コード例 #1
0
ファイル: HomeMach3Kstep.c プロジェクト: TomKerekes/KMotionX
void SimpleHome(int axis,float speed,int dir,int bit,int polarity, float offset)
{
	int SaveLimits;  //place to save limit switch settings

	DisableAxis(axis);
	
	// disable the limits (first save how they were set) 
	SaveLimits = chan[axis]->LimitSwitchOptions;
	chan[axis]->LimitSwitchOptions = 0;
	
	EnableAxis(axis);	// enable axis and begin servoing where we are 

 	// Home - jog until it sees the limit

	Jog(axis,speed*dir);      	// jog slowly 
	while (!ReadBit(bit)) ;  	// loop until IO bit goes high
	Jog(axis,0);				// stop
	while (!CheckDone(axis)) 	// loop until motion completes
		if (!chan[axis].Enable) return; 	// abort/exit if diasabled 
	DisableAxis(axis);			// disable the axis
	Zero(axis);					// Zero the position
	EnableAxis(axis);			// re-enable
	Move(axis,-dir * offset);	// move some amount inside the limits
	while (!CheckDone(axis)) ; 	// loop until motion completes 
	chan[axis]->LimitSwitchOptions = SaveLimits;  // restore limit settings
}
コード例 #2
0
void Tap(void)
{
	//  #10  1010    18 19          TPI
	//  #11  1011    20 21          Feed Rate in/min
	//  #12  1012    22 23          Retract Rate in/min
	//  #13  1013    24 25          Z depth Total inches
	//  #14  1014    26 27          Z depth Forward per Motion
	//  #15  1015    28 29          Z depth Retract per Motion

	double TPI 			= *(double *)&persist.UserData[18];
	double FeedRate 	= *(double *)&persist.UserData[20]/60.0;
	double RetractRate 	= *(double *)&persist.UserData[22]/60.0;
	double ZDist 		= *(double *)&persist.UserData[24];
	double ZForward		= *(double *)&persist.UserData[26];
	double ZReverse		= *(double *)&persist.UserData[28];
	
	printf("TPI = %f\n",TPI);
	printf("FeedRate = %f\n",FeedRate);
	printf("RetractRate = %f\n",RetractRate);
	printf("ZDist = %f\n",ZDist);
	printf("ZForward= %f\n",ZForward);
	printf("ZReverse = %f\n",ZReverse);

	// Slave the Z Axis to the Spindle
	SlaveGain = Z_CNTS_PER_INCH/(CNTS_PER_REV * TPI);
	Z0 = chan[ZAXIS].Dest;
	S0 = chan[SPINDLE_AXIS].Dest;

	// in case there is significant spindle position error move there first
	Move(ZAXIS,(chan[SPINDLE_AXIS].Position-S0)*SlaveGain+Z0);
	while (!CheckDone(ZAXIS)) ;
	
	TotalCut=0.0;
	while (TotalCut < ZDist)
	{
		if (TotalCut + ZForward > ZDist) // last feed
		{
			// yes, do any remaining
			DoTap(ZDist-TotalCut, FeedRate, TPI);
			// retract fully
			DoTap(-ZDist, RetractRate, TPI);
			TotalCut=ZDist;
		}
		else
		{
			// no, just cut a bit
			DoTap(ZForward, FeedRate, TPI);
			DoTap(-ZReverse, RetractRate, TPI);
			TotalCut+=ZForward-ZReverse;
		}
	}
		
	Delay_sec(1.0);
	Move(ZAXIS,Z0);   // move back to where we started 
	while (!CheckDone(ZAXIS)) ;
}
コード例 #3
0
ファイル: SDLSound.cpp プロジェクト: DanielUranga/NME
 void stop() 
 {
    if (mChannel>=0)
       Mix_HaltChannel(mChannel);
    
    CheckDone();
 }
コード例 #4
0
ファイル: SpindleOnCCWJog.c プロジェクト: TomKerekes/KMotionX
main()
{
	float speed = *(float *)&persist.UserData[97];  // value stored is actually a float 
	float LastSpeed = *(float *)&persist.UserData[99];  // get last speed setting 
	float LastState = persist.UserData[98];  // get last state 
	
	if (LastState==1)  
	{
		// if spindle was CW now we want CCW 
		// spin down
		
		ClearBit(154);
		ClearBit(155);
		LastSpeed = 0.0;
		Jog(SPINDLEAXIS,0);
		while (!CheckDone(SPINDLEAXIS)) ;
	}
	
	// turn spindle on CCW and ramp to new speed
	
	SetBit(155);
	
	// spindle is already on, so ramp to new speed
	
	if (LastSpeed != speed)
	{
		LastSpeed = speed;
		Jog(SPINDLEAXIS,LastSpeed * FACTOR);
	}
	
	*(float *)&persist.UserData[99] = LastSpeed;  // save the last speed
	persist.UserData[98] = -1;  // remember we are CCW
}
コード例 #5
0
main()
{
	float speed = *(float *)&persist.UserData[SPEEDVAR];  // value stored is actually a float 
	float LastState = persist.UserData[STATEVAR];  // get last state 
	
	if (LastState==1)  
	{
		// if spindle was CW now we want CCW 
		// spin down
		
		ClearBit(SPINDLECW_BIT);
		ClearBit(SPINDLECCW_BIT);
		Jog(SPINDLEAXIS,0);
		while (!CheckDone(SPINDLEAXIS)) ;
	}
	
	// turn spindle on CCW and ramp to new speed
	SetBit(SPINDLECCW_BIT);
	
	// spindle is already on, so ramp to new speed
	Jog(SPINDLEAXIS,-speed * FACTOR);
	printf("Jogging Spindle %f counts/sec\n",speed * FACTOR);
	
	persist.UserData[STATEVAR] = -1;  // remember we are CCW
}
コード例 #6
0
ファイル: mainwindow.cpp プロジェクト: JanHellwig/cppcheck
void MainWindow::CheckCode(const QString& code, const QString& filename)
{
    // Initialize dummy ThreadResult as ErrorLogger
    ThreadResult result;
    result.SetFiles(QStringList(filename));
    connect(&result, SIGNAL(Progress(int, const QString&)),
            mUI.mResults, SLOT(Progress(int, const QString&)));
    connect(&result, SIGNAL(Error(const ErrorItem &)),
            mUI.mResults, SLOT(Error(const ErrorItem &)));
    connect(&result, SIGNAL(Log(const QString &)),
            this, SLOT(Log(const QString &)));
    connect(&result, SIGNAL(DebugError(const ErrorItem &)),
            this, SLOT(DebugError(const ErrorItem &)));

