m_SongBanner.LoadFromSong( GetSelectedSong() );
		m_SongBanner.ScaleToClipped( SONG_BANNER_WIDTH, SONG_BANNER_HEIGHT );
		m_SongTextBanner.LoadFromSong( GetSelectedSong() );
		// fall through
	case ROW_STEPS_TYPE:
		m_textValue[ROW_STEPS_TYPE].SetText( GAMEMAN->StepsTypeToString(GetSelectedStepsType()) );
		// fall through
	case ROW_DIFFICULTY:
		m_textValue[ROW_DIFFICULTY].SetText( DifficultyToString(GetSelectedDifficulty()) );
		m_Meter.SetFromSteps( GetSelectedNotes() );
		// fall through
	case ROW_SOURCE_STEPS_TYPE:
		m_textLabel[ROW_SOURCE_STEPS_TYPE].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
		m_textValue[ROW_SOURCE_STEPS_TYPE].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
		m_textValue[ROW_SOURCE_STEPS_TYPE].SetText( GAMEMAN->StepsTypeToString(GetSelectedSourceStepsType()) );
		// fall through
	case ROW_SOURCE_DIFFICULTY:
		m_textLabel[ROW_SOURCE_DIFFICULTY].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
		m_textValue[ROW_SOURCE_DIFFICULTY].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
		m_textValue[ROW_SOURCE_DIFFICULTY].SetText( DifficultyToString(GetSelectedSourceDifficulty()) );
		m_SourceMeter.SetFromSteps( GetSelectedSourceNotes() );
		m_SourceMeter.SetZoomY( GetSelectedNotes()?0.f:1.f );

		m_Actions.clear();
		if( GetSelectedNotes() )
		{
			m_Actions.push_back( ACTION_EDIT );
			m_Actions.push_back( ACTION_DELETE );
		}
		else if( GetSelectedSourceNotes() )
		{
			m_Actions.push_back( ACTION_COPY );
			m_Actions.push_back( ACTION_AUTOGEN );
			m_Actions.push_back( ACTION_BLANK );
		}
		else
		{
			m_Actions.push_back( ACTION_BLANK );
		}
		m_iSelection[ROW_ACTION] = 0;
		// fall through
	case ROW_ACTION:
		m_textValue[ROW_ACTION].SetText( ActionToString(GetSelectedAction()) );
		break;
	default:
		ASSERT(0);	// invalid row
	}
}