void CCineMonster::CineThink(void) { if(FindEntity()) { PossessEntity(); ALERT(at_aiconsole, "script \"%s\" using monster \"%s\"\n", STRING(pev->targetname), STRING(m_iszEntity)); } else { CancelScript(); ALERT(at_aiconsole, "script \"%s\" can't find monster \"%s\"\n", STRING(pev->targetname), STRING(m_iszEntity)); pev->nextthink = gpGlobals->time + 1.0; } }
// // ********** Cinematic Think ********** // void CCineMonster::CineThink( void ) { if( FindEntity() ) { PossessEntity(); ALERT( at_aiconsole, "script \"%s\" using monster \"%s\"\n", GetTargetname(), STRING( m_iszEntity ) ); } else { CancelScript(); ALERT( at_aiconsole, "script \"%s\" can't find monster \"%s\"\n", GetTargetname(), STRING( m_iszEntity ) ); SetNextThink( gpGlobals->time + 1.0 ); } }