    // Create CppCheck instance
    CppCheck cppcheck(result, true);
    cppcheck.settings() = GetCppcheckSettings();

    // Check
    CheckLockDownUI();
    ClearResults();
    mUI.mResults->CheckingStarted(1);
    cppcheck.check(filename.toStdString(), code.toStdString());
    CheckDone();
}
コード例 #7
0
void DoTap(double Dist, double Rate, double TPI)
{
	// Tap down
	MoveRelAtVel(SPINDLE_AXIS, Dist*TPI*CNTS_PER_REV, Rate*TPI*CNTS_PER_REV);
	
	while(!CheckDone(SPINDLE_AXIS))
		DoSlave();
}
コード例 #8
0
main()
{
	ch0->LimitSwitchOptions=0x00000000; // disable limits
	
	Jog(0,-100);          				// start moving
	while (!Readbit(8)) ; 				// wait for switch (input #8) to change
	
	Jog(0,0);		      				// stop
	while (!CheckDone(0))  ;  			// wait till we are stopped

	Zero(0);                            // Set current position to 0

	Move(0,1000);	      				// move off limit
	while (!CheckDone(0))  ;  			// wait till we are stopped
	
	// re-enable limits, bit 8 both ends, active low, disable all axis
	ch0->LimitSwitchOptions=0x808000f;	
}
コード例 #9
0
ファイル: ehs.cpp プロジェクト: Audifire/mtasa-blue
void EHSConnection::AddResponse ( HttpResponse * ipoHttpResponse )
{

	MUTEX_LOCK ( m_oConnectionMutex );

	// push the object on to the list
	m_oHttpResponseMap [ ipoHttpResponse->m_nResponseId ] = ipoHttpResponse;

	// go through the list until we can't find the next response to send
	int nFoundNextResponse = 0;
	do {

		nFoundNextResponse = 0;

		if ( m_oHttpResponseMap.find ( m_nResponses + 1 ) != m_oHttpResponseMap.end ( ) ) {

			nFoundNextResponse = 1;
			
			HttpResponseMap::iterator i = m_oHttpResponseMap.find ( m_nResponses + 1 );
			
			SendHttpResponse ( i->second );

			delete i->second;

			m_oHttpResponseMap.erase ( i );

			m_nResponses++;
			
			// set last activity to the current time for idle purposes
			UpdateLastActivity ( );
			
			// if we're done with this connection, get rid of it
			if ( CheckDone ( ) ) {
				EHS_TRACE( "add response found something to delete\n" );

				// careful with mutexes around here.. Don't want to hold both
				MUTEX_UNLOCK ( m_oConnectionMutex );
				MUTEX_LOCK ( m_poEHSServer->m_oMutex );
				m_poEHSServer->RemoveEHSConnection ( this );
				MUTEX_UNLOCK ( m_poEHSServer->m_oMutex );
                return;

			}


			EHS_TRACE ( "Sending response %d to %x\n", m_nResponses, this );


		}

	} while ( nFoundNextResponse == 1 );

	MUTEX_UNLOCK ( m_oConnectionMutex );

}
コード例 #10
0
ファイル: SpindleOffJogV2.c プロジェクト: TomKerekes/KMotionX
main()
{
	// spin down
	
	ClearBit(SPINDLECW_BIT);
	ClearBit(SPINDLECCW_BIT);
	Jog(SPINDLEAXIS,0);
	printf("Jogging Spindle Stop\n");
	persist.UserData[STATEVAR] = 0;  // remember we are Off
	while (!CheckDone(SPINDLEAXIS)) ;
}
コード例 #11
0
ファイル: MoveMechanism.c プロジェクト: TomKerekes/KMotionX
main()
{
	for(;;)
	{
		Move(4,8000);
		while (!CheckDone(4));
		Delay_sec(0.2);
		
		Move(4,16000);
		while (!CheckDone(4));
		Delay_sec(0.2);
		
		Move(4,24000);
		while (!CheckDone(4));
		Delay_sec(0.2);
		
		Move(4,32000);
		while (!CheckDone(4));
		Delay_sec(0.2);
		
		Move(4,40000);
		while (!CheckDone(4));
		Delay_sec(0.2);
		
		Move(4,00000);
		while (!CheckDone(4));
	}
}
コード例 #12
0
ファイル: Download.cpp プロジェクト: HydroH/The-Powder-Toy
// for persistent connections (keepAlive = true), reuse the open connection to make another request
bool Download::Reuse(std::string newuri)
{
	if (!keepAlive || !CheckDone() || CheckCanceled())
	{
		return false;
	}
	uri = std::string(newuri);
	DownloadManager::Ref().Lock();
	downloadFinished = false;
	DownloadManager::Ref().Unlock();
	Start();
	DownloadManager::Ref().EnsureRunning();
	return true;
}
コード例 #13
0
ファイル: Download.cpp プロジェクト: HydroH/The-Powder-Toy
// start the download thread
void Download::Start()
{
	if (CheckStarted() || CheckDone())
		return;
	http = http_async_req_start(http, uri.c_str(), postData.c_str(), postData.length(), keepAlive ? 1 : 0);
	// add the necessary headers
	if (userID.length() || userSession.length())
		http_auth_headers(http, userID.c_str(), NULL, userSession.c_str());
	if (postDataBoundary.length())
		http_add_multipart_header(http, postDataBoundary);
	DownloadManager::Ref().Lock();
	downloadStarted = true;
	DownloadManager::Ref().Unlock();
}
コード例 #14
0
	void ServerMessagesSyncer::HandleFinished (QNetworkReply *reply, IMessage::Direction dir)
	{
		const auto& json = Util::ParseJson (reply, Q_FUNC_INFO);
		reply->deleteLater ();

		const auto itemsVar = json.toMap () ["response"].toMap () ["items"];
		if (itemsVar.type () != QVariant::List)
		{
			ReportError ("Unable to parse reply.");
			return;
		}

		const auto& itemsList = itemsVar.toList ();

		const auto& accId = Acc_->GetAccountID ();
		for (const auto& mapVar : itemsList)
		{
			const auto& map = mapVar.toMap ();

			const HistoryItem item
			{
				QDateTime::fromTime_t (map ["date"].toULongLong ()),
				dir,
				map ["body"].toString (),
				{},
				IMessage::Type::ChatMessage,
				{},
				IMessage::EscapePolicy::Escape
			};

			const auto& id = accId + QString::number (map ["user_id"].toLongLong ());
			Messages_ [id].VisibleName_ = id;
			Messages_ [id].Messages_ << item;
		}

