コード例 #1
0
ファイル: test_shared.c プロジェクト: kevlund/ufoai
void TEST_Init (void)
{
	Com_SetExceptionCallback(Test_InitError);

	com_aliasSysPool = Mem_CreatePool("Common: Alias system");
	com_cmdSysPool = Mem_CreatePool("Common: Command system");
	com_cmodelSysPool = Mem_CreatePool("Common: Collision model");
	com_cvarSysPool = Mem_CreatePool("Common: Cvar system");
	com_fileSysPool = Mem_CreatePool("Common: File system");
	com_genericPool = Mem_CreatePool("Generic");

	Mem_Init();
	Cbuf_Init();
	Cmd_Init();
	Cvar_Init();
	FS_InitFilesystem(qtrue);
	FS_AddGameDirectory("./unittest", qfalse);
	Swap_Init();
	SV_Init();
	NET_Init();

	FS_ExecAutoexec();

	OBJZERO(csi);

	Com_SetExceptionCallback(Test_RunError);

	http_timeout = Cvar_Get("noname", "", 0, NULL);
	http_proxy = Cvar_Get("noname", "", 0, NULL);
}
コード例 #2
0
ファイル: test_shared.cpp プロジェクト: chagara/ufoai
void TEST_Init (void)
{
	try {
		com_aliasSysPool  = Mem_CreatePool("Common: Alias system");
		com_cmdSysPool    = Mem_CreatePool("Common: Command system");
		com_cmodelSysPool = Mem_CreatePool("Common: Collision model");
		com_cvarSysPool   = Mem_CreatePool("Common: Cvar system");
		com_fileSysPool   = Mem_CreatePool("Common: File system");
		com_genericPool   = Mem_CreatePool("Generic");

		Mem_Init();
		Cbuf_Init();
		Cmd_Init();
		Cvar_Init();
		FS_InitFilesystem(true);
		FS_AddGameDirectory("./unittest", false);
		FS_AddHomeAsGameDirectory("unittest", true);
		Swap_Init();
		SV_Init();
		NET_Init();

		FS_ExecAutoexec();

		OBJZERO(csi);
	} catch (comDrop_t const&) {
		Sys_Error("Error during initialization");
	}

	http_timeout = Cvar_Get("noname");
	http_proxy = Cvar_Get("noname");
	hwclass = Cvar_Get("hwclass", "5");
}
コード例 #3
0
ファイル: check_cmd.c プロジェクト: jdolan/quetoo
/**
 * @brief Setup fixture.
 */
void setup(void) {

	Mem_Init();

	Fs_Init(FS_NONE);

	Cmd_Init();
}
コード例 #4
0
ファイル: host.c プロジェクト: odnarb/manquake
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{

	if (standard_quake)
		minimum_memory = MINIMUM_MEMORY;
	else
		minimum_memory = MINIMUM_MEMORY_LEVELPAK;

	if (COM_CheckParm ("-minmemory"))
		parms->memsize = minimum_memory;

	host_parms = *parms;

	if (parms->memsize < minimum_memory)
		Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000);

	com_argc = parms->argc;
	com_argv = parms->argv;

	// JPG 3.00 - moved this here
#ifdef _WIN32
	srand(time(NULL) ^ _getpid());
#else
	srand(time(NULL) ^ getpid());
#endif

	Memory_Init (parms->membase, parms->memsize);
	Cbuf_Init ();
	Cmd_Init ();
	Cvar_Init ();
	COM_Init (parms->basedir);
	Host_InitLocal ();
	W_LoadWadFile ("gfx.wad");
	Con_Init ();
	PR_Init ();
	Mod_Init ();
	Security_Init ();	// JPG 3.20 - cheat free
	NET_Init ();
	SV_Init ();
	IPLog_Init ();	// JPG 1.05 - ip address logging
	BANLog_Init ();

	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
	Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));

	R_InitTextures ();		// needed even for dedicated servers

	Cbuf_InsertText ("exec autoexec.cfg;exec server.cfg;stuffcmds;startdemos\n");

	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	host_initialized = true;

	Sys_Printf ("========Quake Initialized========\n");
}
コード例 #5
0
/*
====================
SV_Init
====================
*/
void SV_Init (void)
{
	Sys_Printf ("Host_Init\n");

	Memory_Init (host_parms->membase, host_parms->memsize);
	Cbuf_Init ();
	Cmd_Init ();

	COM_Init ();
	FS_Init ();

	PR_Init ();
	Mod_Init ();

	SV_InitNet ();

	SV_InitLocal ();
	Pmove_Init ();

	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	Cbuf_InsertText ("exec server.cfg\n");
	Cbuf_Execute ();
	// unlock the early-set cvars after init
	Cvar_UnlockAll ();

	host_initialized = true;

	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
	Con_Printf ("%4.1f megabyte heap\n", host_parms->memsize/(1024*1024.0));
	Con_Printf ("======== HexenWorld Initialized ========\n");

	// process command line arguments
	Cmd_StuffCmds_f ();
	Cbuf_Execute ();

	// if a map wasn't specified on the command line, spawn demo1.map
	if (sv.state == ss_dead)
		Cmd_ExecuteString ("map demo1", src_command);
	if (sv.state == ss_dead)
		SV_Error ("Couldn't spawn a server");
}
コード例 #6
0
ファイル: mainInit.c プロジェクト: ultracold273/abc_glift
/**Function*************************************************************

  Synopsis    [Starts all the packages.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Abc_FrameInit( Abc_Frame_t * pAbc )
{
    Cmd_Init( pAbc );
    Cmd_CommandExecute( pAbc, "set checkread" ); 
    Io_Init( pAbc );
    Abc_Init( pAbc );
    Fpga_Init( pAbc );
    Map_Init( pAbc );
    Mio_Init( pAbc );
    Super_Init( pAbc );
    Libs_Init( pAbc );
    Load_Init( pAbc );
    Scl_Init( pAbc );
    Test_Init( pAbc );
#ifdef USE_ABC2
    Abc2_Init( pAbc );
#endif
#ifdef USE_ABC85
    Abc85_Init( pAbc );
#endif
    EXT_ABC_INIT(pAbc) // plugin for external functionality
}
コード例 #7
0
ファイル: common.c プロジェクト: jayschwa/q2pro
/*
=================
Qcommon_Init
=================
*/
void Qcommon_Init(int argc, char **argv)
{
    if (setjmp(abortframe))
        Sys_Error("Error during initialization: %s", com_errorMsg);

    com_argc = argc;
    com_argv = argv;

    Com_SetLastError(NULL);

    X86_SetFPCW();

    // prepare enough of the subsystems to handle
    // cvar and command buffer management
    Z_Init();
    MSG_Init();
    Cbuf_Init();
    Cmd_Init();
    Cvar_Init();
    Key_Init();
    Prompt_Init();
    Con_Init();

    //
    // init commands and vars
    //
    z_perturb = Cvar_Get("z_perturb", "0", 0);
#if USE_CLIENT
    host_speeds = Cvar_Get("host_speeds", "0", 0);
#endif
#ifdef _DEBUG
    developer = Cvar_Get("developer", "0", 0);
#endif
    timescale = Cvar_Get("timescale", "1", CVAR_CHEAT);
    fixedtime = Cvar_Get("fixedtime", "0", CVAR_CHEAT);
    logfile_enable = Cvar_Get("logfile", "0", 0);
    logfile_flush = Cvar_Get("logfile_flush", "0", 0);
    logfile_name = Cvar_Get("logfile_name", "console", 0);
    logfile_prefix = Cvar_Get("logfile_prefix", "[%Y-%m-%d %H:%M] ", 0);
#if USE_CLIENT
    dedicated = Cvar_Get("dedicated", "0", CVAR_NOSET);
    cl_running = Cvar_Get("cl_running", "0", CVAR_ROM);
    cl_paused = Cvar_Get("cl_paused", "0", CVAR_ROM);
#else
    dedicated = Cvar_Get("dedicated", "1", CVAR_ROM);
#endif
    sv_running = Cvar_Get("sv_running", "0", CVAR_ROM);
    sv_paused = Cvar_Get("sv_paused", "0", CVAR_ROM);
    com_timedemo = Cvar_Get("timedemo", "0", CVAR_CHEAT);
    com_date_format = Cvar_Get("com_date_format", "%Y-%m-%d", 0);
#ifdef _WIN32
    com_time_format = Cvar_Get("com_time_format", "%H.%M", 0);
#else
    com_time_format = Cvar_Get("com_time_format", "%H:%M", 0);
#endif
#ifdef _DEBUG
    com_debug_break = Cvar_Get("com_debug_break", "0", 0);
#endif
    com_fatal_error = Cvar_Get("com_fatal_error", "0", 0);
    com_version = Cvar_Get("version", com_version_string, CVAR_SERVERINFO | CVAR_ROM);

    allow_download = Cvar_Get("allow_download", COM_DEDICATED ? "0" : "1", CVAR_ARCHIVE);
    allow_download_players = Cvar_Get("allow_download_players", "1", CVAR_ARCHIVE);
    allow_download_models = Cvar_Get("allow_download_models", "1", CVAR_ARCHIVE);
    allow_download_sounds = Cvar_Get("allow_download_sounds", "1", CVAR_ARCHIVE);
    allow_download_maps = Cvar_Get("allow_download_maps", "1", CVAR_ARCHIVE);
    allow_download_textures = Cvar_Get("allow_download_textures", "1", CVAR_ARCHIVE);
    allow_download_pics = Cvar_Get("allow_download_pics", "1", CVAR_ARCHIVE);
    allow_download_others = Cvar_Get("allow_download_others", "0", 0);

    rcon_password = Cvar_Get("rcon_password", "", CVAR_PRIVATE);

    Cmd_AddCommand("z_stats", Z_Stats_f);

    //Cmd_AddCommand("setenv", Com_Setenv_f);

    Cmd_AddMacro("com_date", Com_Date_m);
    Cmd_AddMacro("com_time", Com_Time_m);
    Cmd_AddMacro("com_uptime", Com_Uptime_m);
    Cmd_AddMacro("com_uptime_long", Com_UptimeLong_m);
    Cmd_AddMacro("random", Com_Random_m);
    Cmd_AddMacro("com_maplist", Com_MapList_m);

    // add any system-wide configuration files
    Sys_AddDefaultConfig();

    // we need to add the early commands twice, because
    // a basedir or cddir needs to be set before execing
    // config files, but we want other parms to override
    // the settings of the config files
    Com_AddEarlyCommands(qfalse);

    Sys_Init();

    Sys_RunConsole();

    FS_Init();

    Sys_RunConsole();

