int CNetServer::Update() { int64 Now = time_get(); for(int i = 0; i < MaxClients(); i++) { m_aSlots[i].m_Connection.Update(); if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_ERROR) { if(Now - m_aSlots[i].m_Connection.ConnectTime() < time_freq() && NetBan()) NetBan()->BanAddr(ClientAddr(i), 60, "Stressing network"); else Drop(i, CLIENTDROPTYPE_STRESSING, m_aSlots[i].m_Connection.ErrorString()); } } return 0; }
int CNetServer::Update() { int64 Now = time_get(); for(int i = 0; i < MaxClients(); i++) { m_aSlots[i].m_Connection.Update(); if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_ERROR) { if(Now - m_aSlots[i].m_Connection.ConnectTime() < time_freq() && NetBan()) { if(NetBan()->BanAddr(ClientAddr(i), 60, "Stressing network") == -1) Drop(i, m_aSlots[i].m_Connection.ErrorString()); } else Drop(i, m_aSlots[i].m_Connection.ErrorString()); } } m_TokenManager.Update(); m_TokenCache.Update(); return 0; }