		if (itemsList.size () == RequestSize)
		{
			Offset_ += RequestSize;
			Request (dir);
		}
		else
		{
			Dones_.insert (dir);
			CheckDone ();
		}
	}
コード例 #15
0
ファイル: Download.cpp プロジェクト: HydroH/The-Powder-Toy
// finish the download (if called before the download is done, this will block)
char* Download::Finish(int *length, int *status)
{
	if (CheckCanceled())
		return NULL; // shouldn't happen but just in case
	while (!CheckDone()); // block
	DownloadManager::Ref().Lock();
	downloadStarted = false;
	if (length)
		*length = downloadSize;
	if (status)
		*status = downloadStatus;
	char *ret = downloadData;
	downloadData = NULL;
	if (!keepAlive)
		downloadCanceled = true;
	DownloadManager::Ref().Unlock();
	return ret;
}
コード例 #16
0
int MIDIStreamer::FillBuffer(int buffer_num, int max_events, DWORD max_time)
{
	if (!Restarting && CheckDone())
	{
		return SONG_DONE;
	}

	int i;
	DWORD *events = Events[buffer_num], *max_event_p;
	DWORD tot_time = 0;
	DWORD time = 0;

	// The final event is for a NOP to hold the delay from the last event.
	max_event_p = events + (max_events - 1) * 3;

	if (InitialPlayback)
	{
		InitialPlayback = false;
		// Send the full master volume SysEx message.
		events[0] = 0;								// dwDeltaTime
		events[1] = 0;								// dwStreamID
		events[2] = (MEVT_LONGMSG << 24) | 8;		// dwEvent
		events[3] = MAKE_ID(0xf0,0x7f,0x7f,0x04);	// dwParms[0]
		events[4] = MAKE_ID(0x01,0x7f,0x7f,0xf7);	// dwParms[1]
		events += 5;
		DoInitialSetup();
	}

	// If the volume has changed, stick those events at the start of this buffer.
	if (VolumeChanged && (m_Status != STATE_Paused || NewVolume == 0))
	{
		VolumeChanged = false;
		for (i = 0; i < 16; ++i)
		{
			BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * NewVolume) >> 16);
			events[0] = 0;				// dwDeltaTime
			events[1] = 0;				// dwStreamID
			events[2] = MIDI_CTRLCHANGE | i | (7<<8) | (courseVol<<16);
			events += 3;
		}
	}
コード例 #17
0
bool CMove::CheckFailed()	
{
	bool inList = false;

	Point ptDestination = (m_nSrcMapID == m_nTargetMapID ? m_DonePos : m_Destination);
	for (size_t i = 0; i < path.size(); i++)
	{
		if (path[i].x == ptDestination.x && path[i].y == ptDestination.y)
		{
			inList = true;
			break;
		}
	}

	if (!inList)
		return true;

	if (!gHero->IsMoving() && !CheckDone())
	{
		return true;
	}

	return false;
}
コード例 #18
0
// Services Tool Change Sequence
void ServiceToolChange(void)
{
	switch (*ChangerState)
	{
	case T_IDLE:
		{
			break;
		}
	case T_START:
		{
			if (*LastTool==0)
			{
				printf("Error Last Tool Never defined\n");
				*ChangerState = T_IDLE;  // go idle
			}
			else if (*LastTool > 5 || *LastTool < 1)
			{
				printf("Invalid LastTool Number %d\n",*Tool);
				*ChangerState = T_IDLE;  // go idle
			}
			else if (*Tool > 5 || *Tool < 1)
			{
				printf("Invalid Tool Number %d\n",*Tool);
				*ChangerState = T_IDLE;  // go idle
			}
			else
			{
				printf("Tool Change Z Up\n");
				Move(Z,10000);
				*ChangerState = T_WAIT_Z_UP;
			}
			break;
		}

	case T_WAIT_Z_UP:
		{
			if (CheckDone(Z))
			{
				printf("Tool Change Move XY to Unload\n");
				Move(X,ToolPositionX[*LastTool]);
				Move(Y,ToolPositionY[*LastTool]);
				*ChangerState = T_WAIT_MOVE_XY_UNLOAD;
			}
			break;
		}

	case T_WAIT_MOVE_XY_UNLOAD:
		{
			if (CheckDone(X) && CheckDone(Y))
			{
				printf("Tool Change Z Down\n");
				Move(Z,10000);  // start Z moving down fast
				*ChangerState = T_WAIT_MOVE_Z_DOWN_FAST;
			}
			break;
		}

	case T_WAIT_MOVE_Z_DOWN_FAST:
		{
			if (chan[Z].Dest < 1000.0)
			{
				MoveAtVel(Z,10000,100.0);  // slow down Z
				*ChangerState = T_WAIT_MOVE_Z_DOWN_SLOW;
			}
			break;
		}

	case T_WAIT_MOVE_Z_DOWN_SLOW:
		{
			if (chan[Z].Dest < 500.0)
			{
				MoveAtVel(Z,10000,50.0);  // slow down Z more
				*ChangerState = T_WAIT_MOVE_Z_DOWN_VERYSLOW;
			}
			break;
		}

	case T_WAIT_MOVE_Z_DOWN_VERYSLOW:
		{
			if (CheckDone(Z))
			{
				printf("Tool Change Unclamp\n");
				SetBit(TOOL_CLAMP_BIT);
				*ChangerState = T_WAIT_OPENCLAMP;
			}
			break;
		}


	case T_WAIT_OPENCLAMP:
		{
			if (ReadBit(TOOL_CLAMP_STATUS_BIT))
			{
				printf("Tool Change Z Up #2\n");
				Move(Z,10000);
				*ChangerState = T_WAIT_Z_UP2;
			}
			break;
		}

	case T_WAIT_Z_UP2:
		{
			if (CheckDone(Z))
			{
				printf("Tool Change Move XY to Load\n");
				Move(X,ToolPositionX[*Tool]);
				Move(Y,ToolPositionY[*Tool]);
				*ChangerState = T_WAIT_MOVE_XY_LOAD;
			}
			break;
		}

	case T_WAIT_MOVE_XY_LOAD:
		{
			if (CheckDone(X) && CheckDone(Y))
			{
				printf("Tool Change Z Down\n");
				Move(Z,10000);  // start Z moving down fast
				*ChangerState = T_WAIT_MOVE_Z_DOWN_FAST2;
			}
			break;
		}

	case T_WAIT_MOVE_Z_DOWN_FAST2:
		{
			if (chan[Z].Dest < 1000.0)
			{
				MoveAtVel(Z,10000,100.0);  // slow down Z
				*ChangerState = T_WAIT_MOVE_Z_DOWN_SLOW2;
			}
			break;
		}

