コード例 #1
0
ファイル: sys_win.c プロジェクト: Tox86/xash3d
long _stdcall Sys_Crash( PEXCEPTION_POINTERS pInfo )
{
	// save config
	if( host.state != HOST_CRASHED )
	{
		// check to avoid recursive call
		error_on_exit = true;
		host.crashed = true;

		if( host.type == HOST_NORMAL )
			CL_Crashed(); // tell client about crash
		else host.state = HOST_CRASHED;

		Msg( "Sys_Crash: call %p at address %p\n", pInfo->ExceptionRecord->ExceptionAddress, pInfo->ExceptionRecord->ExceptionCode );

		if( host.developer <= 0 )
		{
			// no reason to call debugger in release build - just exit
			Sys_Quit();
			return EXCEPTION_CONTINUE_EXECUTION;
		}

		// all other states keep unchanged to let debugger find bug
		Con_DestroyConsole();
	}

	if( host.oldFilter )
		return host.oldFilter( pInfo );
	return EXCEPTION_CONTINUE_EXECUTION;
}
コード例 #2
0
ファイル: host.c プロジェクト: ptitSeb/xash3d
/*
=================
Host_Shutdown
=================
*/
void EXPORT Host_Shutdown( void )
{
	if( host.shutdown_issued ) return;
	host.shutdown_issued = true;


	switch( host.state )
	{
	case HOST_INIT:
	case HOST_CRASHED:
	case HOST_ERR_FATAL:
		if( host.type == HOST_NORMAL )
			MsgDev( D_WARN, "Not shutting down normally (%d), skipping config save!\n", host.state );
		if( host.state != HOST_ERR_FATAL)
			host.state = HOST_SHUTDOWN;
		break;
	default:
		if( host.type == HOST_NORMAL )
		{
			Host_WriteConfig();
			IN_TouchWriteConfig();
		}
		host.state = HOST_SHUTDOWN; // prepare host to normal shutdown
	}

	if( !host.change_game )
		Q_strncpy( host.finalmsg, "Server shutdown", sizeof( host.finalmsg ));

	Log_Printf( "Server shutdown\n" );
	Log_Close();

	SV_Shutdown( false );
	CL_Shutdown();

	Mod_Shutdown();
	NET_Shutdown();
	HTTP_Shutdown();
	Cmd_Shutdown();
	Host_FreeCommon();
	Con_DestroyConsole();
	Sys_RestoreCrashHandler();
}
コード例 #3
0
ファイル: host.c プロジェクト: emileb/xash3d
/*
=================
Host_Shutdown
=================
*/
void EXPORT Host_Shutdown( void )
{
	if( host.shutdown_issued ) return;
	host.shutdown_issued = true;

	if( host.state != HOST_ERR_FATAL ) host.state = HOST_SHUTDOWN; // prepare host to normal shutdown
	if( !host.change_game ) Q_strncpy( host.finalmsg, "Server shutdown", sizeof( host.finalmsg ));

	if( host.type == HOST_NORMAL )
		Host_WriteConfig();

	SV_Shutdown( false );
	CL_Shutdown();

	Mod_Shutdown();
	NET_Shutdown();
	Host_FreeCommon();
	Con_DestroyConsole();

#ifdef _WIN32
	// restore filter	
	if( host.oldFilter ) SetUnhandledExceptionFilter( host.oldFilter );
}
コード例 #4
0
ファイル: sys_win.c プロジェクト: Tox86/xash3d
void Sys_Crash( int signal, siginfo_t *si, void *context)
{
	void *trace[32];
	char message[1024], stackframe[256];
	int len, stacklen, logfd, i = 0;
	ucontext_t *ucontext = (ucontext_t*)context;
#if __i386__
	#ifdef __FreeBSD__
		void *pc = (void*)ucontext->uc_mcontext.mc_eip, **bp = (void**)ucontext->uc_mcontext.mc_ebp, **sp = (void**)ucontext->uc_mcontext.mc_esp;
	#elif __NetBSD__
		void *pc = (void*)ucontext->uc_mcontext.__gregs[REG_EIP], **bp = (void**)ucontext->uc_mcontext.__gregs[REG_EBP], **sp = (void**)ucontext->uc_mcontext.__gregs[REG_ESP];
	#elif __OpenBSD__
		void *pc = (void*)sc_eip, **bp = (void**)sc_ebp, **sp = (void**)sc_esp;
	#else
		void *pc = (void*)ucontext->uc_mcontext.gregs[REG_EIP], **bp = (void**)ucontext->uc_mcontext.gregs[REG_EBP], **sp = (void**)ucontext->uc_mcontext.gregs[REG_ESP];
	#endif
#elif defined (__arm__) // arm not tested
	void *pc = (void*)ucontext->uc_mcontext.arm_pc, **bp = (void*)ucontext->uc_mcontext.arm_r10, **sp = (void*)ucontext->uc_mcontext.arm_sp;
#endif
	// Safe actions first, stack and memory may be corrupted
	#if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
		len = snprintf(message, 1024, "Sys_Crash: signal %d, err %d with code %d at %p\n", signal, si->si_errno, si->si_code, si->si_addr);
	#else
		len = snprintf(message, 1024, "Sys_Crash: signal %d, err %d with code %d at %p %p\n", signal, si->si_errno, si->si_code, si->si_addr, si->si_ptr);
	#endif
	write(2, message, len);
	// Flush buffers before writing directly to descriptors
	fflush( stdout );
	fflush( stderr );
	// Now get log fd and write trace directly to log
	logfd = Sys_LogFileNo();
	write( logfd, message, len );
	write( 2, "Stack backtrace:\n", 17 );
	write( logfd, "Stack backtrace:\n", 17 );
	strncpy(message + len, "Stack backtrace:\n", 1024 - len);
	len += 17;
	long pagesize = sysconf(_SC_PAGESIZE);
	do
	{
		int line = printframe( message + len, 1024 - len, ++i, pc);
		write( 2, message + len, line );
		write( logfd, message + len, line );
		len += line;
		//if( !dladdr(bp,0) ) break; // Only when bp is in module
		if( mprotect((char *)(((int) bp + pagesize-1) & ~(pagesize-1)), pagesize, PROT_READ) == -1) break;
		if( mprotect((char *)(((int) bp[0] + pagesize-1) & ~(pagesize-1)), pagesize, PROT_READ) == -1) break;
		pc = bp[1];
		bp = (void**)bp[0];
	}
	while (bp);
	// Try to print stack
	write( 2, "Stack dump:\n", 12 );
	write( logfd, "Stack dump:\n", 12 );
	strncpy(message + len, "Stack dump:\n", 1024 - len);
	len += 12;
	if( mprotect((char *)(((int) sp + pagesize-1) & ~(pagesize-1)), pagesize, PROT_READ) != -1)
		for( i = 0; i < 32; i++ )
		{
			int line = printframe( message + len, 1024 - len, i, sp[i] );
			write( 2, message + len, line );
			write( logfd, message + len, line );
			len += line;
		}
	// Put MessageBox as Sys_Error
	Msg( message );
#ifdef XASH_SDL
	SDL_SetWindowGrab(host.hWnd, false);
	//SDL_MouseQuit();
	MSGBOX( message );
#endif
	// Log saved, now we can try to save configs and close log correctly, it may crash
	if( host.type == HOST_NORMAL )
			CL_Crashed();
	host.state = HOST_CRASHED;
	error_on_exit = true;
	host.crashed = true;
	Con_DestroyConsole();
	Sys_Quit();
}