コード例 #1
0
ファイル: cpCollision.c プロジェクト: cxuhua/cxengine
// Find the closest points between two shapes using the GJK algorithm.
static struct ClosestPoints
GJK(const struct SupportContext *ctx, cpCollisionID *id)
{
#if DRAW_GJK || DRAW_EPA
    int count1 = 1;
    int count2 = 1;

    switch(ctx->shape1->klass->type) {
    case CP_SEGMENT_SHAPE:
        count1 = 2;
        break;
    case CP_POLY_SHAPE:
        count1 = ((cpPolyShape *)ctx->shape1)->count;
        break;
    default:
        break;
    }

    switch(ctx->shape2->klass->type) {
    case CP_SEGMENT_SHAPE:
        count1 = 2;
        break;
    case CP_POLY_SHAPE:
        count2 = ((cpPolyShape *)ctx->shape2)->count;
        break;
    default:
        break;
    }


    // draw the minkowski difference origin
    cpVect origin = cpvzero;
    ChipmunkDebugDrawDot(5.0, origin, RGBAColor(1,0,0,1));

    int mdiffCount = count1*count2;
    cpVect *mdiffVerts = alloca(mdiffCount*sizeof(cpVect));

    for(int i=0; i<count1; i++) {
        for(int j=0; j<count2; j++) {
            cpVect v = cpvsub(ShapePoint(ctx->shape2, j).p, ShapePoint(ctx->shape1, i).p);
            mdiffVerts[i*count2 + j] = v;
            ChipmunkDebugDrawDot(2.0, v, RGBAColor(1, 0, 0, 1));
        }
    }

    cpVect *hullVerts = alloca(mdiffCount*sizeof(cpVect));
    int hullCount = cpConvexHull(mdiffCount, mdiffVerts, hullVerts, NULL, 0.0);

    ChipmunkDebugDrawPolygon(hullCount, hullVerts, 0.0, RGBAColor(1, 0, 0, 1), RGBAColor(1, 0, 0, 0.25));
#endif

    struct MinkowskiPoint v0, v1;
    if(*id) {
        // Use the minkowski points from the last frame as a starting point using the cached indexes.
        v0 = MinkowskiPointNew(ShapePoint(ctx->shape1, (*id>>24)&0xFF), ShapePoint(ctx->shape2, (*id>>16)&0xFF));
        v1 = MinkowskiPointNew(ShapePoint(ctx->shape1, (*id>> 8)&0xFF), ShapePoint(ctx->shape2, (*id    )&0xFF));
    } else {
コード例 #2
0
ファイル: cpCollision.c プロジェクト: cxuhua/cxengine
// Recursive implementation of the EPA loop.
// Each recursion adds a point to the convex hull until it's known that we have the closest point on the surface.
static struct ClosestPoints
EPARecurse(const struct SupportContext *ctx, const int count, const struct MinkowskiPoint *hull, const int iteration)
{
    int mini = 0;
    cpFloat minDist = INFINITY;

    // TODO: precalculate this when building the hull and save a step.
    // Find the closest segment hull[i] and hull[i + 1] to (0, 0)
    for(int j=0, i=count-1; j<count; i=j, j++) {
        cpFloat d = ClosestDist(hull[i].ab, hull[j].ab);
        if(d < minDist) {
            minDist = d;
            mini = i;
        }
    }

    struct MinkowskiPoint v0 = hull[mini];
    struct MinkowskiPoint v1 = hull[(mini + 1)%count];
    cpAssertSoft(!cpveql(v0.ab, v1.ab), "Internal Error: EPA vertexes are the same (%d and %d)", mini, (mini + 1)%count);

    // Check if there is a point on the minkowski difference beyond this edge.
    struct MinkowskiPoint p = Support(ctx, cpvperp(cpvsub(v1.ab, v0.ab)));

#if DRAW_EPA
    cpVect verts[count];
    for(int i=0; i<count; i++) verts[i] = hull[i].ab;

    ChipmunkDebugDrawPolygon(count, verts, 0.0, RGBAColor(1, 1, 0, 1), RGBAColor(1, 1, 0, 0.25));
    ChipmunkDebugDrawSegment(v0.ab, v1.ab, RGBAColor(1, 0, 0, 1));