	case T_WAIT_MOVE_Z_DOWN_SLOW2:
		{
			if (chan[Z].Dest < 500.0)
			{
				MoveAtVel(Z,10000,50.0);  // slow down Z more
				*ChangerState = T_WAIT_MOVE_Z_DOWN_VERYSLOW2;
			}
			break;
		}

	case T_WAIT_MOVE_Z_DOWN_VERYSLOW2:
		{
			if (CheckDone(Z))
			{
				SetBit(TOOL_CLAMP_BIT);
				*ChangerState = T_WAIT_CLOSECLAMP;
			}
			break;
		}

	case T_WAIT_CLOSECLAMP:
		{
			if (!ReadBit(TOOL_CLAMP_STATUS_BIT))
			{
				printf("Tool Change Z Up #2\n");
				Move(Z,10000);
				*ChangerState = T_WAIT_Z_UP3;
			}
			break;
		}

	case T_WAIT_Z_UP3:
		{
			if (CheckDone(Z))
			{
				printf("Tool Change Move XY to Probe\n");
				Move(X,ProbeX);
				Move(Y,ProbeY);
				*ChangerState = T_WAIT_MOVE_XY_PROBE;
			}
			break;
		}

	case T_WAIT_MOVE_XY_PROBE:
		{
			if (CheckDone(X) && CheckDone(Y))
			{
				printf("Tool Change Complete\n");
				*LastTool = *Tool;  // remember where we are
				*ChangerState = T_IDLE;
			}
			break;
		}
	}
}
コード例 #19
0
ファイル: mainwindow.cpp プロジェクト: zblair/cppcheck
MainWindow::MainWindow() :
    mSettings(new QSettings("Cppcheck", "Cppcheck-GUI", this)),
    mApplications(new ApplicationList(this)),
    mTranslation(new TranslationHandler(this)),
    mLogView(NULL),
    mProject(NULL),
    mExiting(false)
{
    mUI.setupUi(this);
    mUI.mResults->Initialize(mSettings, mApplications);

    mThread = new ThreadHandler(this);
    mLogView = new LogView;

    // Filter timer to delay filtering results slightly while typing
    mFilterTimer = new QTimer(this);
    mFilterTimer->setInterval(500);
    mFilterTimer->setSingleShot(true);
    connect(mFilterTimer, SIGNAL(timeout()), this, SLOT(FilterResults()));

    // "Filter" toolbar
    mLineEditFilter = new QLineEdit(mUI.mToolBarFilter);
    mLineEditFilter->setPlaceholderText(tr("Quick Filter:"));
    mUI.mToolBarFilter->addWidget(mLineEditFilter);
    connect(mLineEditFilter, SIGNAL(textChanged(const QString&)), mFilterTimer, SLOT(start()));
    connect(mLineEditFilter, SIGNAL(returnPressed()), this, SLOT(FilterResults()));

    connect(mUI.mActionQuit, SIGNAL(triggered()), this, SLOT(close()));
    connect(mUI.mActionCheckFiles, SIGNAL(triggered()), this, SLOT(CheckFiles()));
    connect(mUI.mActionCheckDirectory, SIGNAL(triggered()), this, SLOT(CheckDirectory()));
    connect(mUI.mActionSettings, SIGNAL(triggered()), this, SLOT(ProgramSettings()));
    connect(mUI.mActionClearResults, SIGNAL(triggered()), this, SLOT(ClearResults()));
    connect(mUI.mActionOpenXML, SIGNAL(triggered()), this, SLOT(OpenXML()));

    connect(mUI.mActionShowStyle, SIGNAL(toggled(bool)), this, SLOT(ShowStyle(bool)));
    connect(mUI.mActionShowErrors, SIGNAL(toggled(bool)), this, SLOT(ShowErrors(bool)));
    connect(mUI.mActionShowWarnings, SIGNAL(toggled(bool)), this, SLOT(ShowWarnings(bool)));
    connect(mUI.mActionShowPortability, SIGNAL(toggled(bool)), this, SLOT(ShowPortability(bool)));
    connect(mUI.mActionShowPerformance, SIGNAL(toggled(bool)), this, SLOT(ShowPerformance(bool)));
    connect(mUI.mActionShowInformation, SIGNAL(toggled(bool)), this, SLOT(ShowInformation(bool)));
    connect(mUI.mActionCheckAll, SIGNAL(triggered()), this, SLOT(CheckAll()));
    connect(mUI.mActionUncheckAll, SIGNAL(triggered()), this, SLOT(UncheckAll()));
    connect(mUI.mActionCollapseAll, SIGNAL(triggered()), mUI.mResults, SLOT(CollapseAllResults()));
    connect(mUI.mActionExpandAll, SIGNAL(triggered()), mUI.mResults, SLOT(ExpandAllResults()));
    connect(mUI.mActionShowHidden, SIGNAL(triggered()), mUI.mResults, SLOT(ShowHiddenResults()));
    connect(mUI.mActionViewLog, SIGNAL(triggered()), this, SLOT(ShowLogView()));
    connect(mUI.mActionViewStats, SIGNAL(triggered()), this, SLOT(ShowStatistics()));

    connect(mUI.mActionRecheck, SIGNAL(triggered()), this, SLOT(ReCheck()));

    connect(mUI.mActionStop, SIGNAL(triggered()), this, SLOT(StopChecking()));
    connect(mUI.mActionSave, SIGNAL(triggered()), this, SLOT(Save()));

    // About menu
    connect(mUI.mActionAbout, SIGNAL(triggered()), this, SLOT(About()));
    connect(mUI.mActionLicense, SIGNAL(triggered()), this, SLOT(ShowLicense()));

    // View > Toolbar menu
    connect(mUI.mActionToolBarMain, SIGNAL(toggled(bool)), this, SLOT(ToggleMainToolBar()));
    connect(mUI.mActionToolBarView, SIGNAL(toggled(bool)), this, SLOT(ToggleViewToolBar()));
    connect(mUI.mActionToolBarFilter, SIGNAL(toggled(bool)), this, SLOT(ToggleFilterToolBar()));

    connect(mUI.mActionAuthors, SIGNAL(triggered()), this, SLOT(ShowAuthors()));
    connect(mThread, SIGNAL(Done()), this, SLOT(CheckDone()));
    connect(mUI.mResults, SIGNAL(GotResults()), this, SLOT(ResultsAdded()));
    connect(mUI.mResults, SIGNAL(ResultsHidden(bool)), mUI.mActionShowHidden, SLOT(setEnabled(bool)));
    connect(mUI.mMenuView, SIGNAL(aboutToShow()), this, SLOT(AboutToShowViewMenu()));

