コード例 #1
0
ファイル: change.c プロジェクト: juddy/PrEV
/**
 * Change given Hatari options
 * Return false if parsing failed, true otherwise
 */
static bool Change_Options(int argc, const char *argv[])
{
	bool bOK;
	CNF_PARAMS current;

	Main_PauseEmulation(false);

	/* get configuration changes */
	current = ConfigureParams;
	ConfigureParams.Screen.bFullScreen = bInFullScreen;
	bOK = Opt_ParseParameters(argc, argv);

	/* Check if reset is required and ask user if he really wants to continue */
	if (bOK && Change_DoNeedReset(&current, &ConfigureParams)
	    && current.Log.nAlertDlgLogLevel > LOG_FATAL) {
		bOK = DlgAlert_Query("The emulated system must be "
				     "reset to apply these changes. "
				     "Apply changes now and reset "
				     "the emulator?");
	}
	/* Copy details to configuration */
	if (bOK) {
		if (!Change_CopyChangedParamsToConfiguration(&current, &ConfigureParams, false)) {
			ConfigureParams = current;
			DlgAlert_Notice("Return to old parameters...");
			Reset_Cold();
		}
	} else {
		ConfigureParams = current;
	}

	Main_UnPauseEmulation();
	return bOK;
}
コード例 #2
0
ファイル: debugui.c プロジェクト: diablodiab/hatari
/**
 * Command: Set command line and debugger options
 */
static int DebugUI_SetOptions(int argc, char *argv[])
{
	CNF_PARAMS current;
	static const struct {
		const char name[4];
		int base;
	} bases[] = {
		{ "bin", 2 },
		{ "dec", 10 },
		{ "hex", 16 }
	};
	const char *arg;
	int i;
	
	if (argc < 2)
	{
		return DebugUI_PrintCmdHelp(argv[0]);
	}
	arg = argv[1];

	for (i = 0; i < ARRAYSIZE(bases); i++)
	{
		if (strcasecmp(bases[i].name, arg) == 0)
		{
			if (ConfigureParams.Debugger.nNumberBase != bases[i].base)
			{
				fprintf(stderr, "Switched default number base from %d to %d-based (%s) values.\n",
					ConfigureParams.Debugger.nNumberBase,
					bases[i].base, bases[i].name);
				ConfigureParams.Debugger.nNumberBase = bases[i].base;
			} else {
				fprintf(stderr, "Already in '%s' mode.\n", bases[i].name);
			}
			return DEBUGGER_CMDDONE;
		}
	}

	/* get configuration changes */
	current = ConfigureParams;

	/* Parse and apply options */
	if (Opt_ParseParameters(argc, (const char * const *)argv))
	{
		ConfigureParams.Screen.bFullScreen = false;
		Change_CopyChangedParamsToConfiguration(&current, &ConfigureParams, false);
	}
	else
	{
		ConfigureParams = current;
	}

	return DEBUGGER_CMDDONE;
}
コード例 #3
0
ファイル: dialog.c プロジェクト: jsdf/previous
/**
 * Open Property sheet Options dialog.
 * 
 * We keep all our configuration details in a structure called
 * 'ConfigureParams'. When we open our dialog we make a backup
 * of this structure. When the user finally clicks on 'OK',
 * we can compare and makes the necessary changes.
 * 
 * Return true if user chooses OK, or false if cancel!
 */
bool Dialog_DoProperty(void)
{
	bool bOKDialog;  /* Did user 'OK' dialog? */
	bool bForceReset;
	bool bLoadedSnapshot;
	CNF_PARAMS current;

	Main_PauseEmulation(true);
	bForceReset = false;

	/* Copy details (this is so can restore if 'Cancel' dialog) */
	current = ConfigureParams;
	ConfigureParams.Screen.bFullScreen = bInFullScreen;
	bOKDialog = Dialog_MainDlg(&bForceReset, &bLoadedSnapshot);

	/* If a memory snapshot has been loaded, no further changes are required */
	if (bLoadedSnapshot)
	{
		Main_UnPauseEmulation();
		return true;
	}

	/* Check if reset is required and ask user if he really wants to continue then */
	if (bOKDialog && !bForceReset
	    && Change_DoNeedReset(&current, &ConfigureParams)
	    && ConfigureParams.Log.nAlertDlgLogLevel > LOG_FATAL) {
		bOKDialog = DlgAlert_Query("The emulated system must be "
		                           "reset to apply these changes. "
		                           "Apply changes now and reset "
		                           "the emulator?");
	}

	/* Copy details to configuration */
	if (bOKDialog) {
		Change_CopyChangedParamsToConfiguration(&current, &ConfigureParams, bForceReset);
	} else {
		ConfigureParams = current;
	}

	Main_UnPauseEmulation();
    
	if (bQuitProgram)
		Main_RequestQuit();
 
	return bOKDialog;
}