コード例 #1
0
ファイル: party.cpp プロジェクト: cCorax2/Source_code
void CParty::Update()
{
	sys_log(1, "PARTY::Update");

	LPCHARACTER l = GetLeaderCharacter();

	if (!l)
		return;

	TMemberMap::iterator it;

	int iNearMember = 0;
	bool bResendAll = false;

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		LPCHARACTER ch = it->second.pCharacter;

		it->second.bNear = false;

		if (!ch)
			continue;

		if (l->GetDungeon())
			it->second.bNear = l->GetDungeon() == ch->GetDungeon();
		else
			it->second.bNear = (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE);

		if (it->second.bNear)
		{
			++iNearMember;
			//sys_log(0,"NEAR %s", ch->GetName());
		}
	}

	if (iNearMember <= 1 && !l->GetDungeon())
	{
		for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
			it->second.bNear = false;

		iNearMember = 0;
	}

	if (iNearMember != m_iCountNearPartyMember)
	{
		m_iCountNearPartyMember = iNearMember;
		bResendAll = true;
	}

	m_iLeadership = l->GetLeadershipSkillLevel();
	int iNewExpBonus = ComputePartyBonusExpPercent();
	m_iAttBonus = ComputePartyBonusAttackGrade();
	m_iDefBonus = ComputePartyBonusDefenseGrade();

	if (m_iExpBonus != iNewExpBonus)
	{
		bResendAll = true;
		m_iExpBonus = iNewExpBonus;
	}

	bool bLongTimeExpBonusChanged = false;

	// 파티 결성 후 충분한 시간이 지나면 경험치 보너스를 받는다.
	if (!m_iLongTimeExpBonus && (get_dword_time() - m_dwPartyStartTime > PARTY_ENOUGH_MINUTE_FOR_EXP_BONUS * 60 * 1000 / (g_iUseLocale?1:2)))
	{
		bLongTimeExpBonusChanged = true;
		m_iLongTimeExpBonus = 5;
		bResendAll = true;
	}

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		LPCHARACTER ch = it->second.pCharacter;

		if (!ch)
			continue;

		if (bLongTimeExpBonusChanged && ch->GetDesc())
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티의 협동력이 높아져 지금부터 추가 경험치 보너스를 받습니다."));

		bool bNear = it->second.bNear;

		ComputeRolePoint(ch, it->second.bRole, bNear);

		if (bNear)
		{
			if (!bResendAll)
				SendPartyInfoOneToAll(ch);
		}
	}

	// PARTY_ROLE_LIMIT_LEVEL_BUG_FIX
	m_anMaxRole[PARTY_ROLE_ATTACKER]	 = m_iLeadership >= 10 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_HASTE]	 = m_iLeadership >= 20 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_TANKER]	 = m_iLeadership >= 20 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_BUFFER]	 = m_iLeadership >= 25 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_DEFENDER] 	 = m_iLeadership >= 40 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_ATTACKER]	+= m_iLeadership >= 40 ? 1 : 0;
	// END_OF_PARTY_ROLE_LIMIT_LEVEL_BUG_FIX

	// Party Heal Update
	if (!m_bPartyHealReady)
	{
		if (!m_bCanUsePartyHeal && m_iLeadership >= 18)
			m_dwPartyHealTime = get_dword_time();

		m_bCanUsePartyHeal = m_iLeadership >= 18; // 통솔력 18 이상은 힐을 사용할 수 있음.

		// 통솔력 40이상은 파티 힐 쿨타임이 적다.
		DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1000;

		if (m_bCanUsePartyHeal)
		{
			if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime)
			{
				m_bPartyHealReady = true;

				// send heal ready
				if (0) // XXX  DELETEME 클라이언트 완료될때까지
					if (GetLeaderCharacter())
						GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady");
			}
		}
	}

	if (bResendAll)
	{
		for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
			if (it->second.pCharacter)
				SendPartyInfoOneToAll(it->second.pCharacter);
	}
}
コード例 #2
0
ファイル: party.cpp プロジェクト: Rarder44/Server
void CParty::Update()
{
	sys_log(1, "PARTY::Update");