    // File menu
    connect(mUI.mActionNewProjectFile, SIGNAL(triggered()), this, SLOT(NewProjectFile()));
    connect(mUI.mActionOpenProjectFile, SIGNAL(triggered()), this, SLOT(OpenProjectFile()));
    connect(mUI.mActionCloseProjectFile, SIGNAL(triggered()), this, SLOT(CloseProjectFile()));
    connect(mUI.mActionEditProjectFile, SIGNAL(triggered()), this, SLOT(EditProjectFile()));

    connect(mUI.mActionHelpContents, SIGNAL(triggered()), this, SLOT(OpenHelpContents()));

    LoadSettings();

    mThread->Initialize(mUI.mResults);
    FormatAndSetTitle();

    EnableCheckButtons(true);

    mUI.mActionClearResults->setEnabled(false);
    mUI.mActionSave->setEnabled(false);
    mUI.mActionRecheck->setEnabled(false);
    EnableProjectOpenActions(true);
    EnableProjectActions(false);

    QStringList args = QCoreApplication::arguments();
    //Remove the application itself
    args.removeFirst();
    if (!args.isEmpty())
    {
        HandleCLIParams(args);
    }

    for (int i = 0; i < MaxRecentProjects; ++i)
    {
        mRecentProjectActs[i] = new QAction(this);
        mRecentProjectActs[i]->setVisible(false);
        connect(mRecentProjectActs[i], SIGNAL(triggered()),
                this, SLOT(OpenRecentProject()));
    }
    mUI.mActionProjectMRU->setVisible(false);
    UpdateMRUMenuItems();
}
コード例 #20
0
ファイル: midisource.cpp プロジェクト: Blzut3/gzdoom
TArray<uint16_t> MIDISource::PrecacheData()
{
	uint32_t Events[2][MAX_MIDI_EVENTS*3];
	uint8_t found_instruments[256] = { 0, };
	uint8_t found_banks[256] = { 0, };
	bool multiple_banks = false;
	
	LoopLimit = 1;
	DoRestart();
	found_banks[0] = true;		// Bank 0 is always used.
	found_banks[128] = true;
	
	// Simulate playback to pick out used instruments.
	while (!CheckDone())
	{
		uint32_t *event_end = MakeEvents(Events[0], &Events[0][MAX_MIDI_EVENTS*3], 1000000*600);
		for (uint32_t *event = Events[0]; event < event_end; )
		{
			if (MEVENT_EVENTTYPE(event[2]) == 0)
			{
				int command = (event[2] & 0x70);
				int channel = (event[2] & 0x0f);
				int data1 = (event[2] >> 8) & 0x7f;
				int data2 = (event[2] >> 16) & 0x7f;
				
				if (channel != 9 && command == (MIDI_PRGMCHANGE & 0x70))
				{
					found_instruments[data1] = true;
				}
				else if (channel == 9 && command == (MIDI_PRGMCHANGE & 0x70) && data1 != 0)
				{ // On a percussion channel, program change also serves as bank select.
					multiple_banks = true;
					found_banks[data1 | 128] = true;
				}
				else if (channel == 9 && command == (MIDI_NOTEON & 0x70) && data2 != 0)
				{
					found_instruments[data1 | 128] = true;
				}
				else if (command == (MIDI_CTRLCHANGE & 0x70) && data1 == 0 && data2 != 0)
				{
					multiple_banks = true;
					if (channel == 9)
					{
						found_banks[data2 | 128] = true;
					}
					else
					{
						found_banks[data2] = true;
					}
				}
			}
			// Advance to next event
			if (event[2] < 0x80000000)
			{ // short message
				event += 3;
			}
			else
			{ // long message
				event += 3 + ((MEVENT_EVENTPARM(event[2]) + 3) >> 2);
			}
		}
	}
コード例 #21
0
ファイル: make_move.c プロジェクト: Censor/Ivanhoe
void MakeWhite (typePOS* POSITION, uint32 move)
{
  int fr, to, pi, fl, cp, z;
  uint64 mask;
  TRACE (TRACE_MAKE_UNMAKE,
	 printf ("Mw %d %s\n", HEIGHT (POSITION), Notate(move, STRING1[POSITION->cpu])));
  POSITION->nodes++;
  if (!TITANIC_MODE) /* new */
    {
      NODE_CHECK++;
      if ((NODE_CHECK & 4095) == 0)
	CheckDone (POSITION, 0);
    }
  memcpy (POSITION->DYN + 1, POSITION->DYN, 32);
  fr = FROM (move);
  to = TO (move);
#ifdef CHESS_960
  if (UCI_OPTION_CHESS_960 && MoveIsOO (move))
    {
      Castle960White (POSITION, move, to, fr);
      return;
    }
#endif
  pi = POSITION->sq[fr];
  POSITION->DYN++;
  REV_HASH (POSITION);
  POSITION->DYN->reversible++;
  POSITION->DYN->move = move;
  fl = CastleTable[fr] & CastleTable[to] & POSITION->DYN->oo;
  POSITION->DYN->HASH ^= ZobristCastling[POSITION->DYN->oo ^ fl];
  POSITION->DYN->PAWN_HASH ^= ZobristCastling[POSITION->DYN->oo ^ fl];
  POSITION->DYN->oo = fl;
  if (POSITION->DYN->ep)
    {
      POSITION->DYN->HASH ^= ZobristEP[POSITION->DYN->ep & 7];
      POSITION->DYN->ep = 0;
    }
  POSITION->sq[fr] = 0;
  mask = SqClear[fr];
  wBitboardOcc &= mask;
  POSITION->bitboard[pi] &= mask;
  ClearOccupied (mask, fr);
  POSITION->DYN->STATIC += PST (pi, to) - PST (pi, fr);
  mask = Zobrist (pi, fr) ^ Zobrist (pi, to);
  cp = POSITION->sq[to];
  POSITION->DYN->cp = cp;
  POSITION->DYN->HASH ^= mask;
  if (pi == wEnumP)
    POSITION->DYN->PAWN_HASH ^= mask;
  POSITION->wtm ^= 1;
  POSITION->height++;
  POSITION->DYN->HASH ^= ZobristWTM;
  if (pi == wEnumK)
    {
      POSITION->DYN->PAWN_HASH ^= mask;
      POSITION->wKsq = to;
    }
  if (cp)
    {
      mask = SqClear[to];
      bBitboardOcc &= mask;
      POSITION->bitboard[cp] &= mask;
      POSITION->DYN->material -= MATERIAL_VALUE[cp];
      POSITION->DYN->STATIC -= PST (cp, to);
      if (cp == bEnumP)
	POSITION->DYN->PAWN_HASH ^= Zobrist (cp, to);
      POSITION->DYN->HASH ^= Zobrist (cp, to);
      POSITION->DYN->reversible = 0;
    }
  else
    {
      mask = SqSet[to];
      SetOccupied (mask, to);
      if (MoveIsOO (move))
	{
	  REV_CASTLE (POSITION);
	  MakeWhiteOO (POSITION, to);
	}
    }
  POSITION->sq[to] = pi;
  wBitboardOcc |= SqSet[to];
  POSITION->bitboard[pi] |= SqSet[to];
  if (pi == wEnumP)
    {
      POSITION->DYN->reversible = 0;
      if (MoveIsEP (move))
	{
	  z = to ^ 8;
	  mask = SqClear[z];
	  bBitboardOcc &= mask;
	  bBitboardP &= mask;
	  ClearOccupied (mask, z);
	  POSITION->DYN->material -= MATERIAL_VALUE[bEnumP];
	  POSITION->DYN->STATIC -= PST (bEnumP, z);
	  POSITION->DYN->HASH ^= Zobrist (bEnumP, z);
	  POSITION->DYN->PAWN_HASH ^= Zobrist (bEnumP, z);
	  POSITION->sq[z] = 0;
	}
      else if (MoveIsProm (move))
	{
	  pi = PromW[(move & FLAG_MASK) >> 12];
	  if (pi == wEnumBL && SqSet[to] & DARK)
	    pi = wEnumBD;
	  POSITION->sq[to] = pi;
	  if (POSITION->bitboard[pi])
	    POSITION->DYN->material |= 0x80000000;
	  wBitboardP &= SqClear[to];
	  POSITION->bitboard[pi] |= SqSet[to];
	  POSITION->DYN->material += MATERIAL_VALUE[pi] - MATERIAL_VALUE[wEnumP];
	  POSITION->DYN->STATIC += PST (pi, to) - PST (wEnumP, to);
	  POSITION->DYN->HASH ^= Zobrist (pi, to) ^ Zobrist (wEnumP, to);
	  POSITION->DYN->PAWN_HASH ^= Zobrist (wEnumP, to);
	}
      else if ((to ^ fr) == 16)
コード例 #22
0
ファイル: mainwindow.cpp プロジェクト: rgeissert/cppcheck
MainWindow::MainWindow() :
    mSettings(new QSettings("Cppcheck", "Cppcheck-GUI", this)),
    mApplications(new ApplicationList(this)),
    mTranslation(new TranslationHandler(this)),
    mLanguages(new QActionGroup(this)),
    mLogView(NULL),
    mHelpWindow(NULL),
    mProject(NULL),
    mExiting(false)
{
    mUI.setupUi(this);
    mUI.mResults->Initialize(mSettings, mApplications);