    ChipmunkDebugDrawDot(5, p.ab, LAColor(1, 1));
#endif

    if(CheckArea(cpvsub(v1.ab, v0.ab), cpvadd(cpvsub(p.ab, v0.ab), cpvsub(p.ab, v1.ab))) && iteration < MAX_EPA_ITERATIONS) {
        // Rebuild the convex hull by inserting p.
        struct MinkowskiPoint *hull2 = (struct MinkowskiPoint *)alloca((count + 1)*sizeof(struct MinkowskiPoint));
        int count2 = 1;
        hull2[0] = p;

        for(int i=0; i<count; i++) {
            int index = (mini + 1 + i)%count;

            cpVect h0 = hull2[count2 - 1].ab;
            cpVect h1 = hull[index].ab;
            cpVect h2 = (i + 1 < count ? hull[(index + 1)%count] : p).ab;

            if(CheckArea(cpvsub(h2, h0), cpvadd(cpvsub(h1, h0), cpvsub(h1, h2)))) {
                hull2[count2] = hull[index];
                count2++;
            }
        }

        return EPARecurse(ctx, count2, hull2, iteration + 1);
    } else {
        // Could not find a new point to insert, so we have found the closest edge of the minkowski difference.
        cpAssertWarn(iteration < WARN_EPA_ITERATIONS, "High EPA iterations: %d", iteration);
        return ClosestPointsNew(v0, v1);
    }
}
コード例 #3
0
static struct ClosestPoints
EPARecurse(const struct SupportContext *ctx, const int count, const struct MinkowskiPoint *hull, const int iteration)
{
	int mini = 0;
	cpFloat minDist = INFINITY;
	
	// TODO: precalculate this when building the hull and save a step.
	for(int j=0, i=count-1; j<count; i=j, j++){
		cpFloat d = ClosestDist(hull[i].ab, hull[j].ab);
		if(d < minDist){
			minDist = d;
			mini = i;
		}
	}
	
	struct MinkowskiPoint v0 = hull[mini];
	struct MinkowskiPoint v1 = hull[(mini + 1)%count];
	cpAssertSoft(!cpveql(v0.ab, v1.ab), "Internal Error: EPA vertexes are the same (%d and %d)", mini, (mini + 1)%count);
	
	struct MinkowskiPoint p = Support(ctx, cpvperp(cpvsub(v1.ab, v0.ab)));
	
#if DRAW_EPA
	cpVect verts[count];
	for(int i=0; i<count; i++) verts[i] = hull[i].ab;
	
	ChipmunkDebugDrawPolygon(count, verts, 0.0, RGBAColor(1, 1, 0, 1), RGBAColor(1, 1, 0, 0.25));
	ChipmunkDebugDrawSegment(v0.ab, v1.ab, RGBAColor(1, 0, 0, 1));
	
	ChipmunkDebugDrawDot(5, p.ab, LAColor(1, 1));
#endif
	
	cpFloat area2x = cpvcross(cpvsub(v1.ab, v0.ab), cpvadd(cpvsub(p.ab, v0.ab), cpvsub(p.ab, v1.ab)));
	if(area2x > 0.0f && iteration < MAX_EPA_ITERATIONS){
		int count2 = 1;
		struct MinkowskiPoint *hull2 = (struct MinkowskiPoint *)alloca((count + 1)*sizeof(struct MinkowskiPoint));
		hull2[0] = p;
		
		for(int i=0; i<count; i++){
			int index = (mini + 1 + i)%count;
			
			cpVect h0 = hull2[count2 - 1].ab;
			cpVect h1 = hull[index].ab;
			cpVect h2 = (i + 1 < count ? hull[(index + 1)%count] : p).ab;
			
			// TODO: Should this be changed to an area2x check?
			if(cpvcross(cpvsub(h2, h0), cpvsub(h1, h0)) > 0.0f){
				hull2[count2] = hull[index];
				count2++;
			}
		}
		
		return EPARecurse(ctx, count2, hull2, iteration + 1);
	} else {
		cpAssertWarn(iteration < WARN_EPA_ITERATIONS, "High EPA iterations: %d", iteration);
		return ClosestPointsNew(v0, v1);
	}
}
コード例 #4
0
ファイル: cpCollision.c プロジェクト: Jornason/LearnCocos2D
// Recursive implementatino of the GJK loop.
static inline struct ClosestPoints
GJKRecurse(const struct SupportContext *ctx, const struct MinkowskiPoint v0, const struct MinkowskiPoint v1, const int iteration)
{
    if(iteration > MAX_GJK_ITERATIONS) {
        cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK iterations: %d", iteration);
        return ClosestPointsNew(v0, v1);
    }

    cpVect delta = cpvsub(v1.ab, v0.ab);
    // TODO: should this be an area2x check?
    if(cpvcross(delta, cpvadd(v0.ab, v1.ab)) > 0.0f) {
        // Origin is behind axis. Flip and try again.
        return GJKRecurse(ctx, v1, v0, iteration);
    } else {
        cpFloat t = ClosestT(v0.ab, v1.ab);
        cpVect n = (-1.0f < t && t < 1.0f ? cpvperp(delta) : cpvneg(LerpT(v0.ab, v1.ab, t)));
        struct MinkowskiPoint p = Support(ctx, n);