    // no longer allow CVAR_NOSET modifications
    com_initialized = qtrue;

    // after FS is initialized, open logfile
    logfile_enable->changed = logfile_enable_changed;
    logfile_flush->changed = logfile_param_changed;
    logfile_name->changed = logfile_param_changed;
    logfile_enable_changed(logfile_enable);

    // execute configs: default.cfg may come from the packfile, but config.cfg
    // and autoexec.cfg must be real files within the game directory
    Com_AddConfigFile(COM_DEFAULT_CFG, 0);
    Com_AddConfigFile(COM_CONFIG_CFG, FS_TYPE_REAL | FS_PATH_GAME);
    Com_AddConfigFile(COM_AUTOEXEC_CFG, FS_TYPE_REAL | FS_PATH_GAME);
    Com_AddConfigFile(COM_POSTEXEC_CFG, FS_TYPE_REAL);

    Com_AddEarlyCommands(qtrue);

    Cmd_AddCommand("lasterror", Com_LastError_f);

    Cmd_AddCommand("quit", Com_Quit_f);
#if !USE_CLIENT
    Cmd_AddCommand("recycle", Com_Recycle_f);
#endif

    srand(Sys_Milliseconds());

    Netchan_Init();
    NET_Init();
    BSP_Init();
    CM_Init();
    SV_Init();
    CL_Init();
    TST_Init();

    Sys_RunConsole();

    // add + commands from command line
    if (!Com_AddLateCommands()) {
        // if the user didn't give any commands, run default action
        char *cmd = COM_DEDICATED ? "dedicated_start" : "client_start";

        if ((cmd = Cmd_AliasCommand(cmd)) != NULL) {
            Cbuf_AddText(&cmd_buffer, cmd);
            Cbuf_Execute(&cmd_buffer);
        }
    } else {
        // the user asked for something explicit
        // so drop the loading plaque
        SCR_EndLoadingPlaque();
    }

    // even not given a starting map, dedicated server starts
    // listening for rcon commands (create socket after all configs
    // are executed to make sure port number is properly set)
    if (COM_DEDICATED) {
        NET_Config(NET_SERVER);
    }

    Com_AddConfigFile(COM_POSTINIT_CFG, FS_TYPE_REAL);

    Com_Printf("====== " PRODUCT " initialized ======\n\n");
    Com_LPrintf(PRINT_NOTICE, APPLICATION " " VERSION ", " __DATE__ "\n");
    Com_Printf("http://skuller.net/q2pro/\n\n");

    time(&com_startTime);

    com_eventTime = Sys_Milliseconds();
}
コード例 #8
0
ファイル: host.c プロジェクト: infernuslord/uqe-quake
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{

	if (standard_quake)
		minimum_memory = MINIMUM_MEMORY;
	else
		minimum_memory = MINIMUM_MEMORY_LEVELPAK;

	if (COM_CheckParm ("-minmemory"))
		parms->memsize = minimum_memory;

	host_parms = *parms;

	if (parms->memsize < minimum_memory)
		Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000);

	com_argc = parms->argc;
	com_argv = parms->argv;

	Memory_Init (parms->membase, parms->memsize);
	Cbuf_Init ();
	Cmd_Init ();	
	V_Init ();

	// jkrige - removed chase
	//Chase_Init ();
	// jkrige - removed chase

	Host_InitVCR (parms);
	COM_Init (parms->basedir);
	Host_InitLocal ();
	W_LoadWadFile ("gfx.wad");
	Key_Init ();
	Con_Init ();	
	M_Init ();	
	PR_Init ();
	Mod_Init ();
	NET_Init ();
	SV_Init ();

	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
	Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));
	
	R_InitTextures ();		// needed even for dedicated servers
 
	if (cls.state != ca_dedicated)
	{
		host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
		if (!host_basepal)
			Sys_Error ("Couldn't load gfx/palette.lmp");
		host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
		if (!host_colormap)
			Sys_Error ("Couldn't load gfx/colormap.lmp");

#ifndef _WIN32 // on non win32, mouse comes before video for security reasons
		IN_Init ();
#endif
		VID_Init (host_basepal);

		Draw_Init ();
		SCR_Init ();
		R_Init ();
#ifndef	_WIN32
	// on Win32, sound initialization has to come before video initialization, so we
	// can put up a popup if the sound hardware is in use
		S_Init ();

		// jkrige - fmod sound system (system)
		FMOD_Init();
		// jkrige - fmod sound system (system)
#else

#ifdef	GLQUAKE
	// FIXME: doesn't use the new one-window approach yet
		S_Init ();

		// jkrige - fmod sound system (system)
		FMOD_Init();
		// jkrige - fmod sound system (system)
#endif

#endif	// _WIN32

		// jkrige - fmod sound system (music)
		//CDAudio_Init ();
		// jkrige - fmod sound system (music)

		Sbar_Init ();
		CL_Init ();
#ifdef _WIN32 // on non win32, mouse comes before video for security reasons
		IN_Init ();
#endif
	}

	Cbuf_InsertText ("exec quake.rc\n");

	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	host_initialized = true;
	
	Sys_Printf ("========Quake Initialized=========\n");	
}
コード例 #9
0
ファイル: host.c プロジェクト: divVerent/darkplaces-travis
/*
====================
Host_Init
====================
*/
static void Host_Init (void)
{
	int i;
	const char* os;
	char vabuf[1024];

	if (COM_CheckParm("-profilegameonly"))
		Sys_AllowProfiling(false);

	// LordHavoc: quake never seeded the random number generator before... heh
	if (COM_CheckParm("-benchmark"))
		srand(0); // predictable random sequence for -benchmark
	else
		srand((unsigned int)time(NULL));

	// FIXME: this is evil, but possibly temporary
	// LordHavoc: doesn't seem very temporary...
	// LordHavoc: made this a saved cvar
// COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
	if (COM_CheckParm("-developer"))
	{
		developer.value = developer.integer = 1;
		developer.string = "1";
	}

	if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
	{
		developer.value = developer.integer = 1;
		developer.string = "1";
		developer_extra.value = developer_extra.integer = 1;
		developer_extra.string = "1";
		developer_insane.value = developer_insane.integer = 1;
		developer_insane.string = "1";
		developer_memory.value = developer_memory.integer = 1;
		developer_memory.string = "1";
		developer_memorydebug.value = developer_memorydebug.integer = 1;
		developer_memorydebug.string = "1";
	}

	if (COM_CheckParm("-developer3"))
	{
		gl_paranoid.integer = 1;gl_paranoid.string = "1";
		gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
	}

// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
	if (COM_CheckParm("-nostdout"))
		sys_nostdout = 1;

	// used by everything
	Memory_Init();

	// initialize console command/cvar/alias/command execution systems
	Cmd_Init();

	// initialize memory subsystem cvars/commands
	Memory_Init_Commands();

	// initialize console and logging and its cvars/commands
	Con_Init();

	// initialize various cvars that could not be initialized earlier
	u8_Init();
	Curl_Init_Commands();
	Cmd_Init_Commands();
	Sys_Init_Commands();
	COM_Init_Commands();
	FS_Init_Commands();

	// initialize console window (only used by sys_win.c)
	Sys_InitConsole();

	// initialize the self-pack (must be before COM_InitGameType as it may add command line options)
	FS_Init_SelfPack();

	// detect gamemode from commandline options or executable name
	COM_InitGameType();

	// construct a version string for the corner of the console
	os = DP_OS_NAME;
	dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
	Con_Printf("%s\n", engineversion);

	// initialize process nice level
	Sys_InitProcessNice();

	// initialize ixtable
	Mathlib_Init();

	// initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
	FS_Init();

	// register the cvars for session locking
	Host_InitSession();

	// must be after FS_Init
	Crypto_Init();
	Crypto_Init_Commands();

	NetConn_Init();
	Curl_Init();
	//PR_Init();
	//PR_Cmd_Init();
	PRVM_Init();
	Mod_Init();
	World_Init();
	SV_Init();
	V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
	Host_InitCommands();
	Host_InitLocal();
	Host_ServerOptions();

	Thread_Init();

	if (cls.state == ca_dedicated)
		Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
	else
	{
		Con_DPrintf("Initializing client\n");

		R_Modules_Init();
		Palette_Init();
#ifdef CONFIG_MENU
		MR_Init_Commands();
#endif
		VID_Shared_Init();
		VID_Init();
		Render_Init();
		S_Init();
		CDAudio_Init();
		Key_Init();
		CL_Init();
	}

	// save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
	// NOTE: menu commands are freed by Cmd_RestoreInitState
	Cmd_SaveInitState();

	// FIXME: put this into some neat design, but the menu should be allowed to crash
	// without crashing the whole game, so this should just be a short-time solution

	// here comes the not so critical stuff
	if (setjmp(host_abortframe)) {
		return;
	}

	Host_AddConfigText();
	Cbuf_Execute();

	// if stuffcmds wasn't run, then quake.rc is probably missing, use default
	if (!host_stuffcmdsrun)
	{
		Cbuf_AddText("exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\nstuffcmds\n");
		Cbuf_Execute();
	}

	// put up the loading image so the user doesn't stare at a black screen...
	SCR_BeginLoadingPlaque(true);

#ifdef CONFIG_MENU
	if (cls.state != ca_dedicated)
	{
		MR_Init();
	}
#endif

	// check for special benchmark mode
// COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
	i = COM_CheckParm("-benchmark");
	if (i && i + 1 < com_argc)
	if (!sv.active && !cls.demoplayback && !cls.connect_trying)
	{
		Cbuf_AddText(va(vabuf, sizeof(vabuf), "timedemo %s\n", com_argv[i + 1]));
		Cbuf_Execute();
	}

	// check for special demo mode
// COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
	i = COM_CheckParm("-demo");
	if (i && i + 1 < com_argc)
	if (!sv.active && !cls.demoplayback && !cls.connect_trying)
	{
		Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\n", com_argv[i + 1]));
		Cbuf_Execute();
	}

// COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
	i = COM_CheckParm("-capturedemo");
	if (i && i + 1 < com_argc)
	if (!sv.active && !cls.demoplayback && !cls.connect_trying)
	{
		Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
		Cbuf_Execute();
	}

	if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
	if (!sv.active && !cls.demoplayback && !cls.connect_trying)
	{
		Cbuf_AddText("startmap_dm\n");
		Cbuf_Execute();
	}

	if (!sv.active && !cls.demoplayback && !cls.connect_trying)
	{
#ifdef CONFIG_MENU
		Cbuf_AddText("togglemenu 1\n");
#endif
		Cbuf_Execute();
	}

	Con_DPrint("========Initialized=========\n");