    mThread = new ThreadHandler(this);
    mLogView = new LogView(mSettings);

    connect(mUI.mActionQuit, SIGNAL(triggered()), this, SLOT(close()));
    connect(mUI.mActionCheckFiles, SIGNAL(triggered()), this, SLOT(CheckFiles()));
    connect(mUI.mActionCheckDirectory, SIGNAL(triggered()), this, SLOT(CheckDirectory()));
    connect(mUI.mActionSettings, SIGNAL(triggered()), this, SLOT(ProgramSettings()));
    connect(mUI.mActionClearResults, SIGNAL(triggered()), this, SLOT(ClearResults()));
    connect(mUI.mActionOpenXML, SIGNAL(triggered()), this, SLOT(OpenXML()));

    connect(mUI.mActionShowStyle, SIGNAL(toggled(bool)), this, SLOT(ShowStyle(bool)));
    connect(mUI.mActionShowErrors, SIGNAL(toggled(bool)), this, SLOT(ShowErrors(bool)));
    connect(mUI.mActionShowWarnings, SIGNAL(toggled(bool)), this, SLOT(ShowWarnings(bool)));
    connect(mUI.mActionShowPortability, SIGNAL(toggled(bool)), this, SLOT(ShowPortability(bool)));
    connect(mUI.mActionShowPerformance, SIGNAL(toggled(bool)), this, SLOT(ShowPerformance(bool)));
    connect(mUI.mActionShowInformation, SIGNAL(toggled(bool)), this, SLOT(ShowInformation(bool)));
    connect(mUI.mActionCheckAll, SIGNAL(triggered()), this, SLOT(CheckAll()));
    connect(mUI.mActionUncheckAll, SIGNAL(triggered()), this, SLOT(UncheckAll()));
    connect(mUI.mActionCollapseAll, SIGNAL(triggered()), mUI.mResults, SLOT(CollapseAllResults()));
    connect(mUI.mActionExpandAll, SIGNAL(triggered()), mUI.mResults, SLOT(ExpandAllResults()));
    connect(mUI.mActionShowHidden, SIGNAL(triggered()), mUI.mResults, SLOT(ShowHiddenResults()));
    connect(mUI.mActionViewLog, SIGNAL(triggered()), this, SLOT(ShowLogView()));
    connect(mUI.mActionViewStats, SIGNAL(triggered()), this, SLOT(ShowStatistics()));

    connect(mUI.mActionRecheck, SIGNAL(triggered()), this, SLOT(ReCheck()));

    connect(mUI.mActionStop, SIGNAL(triggered()), this, SLOT(StopChecking()));
    connect(mUI.mActionSave, SIGNAL(triggered()), this, SLOT(Save()));

    connect(mUI.mActionAbout, SIGNAL(triggered()), this, SLOT(About()));
    connect(mUI.mActionLicense, SIGNAL(triggered()), this, SLOT(ShowLicense()));
    connect(mUI.mActionToolBarMain, SIGNAL(toggled(bool)), this, SLOT(ToggleMainToolBar()));
    connect(mUI.mActionToolBarView, SIGNAL(toggled(bool)), this, SLOT(ToggleViewToolBar()));

    connect(mUI.mActionAuthors, SIGNAL(triggered()), this, SLOT(ShowAuthors()));
    connect(mThread, SIGNAL(Done()), this, SLOT(CheckDone()));
    connect(mUI.mResults, SIGNAL(GotResults()), this, SLOT(ResultsAdded()));
    connect(mUI.mResults, SIGNAL(ResultsHidden(bool)), mUI.mActionShowHidden, SLOT(setEnabled(bool)));
    connect(mUI.mMenuView, SIGNAL(aboutToShow()), this, SLOT(AboutToShowViewMenu()));

    connect(mUI.mActionNewProjectFile, SIGNAL(triggered()), this, SLOT(NewProjectFile()));
    connect(mUI.mActionOpenProjectFile, SIGNAL(triggered()), this, SLOT(OpenProjectFile()));
    connect(mUI.mActionCloseProjectFile, SIGNAL(triggered()), this, SLOT(CloseProjectFile()));
    connect(mUI.mActionEditProjectFile, SIGNAL(triggered()), this, SLOT(EditProjectFile()));

    connect(mUI.mActionHelpContents, SIGNAL(triggered()), this, SLOT(OpenHelpContents()));