	LPCHARACTER l = GetLeaderCharacter();

	if (!l)
		return;

	TMemberMap::iterator it;

	int iNearMember = 0;
	bool bResendAll = false;

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		LPCHARACTER ch = it->second.pCharacter;

		it->second.bNear = false;

		if (!ch)
			continue;

		if (l->GetDungeon())
			it->second.bNear = l->GetDungeon() == ch->GetDungeon();
		else
			it->second.bNear = (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE);

		if (it->second.bNear)
		{
			++iNearMember;
			//sys_log(0,"NEAR %s", ch->GetName());
		}
	}

	if (iNearMember <= 1 && !l->GetDungeon())
	{
		for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
			it->second.bNear = false;

		iNearMember = 0;
	}

	if (iNearMember != m_iCountNearPartyMember)
	{
		m_iCountNearPartyMember = iNearMember;
		bResendAll = true;
	}

	m_iLeadership = l->GetLeadershipSkillLevel();
	int iNewExpBonus = ComputePartyBonusExpPercent();
	m_iAttBonus = ComputePartyBonusAttackGrade();
	m_iDefBonus = ComputePartyBonusDefenseGrade();

	if (m_iExpBonus != iNewExpBonus)
	{
		bResendAll = true;
		m_iExpBonus = iNewExpBonus;
	}

	bool bLongTimeExpBonusChanged = false;

	// ЖДЖј °бјє ИД ГжєРЗС ЅГ°ЈАМ БціЄёй °жЗиДЎ єёіКЅєё¦ №ЮґВґЩ.
	if (!m_iLongTimeExpBonus && (get_dword_time() - m_dwPartyStartTime > PARTY_ENOUGH_MINUTE_FOR_EXP_BONUS * 60 * 1000 / (g_iUseLocale?1:2)))
	{
		bLongTimeExpBonusChanged = true;
		m_iLongTimeExpBonus = 5;
		bResendAll = true;
	}

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		LPCHARACTER ch = it->second.pCharacter;

		if (!ch)
			continue;

		if (bLongTimeExpBonusChanged && ch->GetDesc())
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ЖДЖјАЗ Зщµї·ВАМ іфѕЖБ® Бц±ЭєОЕН ГЯ°Ў °жЗиДЎ єёіКЅєё¦ №ЮЅАґПґЩ."));

		bool bNear = it->second.bNear;

		ComputeRolePoint(ch, it->second.bRole, bNear);

		if (bNear)
		{
			if (!bResendAll)
				SendPartyInfoOneToAll(ch);
		}
	}

	// PARTY_ROLE_LIMIT_LEVEL_BUG_FIX
	m_anMaxRole[PARTY_ROLE_ATTACKER]	 = m_iLeadership >= 10 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_HASTE]	 = m_iLeadership >= 20 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_TANKER]	 = m_iLeadership >= 20 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_BUFFER]	 = m_iLeadership >= 25 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_DEFENDER] 	 = m_iLeadership >= 40 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_ATTACKER]	+= m_iLeadership >= 40 ? 1 : 0;
	// END_OF_PARTY_ROLE_LIMIT_LEVEL_BUG_FIX

	// Party Heal Update
	if (!m_bPartyHealReady)
	{
		if (!m_bCanUsePartyHeal && m_iLeadership >= 18)
			m_dwPartyHealTime = get_dword_time();

		m_bCanUsePartyHeal = m_iLeadership >= 18; // ЕлјЦ·В 18 АМ»уАє ИъА» »зїлЗТ јц АЦАЅ.

		// ЕлјЦ·В 40АМ»уАє ЖДЖј Иъ ДрЕёАУАМ АыґЩ.
		DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1000;

		if (m_bCanUsePartyHeal)
		{
			if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime)
			{
				m_bPartyHealReady = true;

				// send heal ready
				if (0) // XXX  DELETEME Е¬¶уАМѕрЖ® їП·бµЙ¶§±оБц
					if (GetLeaderCharacter())
						GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady");
			}
		}
	}

	if (bResendAll)
	{
		for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
			if (it->second.pCharacter)
				SendPartyInfoOneToAll(it->second.pCharacter);
	}
}