	//Host_StartVideo();

	if (cls.state != ca_dedicated)
		SV_StartThread();
}
コード例 #10
0
ファイル: common.cpp プロジェクト: LTolosa/Jedi-Outcast
/*
=================
Com_Init
=================
*/
void Com_Init( char *commandLine ) {
	char	*s;

	Com_Printf( "%s %s %s\n", Q3_VERSION, CPUSTRING, __DATE__ );

	try {
		// prepare enough of the subsystems to handle
		// cvar and command buffer management
		Com_ParseCommandLine( commandLine );
		
		Swap_Init ();
		Cbuf_Init ();
		
		Com_InitZoneMemory();

		Cmd_Init ();
		Cvar_Init ();
		
		// get the commandline cvars set
		Com_StartupVariable( NULL );

		// done early so bind command exists
		CL_InitKeyCommands();
		
		FS_InitFilesystem ();	//uses z_malloc
		
		Com_InitJournaling();
		
		Cbuf_AddText ("exec default.cfg\n");

		// skip the jk2config.cfg if "safe" is on the command line
		if ( !Com_SafeMode() ) {
			Cbuf_AddText ("exec jk2config.cfg\n");
		}

		Cbuf_AddText ("exec autoexec.cfg\n");
		
		Cbuf_Execute ();
		
		// override anything from the config files with command line args
		Com_StartupVariable( NULL );
		
		// allocate the stack based hunk allocator
		Com_InitHunkMemory();

		// if any archived cvars are modified after this, we will trigger a writing
		// of the config file
		cvar_modifiedFlags &= ~CVAR_ARCHIVE;
		
		//
		// init commands and vars
		//
		Cmd_AddCommand ("quit", Com_Quit_f);
		Cmd_AddCommand ("writeconfig", Com_WriteConfig_f );
		
		com_maxfps = Cvar_Get ("com_maxfps", "85", CVAR_ARCHIVE);
		
		com_developer = Cvar_Get ("developer", "0", CVAR_TEMP );
		com_logfile = Cvar_Get ("logfile", "0", CVAR_TEMP );
		com_speedslog = Cvar_Get ("speedslog", "0", CVAR_TEMP );
		
		com_timescale = Cvar_Get ("timescale", "1", CVAR_CHEAT );
		com_fixedtime = Cvar_Get ("fixedtime", "0", CVAR_CHEAT);
		com_showtrace = Cvar_Get ("com_showtrace", "0", CVAR_CHEAT);
		com_viewlog = Cvar_Get( "viewlog", "0", CVAR_TEMP );
		com_speeds = Cvar_Get ("com_speeds", "0", 0);
		
		cl_paused	   = Cvar_Get ("cl_paused", "0", CVAR_ROM);
		sv_paused	   = Cvar_Get ("sv_paused", "0", CVAR_ROM);
		com_sv_running = Cvar_Get ("sv_running", "0", CVAR_ROM);
		com_cl_running = Cvar_Get ("cl_running", "0", CVAR_ROM);
		com_skippingcin = Cvar_Get ("skippingCinematic", "0", CVAR_ROM);
		com_buildScript = Cvar_Get( "com_buildScript", "0", 0 );
		
		com_FirstTime = Cvar_Get( "com_FirstTime", "0", CVAR_ARCHIVE);
		if ( com_developer && com_developer->integer ) {
			Cmd_AddCommand ("error", Com_Error_f);
			Cmd_AddCommand ("crash", Com_Crash_f );
			Cmd_AddCommand ("freeze", Com_Freeze_f);
		}
		
		s = va("%s %s %s", Q3_VERSION, CPUSTRING, __DATE__ );
		com_version = Cvar_Get ("version", s, CVAR_ROM | CVAR_SERVERINFO );

		SP_Init();	// Initialize StripEd
	
		Sys_Init();	// this also detects CPU type, so I can now do this CPU check below...

		if( !com_FirstTime->integer )	// special request to detect and use top-settings for Intel Williamette chip...	
		{
			Cvar_Set( "com_FirstTime", "1" );	// only do this once			
			//
			// ( make a local ptr only for quick test, since this is a common module )
			//
			cvar_t* s_CPUType = Cvar_Get("sys_cpuid","",0);
			if (s_CPUType->value == CPUID_INTEL_WILLIAMETTE)
			{
				Cbuf_AddText ("exec perfect.cfg\n");
//				Cbuf_Execute ();
			}
		}

		Netchan_Init( Com_Milliseconds() & 0xffff );	// pick a port value that should be nice and random
//	VM_Init();
		SV_Init();
		
		CL_Init();
		Sys_ShowConsole( com_viewlog->integer, qfalse );
		
		// set com_frameTime so that if a map is started on the
		// command line it will still be able to count on com_frameTime
		// being random enough for a serverid
		com_frameTime = Com_Milliseconds();

		// add + commands from command line
		if ( !Com_AddStartupCommands() ) {
#ifdef NDEBUG
			// if the user didn't give any commands, run default action
//			if ( !com_dedicated->integer ) 
			{
				Cbuf_AddText ("cinematic openinglogos\n");				
//				if( !com_introPlayed->integer ) {
//					Cvar_Set( com_introPlayed->name, "1" );
//					Cvar_Set( "nextmap", "cinematic intro" );
//				}
			}
#endif	
		}
		com_fullyInitialized = qtrue;
		Com_Printf ("--- Common Initialization Complete ---\n");
	}

	catch (const char* reason) {
		Sys_Error ("Error during initialization %s", reason);
	}

}
コード例 #11
0
ファイル: common.c プロジェクト: ewirch/qfusion
/*
* Qcommon_Init
*/
void Qcommon_Init( int argc, char **argv )
{
	if( setjmp( abortframe ) )
		Sys_Error( "Error during initialization: %s", com_errormsg );

	QThreads_Init();

	com_print_mutex = QMutex_Create();

	// initialize memory manager
	Memory_Init();

	// prepare enough of the subsystems to handle
	// cvar and command buffer management
	COM_InitArgv( argc, argv );

	Cbuf_Init();

	// initialize cmd/cvar/dynvar tries
	Cmd_PreInit();
	Cvar_PreInit();
	Dynvar_PreInit();

	// create basic commands and cvars
	Cmd_Init();
	Cvar_Init();
	Dynvar_Init();
	dynvars_initialized = qtrue;

	wswcurl_init();

	Key_Init();

	// we need to add the early commands twice, because
	// a basepath or cdpath needs to be set before execing
	// config files, but we want other parms to override
	// the settings of the config files
	Cbuf_AddEarlyCommands( qfalse );
	Cbuf_Execute();

	// wsw : aiwa : create dynvars (needs to be completed before .cfg scripts are executed)
	Dynvar_Create( "sys_uptime", qtrue, Com_Sys_Uptime_f, DYNVAR_READONLY );
	Dynvar_Create( "frametick", qfalse, DYNVAR_WRITEONLY, DYNVAR_READONLY );
	Dynvar_Create( "quit", qfalse, DYNVAR_WRITEONLY, DYNVAR_READONLY );
	Dynvar_Create( "irc_connected", qfalse, Irc_GetConnected_f, Irc_SetConnected_f );

	Sys_InitDynvars();
	CL_InitDynvars();

#ifdef TV_SERVER_ONLY
	tv_server = Cvar_Get( "tv_server", "1", CVAR_NOSET );
	Cvar_ForceSet( "tv_server", "1" );
#else
	tv_server = Cvar_Get( "tv_server", "0", CVAR_NOSET );
#endif

#ifdef DEDICATED_ONLY
	dedicated =	    Cvar_Get( "dedicated", "1", CVAR_NOSET );
	Cvar_ForceSet( "dedicated", "1" );
#else
	dedicated =	    Cvar_Get( "dedicated", "0", CVAR_NOSET );
#endif

#ifdef MATCHMAKER
	mm_server =	    Cvar_Get( "mm_server", "1", CVAR_READONLY );
	Cvar_ForceSet( "mm_server", "1" );
#else
	mm_server =	    Cvar_Get( "mm_server", "0", CVAR_READONLY );
#endif

	FS_Init();

	Cbuf_AddText( "exec default.cfg\n" );
	if( !dedicated->integer )
	{
		Cbuf_AddText( "exec config.cfg\n" );
		Cbuf_AddText( "exec autoexec.cfg\n" );
	}
	else if( mm_server->integer )
	{
		Cbuf_AddText( "exec mmaker_autoexec.cfg\n" );
	}
	else if( tv_server->integer )
	{
		Cbuf_AddText( "exec tvserver_autoexec.cfg\n" );
	}
	else
	{
		Cbuf_AddText( "exec dedicated_autoexec.cfg\n" );
	}

	Cbuf_AddEarlyCommands( qtrue );
	Cbuf_Execute();

	//
	// init commands and vars
	//
	Memory_InitCommands();

	Qcommon_InitCommands();

	host_speeds =	    Cvar_Get( "host_speeds", "0", 0 );
	log_stats =	    Cvar_Get( "log_stats", "0", 0 );
	developer =	    Cvar_Get( "developer", "0", 0 );
	timescale =	    Cvar_Get( "timescale", "1.0", CVAR_CHEAT );
	fixedtime =	    Cvar_Get( "fixedtime", "0", CVAR_CHEAT );
	if( tv_server->integer )
		logconsole =	    Cvar_Get( "logconsole", "tvconsole.log", CVAR_ARCHIVE );
	else if( dedicated->integer )
		logconsole =	    Cvar_Get( "logconsole", "wswconsole.log", CVAR_ARCHIVE );
	else
		logconsole =	    Cvar_Get( "logconsole", "", CVAR_ARCHIVE );
	logconsole_append = Cvar_Get( "logconsole_append", "1", CVAR_ARCHIVE );
	logconsole_flush =  Cvar_Get( "logconsole_flush", "0", CVAR_ARCHIVE );
	logconsole_timestamp =	Cvar_Get( "logconsole_timestamp", "0", CVAR_ARCHIVE );

	com_showtrace =	    Cvar_Get( "com_showtrace", "0", 0 );
	com_introPlayed3 =   Cvar_Get( "com_introPlayed3", "0", CVAR_ARCHIVE );

	Cvar_Get( "irc_server", "irc.quakenet.org", CVAR_ARCHIVE );
	Cvar_Get( "irc_port", "6667", CVAR_ARCHIVE );
	Cvar_Get( "irc_nick", APPLICATION "Player", CVAR_ARCHIVE );
	Cvar_Get( "irc_user", APPLICATION "User", CVAR_ARCHIVE );
	Cvar_Get( "irc_password", "", CVAR_ARCHIVE );