    CreateLanguageMenuItems();
    LoadSettings();

    mThread->Initialize(mUI.mResults);
    FormatAndSetTitle();

    EnableCheckButtons(true);

    mUI.mActionClearResults->setEnabled(false);
    mUI.mActionSave->setEnabled(false);
    mUI.mActionRecheck->setEnabled(false);
    EnableProjectOpenActions(true);
    EnableProjectActions(false);

    QStringList args = QCoreApplication::arguments();
    //Remove the application itself
    args.removeFirst();
    if (!args.isEmpty())
    {
        DoCheckFiles(args);
    }
}
コード例 #23
0
ファイル: mainwindow.cpp プロジェクト: gscacco/cppcheck
MainWindow::MainWindow() :
        mSettings(new QSettings("Cppcheck", "Cppcheck-GUI", this)),
        mApplications(new ApplicationList(this)),
        mTranslation(new TranslationHandler(this)),
        mLanguages(new QActionGroup(this))
{
    mUI.setupUi(this);
    mUI.mResults->Initialize(mSettings, mApplications);


    mThread = new ThreadHandler(this);



    connect(mUI.mActionQuit, SIGNAL(triggered()), this, SLOT(close()));
    connect(mUI.mActionCheckFiles, SIGNAL(triggered()), this, SLOT(CheckFiles()));
    connect(mUI.mActionCheckDirectory, SIGNAL(triggered()), this, SLOT(CheckDirectory()));
    connect(mUI.mActionSettings, SIGNAL(triggered()), this, SLOT(ProgramSettings()));
    connect(mUI.mActionClearResults, SIGNAL(triggered()), this, SLOT(ClearResults()));

    connect(mUI.mActionShowAll, SIGNAL(toggled(bool)), this, SLOT(ShowAll(bool)));
    connect(mUI.mActionShowStyle, SIGNAL(toggled(bool)), this, SLOT(ShowStyle(bool)));
    connect(mUI.mActionShowAllStyle, SIGNAL(toggled(bool)), this, SLOT(ShowAllStyle(bool)));
    connect(mUI.mActionShowErrors, SIGNAL(toggled(bool)), this, SLOT(ShowErrors(bool)));
    connect(mUI.mActionCheckAll, SIGNAL(triggered()), this, SLOT(CheckAll()));
    connect(mUI.mActionUncheckAll, SIGNAL(triggered()), this, SLOT(UncheckAll()));
    connect(mUI.mActionCollapseAll, SIGNAL(triggered()), mUI.mResults, SLOT(CollapseAllResults()));
    connect(mUI.mActionExpandAll, SIGNAL(triggered()), mUI.mResults, SLOT(ExpandAllResults()));

    connect(mUI.mActionRecheck, SIGNAL(triggered()), this, SLOT(ReCheck()));

    connect(mUI.mActionStop, SIGNAL(triggered()), this, SLOT(StopChecking()));
    connect(mUI.mActionSave, SIGNAL(triggered()), this, SLOT(Save()));

    connect(mUI.mActionAbout, SIGNAL(triggered()), this, SLOT(About()));
    connect(mUI.mActionLicense, SIGNAL(triggered()), this, SLOT(ShowLicense()));
    connect(mUI.mActionToolbar, SIGNAL(toggled(bool)), this, SLOT(ToggleToolbar()));

    connect(mUI.mActionAuthors, SIGNAL(triggered()), this, SLOT(ShowAuthors()));
    connect(mThread, SIGNAL(Done()), this, SLOT(CheckDone()));
    connect(mUI.mResults, SIGNAL(GotResults()), this, SLOT(ResultsAdded()));
    connect(mUI.mMenuView, SIGNAL(aboutToShow()), this, SLOT(AboutToShowViewMenu()));


    CreateLanguageMenuItems();
    LoadSettings();

    mThread->Initialize(mUI.mResults);
    FormatAndSetTitle();

    EnableCheckButtons(true);

    mUI.mActionClearResults->setEnabled(false);
    mUI.mActionSave->setEnabled(false);



    QStringList args = QCoreApplication::arguments();
    //Remove the application itself
    args.removeFirst();
    if (!args.isEmpty())
    {
        DoCheckFiles(args);
    }
}
コード例 #24
0
ファイル: mainwindow.cpp プロジェクト: Drahakar/cppcheck
MainWindow::MainWindow() :
    mSettings(new QSettings("Cppcheck", "Cppcheck-GUI", this)),
    mApplications(new ApplicationList(this)),
    mTranslation(new TranslationHandler(this)),
    mLogView(NULL),
    mProject(NULL),
    mPlatformActions(new QActionGroup(this)),
    mExiting(false)
{
    mUI.setupUi(this);
    mUI.mResults->Initialize(mSettings, mApplications);

    mThread = new ThreadHandler(this);
    mLogView = new LogView;

    // Filter timer to delay filtering results slightly while typing
    mFilterTimer = new QTimer(this);
    mFilterTimer->setInterval(500);
    mFilterTimer->setSingleShot(true);
    connect(mFilterTimer, SIGNAL(timeout()), this, SLOT(FilterResults()));

