コード例 #1
0
void PlayerController::ProcessEvent(sf::Event event) {
  switch (event.type) {
    case sf::Event::MouseButtonPressed:
      if (event.mouseButton.button == sf::Mouse::Left) {
        left_down_ = true;
      } else if (event.mouseButton.button == sf::Mouse::Right) {
        right_down_ = true;
      }
      break;
    case sf::Event::MouseButtonReleased:
      if (event.mouseButton.button == sf::Mouse::Left) {
        left_down_ = false;
      } else if (event.mouseButton.button == sf::Mouse::Right) {
        right_down_ = false;
      }
      break;
    case sf::Event::MouseMoved:
      mouse_x_ = event.mouseMove.x;
      mouse_y_ = event.mouseMove.y;
      break;
    case sf::Event::KeyPressed:
      printf("key down: %d / %c\n", event.key.code, CodeToChar(event.key.code));
      break;
    case sf::Event::KeyReleased:
      printf("key up: %d / %c\n", event.key.code, CodeToChar(event.key.code));
      break;
    default:
      break;
  }
}
コード例 #2
0
ファイル: utf8.cpp プロジェクト: swuecho/igblast
// Convert first UTF-8 symbol of "src" into ASCII-7 character.
// "ascii_table" specifies whether to use ASCII-7 translation tables.
// Length of the retrieved UTF-8 symbol is returned in "*seq_len"
// (if "seq_len" is not NULL).
// Return resulting ASCII-7 character.
// NOTE:  If the UTF-8 symbol has no ASCII-7 equivalent, then return
//        kOutrangeChar or hSkipChar.
//
char StringToChar(const string&      src,
                  size_t*            seq_len,
                  bool               ascii_table,
                  EConversionStatus* status)
{
    long              dst_code;  // UTF-code symbol code
    unsigned char     dst_char;  // Result character
    EConversionStatus stat;      // Temporary status     

    // Process one UTF character
    dst_code = StringToCode(src, seq_len, &stat);
    if (status) *status = stat;
    // If it was happily
    if (stat == eSuccess) {
        // Conversion
        if (ascii_table) {
            // Convert into appropriate 7-bit character via conversion table 
            dst_char = CodeToChar(dst_code, status);
            return dst_char;
        }    
        else
        {
            // if character greater than 127 (0x7F) than substitute it 
            // with kOutrangeChar, else leave it as is.
            if (dst_code > 0x7F) {
                RETURN_S (kOutrangeChar, eOutrangeChar);
            }
        }
    }
    // Was error translate char
    return (char)dst_code;
}