	Cvar_Get( "gamename", APPLICATION, CVAR_READONLY );
	versioncvar = Cvar_Get( "version", APP_VERSION_STR " " CPUSTRING " " __DATE__ " " BUILDSTRING, CVAR_SERVERINFO|CVAR_READONLY );
	revisioncvar = Cvar_Get( "revision", SVN_RevString(), CVAR_READONLY );

	Sys_Init();

	NET_Init();
	Netchan_Init();

	CM_Init();

	Steam_LoadLibrary();

	Com_ScriptModule_Init();

	MM_Init();

	SV_Init();
	CL_Init();

	SCR_EndLoadingPlaque();

	if( !dedicated->integer )
	{
		Cbuf_AddText( "exec stuffcmds.cfg\n" );
	}
	else if( mm_server->integer )
	{
		Cbuf_AddText( "exec mmaker_stuffcmds.cfg\n" );
	}
	else if( tv_server->integer )
	{
		Cbuf_AddText( "exec tvserver_stuffcmds.cfg\n" );
	}
	else
	{
		Cbuf_AddText( "exec dedicated_stuffcmds.cfg\n" );
	}

	// add + commands from command line
	if( !Cbuf_AddLateCommands() )
	{
		// if the user didn't give any commands, run default action

		if( !dedicated->integer )
		{
			// only play the introduction sequence once
			if( !com_introPlayed3->integer )
			{
				Cvar_ForceSet( com_introPlayed3->name, "1" );
#if !defined(__MACOSX__) && !defined(__ANDROID__)
				Cbuf_AddText( "cinematic intro.roq\n" );
#endif
			}
		}
	}
	else
	{
		// the user asked for something explicit
		// so drop the loading plaque
		SCR_EndLoadingPlaque();
	}

	Com_Printf( "\n====== %s Initialized ======\n", APPLICATION );

	Cbuf_Execute();
}
コード例 #12
0
ファイル: host.c プロジェクト: sakridge/quakespasm-ml
/*
====================
Host_Init
====================
*/
void Host_Init (void)
{
	if (standard_quake)
		minimum_memory = MINIMUM_MEMORY;
	else	minimum_memory = MINIMUM_MEMORY_LEVELPAK;

	if (COM_CheckParm ("-minmemory"))
		host_parms->memsize = minimum_memory;

	if (host_parms->memsize < minimum_memory)
		Sys_Error ("Only %4.1f megs of memory available, can't execute game", host_parms->memsize / (float)0x100000);

	com_argc = host_parms->argc;
	com_argv = host_parms->argv;

	Memory_Init (host_parms->membase, host_parms->memsize);
	Cbuf_Init ();
	Cmd_Init ();
	LOG_Init (host_parms);
	Cvar_Init (); //johnfitz
	COM_Init ();
	COM_InitFilesystem ();
	Host_InitLocal ();
	W_LoadWadFile (); //johnfitz -- filename is now hard-coded for honesty
	if (cls.state != ca_dedicated)
	{
		Key_Init ();
		Con_Init ();
	}
	PR_Init ();
	Mod_Init ();
	NET_Init ();
	SV_Init ();

	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
	Con_Printf ("%4.1f megabyte heap\n", host_parms->memsize/ (1024*1024.0));

	if (cls.state != ca_dedicated)
	{
		host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp", NULL);
		if (!host_colormap)
			Sys_Error ("Couldn't load gfx/colormap.lmp");

		V_Init ();
		Chase_Init ();
		M_Init ();
		ExtraMaps_Init (); //johnfitz
		Modlist_Init (); //johnfitz
		DemoList_Init (); //ericw
		VID_Init ();
		IN_Init ();
		TexMgr_Init (); //johnfitz
		Draw_Init ();
		SCR_Init ();
		R_Init ();
		S_Init ();
		CDAudio_Init ();
		BGM_Init();
		Sbar_Init ();
		CL_Init ();
	}

	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	host_initialized = true;
	Con_Printf ("\n========= Quake Initialized =========\n\n");

	if (cls.state != ca_dedicated)
	{
		Cbuf_InsertText ("exec quake.rc\n");
	// johnfitz -- in case the vid mode was locked during vid_init, we can unlock it now.
		// note: two leading newlines because the command buffer swallows one of them.
		Cbuf_AddText ("\n\nvid_unlock\n");
	}

	if (cls.state == ca_dedicated)
	{
		Cbuf_AddText ("exec autoexec.cfg\n");
		Cbuf_AddText ("stuffcmds");
		Cbuf_Execute ();
		if (!sv.active)
			Cbuf_AddText ("map start\n");
	}
}
コード例 #13
0
ファイル: common.cpp プロジェクト: ArkyRomania/ufoai
/**
 * @brief Init function
 * @sa Com_ParseScripts
 * @sa Qcommon_Shutdown
 * @sa Sys_Init
 * @sa CL_Init
 */
void Qcommon_Init (int argc, char** argv)
{
	logfile_active = nullptr;
	developer = nullptr;

	Sys_InitSignals();

	/* random seed */
	Com_SetRandomSeed(time(nullptr));

	com_aliasSysPool = Mem_CreatePool("Common: Alias system for commands and enums");
	com_cmdSysPool = Mem_CreatePool("Common: Command system");
	com_cmodelSysPool = Mem_CreatePool("Common: Collision model");
	com_cvarSysPool = Mem_CreatePool("Common: Cvar system");
	com_fileSysPool = Mem_CreatePool("Common: File system");
	com_genericPool = Mem_CreatePool("Generic");
	com_networkPool = Mem_CreatePool("Network");

	try {
		OBJZERO(csi);

		/* prepare enough of the subsystems to handle
		 * cvar and command buffer management */
		Com_InitArgv(argc, argv);

		Swap_Init();
		Cbuf_Init();

		Cmd_Init();
		Cvar_Init();

		uploadcrashdump = Cvar_Get("uploadcrashdump", "1", 0, "upload crashdumps to the developers");

		Key_Init();

		/* we need to add the early commands twice, because
		 * a basedir needs to be set before executing
		 * config files, but we want other parms to override
		 * the settings of the config files */
		Cbuf_AddEarlyCommands(false);
		Cbuf_Execute();

		FS_InitFilesystem(true);

		Cbuf_AddText("exec default.cfg\n");
#ifdef DEDICATED_ONLY
		Cbuf_AddText("exec dedconfig.cfg\n");
#else
		Cbuf_AddText("exec config.cfg\n");
#endif

		Cbuf_AddEarlyCommands(true);
		Cbuf_Execute();

		Com_SetRenderModified(false);
		Com_SetUserinfoModified(false);

		/* init commands and vars */
		Cmd_AddCommand("saveconfig", Com_WriteConfig_f, "Write the configuration to file");
		Cmd_AddCommand("gametypelist", Com_GameTypeList_f, "List all available multiplayer game types");
#ifdef DEBUG
		Cmd_AddCommand("debug_help", Com_DebugHelp_f, "Show some debugging help");
		Cmd_AddCommand("debug_error", Com_DebugError_f, "Just throw a fatal error to test error shutdown procedures");
#endif
		Cmd_AddCommand("setdeveloper", Com_DeveloperSet_f, "Set the developer cvar to only get the debug output you want");

		developer = Cvar_Get("developer", "0", 0, "Activate developer output to logfile and gameconsole");
#ifdef DEBUG
		logfile_active = Cvar_Get("logfile", "2", 0, "0 = deactivate logfile, 1 = write normal logfile, 2 = flush on every new line, 3 = always append to existing file");
#else
		logfile_active = Cvar_Get("logfile", "1", 0, "0 = deactivate logfile, 1 = write normal logfile, 2 = flush on every new line, 3 = always append to existing file");
#endif
		sv_gametype = Cvar_Get("sv_gametype", "fight1on1", CVAR_ARCHIVE | CVAR_SERVERINFO, "Sets the multiplayer gametype - see gametypelist command for a list of all gametypes");
		http_proxy = Cvar_Get("http_proxy", "", CVAR_ARCHIVE, "Use this proxy for http transfers");
		http_timeout = Cvar_Get("http_timeout", "3", CVAR_ARCHIVE, "Http connection and read timeout");
		port = Cvar_Get("port", DOUBLEQUOTE(PORT_SERVER), CVAR_NOSET);
		masterserver_url = Cvar_Get("masterserver_url", MASTER_SERVER, CVAR_ARCHIVE, "URL of UFO:AI masterserver");
#ifdef DEDICATED_ONLY
		sv_dedicated = Cvar_Get("sv_dedicated", "1", CVAR_SERVERINFO | CVAR_NOSET, "Is this a dedicated server?");
		/* don't allow to override this from commandline of config */
		Cvar_ForceSet("sv_dedicated", "1");
#else
		sv_dedicated = Cvar_Get("sv_dedicated", "0", CVAR_SERVERINFO | CVAR_NOSET, "Is this a dedicated server?");

		/* set this to false for client - otherwise Qcommon_Frame would set the initial values to multiplayer */
		sv_gametype->modified = false;

		s_language = Cvar_Get("s_language", "", CVAR_ARCHIVE, "Game language - full language string e.g. en_EN.UTF-8");
		s_language->modified = false;
		cl_maxfps = Cvar_Get("cl_maxfps", "50", CVAR_ARCHIVE);
		Cvar_SetCheckFunction("cl_maxfps", Com_CvarCheckMaxFPS);
#endif

		// 5 is an i7 with a medium gfx-card
		// 3 dual core with 2 GB
		// 2 EeePc with 1 GB
		// 1 smartphone
		const char* hwclassVal = "5";
#ifdef __ANDROID__
		/** get the hardware class of the machine we are running on. */
		hwclassVal = "1";
#endif
		hwclass = Cvar_Get("hwclass", hwclassVal, 0, "Defines the hardware class of this machine. 1 is the lowest, 5 is the highest.");

		const char* s = va("UFO: Alien Invasion %s %s %s %s", UFO_VERSION, CPUSTRING, __DATE__, BUILDSTRING);
		Cvar_Get("version", s, CVAR_NOSET, "Full version string");
		Cvar_Get("ver", UFO_VERSION, CVAR_SERVERINFO | CVAR_NOSET, "Version number");

		if (sv_dedicated->integer)
			Cmd_AddCommand("quit", Com_Quit, "Quits the game");

		Mem_Init();
		Sys_Init();

		NET_Init();

#ifndef NO_HTTP
		curl_global_init(CURL_GLOBAL_NOTHING);
		Com_Printf("%s initialized.\n", curl_version());
#endif

		SV_Init();

		/* e.g. init the client hunk that is used in script parsing */
		CL_Init();