    // "Filter" toolbar
    mLineEditFilter = new QLineEdit(mUI.mToolBarFilter);
    mLineEditFilter->setPlaceholderText(tr("Quick Filter:"));
    mUI.mToolBarFilter->addWidget(mLineEditFilter);
    connect(mLineEditFilter, SIGNAL(textChanged(const QString&)), mFilterTimer, SLOT(start()));
    connect(mLineEditFilter, SIGNAL(returnPressed()), this, SLOT(FilterResults()));

    connect(mUI.mActionQuit, SIGNAL(triggered()), this, SLOT(close()));
    connect(mUI.mActionCheckFiles, SIGNAL(triggered()), this, SLOT(CheckFiles()));
    connect(mUI.mActionCheckDirectory, SIGNAL(triggered()), this, SLOT(CheckDirectory()));
    connect(mUI.mActionSettings, SIGNAL(triggered()), this, SLOT(ProgramSettings()));
    connect(mUI.mActionClearResults, SIGNAL(triggered()), this, SLOT(ClearResults()));
    connect(mUI.mActionOpenXML, SIGNAL(triggered()), this, SLOT(OpenXML()));

    connect(mUI.mActionShowStyle, SIGNAL(toggled(bool)), this, SLOT(ShowStyle(bool)));
    connect(mUI.mActionShowErrors, SIGNAL(toggled(bool)), this, SLOT(ShowErrors(bool)));
    connect(mUI.mActionShowWarnings, SIGNAL(toggled(bool)), this, SLOT(ShowWarnings(bool)));
    connect(mUI.mActionShowPortability, SIGNAL(toggled(bool)), this, SLOT(ShowPortability(bool)));
    connect(mUI.mActionShowPerformance, SIGNAL(toggled(bool)), this, SLOT(ShowPerformance(bool)));
    connect(mUI.mActionShowInformation, SIGNAL(toggled(bool)), this, SLOT(ShowInformation(bool)));
    connect(mUI.mActionCheckAll, SIGNAL(triggered()), this, SLOT(CheckAll()));
    connect(mUI.mActionUncheckAll, SIGNAL(triggered()), this, SLOT(UncheckAll()));
    connect(mUI.mActionCollapseAll, SIGNAL(triggered()), mUI.mResults, SLOT(CollapseAllResults()));
    connect(mUI.mActionExpandAll, SIGNAL(triggered()), mUI.mResults, SLOT(ExpandAllResults()));
    connect(mUI.mActionShowHidden, SIGNAL(triggered()), mUI.mResults, SLOT(ShowHiddenResults()));
    connect(mUI.mActionViewLog, SIGNAL(triggered()), this, SLOT(ShowLogView()));
    connect(mUI.mActionViewStats, SIGNAL(triggered()), this, SLOT(ShowStatistics()));

    connect(mUI.mActionRecheck, SIGNAL(triggered()), this, SLOT(ReCheck()));

    connect(mUI.mActionStop, SIGNAL(triggered()), this, SLOT(StopChecking()));
    connect(mUI.mActionSave, SIGNAL(triggered()), this, SLOT(Save()));

    // About menu
    connect(mUI.mActionAbout, SIGNAL(triggered()), this, SLOT(About()));
    connect(mUI.mActionLicense, SIGNAL(triggered()), this, SLOT(ShowLicense()));

    // View > Toolbar menu
    connect(mUI.mActionToolBarMain, SIGNAL(toggled(bool)), this, SLOT(ToggleMainToolBar()));
    connect(mUI.mActionToolBarView, SIGNAL(toggled(bool)), this, SLOT(ToggleViewToolBar()));
    connect(mUI.mActionToolBarFilter, SIGNAL(toggled(bool)), this, SLOT(ToggleFilterToolBar()));

    connect(mUI.mActionAuthors, SIGNAL(triggered()), this, SLOT(ShowAuthors()));
    connect(mThread, SIGNAL(Done()), this, SLOT(CheckDone()));
    connect(mUI.mResults, SIGNAL(GotResults()), this, SLOT(ResultsAdded()));
    connect(mUI.mResults, SIGNAL(ResultsHidden(bool)), mUI.mActionShowHidden, SLOT(setEnabled(bool)));
    connect(mUI.mMenuView, SIGNAL(aboutToShow()), this, SLOT(AboutToShowViewMenu()));

    // File menu
    connect(mUI.mActionNewProjectFile, SIGNAL(triggered()), this, SLOT(NewProjectFile()));
    connect(mUI.mActionOpenProjectFile, SIGNAL(triggered()), this, SLOT(OpenProjectFile()));
    connect(mUI.mActionCloseProjectFile, SIGNAL(triggered()), this, SLOT(CloseProjectFile()));
    connect(mUI.mActionEditProjectFile, SIGNAL(triggered()), this, SLOT(EditProjectFile()));

    connect(mUI.mActionHelpContents, SIGNAL(triggered()), this, SLOT(OpenHelpContents()));

    LoadSettings();

    mThread->Initialize(mUI.mResults);
    FormatAndSetTitle();

    EnableCheckButtons(true);

    mUI.mActionClearResults->setEnabled(false);
    mUI.mActionSave->setEnabled(false);
    mUI.mActionRecheck->setEnabled(false);
    EnableProjectOpenActions(true);
    EnableProjectActions(false);

    // Must setup MRU menu before CLI param handling as it can load a
    // project file and update MRU menu.
    for (int i = 0; i < MaxRecentProjects; ++i) {
        mRecentProjectActs[i] = new QAction(this);
        mRecentProjectActs[i]->setVisible(false);
        connect(mRecentProjectActs[i], SIGNAL(triggered()),
                this, SLOT(OpenRecentProject()));
    }
    mRecentProjectActs[MaxRecentProjects] = NULL; // The separator
    mUI.mActionProjectMRU->setVisible(false);
    UpdateMRUMenuItems();

    QStringList args = QCoreApplication::arguments();
    //Remove the application itself
    args.removeFirst();
    if (!args.isEmpty()) {
        HandleCLIParams(args);
    }

    for (int i = 0; i < mPlatforms.getCount(); i++) {
        Platform plat = mPlatforms.mPlatforms[i];
        QAction *act = new QAction(this);
        plat.mActMainWindow = act;
        mPlatforms.mPlatforms[i] = plat;
        act->setText(plat.mTitle);
        act->setData(plat.mType);
        act->setCheckable(true);
        act->setActionGroup(mPlatformActions);
        mUI.mMenuCheck->insertAction(mUI.mActionPlatforms, act);
        connect(act, SIGNAL(triggered()), this, SLOT(SelectPlatform()));
    }

    // For Windows platforms default to Win32 checked platform.
    // For other platforms default to unspecified/default which means the
    // platform Cppcheck GUI was compiled on.
#if defined(_WIN32)
    Platform &plat = mPlatforms.get(Settings::Win32A);
#else
    Platform &plat = mPlatforms.get(Settings::Unspecified);
#endif
    plat.mActMainWindow->setChecked(true);
    mSettings->setValue(SETTINGS_CHECKED_PLATFORM, plat.mType);
}
コード例 #25
0
 bool isComplete()
 {
    CheckDone();
    return !mPlaying;
 }
コード例 #26
0
 bool isComplete()
 {
    CheckDone();
    return mChannel < 0;
 }