#if DRAW_GJK
        ChipmunkDebugDrawSegment(v0.ab, v1.ab, RGBAColor(1, 1, 1, 1));
        cpVect c = cpvlerp(v0.ab, v1.ab, 0.5);
        ChipmunkDebugDrawSegment(c, cpvadd(c, cpvmult(cpvnormalize(n), 5.0)), RGBAColor(1, 0, 0, 1));

        ChipmunkDebugDrawDot(5.0, p.ab, LAColor(1, 1));
#endif

        if(
            cpvcross(cpvsub(v1.ab, p.ab), cpvadd(v1.ab, p.ab)) > 0.0f &&
            cpvcross(cpvsub(v0.ab, p.ab), cpvadd(v0.ab, p.ab)) < 0.0f
        ) {
            // The triangle v0, p, v1 contains the origin. Use EPA to find the MSA.
            cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK->EPA iterations: %d", iteration);
            return EPA(ctx, v0, p, v1);
        } else {
            if(cpvdot(p.ab, n) <= cpfmax(cpvdot(v0.ab, n), cpvdot(v1.ab, n))) {
                // The edge v0, v1 that we already have is the closest to (0, 0) since p was not closer.
                cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK iterations: %d", iteration);
                return ClosestPointsNew(v0, v1);
            } else {
                // p was closer to the origin than our existing edge.
                // Need to figure out which existing point to drop.
                if(ClosestDist(v0.ab, p.ab) < ClosestDist(p.ab, v1.ab)) {
                    return GJKRecurse(ctx, v0, p, iteration + 1);
                } else {
                    return GJKRecurse(ctx, p, v1, iteration + 1);
                }
            }
        }
    }
}
コード例 #5
0
static inline struct ClosestPoints
GJKRecurse(const struct SupportContext *ctx, const struct MinkowskiPoint v0, const struct MinkowskiPoint v1, const int iteration)
{
	if(iteration > MAX_GJK_ITERATIONS){
		cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK iterations: %d", iteration);
		return ClosestPointsNew(v0, v1);
	}
	
	cpVect delta = cpvsub(v1.ab, v0.ab);
	if(cpvcross(delta, cpvadd(v0.ab, v1.ab)) > 0.0f){
		// Origin is behind axis. Flip and try again.
		return GJKRecurse(ctx, v1, v0, iteration + 1);
	} else {
		cpFloat t = ClosestT(v0.ab, v1.ab);
		cpVect n = (-1.0f < t && t < 1.0f ? cpvperp(delta) : cpvneg(LerpT(v0.ab, v1.ab, t)));
		struct MinkowskiPoint p = Support(ctx, n);
		
#if DRAW_GJK
		ChipmunkDebugDrawSegment(v0.ab, v1.ab, RGBAColor(1, 1, 1, 1));
		cpVect c = cpvlerp(v0.ab, v1.ab, 0.5);
		ChipmunkDebugDrawSegment(c, cpvadd(c, cpvmult(cpvnormalize(n), 5.0)), RGBAColor(1, 0, 0, 1));
		
		ChipmunkDebugDrawDot(5.0, p.ab, LAColor(1, 1));
#endif
		
		if(
			cpvcross(cpvsub(v1.ab, p.ab), cpvadd(v1.ab, p.ab)) > 0.0f &&
			cpvcross(cpvsub(v0.ab, p.ab), cpvadd(v0.ab, p.ab)) < 0.0f
		){
			cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK->EPA iterations: %d", iteration);
			// The triangle v0, p, v1 contains the origin. Use EPA to find the MSA.
			return EPA(ctx, v0, p, v1);
		} else {
			// The new point must be farther along the normal than the existing points.
			if(cpvdot(p.ab, n) <= cpfmax(cpvdot(v0.ab, n), cpvdot(v1.ab, n))){
				cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK iterations: %d", iteration);
				return ClosestPointsNew(v0, v1);
			} else {
				if(ClosestDist(v0.ab, p.ab) < ClosestDist(p.ab, v1.ab)){
					return GJKRecurse(ctx, v0, p, iteration + 1);
				} else {
					return GJKRecurse(ctx, p, v1, iteration + 1);
				}
			}
		}
	}
}