		Com_ParseScripts(sv_dedicated->integer);
#ifndef DEDICATED_ONLY
		Cbuf_AddText("exec keys.cfg\n");
#endif

		if (!sv_dedicated->integer)
			Cbuf_AddText("init\n");
		else
			Cbuf_AddText("dedicated_start\n");
		Cbuf_Execute();

		FS_ExecAutoexec();

		/* add + commands from command line
		 * if the user didn't give any commands, run default action */
		if (Cbuf_AddLateCommands()) {
			/* the user asked for something explicit
			 * so drop the loading plaque */
			SCR_EndLoadingPlaque();
		}

		const cvar_t* com_pipefile = Cvar_Get("com_pipefile", "", CVAR_ARCHIVE, "Filename of the pipe that is used to send commands to the game");
		if (com_pipefile->string[0] != '\0') {
			FS_CreateOpenPipeFile(com_pipefile->string, &pipefile);
		}

		CL_InitAfter();

		/* Check memory integrity */
		Mem_CheckGlobalIntegrity();

#ifndef DEDICATED_ONLY
		if (!sv_dedicated->integer) {
			Schedule_Timer(cl_maxfps, &CL_Frame, nullptr, nullptr);
			Schedule_Timer(Cvar_Get("cl_slowfreq", "10", 0, nullptr), &CL_SlowFrame, nullptr, nullptr);

			/* now hide the console */
			Sys_ShowConsole(false);
		}
#endif

		Schedule_Timer(Cvar_Get("sv_freq", "10", CVAR_NOSET, nullptr), &SV_Frame, nullptr, nullptr);

		/** @todo This line wants to be removed */
		Schedule_Timer(Cvar_Get("cbuf_freq", "10", 0, nullptr), &Cbuf_Execute_timer, nullptr, nullptr);

		Com_Printf("====== UFO Initialized ======\n");
		Com_Printf("=============================\n");
	} catch (comDrop_t const&) {
		Sys_Error("Error during initialization");
	}
}
コード例 #14
0
ファイル: host.c プロジェクト: se-sss/ezquake-source
void Host_Init (int argc, char **argv, int default_memsize)
{
	vfsfile_t *vf;
	cvar_t *v;

	char cfg[MAX_PATH] = {0};
	int i;
	char *cfg_name;

	COM_InitArgv (argc, argv);
	COM_StoreOriginalCmdline(argc, argv);

#ifdef WITH_DP_MEM
	Memory2_Init ();
#endif
	Host_InitMemory (default_memsize);

#ifdef WITH_TCL
	// interpreter should be initialized
	// before any cvar definitions
	TCL_InterpInit ();
#endif
	Cbuf_Init ();
	Cmd_Init ();
	Cvar_Init ();
	COM_Init ();
	Key_Init ();

#ifdef WITH_DP_MEM
	Memory2_Init_Commands ();
#endif
	Cache_Init_Commands ();

	FS_InitFilesystem ();
	NET_Init ();

	Commands_For_Configs_Init ();
	ConfigManager_Init();
	ResetBinds();

	i = COM_CheckParm("+cfg_load");

	if (i && (i + 1 < COM_Argc())) {
		cfg_name = COM_Argv(i + 1);
	}
	else {
		cfg_name = MAIN_CONFIG_FILENAME;
	}
	snprintf(cfg, sizeof(cfg), "%s", cfg_name);
	COM_ForceExtensionEx (cfg, ".cfg", sizeof (cfg));
	Cbuf_AddText(va("cfg_load %s\n", cfg));
	Cbuf_Execute();

	Cbuf_AddEarlyCommands ();
	Cbuf_Execute ();

	Con_Init ();
	NET_InitClient ();
	Netchan_Init ();

#if (!defined WITH_PNG_STATIC || !defined WITH_JPEG_STATIC || defined WITH_MP3_PLAYER)
	QLib_Init();
#endif

	Sys_Init ();
	CM_Init ();
	PM_Init ();
	Mod_Init ();

	SV_Init ();
	CL_Init ();

	Cvar_CleanUpTempVars ();

	SYSINFO_Init();

#ifdef WITH_TCL
	if (!TCL_InterpLoaded())
		Com_Printf_State (PRINT_FAIL, "Could not load "TCL_LIB_NAME", embedded Tcl disabled\n");
#endif

	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	host_initialized = true;

	// walk through all vars and forse OnChange event if cvar was modified,
	// also apply that to variables which mirrored in userinfo because of cl_parsefunchars was't applyed as this moment,
	// same for serverinfo and may be this fix something also.
	for ( v = NULL; (v = Cvar_Next ( v )); ) {
		char val[2048];

//		if ( !v->modified )
//			continue; // not modified even that strange at this moment

		if ( Cvar_GetFlags( v ) & (CVAR_ROM | CVAR_INIT) )
			continue;

		snprintf(val, sizeof(val), "%s", v->string);
		Cvar_Set(v, val);
	}
	
	Hud_262LoadOnFirstStart();

	Com_Printf_State (PRINT_INFO, "Exe: "__TIME__" "__DATE__"\n");
	Com_Printf_State (PRINT_INFO, "Hunk allocation: %4.1f MB.\n", (float) host_memsize / (1024 * 1024));

	Com_Printf ("\nezQuake %s\n\n", VersionString());
	Com_Printf(Host_PrintBars("ezQuake\x9c" "SourceForge\x9c" "net", 38));
	Com_Printf(Host_PrintBars("ezQuake Initialized", 38));
	Com_Printf("\n");
	Com_Printf ("\nType /help to access the manual.\nUse /describe to learn about commands.\n", VersionString());

	if ((vf = FS_OpenVFS("autoexec.cfg", "rb", FS_ANY))) {
		Cbuf_AddText ("exec autoexec.cfg\n");
		VFS_CLOSE(vf);
	}

	Cmd_StuffCmds_f ();		// process command line arguments
	Cbuf_AddText ("cl_warncmd 1\n");

	#ifdef WIN32
	//
	// Verify that ezQuake is associated with the QW:// protocl handler.
	//
	{
		extern qbool CL_CheckIfQWProtocolHandler();
		extern cvar_t cl_verify_qwprotocol;

		if (cl_verify_qwprotocol.integer >= 2)
		{
			// Always register the qw:// protocol.
			Cbuf_AddText("register_qwurl_protocol\n");
		}
		else if (cl_verify_qwprotocol.integer == 1 && !CL_CheckIfQWProtocolHandler())
		{
			// Check if the running exe is the one associated with the qw:// protocol.

			Com_PrintVerticalBar(0.8 * vid.conwidth / 8);
			Com_Printf("\n");
			Com_Printf("This ezQuake is not associated with the "); 
			Com_Printf("\x02QW:// protocol.\n");
			Com_Printf("Register it using "); 
			Com_Printf("\x02/register_qwurl_protocol\n");
			Com_Printf("(set ");
			Com_Printf("\x02 cl_verify_qwprotocol ");
			Com_Printf("to 0 to hide this warning)\n");
			Com_PrintVerticalBar(0.8 * vid.conwidth / 8);
			Com_Printf("\n");
		}
	}
	#endif // WIN32

	// Check if a qtv/demo file is specified as the first argument, in that case play that
	// otherwise, do some more checks of what to show at startup.
	{
		char cmd[1024] = {0};

		if (COM_CheckArgsForPlayableFiles(cmd, sizeof(cmd)))
		{
			Cbuf_AddText(cmd);
		}
		else
		{
			Startup_Place();
		}
	}

#ifdef _WIN32
	SetForegroundWindow(mainwindow);
	SetActiveWindow(mainwindow);
#endif

	host_everything_loaded = true;
}
コード例 #15
0
ファイル: common.cpp プロジェクト: Aura15/OpenJK
void Com_Init( char *commandLine ) {
	char	*s;

	Com_Printf( "%s %s %s\n", Q3_VERSION, PLATFORM_STRING, __DATE__ );

	try {
		Cvar_Init ();

		// prepare enough of the subsystems to handle
		// cvar and command buffer management
		Com_ParseCommandLine( commandLine );

		//Swap_Init ();
		Cbuf_Init ();

		Com_InitZoneMemory();

		Cmd_Init ();

		// override anything from the config files with command line args
		Com_StartupVariable( NULL );

		// done early so bind command exists
		CL_InitKeyCommands();

		com_homepath = Cvar_Get("com_homepath", "", CVAR_INIT);

		FS_InitFilesystem ();	//uses z_malloc
		//re.R_InitWorldEffects();   // this doesn't do much but I want to be sure certain variables are intialized.
		
		Com_ExecuteCfg();

		// override anything from the config files with command line args
		Com_StartupVariable( NULL );
		
		// allocate the stack based hunk allocator
		Com_InitHunkMemory();

		// if any archived cvars are modified after this, we will trigger a writing
		// of the config file
		cvar_modifiedFlags &= ~CVAR_ARCHIVE;
		
		//
		// init commands and vars
		//
		Cmd_AddCommand ("quit", Com_Quit_f);
		Cmd_AddCommand ("writeconfig", Com_WriteConfig_f );
		
		com_maxfps = Cvar_Get ("com_maxfps", "125", CVAR_ARCHIVE);
		
		com_developer = Cvar_Get ("developer", "0", CVAR_TEMP );
		com_logfile = Cvar_Get ("logfile", "0", CVAR_TEMP );
		com_speedslog = Cvar_Get ("speedslog", "0", CVAR_TEMP );
		
		com_timescale = Cvar_Get ("timescale", "1", CVAR_CHEAT );
		com_fixedtime = Cvar_Get ("fixedtime", "0", CVAR_CHEAT);
		com_showtrace = Cvar_Get ("com_showtrace", "0", CVAR_CHEAT);
		com_speeds = Cvar_Get ("com_speeds", "0", 0);
		
#ifdef G2_PERFORMANCE_ANALYSIS
		com_G2Report = Cvar_Get("com_G2Report", "0", 0);
#endif

		cl_paused	   = Cvar_Get ("cl_paused", "0", CVAR_ROM);
		sv_paused	   = Cvar_Get ("sv_paused", "0", CVAR_ROM);
		com_sv_running = Cvar_Get ("sv_running", "0", CVAR_ROM);
		com_cl_running = Cvar_Get ("cl_running", "0", CVAR_ROM);
		com_skippingcin = Cvar_Get ("skippingCinematic", "0", CVAR_ROM);
		com_buildScript = Cvar_Get( "com_buildScript", "0", 0 );

		com_affinity = Cvar_Get( "com_affinity", "1", CVAR_ARCHIVE );

		com_bootlogo = Cvar_Get( "com_bootlogo", "1", CVAR_ARCHIVE );
		
		if ( com_developer && com_developer->integer ) {
			Cmd_AddCommand ("error", Com_Error_f);
			Cmd_AddCommand ("crash", Com_Crash_f );
			Cmd_AddCommand ("freeze", Com_Freeze_f);
		}
		
		s = va("%s %s %s", Q3_VERSION, PLATFORM_STRING, __DATE__ );
		com_version = Cvar_Get ("version", s, CVAR_ROM | CVAR_SERVERINFO );

#ifdef JK2_MODE
		JK2SP_Init();
		Com_Printf("Running Jedi Outcast Mode\n");
#else
		SE_Init();	// Initialize StringEd
		Com_Printf("Running Jedi Academy Mode\n");
#endif
	
		Sys_Init();	// this also detects CPU type, so I can now do this CPU check below...

