bool CHARACTER::IsImmune(DWORD dwImmuneFlag) { if (IS_SET(m_pointsInstant.dwImmuneFlag, dwImmuneFlag)) { int immune_pct = 90; int percent = number(1, 100); if (percent <= immune_pct) // 90% Immune { if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_SUCCESS> (%s)", GetName()); return true; } else { if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_FAIL> (%s)", GetName()); return false; } } if (test_server && IsPC()) ChatPacket(CHAT_TYPE_PARTY, "<IMMUNE_FAIL> (%s) NO_IMMUNE_FLAG", GetName()); return false; }
bool CHARACTER::DragonSoul_ActivateDeck(int deck_idx) { if (deck_idx < DRAGON_SOUL_DECK_0 || deck_idx >= DRAGON_SOUL_DECK_MAX_NUM) { return false; } if (DragonSoul_GetActiveDeck() == deck_idx) return true; DragonSoul_DeactivateAll(); if (!DragonSoul_IsQualified()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® »уАЪ°Ў И°јєИµЗБц ѕКѕТЅАґПґЩ.")); return false; } AddAffect(AFFECT_DRAGON_SOUL_DECK_0 + deck_idx, APPLY_NONE, 0, 0, INFINITE_AFFECT_DURATION, 0, false); m_pointsInstant.iDragonSoulActiveDeck = deck_idx; for (int i = DRAGON_SOUL_EQUIP_SLOT_START + DS_SLOT_MAX * deck_idx; i < DRAGON_SOUL_EQUIP_SLOT_START + DS_SLOT_MAX * (deck_idx + 1); i++) { LPITEM pItem = GetInventoryItem(i); if (NULL != pItem) DSManager::instance().ActivateDragonSoul(pItem); } }
bool CHARACTER::RemoveAffect(DWORD dwType) { // CHAT_BLOCK if (dwType == AFFECT_BLOCK_CHAT) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채팅 금지가 풀렸습니다.")); } // END_OF_CHAT_BLOCK bool flag = false; CAffect * pkAff; while ((pkAff = FindAffect(dwType))) { RemoveAffect(pkAff); flag = true; } return flag; }
bool CHARACTER::AddAffect(DWORD dwType, BYTE bApplyOn, long lApplyValue, DWORD dwFlag, long lDuration, long lSPCost, bool bOverride, bool IsCube ) { // CHAT_BLOCK if (dwType == AFFECT_BLOCK_CHAT && lDuration > 1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("운영자 제제로 채팅이 금지 되었습니다.")); } // END_OF_CHAT_BLOCK if (lDuration == 0) { sys_err("Character::AddAffect lDuration == 0 type %d", lDuration, dwType); lDuration = 1; } CAffect * pkAff = NULL; if (IsCube) pkAff = FindAffect(dwType,bApplyOn); else pkAff = FindAffect(dwType); if (dwFlag == AFF_STUN) { if (m_posDest.x != GetX() || m_posDest.y != GetY()) { m_posDest.x = m_posStart.x = GetX(); m_posDest.y = m_posStart.y = GetY(); battle_end(this); SyncPacket(); } } // 이미 있는 효과를 덮어 쓰는 처리 if (pkAff && bOverride) { ComputeAffect(pkAff, false); // 일단 효과를 삭제하고 if (GetDesc()) SendAffectRemovePacket(GetDesc(), GetPlayerID(), pkAff->dwType, pkAff->bApplyOn); } else { // // 새 에펙를 추가 // // NOTE: 따라서 같은 type 으로도 여러 에펙트를 붙을 수 있다. // pkAff = CAffect::Acquire(); m_list_pkAffect.push_back(pkAff); } sys_log(1, "AddAffect %s type %d apply %d %d flag %u duration %d", GetName(), dwType, bApplyOn, lApplyValue, dwFlag, lDuration); sys_log(0, "AddAffect %s type %d apply %d %d flag %u duration %d", GetName(), dwType, bApplyOn, lApplyValue, dwFlag, lDuration); pkAff->dwType = dwType; pkAff->bApplyOn = bApplyOn; pkAff->lApplyValue = lApplyValue; pkAff->dwFlag = dwFlag; pkAff->lDuration = lDuration; pkAff->lSPCost = lSPCost; WORD wMovSpd = GetPoint(POINT_MOV_SPEED); WORD wAttSpd = GetPoint(POINT_ATT_SPEED); ComputeAffect(pkAff, true); if (pkAff->dwFlag || wMovSpd != GetPoint(POINT_MOV_SPEED) || wAttSpd != GetPoint(POINT_ATT_SPEED)) UpdatePacket(); StartAffectEvent(); if (IsPC()) { SendAffectAddPacket(GetDesc(), pkAff); if (IS_NO_SAVE_AFFECT(pkAff->dwType)) return true; TPacketGDAddAffect p; p.dwPID = GetPlayerID(); p.elem.dwType = pkAff->dwType; p.elem.bApplyOn = pkAff->bApplyOn; p.elem.lApplyValue = pkAff->lApplyValue; p.elem.dwFlag = pkAff->dwFlag; p.elem.lDuration = pkAff->lDuration; p.elem.lSPCost = pkAff->lSPCost; db_clientdesc->DBPacket(HEADER_GD_ADD_AFFECT, 0, &p, sizeof(p)); } return true; }