		Sys_SetProcessorAffinity();

		Netchan_Init( Com_Milliseconds() & 0xffff );	// pick a port value that should be nice and random
//	VM_Init();
		SV_Init();
		
		CL_Init();
		
		// set com_frameTime so that if a map is started on the
		// command line it will still be able to count on com_frameTime
		// being random enough for a serverid
		com_frameTime = Com_Milliseconds();

		// add + commands from command line
		if ( !Com_AddStartupCommands() ) {
			// if the user didn't give any commands, run default action
			if ( com_bootlogo->integer )
			{
				Cbuf_AddText ("cinematic openinglogos\n");
			}
		}
		com_fullyInitialized = qtrue;
		Com_Printf ("--- Common Initialization Complete ---\n");

//HACKERY FOR THE DEUTSCH		
		//if ( (Cvar_VariableIntegerValue("ui_iscensored") == 1) 	//if this was on before, set it again so it gets its flags
		//	)
		//{
		//	Cvar_Get( "ui_iscensored",   "1", CVAR_ARCHIVE|CVAR_ROM|CVAR_INIT|CVAR_CHEAT|CVAR_NORESTART);
		//	Cvar_Set( "ui_iscensored",   "1");	//just in case it was archived
		//	// NOTE : I also create this in UI_Init()
		//	Cvar_Get( "g_dismemberment", "0", CVAR_ARCHIVE|CVAR_ROM|CVAR_INIT|CVAR_CHEAT);
		//	Cvar_Set( "g_dismemberment", "0");	//just in case it was archived
		//}
	}
	catch ( int code )
	{
		Com_CatchError (code);
		Sys_Error ("Error during initialization %s", Com_ErrorString (code));
	}
}
コード例 #16
0
ファイル: host.c プロジェクト: matatk/agrip
/*
====================
Host_Init
====================
*/
void Host_Init (int argc, char **argv, int default_memsize)
{
	COM_InitArgv (argc, argv);

#if !defined(CLIENTONLY) && !defined(SERVERONLY)
	if (COM_CheckParm("-dedicated"))
		dedicated = true;
#endif

	Host_InitMemory (default_memsize);

	Cbuf_Init ();
	Cmd_Init ();
	Cvar_Init ();
	COM_Init ();
	Key_Init ();

	FS_InitFilesystem ();
	COM_CheckRegistered ();

	Con_Init ();

	if (!dedicated) {
		Cbuf_AddText ("exec default.cfg\n");
		Cbuf_AddText ("exec config.cfg\n");
		Cbuf_Execute ();
	}

	Cbuf_AddEarlyCommands ();
	Cbuf_Execute ();

	NET_Init ();
	Netchan_Init ();
	Sys_Init ();
	CM_Init ();
	PM_Init ();
	Host_InitLocal ();

	SV_Init ();
	CL_Init ();

	Cvar_CleanUpTempVars ();

	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	host_initialized = true;

	Com_Printf ("Exe: "__TIME__" "__DATE__"\n");
	Com_Printf ("%4.1f megs RAM used.\n", host_memsize / (1024*1024.0));
	Com_Printf ("\n========= " PROGRAM " Initialized =========\n");


	if (dedicated)
	{
		Cbuf_AddText ("exec server.cfg\n");
		Cmd_StuffCmds_f ();		// process command line arguments
		Cbuf_Execute ();

	// if a map wasn't specified on the command line, spawn start map
		if (!com_serveractive)
			Cmd_ExecuteString ("map start");
		if (!com_serveractive)
			Host_Error ("Couldn't spawn a server");
	}
	else
	{
		Cbuf_AddText ("exec autoexec.cfg\n");
		Cmd_StuffCmds_f ();		// process command line arguments
		Cbuf_AddText ("cl_warncmd 1\n");
	}
}
コード例 #17
0
ファイル: common.c プロジェクト: chrisnew/quake2
/*
=================
Qcommon_Init
=================
*/
void Qcommon_Init (int argc, char **argv)
{
	static const char	*apVersion = APPLICATION " v" VERSION " " CPUSTRING " " __DATE__ " " BUILDSTRING;

	if (setjmp (abortframe) )
		Sys_Error ("Error during initialization");

	z_chain.next = z_chain.prev = &z_chain;

	// prepare enough of the subsystems to handle
	// cvar and command buffer management
	COM_InitArgv (argc, argv);

	Swap_Init ();
	Cbuf_Init ();

	Cmd_Init ();
	Cvar_Init ();

	Key_Init ();

	// we need to add the early commands twice, because
	// a basedir or cddir needs to be set before execing
	// config files, but we want other parms to override
	// the settings of the config files
	Cbuf_AddEarlyCommands (false);
	Cbuf_Execute();

	FS_InitFilesystem ();

	Cbuf_AddText ("exec default.cfg\n");
	Cbuf_Execute();
	Cbuf_AddText ("exec aprconfig.cfg\n");
	Cbuf_Execute();
	FS_ExecConfig("autoexec.cfg");
	Cbuf_Execute();

	Cbuf_AddEarlyCommands (true);
	Cbuf_Execute();

	Cmd_AddCommand ("echo", Cmd_Echo_f);
	// init commands and vars
    Cmd_AddCommand ("z_stats", Z_Stats_f);
	Cmd_AddCommand( "z_check", Z_Check );

	host_speeds = Cvar_Get ("host_speeds", "0", 0);
	developer = Cvar_Get ("developer", "0", 0);
	timescale = Cvar_Get ("timescale", "1", CVAR_CHEAT);
	fixedtime = Cvar_Get ("fixedtime", "0", CVAR_CHEAT);
	logfile_active = Cvar_Get ("logfile", "0", 0);
	showtrace = Cvar_Get ("showtrace", "0", 0);
#ifdef DEDICATED_ONLY
	dedicated = Cvar_Get ("dedicated", "1", CVAR_ROM);
#else
	dedicated = Cvar_Get ("dedicated", "0", CVAR_NOSET);
#endif

	timescale->OnChange = OnChange_Timescale;
	OnChange_Timescale(timescale, timescale->resetString);

	Cvar_Get ("version", apVersion, CVAR_SERVERINFO|CVAR_ROM);

	Cmd_AddMacro( "date", Com_Date_m );
	Cmd_AddMacro( "time", Com_Time_m );

	if (dedicated->integer)
		Cmd_AddCommand ("quit", Com_Quit);

#ifndef NDEBUG
	Cmd_AddCommand( "error", Com_Error_f );
	Cmd_AddCommand( "errordrop", Com_ErrorDrop_f );
	Cmd_AddCommand( "freeze", Com_Freeze_f );
	Cmd_AddCommand( "crash", Com_Crash_f );
#endif

	Sys_Init ();

	srand(Sys_Milliseconds());

	NET_Init ();
	Netchan_Init ();

	SV_Init ();
	CL_Init ();

	ComInitialized = true;

	Cbuf_InsertFromDefer(); //Execute commands which was initialized after loading autoexec (ignore, highlight etc)
	FS_ExecConfig ("postinit.cfg");
	Cbuf_Execute();

	// add + commands from command line
	if (!Cbuf_AddLateCommands ())
	{	// if the user didn't give any commands, run default action
		if (!dedicated->integer)
			Cbuf_AddText ("toggleconsole\n");
		else
			Cbuf_AddText ("dedicated_start\n");
		Cbuf_Execute();
	}
	else
	{	// the user asked for something explicit
		// so drop the loading plaque
		SCR_EndLoadingPlaque();
	}

	Com_Printf ("====== " APPLICATION " Initialized ======\n\n");	
}
コード例 #18
0
ファイル: host.c プロジェクト: ptitSeb/xash3d
/*
=================
Host_InitCommon
=================
*/
void Host_InitCommon( int argc, const char** argv, const char *progname, qboolean bChangeGame )
{
	char		dev_level[4];
	char		*baseDir;

	// some commands may turn engine into infinite loop,
	// e.g. xash.exe +game xash -game xash
	// so we clear all cmd_args, but leave dbg states as well
	Sys_ParseCommandLine( argc, argv );
	
	host.enabledll = !Sys_CheckParm( "-nodll" );

	host.shutdown_issued = false;
	host.crashed = false;
#ifdef DLL_LOADER
	if( host.enabledll )
		Setup_LDT_Keeper( ); // Must call before any thread creating
#endif

#if defined(XASH_SDL) && !(defined(PANDORA) || defined(RPI))
	if( SDL_Init( SDL_INIT_VIDEO |
				SDL_INIT_TIMER |
				SDL_INIT_AUDIO |
				SDL_INIT_JOYSTICK |
				SDL_INIT_EVENTS ))
	{
		Sys_Error( "SDL_Init: %s", SDL_GetError() );
	}
#endif

	if( ( baseDir = getenv( "XASH3D_BASEDIR" ) ) )
	{
		Q_strncpy( host.rootdir, baseDir, sizeof(host.rootdir) );
	}
	else
	{
		#if defined(PANDORA) || defined(RPI)
		Q_strncpy( host.rootdir, ".", sizeof( host.rootdir ) );
		#else
		#if defined(XASH_SDL)
		if( !( baseDir = SDL_GetBasePath() ) )
			Sys_Error( "couldn't determine current directory: %s", SDL_GetError() );
		Q_strncpy( host.rootdir, baseDir, sizeof( host.rootdir ) );
		#else
		if( !getcwd( host.rootdir, sizeof(host.rootdir) ) )
			host.rootdir[0] = 0;
		#endif
		#endif
	}

	if( host.rootdir[Q_strlen( host.rootdir ) - 1] == '/' )
		host.rootdir[Q_strlen( host.rootdir ) - 1] = 0;

	if( !Sys_CheckParm( "-noch" ) )
	{
		Sys_SetupCrashHandler();
	}

	host.change_game = bChangeGame;
	host.state = HOST_INIT; // initialization started
	host.developer = host.old_developer = 0;
	host.textmode = false;

	host.mempool = Mem_AllocPool( "Zone Engine" );

	if( Sys_CheckParm( "-console" )) host.developer = 1;
	if( Sys_CheckParm( "-dev" ))
	{
		if( Sys_GetParmFromCmdLine( "-dev", dev_level ))
		{
			if( Q_isdigit( dev_level ))
				host.developer = abs( Q_atoi( dev_level ));
			else host.developer++; // -dev == 1, -dev -console == 2
		}
		else host.developer++; // -dev == 1, -dev -console == 2
	}

#ifdef XASH_DEDICATED
	host.type = HOST_DEDICATED; // predict state
#else
	if( Sys_CheckParm("-dedicated") || progname[0] == '#' )
		 host.type = HOST_DEDICATED;
	else host.type = HOST_NORMAL;
#endif
	host.con_showalways = true;
	host.mouse_visible = false;

#ifdef XASH_SDL
	if( SDL_Init( SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS ))
	{
		SDL_Init( SDL_INIT_TIMER );
		host.type = HOST_DEDICATED;
	}
#endif

	if ( SetCurrentDirectory( host.rootdir ) != 0)
		MsgDev( D_INFO, "%s is working directory now\n", host.rootdir );
	else
		Sys_Error( "Changing working directory to %s failed.\n", host.rootdir );

	// set default gamedir
	if( progname[0] == '#' ) progname++;
	Q_strncpy( SI.ModuleName, progname, sizeof( SI.ModuleName ));

	if( host.type == HOST_DEDICATED )
	{
		Sys_MergeCommandLine( );

		if( host.developer < 3 ) host.developer = 3; // otherwise we see empty console
	}
	else
	{
		// don't show console as default
		if( host.developer < D_WARN ) host.con_showalways = false;
	}

	host.old_developer = host.developer;
	if( !Sys_CheckParm( "-nowcon" ) )
		Con_CreateConsole();

	// first text message into console or log 
	MsgDev( D_NOTE, "Sys_LoadLibrary: Loading Engine Library - ok\n" );

	// startup cmds and cvars subsystem
	Cmd_Init();
	Cvar_Init();


	// share developer level across all dlls
	Q_snprintf( dev_level, sizeof( dev_level ), "%i", host.developer );
	Cvar_Get( "developer", dev_level, CVAR_INIT, "current developer level" );
	Cmd_AddCommand( "exec", Host_Exec_f, "execute a script file" );
	Cmd_AddCommand( "memlist", Host_MemStats_f, "prints memory pool information" );
	Cmd_AddCommand( "userconfigd", Host_Userconfigd_f, "execute all scripts from userconfig.d" );
	cmd_scripting = Cvar_Get( "cmd_scripting", "0", CVAR_ARCHIVE, "enable simple condition checking and variable operations" );
	
	FS_Init();
	Image_Init();
	Sound_Init();

	FS_LoadGameInfo( NULL );
	Q_strncpy( host.gamefolder, GI->gamefolder, sizeof( host.gamefolder ));

#if !(defined(PANDORA) || defined(RPI))
	if( GI->secure )
	{
		// clear all developer levels when game is protected
		Cvar_FullSet( "developer", "0", CVAR_INIT );
		host.developer = host.old_developer = 0;
		host.con_showalways = false;
	}
#endif
	HPAK_Init();

	IN_Init();
	Key_Init();
}
コード例 #19
0
ファイル: host.c プロジェクト: emileb/xash3d
/*
=================
Host_InitCommon
=================
*/
void Host_InitCommon( const char* moduleName, const char* cmdLine, const char *progname, qboolean bChangeGame )
{
	char		dev_level[4];
	char		szTemp[MAX_SYSPATH];
	string		szRootPath;
#ifdef _WIN32
	MEMORYSTATUS	lpBuffer;

	lpBuffer.dwLength = sizeof( MEMORYSTATUS );
	GlobalMemoryStatus( &lpBuffer );
#endif

#ifndef __ANDROID__
	if( !(SDL_GetBasePath()) )
		Sys_Error( "couldn't determine current directory" );

	Q_strncpy(host.rootdir, SDL_GetBasePath(), sizeof(host.rootdir));

	if( host.rootdir[Q_strlen( host.rootdir ) - 1] == '/' )
		host.rootdir[Q_strlen( host.rootdir ) - 1] = 0;
#else
	Q_strncpy(host.rootdir, GAMEPATH, sizeof(host.rootdir));
#endif

#ifdef _WIN32
	host.oldFilter = SetUnhandledExceptionFilter( Sys_Crash );
	host.hInst = GetModuleHandle( NULL );
#endif
	host.change_game = bChangeGame;
	host.state = HOST_INIT; // initialzation started
	host.developer = host.old_developer = 0;

	CRT_Init(); // init some CRT functions

	// some commands may turn engine into infinity loop,
	// e.g. xash.exe +game xash -game xash
	// so we clearing all cmd_args, but leave dbg states as well
	if( cmdLine ) Sys_ParseCommandLine( cmdLine );
#ifdef _WIN32
	SetErrorMode( SEM_FAILCRITICALERRORS );	// no abort/retry/fail errors
#endif

	host.mempool = Mem_AllocPool( "Zone Engine" );

	if( Sys_CheckParm( "-console" )) host.developer = 1;
	if( Sys_CheckParm( "-dev" ))
	{
		if( Sys_GetParmFromCmdLine( "-dev", dev_level ))
		{
			if( Q_isdigit( dev_level ))
				host.developer = abs( Q_atoi( dev_level ));
			else host.developer++; // -dev == 1, -dev -console == 2
		}
		else host.developer++; // -dev == 1, -dev -console == 2
	}

	host.type = HOST_NORMAL; // predict state
	host.con_showalways = true;
#ifdef PANDORA
	if( Sys_CheckParm( "-noshouldermb" )) noshouldermb = 1;
#endif

#ifdef __ANDROID__
	if (chdir(host.rootdir) == 0)
		MsgDev(D_INFO,"%s is working directory now",host.rootdir);
	else
		MsgDev(D_ERROR,"%s is not exists",host.rootdir);
#else
	// we can specified custom name, from Sys_NewInstance
	if( SDL_GetBasePath() && !host.change_game )
	{
		Q_strncpy( szTemp, SDL_GetBasePath(), sizeof(szTemp) );
		FS_FileBase( szTemp, SI.ModuleName );
	}

	if(moduleName) Q_strncpy(SI.ModuleName, moduleName, sizeof(SI.ModuleName));

	FS_ExtractFilePath( SI.ModuleName, szRootPath );
	if( Q_stricmp( host.rootdir, szRootPath ))
	{
		Q_strncpy( host.rootdir, szRootPath, sizeof( host.rootdir ));
#ifdef _WIN32
		SetCurrentDirectory( host.rootdir );
#else
		chdir( host.rootdir );
#endif
	}
#endif

	if( SI.ModuleName[0] == '#' ) host.type = HOST_DEDICATED; 

	// determine host type
	if( progname[0] == '#' )
	{
		Q_strncpy( SI.ModuleName, progname + 1, sizeof( SI.ModuleName ));
		host.type = HOST_DEDICATED;
	}
	else Q_strncpy( SI.ModuleName, progname, sizeof( SI.ModuleName )); 

	if( host.type == HOST_DEDICATED )
	{
		// check for duplicate dedicated server
		host.hMutex = SDL_CreateMutex(  );

		if( !host.hMutex )
		{
			MSGBOX( "Dedicated server already running" );
			Sys_Quit();
			return;
		}

		Sys_MergeCommandLine( cmdLine );

		SDL_DestroyMutex( host.hMutex );
		host.hMutex = SDL_CreateSemaphore( 0 );
		if( host.developer < 3 ) host.developer = 3; // otherwise we see empty console
	}
	else
	{
		// don't show console as default
		if( host.developer < D_WARN ) host.con_showalways = false;
	}

	host.old_developer = host.developer;

	Con_CreateConsole();

	// first text message into console or log 
	MsgDev( D_NOTE, "Sys_LoadLibrary: Loading xash.dll - ok\n" );

	// startup cmds and cvars subsystem
	Cmd_Init();
	Cvar_Init();

	// share developer level across all dlls
	Q_snprintf( dev_level, sizeof( dev_level ), "%i", host.developer );
	Cvar_Get( "developer", dev_level, CVAR_INIT, "current developer level" );
	Cmd_AddCommand( "exec", Host_Exec_f, "execute a script file" );
	Cmd_AddCommand( "memlist", Host_MemStats_f, "prints memory pool information" );

	FS_Init();
	Image_Init();
	Sound_Init();

	FS_LoadGameInfo( NULL );
	Q_strncpy( host.gamefolder, GI->gamefolder, sizeof( host.gamefolder ));


	if( GI->secure )
	{
		// clear all developer levels when game is protected
		Cvar_FullSet( "developer", "0", CVAR_INIT );
		host.developer = host.old_developer = 0;
		host.con_showalways = false;
	}

	HPAK_Init();

	IN_Init();
	Key_Init();
}
コード例 #20
0
/**
 * @brief
 */
static void Init(void) {

	SDL_Init(SDL_INIT_TIMER);

	Mem_Init();

	Cmd_Init();

	Cvar_Init();

	verbose = Cvar_Add("verbose", "0", 0, "Print verbose debugging information");

	dedicated = Cvar_Add("dedicated", "0", CVAR_NO_SET, "Run a dedicated server");
	if (strstr(Sys_ExecutablePath(), "-dedicated")) {
		Cvar_ForceSet("dedicated", "1");
	}

	if (dedicated->value) {
		Cvar_ForceSet("threads", "0");
	}

	game = Cvar_Add("game", DEFAULT_GAME, CVAR_LATCH | CVAR_SERVER_INFO, "The game module name");
	game->modified = g_strcmp0(game->string, DEFAULT_GAME);

	threads = Cvar_Add("threads", "0", CVAR_ARCHIVE, "Specifies the number of threads to create");
	threads->modified = false;

	time_demo = Cvar_Add("time_demo", "0", CVAR_LO_ONLY, "Benchmark and stress test");
	time_scale = Cvar_Add("time_scale", "1.0", CVAR_LO_ONLY, "Controls time lapse");

	const char *s = va("Quetoo %s %s %s", VERSION, __DATE__, BUILD_HOST);
	Cvar_Add("version", s, CVAR_SERVER_INFO | CVAR_NO_SET, NULL);

	quetoo.Debug = Debug;
	quetoo.Error = Error;
	quetoo.Print = Print;
	quetoo.Verbose = Verbose;
	quetoo.Warn = Warn;

	Fs_Init(true);

	Thread_Init(threads->integer);

	Con_Init();

	Cmd_Add("mem_stats", MemStats_f, CMD_SYSTEM, "Print memory stats");
	Cmd_Add("debug", Debug_f, CMD_SYSTEM, "Control debugging output");
	Cmd_Add("quit", Quit_f, CMD_SYSTEM, "Quit Quetoo");

	Netchan_Init();

	Sv_Init();

	Cl_Init();

	Com_Print("Quetoo %s %s %s initialized\n", VERSION, __DATE__, BUILD_HOST);

	// reset debug value since Cbuf may change it from Com's "all" init
	Com_SetDebug("0");

	// execute any +commands specified on the command line
	Cbuf_InsertFromDefer();
	Cbuf_Execute();

	// dedicated server, nothing specified, use Edge
	if (dedicated->value && !Com_WasInit(QUETOO_SERVER)) {
		Cbuf_AddText("map edge\n");
		Cbuf_Execute();
	}
}
コード例 #21
0
ファイル: host.c プロジェクト: Erdk/Quake
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{

	if (standard_quake)
		minimum_memory = MINIMUM_MEMORY;
	else
		minimum_memory = MINIMUM_MEMORY_LEVELPAK;

	if (COM_CheckParm ("-minmemory"))
		parms->memsize = minimum_memory;

	host_parms = *parms;

	if (parms->memsize < minimum_memory)
		Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000);

	com_argc = parms->argc;
	com_argv = parms->argv;

	Memory_Init (parms->membase, parms->memsize);
	Cbuf_Init ();
	Cmd_Init ();
	V_Init ();
	Chase_Init ();
	Host_InitVCR (parms);
	COM_Init (parms->basedir);
	Host_InitLocal ();
	W_LoadWadFile ("gfx.wad");
	Key_Init ();
	Con_Init ();
	M_Init ();
	PR_Init ();
	Mod_Init ();
	NET_Init ();
	SV_Init ();

	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
	Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));

	R_InitTextures ();		// needed even for dedicated servers

	if (cls.state != ca_dedicated)
	{
		host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
		if (!host_basepal)
			Sys_Error ("Couldn't load gfx/palette.lmp");
		host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
		if (!host_colormap)
			Sys_Error ("Couldn't load gfx/colormap.lmp");

		IN_Init ();
		VID_Init (host_basepal);

		Draw_Init ();
		SCR_Init ();
		R_Init ();
		S_Init ();

		CDAudio_Init ();
		Sbar_Init ();
		CL_Init ();
	}

	Cbuf_InsertText ("exec quake.rc\n");

	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	host_initialized = true;

	Sys_Printf ("========Quake Initialized=========\n");
}
コード例 #22
0
ファイル: host.c プロジェクト: libretro/tyrquake
bool
Host_Init(quakeparms_t *parms)
{
    if (standard_quake)
	minimum_memory = MINIMUM_MEMORY;
    else
	minimum_memory = MINIMUM_MEMORY_LEVELPAK;

    if (COM_CheckParm("-minmemory"))
	parms->memsize = minimum_memory;

    host_parms = *parms;

    if (parms->memsize < minimum_memory)
       return Sys_Error("Only %4.1f megs of memory reported, can't execute game",
             parms->memsize / (float)0x100000);

    com_argc = parms->argc;
    com_argv = parms->argv;

    Memory_Init(parms->membase, parms->memsize);
    Cbuf_Init();
    Cmd_Init();
    V_Init();
    Chase_Init();
    COM_Init();
    Host_InitLocal();
    if (!W_LoadWadFile("gfx.wad"))
       return false;

    Key_Init();
    Con_Init();
    M_Init();
    PR_Init();
    Mod_Init(R_ModelLoader());
    NET_Init();
    SV_Init();

    Con_Printf("Exe: " __TIME__ " " __DATE__ "\n");
    Con_Printf("%4.1f megabyte heap\n", parms->memsize / (1024 * 1024.0));

    R_InitTextures();		// needed even for dedicated servers

    if (cls.state != ca_dedicated) {
	host_basepal = (byte*)COM_LoadHunkFile("gfx/palette.lmp");
	if (!host_basepal)
	    return Sys_Error("Couldn't load gfx/palette.lmp");
	host_colormap = (byte*)COM_LoadHunkFile("gfx/colormap.lmp");
	if (!host_colormap)
	    return Sys_Error("Couldn't load gfx/colormap.lmp");


   if (coloredlights)
      host_fullbrights = 256-host_colormap[16384]; // leilei - variable our fullbright counts if available

	VID_Init(host_basepal);

	Draw_Init();
	SCR_Init();
	R_Init();

	S_Init();
	CDAudio_Init();
    BGM_Init();

	Sbar_Init();
	CL_Init();

	IN_Init();
    }

    Hunk_AllocName(0, "-HOST_HUNKLEVEL-");
    host_hunklevel = Hunk_LowMark();

    host_initialized = true;
    Sys_Printf("========Quake Initialized=========\n");

    /* In case exec of quake.rc fails */
    if (!setjmp(host_abort)) {
	Cbuf_InsertText("exec quake.rc\n");
	Cbuf_Execute();
    }

    return true;
}
コード例 #23
0
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{
	#if defined(_WIN32) && defined(GLQUAKE)
	FILE *fp = fopen("opengl32.dll","r");
	if (fp) {
		// exists
		fclose(fp);
		Sys_Error ("OpenGL32.dll found in Quake folder.  You must delete this file from your Quake folder to run this engine.");
	}
	#endif // Windows only

	if (standard_quake)
		minimum_memory = MINIMUM_MEMORY;
	else
		minimum_memory = MINIMUM_MEMORY_LEVELPAK;

	if (COM_CheckParm ("-minmemory"))
		parms->memsize = minimum_memory;

	host_parms = *parms;

	if (parms->memsize < minimum_memory)
		Sys_Error ("Only %4.1f megs of memory available, can't execute game and memsize = %i and minimum memory is %i", parms->memsize / (float)0x100000, parms->memsize, minimum_memory);

	com_argc = parms->argc;
	com_argv = parms->argv;
#ifdef SUPPORTS_CHEATFREE
	// JPG 3.00 - moved this here
#if defined(_WIN32)
	srand(time(NULL) ^ _getpid());
#else
	srand(time(NULL) ^ getpid());
#endif
#endif

	Memory_Init (parms->membase, parms->memsize);
	Cbuf_Init ();
	Cmd_Init ();
	Cvar_Init ();
	V_Init ();
	Chase_Init ();
	Host_InitVCR (parms);
	COM_Init (parms->basedir);
	Host_InitLocal ();

	W_LoadWadFile ("gfx.wad");
	Key_Init ();

	Con_Init ();
	M_Init ();
	PR_Init ();
	Mod_Init ();
#ifdef PROQUAKE_EXTENSION
	Security_Init ();	// JPG 3.20 - cheat free
#endif
	NET_Init ();
	SV_Init ();
#ifdef PROQUAKE_EXTENSION
	IPLog_Init ();	// JPG 1.05 - ip address logging

	Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
#endif
#ifdef PSP_SYSTEM_STATS
	Con_Printf ("Insomnia ProQuake Engine v 4.71 Rev4\n"); //(EBOOT: "__TIME__" "__DATE__")\n");

	int currentCPU = scePowerGetCpuClockFrequency();
	int currentVRAM = sceGeEdramGetSize();
    int currentVRAMADD = sceGeEdramGetAddr();
	int currentRAMAVAIL = sceKernelTotalFreeMemSize();

#ifdef NORMAL_MODEL
	Con_Printf ("PSP Normal 32MB RAM Mode \n");
#endif
#ifdef SLIM_MODEL
	Con_Printf ("PSP Slim 64MB RAM Mode \n");
#endif

	Con_Printf ("%4.1f megabyte heap \n",parms->memsize/ (1024*1024.0));
	Con_Printf ("%4.1f PSP application heap \n",1.0f*PSP_HEAP_SIZE_MB);
	Con_Printf ("%d VRAM \n",currentVRAM);
    Con_Printf ("%d VRAM Address \n",currentVRAMADD);
    Con_Printf ("%d Current Total RAM \n",currentRAMAVAIL);

	Con_Printf ("CPU Speed %d MHz\n", currentCPU);
	Con_Printf ("%s \n", com_gamedir);

	
	
	R_InitTextures ();		// needed even for dedicated servers
#else
	Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));
#endif

	if (cls.state != ca_dedicated)
	{
		host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
		if (!host_basepal)
			Sys_Error ("Couldn't load gfx/palette.lmp");
		host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
		if (!host_colormap)
			Sys_Error ("Couldn't load gfx/colormap.lmp");

#ifndef _WIN32 // on non win32, mouse comes before video for security reasons
		IN_Init ();
#endif
		VID_Init (host_basepal);

        Draw_Init ();
		SCR_Init ();
		R_Init ();
#ifndef	_WIN32
	// on Win32, sound initialization has to come before video initialization, so we
	// can put up a popup if the sound hardware is in use
		S_Init ();
#else

#ifdef	GLQUAKE
	// FIXME: doesn't use the new one-window approach yet
		S_Init ();
#endif

#endif	// _WIN32
		CDAudio_Init ();
		Sbar_Init ();
		CL_Init ();
#ifdef _WIN32 // on non win32, mouse comes before video for security reasons
		IN_Init ();
#endif

#ifdef _WIN32
		// Baker: 3.99m to get sys info
		// must be AFTER video init stuff
		Sys_InfoInit();  // We don't care about dedicated servers for this

		// Baker 3.76 - Autoplay demo

		if (com_argc >= 2)
		{
			char *infile = com_argv[1];

			if (infile[0] && infile[0] != '-' && infile[0] != '+') {
				char tmp[1024] = {0}, *ext = COM_FileExtension(infile);

				if (!strncasecmp(ext, "dem", sizeof("dem")))
					snprintf(tmp, sizeof(tmp), "playdemo \"%s\"\n", infile);

				if (tmp[0])
				{
					nostartdemos = true;
					Cbuf_AddText(tmp);
				}
			}
		}
#endif


	}

	Cbuf_InsertText ("exec quake.rc\n");

#ifdef PROQUAKE_EXTENSION
	// Baker 3.80x: this is a hack

	if (!isDedicated) {

		Cbuf_AddText ("\nsavefov\n");
		Cbuf_AddText ("savesensitivity\n");
	}
#endif
	Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
	host_hunklevel = Hunk_LowMark ();

	host_initialized = true;

	Con_Printf ("Host Initialized\n");
	Sys_Printf ("========Quake Initialized=========\n");
}